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GoD Factory: Wingmen
Mar 28, 2013 @ 2:35pm
Jan 26, 2016 @ 7:48pm

View GoD Factory: Wingmen in the store

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We got a release date!! Pre-order is up!! Rejoice!!
The community we want and need
GoD Factory: Wingmen is a 4v4 competitive space combat game in which the goal is to destroy the enemy's carrier ship while defending your own. The game will cost $20 and we'd like to support it for years to come with additional content and DLC, both paid and free.

Key features:

- Build your gunships part by part, changing their look, stats and abilities
- Four playable species with their own unique parts to choose from
- Intense dogfights that require to be up close to your targets
- Cooperation is absolutely necessary to win
- Many different strategies and roles to play in a group
- Multiple layers of complexity to ensure there's always more to learn
- Oculus Rift + Joystick = Madness? We'll see!

As mentioned above, the goal of the game is to destroy the enemy's carrier ship. However, these carriers happen to be 13km long. To take apart such gargantuan structures, you need to coordinate attacks with your allies to destroy vulnerable areas.

In game terms, in order to win the enemy's carrier must lose 6 integrity points before you do. These integrity points can be lost in two ways: either by being shot at by a carrier's main cannon or by having one of its major component destroyed by the players. Each of those components you destroy have a different effect, aside from damaging the ship's integrity. For instance, if your ammo depot is destroyed you won't be able to restock over 60% of your ammo capacity when docking your carrier, while if your Communication Tower you will stop receiving alerts when your Carrier is attacked. For a complete list of effects, go see this blog post: {LINK REMOVED}

The fact that the carriers also fire at each other means that it is possible to win a game either offensively or defensively. For instance, a team could just damage one or two parts then protect their own carrier while their carrier finishes the job. It also means that it is impossible for a match to drag on forever. A match will typically last between 12 and 16 minutes and it is not possible for a match to last more than 25 minutes.

At the end of every match, win or lose, you are given a score which is then used to gain access to new parts. There are unique unlock trees for every species, but some parts can be exchanged from a species to another. You could use a human machine gun on a Guantri ship for instance.

Building your ships require to balance weight, energy consumption and heat capacity. There are many pieces to choose from, divided in Main body, Cockpit, Wings, Thrusters, Power Core, Shield Generator, Main Computer, Weapon Control Unit, Main Weapon, Wing Weapons and Special ability devices. Most of these parts have an influence on how your gunship looks and all of them have a significant impact on how your ship is played.

You also get to bring two ships in a match. While one is out to fight, the other one is docked, repairing its shield over time. This allows for both versatility and deeper resource management. Not only that, but the player can ask other players to borrow his teammates gunships. This features allows to explore some builds different from your own without having to invest the hours required to unlock and buy all the parts required. One must be careful though, since when a gunship is destroyed, it can't be re-used for the rest of the match. Once the player loses two ships, he can only use drones, which are much weaker than the custom gunships they brought to the fight.

GoD Factory: Wingmen is the first title in the GoD Factory universe. Our next title in this franchise will be a single player experience with a narrative focus. We find that trying to build both SP in MP in parallel will often lead to one of the two experiences being sub par. We'd rather concentrate our efforts on delivering a well polished multiplayer experience first, and once we've nailed it we'll move to a single player and ensure that we can deliver a compelling single player campaign.




Brand, another project from us on Greenlight:
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Shukketsujuu Aug 28, 2014 @ 2:42am 
i've never followed this game before today, but i can say one thing so far *pause for dramatic efect* FINALLY a dog fight spaceship game that gets it right.
Vesperion Aug 1, 2014 @ 3:40pm 
I just checked the "Soon at Steam" side and what did i see? GoD Factory will finaly come i´m so happy that i can´t wait for the 29th to play it already. So my montly money spending is already clear for me all i just don´t know so far is who of my friends i will give the 2nd key from the pre-order buy^^
sir-stabbalot Jul 27, 2014 @ 4:24pm 
That is a great relief, other developers could definitely learn a thing or two from you.
Gheeyom  [author] Jul 22, 2014 @ 8:57am 
Hi Jade! I'm glad you enjoyed your experience. To be honest we do want to make DLC for the game, but only becasue we want to expand the possibilities. We don't want to sell more powerful items, we just want to add stuff, like a new species, vanity items to change your look in unique ways, new weapons with weird behaviors, etc.

However, the game will contain over 300 unique pieces to choose from without any DLC, enough content to keep you going for a long time with or without DLC, and we don't intend to have paid map packs and stupid stuff like taht since it divides the userbase.
sir-stabbalot Jul 20, 2014 @ 4:20pm 
I played the game during the kickstarter live stream, and it was some of the most fun I have ever had. If Wingmen doesn't wind up free (which it wont) I will be more than happy to buy it, as long as the developers do not get involved in dlc and in game purchases, because that just ruins a game in my opinion.
Gheeyom  [author] Jul 14, 2014 @ 7:39am 
I know that players should understand what they are getting when they buy a game in early access, but sadly it is not always the case. We want to do everything we can so that players feel like paying us gave them their money's worth.

If we hadn't signed a deal with a publisher, we would have tried to get some funds with Early Access and I do think it can be a very viable way to do business, but it's rather risky these days, not that many Early Access games gain the traction they deserve and need to thrive.
Gheeyom  [author] Jul 14, 2014 @ 7:39am 
Hi Vesperion!

There are multiple reasons why we aren't in Early Access. First, because we see Early Access as a way to get funding to finish the game. Luckily for us, we signed a deal with Bandai Namco and we are now sufficiently funded to ensure that we bring the project to completion.

There is also the matter that Early Access can actually hurt a game's launch. Early Access titles do not receive the same visibility as "full fledged" launched and some players come by, try the game in its unfinished state, then leaves with a bad impression. These same players would have appreciated their experience more if they had tried it in a more polished state.
Vesperion Jul 12, 2014 @ 8:09am 
What me wonders a bit is why the game doesn´t is in the Steam Shop as "Early Access" Title which can be bought in the current state. As much info as i could find so far about the game in Forums and Discussions it seems already pretty far in case of the development status + the fact that it gave Beta Times already. Does it have any particular reason why you still keep the game "away" from Steam or does it whit anything else to do?
Батя НАГИБАТОРа Jun 5, 2014 @ 1:15am 
Получил Ключ
Invizzz💤 Jun 1, 2014 @ 8:27am