Medieval Engineers

Medieval Engineers

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Hidden Stashes [0.7]
   
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Type: Mod
Mod category: other
Version: 0.7
檔案大小
發佈於
更新時間
9.114 MB
2018 年 4 月 3 日 下午 1:34
2019 年 2 月 15 日 上午 11:59
9 項更新註記 (檢視)

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Hidden Stashes [0.7]

描述
Mod adds hidden stashes in the world. They are pretty rare and usually located in some points of interest, like forests, dense bushes, etc.

When gathered, they provide some basica loot and - most importantly - map pieces. The main point of them is to give reliable source of map pieces, so more people could hunt treasure chests.

Note: treasure chests and it's loot remain unaffected by this mod.

There's 4 types of "hidden stash":
- Broken barrel: source of various random crafting resources
- "Ambush victim": source of rare items and sometimes some small blocks
- Deadman: reliable source of skulls and some basic gear, if lucky
- Hollow stump: source of ore pieces and basic crafting resources

This is first iteration and probably more balancing required, please don't hesitate to leave your feedback, especially if something feels too OP or not rewarding enough, also how rare or how frequent those stashes are!

Models and textures by Stori3D_Past
49 則留言
Vinu 2022 年 12 月 27 日 上午 4:14 
The mod is great, tell me about spawning? it need to wait some days to spawn all forms of stash-es? can it be set-uped to spawn even in Desert_dunes biomes?
Steinaar 2019 年 7 月 8 日 下午 9:50 
well done, great mod
☠ OnlyChud ☠ TTV/KTV 2019 年 2 月 21 日 上午 9:46 
Who cares if they are underwater
Dive Scubba Steve DIVE!!!
LeonserGT  [作者] 2019 年 2 月 19 日 下午 2:56 
Well, treasures are vanilla and not part of that mod, so it's something water mod might try to resolve - at least spawn it on surface :D
dischord 2019 年 2 月 19 日 下午 2:17 
Have to say great job with this mod, I would prefer the map rate to be significantly less, and FYI alot of the treasure is under water if you have the water mod active ;p (so far I've not come across any treasure that wasn't underwater) otherwise LOVE IT
Betsy7 2019 年 1 月 1 日 下午 3:05 
Love this mod! I don't think it's too rare or not rare enough. It's just perfect. Sometimes if my inventory is getting full, I'll just make a note of it and go back later to pick them up. Sometimes I don't make a note of them and just leave them there. No reason to change the frequency of finding them when you can just decide not to pick them up, lol
☠ OnlyChud ☠ TTV/KTV 2018 年 12 月 26 日 下午 3:04 
I got ya bro...ill do my best
LeonserGT  [作者] 2018 年 12 月 26 日 下午 2:47 
That's what I wish for, too. Like instead of trying to spread wild life randomly, create a POI-like spawner that assure presense of certain animals around, like wolf dens, deer feeding grounds, barb camps
☠ OnlyChud ☠ TTV/KTV 2018 年 12 月 26 日 下午 2:32 
Yeah we tried a few Values and it seem to spawn them per a biome for some reason..im still tinkering..but i will let you know if anything changes....
If we can control that part we can use the same system for POIS/Bandits/Animals...anything
LeonserGT  [作者] 2018 年 12 月 26 日 下午 12:35 
So you also tried to play with numbers and noticed that? I guess env system is not ready for such scarse densities and tries to put more of them =/