Catan Universe

Catan Universe

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Catan Universe- Initial Placement Guide
Por Cloud Barrow
In this guide, we will cover initial placement, resource generation, hex probabilities, and real estate.
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Part I
Early, Mid, Late, and End Game

Before continuing, it's important to consider the stages of the game. In Settlers of Catan, the game phases are motivated entirely by victory points and the building phases.
  • The Early Game- Charactarized by rapid building by all parties. Roads, settlements, and development cards are commonly the most built items, as they are not only the cheapest items to build, but they also provide the quickest boost to VP and positioning. Trading is generally not a popular non-random resource generation option in the early game.

  • The Mid-Game- Charactarized by extreme competition for positioning and strategic robber play. In this phase, players either become blockaded out of position or are attempting to blockade other players in order to advance their own position. Player trades become a more prevalent manner of non-random resource generation during the mid-game.

  • The Late Game- Characterized by targeted robber play and the building of the more expensive VP items (i.e. Cities, Largest Army, Longest Road, etc. . .). The player with the most VP is usually targeted whenever the robber is rolled. The late game generally begins when a player has attained 7 VP. Maritime Trade becomes the most prevalent form of non-random resource generation in the game.

  • End Game- The end game occurs whenever a player has achieved 10 VP.

Building Costs

There are many things to consider when performing the initial placement phase. Since every board is randomized, there really is no correct position to place your initial settlements and roads.
The mistake that most people make, in regards to initial positioning, is in that they formulate their entire strategy based on the initial positioning.
For example, in Catan Universe, the prevalent meta is for Player 1 to build their first settlement on the highest producing (L) and (B) hexes in order to lock down road construction. While this isn't always a good or bad strategy, it's important to think about the resources required to build.


While Roads and Developments are the easiest thing to build, they don't guarantee VP. Settlements and Cities are the more expensive building options, but they guarantee 1 and 2 VP, respectively.










While a quick glance at this graph indicates that Grain and Ore are the more important resources, it's important to consider player trades, harbors and maritime trades, and what resources are currently on the board as well.

The Board
Now that we have a clear understanding of building costs, let's take a look at the board itself. The board consists of the following distribution of resource tiles in every game of SoC. There are 19 tiles in the base game, 18 resource hexes and 1 desert hex.



While this chart indicates that Lumber, Wool, and Grain are the most prevalent resources on the board, it's important to remember that the number tiles on top of the resource hexes are randomly distributed, and this is a more important factor in the distribution of resources than the number of tiles on the board itself.


Notice that underneath the numbers on the board, there are a series of dots. These dots represent the probability of the dice rolls. I will cover this in a later chapter, but this is of the utmost importance in initial placement. For now, just know that the dots represent the probabilities of that number rolling. The higher the number of dots, the more likely that number will be rolled. When placing your initial cities, it's important to consider a few things:

  1. Which tiles have the highest probabilities to be rolled
  2. Where are these tiles in relation to their corresponding harbors
  3. What are resources are other players built upon currently
  4. REAL ESTATE

Hex Roll Probability


Taking a look at the image above, we can see a few things. First, we can see immediately that Ore production will be a problem for all players. There are only 3 ore hexes, and two of them have a 4 placed. The third Ore hex has an 2 placed.
The first though would be to place your initial settlements on the highest probability spots, but this isn't always the best strategy (even though, sometimes, it is). We can also ascertain that Grain will be heavily producing resource, as all 4 grain hexes have probability markers of 3 or higher. Understanding the hex roll probability will help to increase awareness in the board, making the next 3 considerations much easier to understand, in regards to the scope of the game board and resource generation.

Harbors


Using our prior example, we know that grain will be a heavily producing resource. We also know that the top producing Grain hex is right next to the 2:1 Harbor for Grain. That same Grain hex has an intersection with a roll probability of 11 (Label A).
There is also a high probability Wool hex to the east of the Wool port (Label B). While the effectiveness of each port is determined by the roll of the dice, the Wool hex has a lower starting probability, so it can be assumed that Maritime Trade from this port won't be as effective unless the player is able to build on another Wool hex which will increase the probability that player receives Wool throughout the course of the game.
The Brick hexes next to the Brick port (Labels C and D) will be more effective for Maritime Trade, as there are 2 separate Brick hexes next to the port, but it's connected to 2 low proabability hexes in Lumber and Ore.
While a 2:1 Harbor is generally easier to work with, 3:1 Harbors (The question marks) can prove to be a game changer as well. Furthermore, some variants of the base game allow for 2 VP to be attained once a player has gained control of 3 ports, so controlling multiple ports can be one of the most important aspects of the game, in regards to resource generation and winning the game.

The Other Players


It's important to understand the other players' position and resource generation as well. In the example above, we can see that Blue controls a large portion of the Ore and Lumber that will be distributed throughout the game. Red is obviously planning on using Maritime Trade to improve resource generation through lumber, as they've given up 1 possible hex to control the Lumber port. Green controls most of the Wool, and I can all but assure that their first course of action will be to extend and build into the Wool port. Grey controls the Grain port and two of the highest Grain producing hexes. His gameplan is assuredly to use Maritime Trade to advance their position in resource generation.
Understanding the other players' strategy will help to formulate your own strategy. Just remember this, in SoC, when players are utilizing the same strategy, the most successful player is usually the player whom controls the highest probability hexes for that strategy. Understanding your position in against a similar strategy will help to avoid planning a weaker strategy than your competitors.

Part II
Real Estate

Real estate is an important concept in board games and life alike. While the winner isn't always the player with the most real estate, the utilization of this concept will help to make your mid game easier, as finding the space to build is one of the most frustrating aspects of this game.

While there have been many studies over this very subject, it's really simple, in terms of Settlers of Catan. Controlling the most real estate simply means that you control the most hexes that your opponent can't get to.


Notice, in the image above, Red has been really cut off from attaining a dominant position over the other players, while Blue and Grey have control of tiles that they don't even have settlements placed on. While a lot of the real estate that either player will end up with will depend on which way Green decides to build into, Blue and Grey have the obvious real estate advantage due to the ease with which they will be able to build.

Conclusion

While there is no one most important aspect to consider when performing initial placement, it's important to realize where you have the advantages over the opponent. This will allow you to choose a game strategy that will not have to change throughout the course of the game, as this is one of the main reasons people get stuck at 7 and 8 VP for the last 20 turns of the game. You must always be comparing your strategy to the opponents and analyzing the strengths and the weaknesses of your and your opponents' strategies. The key to being successful at Catan is ensuring that you are using the best tools that you have at your disposal.
9 comentários
FLAKES R US 15 nov. 2024 às 22:46 
thank you, helped me out! :steamhappy:
stylish-tuna85 25 abr. 2023 às 13:07 
helped so much, thank you
Perna Pufoasa 28 nov. 2021 às 12:39 
Thank you
kapOte 8 set. 2020 às 20:13 
Nice tutorial.
mauriciocsouza 20 jun. 2020 às 14:45 
Very nice tutorial
rik.covell 2 mai. 2020 às 17:12 
Like it - sound advice
Fizzy92 16 nov. 2019 às 5:50 
Very nice, thanks!
Could you make one of these for CaK, too?
renebulsara 24 mar. 2019 às 23:09 
Me gustaria ver esto en castellano
Dr Bubble Haze 20 mar. 2019 às 17:28 
thanks