The Signal From Tölva

The Signal From Tölva

27 ratings
A detailed Polar Region Map
By AEon
A detailed map for The Signal from Tölva Polar Region (from the free expansion patch) showing Artifact Signals, Snooper Parcels, and the exact locations of Resource items. Additionally a secret area and how to reach it is marked on the map. And a few other nifty tips have been added, like the locations of all "Spiders/Cows".
   
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The detailed Polar Region Map for The Signal from Tölva
Here is the full quality The Signal from Tölva World Map image that has 2.6k resolution (2658x2682 pixels), tiled together from the zoomed-in in-game map:



For folks that prefer a half-sized 1.3k image (1329x1341 pixels) version:



Features
  • For convenience, all the regions are named on the map. This can slightly help find all of them for the Traveller achievement.

  • Also named are the hazard areas that require a specific level of hazard suit to enter them. A suit upgraded to level 1 lets you enter the red'ish Heavy Ionizing Radiation areas; a level 2 upgrade opens up the green'ish Chemical Hazard areas; and finally at level 3 the purple'ish Psionic Hazard areas become explorable.

  • Even though the Scan locations are clearly marked by the game, the actual exact location of the Artifact Signal is not. Quite often the artifact is quite a bit away from the game's marker. Note that the artifact signal in the Probability Chasms' maze is actually under ground in the neighboring area. Also at least 0-2 survey signals are still missing!

  • The Snooper Parcels have been clearly marked. Apparently I am missing 0-2 of them though.

  • All the Resource locations (I found) have been marked.

  • The game already marks the Anomalous Material locations, I added resource fragment counters to these markers.

  • The Military Bunker and Spawn Beacon markers are shown for completeness.

  • When exploring you can encounter "Spider"s (sentries) and "Cow"s.

  • There seems to be only one interesting secret area in the region, this has been marked, plus an arrow denotes how to get to it.

  • A few other things of note: places I was able to "exit" the map.

  • As a reminder, the Maze in the region has been marked.

  • Bonus: Added my solution for the maze in Probability Chasms, scribbled at the top the map. Note I had to exit the maze via teleport, I presently do not know how to actually solve exiting the maze again.

Hope the map is of some use.

Æon
8 Comments
Choc goblin Feb 5, 2024 @ 5:57pm 
Nevermind - found that last one up in the pipes behind the nearest Snooper :steamfacepalm:
Choc goblin Feb 5, 2024 @ 5:09pm 
Perception Rift Anomalous Materials - where are all these collectables? I've only got one left but it's a pretty barren, open area and I've ran around the whole surround area with the scanner on and found nothing.
AEon  [author] Nov 25, 2023 @ 9:59pm 
Nice to see the map is still of use.
Jabroni Binyot Nov 25, 2023 @ 4:13pm 
I think the maze is supposed to be unable to be exited out of nromally, you are just stuck there. Really missed seeing the spooks. Weirdly enough I also finished the game with only 32/34 signals. Curious where the other 2 are, maybe if I kill the data milking cows? Anyway, thanks for the work on this guide!
AEon  [author] Oct 31, 2019 @ 10:11am 
2) So a few orange dots as markers for an "underground passage" are missing?
Darkel87 Oct 31, 2019 @ 9:59am 
I mean Urgency Lows and that lUmb thing near transmitter and bunker
AEon  [author] Oct 31, 2019 @ 6:30am 
1) Interesting... that jumping or falling should make a difference. Thanks for that info... to be honest I barely understand my own notes now... :)

2) Do you mean in Possibility Cliffs... or which sector?
Darkel87 Oct 31, 2019 @ 5:43am 
1) Result of "C+B" combination in the maze differs whether you jump in the hole to B or fall into it.
2) There is signal mark on the sensors near the end of story point. It leads beneath the ground, under the "Lamp" modem thing.
Sorry if i was incorrect.
upd: maybe, maze leads to another signal some way?