Call of Duty: Black Ops

Call of Duty: Black Ops

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Black ops Zombies: Kino Der Toten
By Tommy.P
Hey Guys, Thomas here, this is the first guide i have made, and I hope that I can help out as many people as I can,
I will be explaining useful tactics as to how to suceed in Call of Duty: Black ops Zombies - Kino Der Toten.
Read on!
   
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Introduction - Round 1-6



Hello everybody, I'm Thomas, and I'm here to help you guys out in any way I can by explaining some useful ideas on how to suceed in Black ops Zombies.

Intro - Starting in, you have your M1911 Pistol, with 8/32 bullets, If your playing with 1/2/3 other players make sure that everybody is on a specific window/barricade, and make sure they guard that position.
On round 1,2,3 fire 4 or 5 bullets in the zombies knees for the most efficent way to make points, then knife them when they get close, be careful to not get struck down though. you should be able to make a good 2000/4000 points by round 5.

When it comes to round 4, be sure to exit that area via, the top right door, or the bottom left door, I would suggest you saved up your points because you will need 750 points to open the first door, then 1000 points to open the next door right after. I would also suggest going through the top right door because there is a less chance of you getting cornered and trapped.

It's important that you leave the first area at the end of round 4 because when the HellHounds come after you, the M1911 most likely won't be enough to take them out. You can tell when the dogs come because the level will become foggy, and you will hear a voice saying "Fetch me their souls!" Dogs are generally weaker than normal zombies, but are ALOT faster so caution is required. I would suggest buying the MP40 off the wall once you've bought them two doors on the top right way. The MP40 is quite good at taking out dogs, and it's quite good at farming points. When you have killed off all of the dogs, you'll notice the last dog dropped a ammo clip glowy thing, Don't pick that up until you have reloaded all of your guns, if your playing with others let them know by typing "Reload!". by now you should still have your starter pistol, keep using that when theres only like 1 or 2 zombies left, just to farm up some points.

By this time, it should be about round 6, this is where you should be saving up your points. At around round 7-8 move out via the door into the dressing room. The door should cost 1250 points, then right after that theres another door costing the same amount, so have about 3500 points before moving on. That's it for this chapter, read the next chapter for waves 6+
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Chapter II. Round 6+ & Perks
Ok guys, now that you have made it onto the stage behind the curtains you may want to walk along the curtains until you have made it to a lever saying "Pull to turn on power" or something along those lines. activate that lever and the curtains will open, this is when the game really starts, No time to mess about now, for the most part the map is available in loop, so if one section is blocked off, you can run around the whole area. But let me explain what to do now that the curtains have opened. at this point, there is the odd chance you may have come upon an Box at someplace in the areas you've unlocked, That's the Mystery Box, The Mystery box is an amazing help, but can be a huge annoyance at times aswell. for 950 points a go, you have a random chance of getting, a really good gun, heres a few examples, Thundergun, Raygun, Galil, RPK, HK21, Commando, so on.
Be sure not to spend all of your money on the Mystery box, it's actually quite addictive!

At this point you might not actually have many points due to opening those doors. But do not fear, with your MP40 that you bought of the wall, you can earn many points, once you have 2500 you are %75 doomed if you do not purchase Juggernog, Juggernog allows you to be hit 5 or 6 times rather than 2 or 3 times before being downed.

Juggernog is a perk, you will have come across a machine like this one along the way, it would of been Mule Kick, Speed cola, Double tap, and in the Spawn room/Lobby, Quick Revive. I will explain what these Perks do later.

It will be about round 7 or 8 by now, and the zombies will be coming in much larger numbers, by now stop worrying about barricading doors as they will break them down in about 20 seconds. As soon as you turn the power on a new type of zombie will appear, they are called Nova 6 Zombies, they are weaker than normal zombies, but upon death they will explode and create a mist of stinky fog, causing a small amount of damage, and blurring the screen a large amount until out of the fog.

Standing at the stage, you should take note of an odd looking Teleporter machine, seen on the loading screen, walk into it and activate it(F - Default) this is part one of linking the machine. Follow the cord into the spawn room, and you'll find a Circular Gizmo, Run to that and Activate that also. There, the teleporter is available for use and run back to the teleporter and use it, you'll be teleported into a small room above the stage, look around for the Pack-A-Punch Machine, activate it with the gun of choice, it will take 5000 points and you're gun will be upgraded into a much better version. Here are some examples of Pack-A-Punched guns (Pap for short). M1911 turns into Mustang & Sally, MP40 - Afterburner, Galil - Lamentator.

Once you have been teleported out after about 30 seconds you should start Rape Training the zombies, this is a really useful way to kill zombies, first up, round up as many zombies as you can, and run around with them following you, run around the Spawn area, through to the foyer room, (The room where you can buy the MP40) look back everynow and then and just shoot the group but remember to watch your back because a single zombie can mess everything up.

Juggernog - Juggernog is a must have in Zombies, it is a red vending machine costing 2500, it will make be able to withstand more hits.

Quick Revive - Quick Revive is a useful perk, you find it in the spawn room, it is a small/medium sized machine. it's the only perk that is actually different with Co-op or Solo.
Solo - Costs 500 points, if you down you will get Mustang & Sally for the time that you're down, they are explosive bullet firing guns. Extremely useful. However, you only get 3 uses of the Revive before it disappears into nothing. Dosen't need power on to activate.
Co-op - Costs 1500 points, it will allow you to revive other players alot quicker, really useful in tight situations. useable infinite times. Requires power on.

Mule Kick - Cost Mule kick is a really useful Perk but a very risky one too. It allows you to have 3 weapons at a time, costing 4000 points, however if you get downed you will lose your third gun. Requires Power on.

Speed Cola - Costing 3000, Speed cola is a extremely useful perk as it makes reload speeds about %50 quicker, and switches guns faster. Requires Power on.

Double Tap - Is also quite a useful perk but isn't a necessity, Double tap allows you to shoot your weapon 2x faster than normal, suitable for weapons with large clip size, such as RPK, HK21.

If you down with perks on, they will be removed, so be cautious.

That's it for this chapter, Read next chapter to find out about Secrets, backstory and more!



Secrets, Easter eggs, Backstory
Now time for a bit of searching and exploring

Meteor chunks - 1. In the first room there is a meteor chunk underneath the stairs in a vase looking thing. activate it with (F Default) to pick up, your character will say a few lines to confirm you have picked it up. thats 1/3
2. Move out to the bottom left, keep unlocking the doors until you come inside but not at the actual stage yet. You walk into the room, go right, and look around for a bunch of shelves with stuff all over the floor, on that shelf is another meteor piece. 2/3
3. the last and final piece is in the Dressing room just as your about to walk out into the stage look around and you'll find the third piece.
The rest you can find out yourself, dont want to spoil all the fun!
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Music Discs - When you use the teleporter, you have a chance to teleport into a different room for about 6 to 10 seconds, rapidly look around and try to find a Music Disc. there three of these in different rooms, then once you have the three, go to the Pack-A-Punch machine and press F on an old projecter, and it will play a video of Nazi Zombies and what-not.

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Well guys, that concludes my Call of Duty: Black ops Zombies guide. Thank you for reading, and give some feedback. -Thomas


106 Comments
Scary Otter Feb 10, 2021 @ 10:20pm 
bad strat
xookies Nov 29, 2020 @ 10:28am 
dumb as fuck just enjoy the game dumbass
xX_420PussySlayer69_Xx Sep 27, 2020 @ 8:39am 
A blast from the past
Eric Draven Dec 15, 2019 @ 7:21pm 
About the most useless guide ever....
Roblox Bodybuilder Sep 10, 2019 @ 6:21pm 
Ahh, the good old days of not knowing what the fuck i was doing in zombies
Caramel Arrow | #savetf2 May 9, 2018 @ 6:49am 
Help me find the easter egg please
SCP-079 Nov 18, 2017 @ 12:53pm 
there r no music discs, they are freaking projector tapes
jediz74 Jul 22, 2017 @ 6:43pm 
no it does not risalamande
Risalamande Mar 1, 2017 @ 7:55am 
Does buying a normal copy include all dlc's
R0ckman Jan 16, 2017 @ 9:44am 
you can shoot a full clip on round 1 without killing the zombie, just fire through planks or shoot below the knees.