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Also, players have demonstrated that a 2-handed extended range weapon is more powerful than a short range only weapon, strictly in terms of kills relative to other characters in the party early on and before the range capabilities, as an intentional second focus here, also blossom, but I also wished to demonstrate how shields are incredibly powerful in this game. They greatly reduce, without hiding (stealth) in this case, the average damage taken by the party due to hits of the shield rather then the character. It is a key component of this particular sample powerful party.
Yes, magical defenses are more important than physical in this game, but physical defenses also matter, especially against certain foes.
In a different kind of party with lots of magic including a melee-capable Alchemist I recommend the Dracon, not for Breathing but because of favorable starting attribute distribution.
You do not need to remember any of that as I build it into the details of the recommendation, which is just one sample of a powerful party.
> Mage (Faerie or Hobbit): (Position: back)
> Beginning spells: Energy Blast and Frost
> Attributes at Creation: Intelligence 77, Speed 76, Senses 61
I ask because you can have speed and int at 77 as a faerie, so this would be leaving one stat point unassigned. You might also want to give stats for the alternate race choices and maybe discuss the tradeoffs you're making with the racial choice.
Yes, I do not recommend RPCs anymore (for a number of reasons) but new players might want to check out what they are like.
About specific pertinent details regarding reduced size parties, all of my runs over the last ten years or so have been in support of this new or returning suggestion guide and my MDP (Magic Damage Party) guide, both of which focus on full parties (mostly without RPCs) so I recommend you post something on the discussion group for other players to answer (I am sure many will).
There are currently some excellent threads about solo parties.
I started playing this game with an Elven mage despite what you wrote here because of concerns over vulnerability/carry weight/stat preferences in a low person party. And then later found out that, what you wrote here about the strategy involved in keeping your Mage alive is pretty accurate. And a fairy mage seems more fun.
The thing is, my party is a 5/6-man (no other RPCs) with a Valk/Fighter (currently have both, but might excise one of these for personal preference), Bard, Alchemist, Mage, and Gadgeteer. I am committed with running lower person parties and may drop down to even four in the future. In a lower person party, should someone still prefer a bigger race over a a fairy mage because of carrying weight concerns? Especially in respect to having ranged focused classes and needing to lug ammo around.
There are definitely reasons behind the choice of race, weapons and recommended development. Most of that is in the guide but I am working on some revision to help make that clear and put the reasons for everything as optional reading in close proximity to the instructions for the character provided here for optional use by players.
A vast array of types of party are possible in Wizardry 8 and many, including some very strong and fun to play parties do not all follow what most players expect. There are reasons to sometimes not use the Omnigun or choose a Felpurr for a Priest.
A lot of times players claim a character has to be played a certain way but then other players, or sometimes that same player, complain about the character and its weaknesses.