SpyParty

SpyParty

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Moving to SpyParty Intermediate Play
By LtHummus
This guide goes over the new missions and mechanics in SpyParty's Intermediate mode. If you feel that Sniping is too easy, it's time to move to Intermediate mode. This guide will teach you the new things you need to know.
   
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When to Take the Plunge
You'll want to move to Intermediate mode when you notice that the Sniper starts winning almost 100% of the time. This usually happens before the 15 game mark. In order to enable Intermediate mode, pick it from the small drop down menu next to the map selector. You will have the same four maps available (Ballroom, High-Rise, Pub, and Veranda), but there will be more missions available and, more importantly, the Sniper will not know what missions are going to be attempted by the Spy. This guide will go over the new missions as well as the "Any" mission loadout. You'll generally find that you won't spend too much time on Intermediate; just long enough to learn the new missions and get used to the 'any' mode. After that, feel free to move on to Experienced mode (and be sure to read my guide to find the new things waiting for you there!).
"Any" Mode
The first thing you will notice is that the mission setup now says something like “Any 3 of 4.” This is the mission loadout. In the simplified rule set, you were playing “Known 4.” This means that the Spy has to do 4 missions and the Sniper knows exactly which 4 missions the Spy is attempting to accomplish. In “Any 3 of 4”, the Spy has 4 missions available, but only needs to accomplish 3 of them to win. The Sniper does not know which 3 they are going to be. In fact, the Spy does not need to declare which missions they want to do, instead they can accomplish missions opportunistically as they come up at the party. Most intermediate games use this sort of setup.

It is also possible for the number of available missions to be fewer than the amount of missions on the map. For example, on Ballroom, there are 8 missions, but you might be playing “Any 3 of 4.” Before the game begins, the Spy player must unselect missions to bring the total available to 4. In other words, the Spy must declare (before the game begins) several missions that they will NOT do. This is done on the Spy setup screen by unchecking missions on the right-hand side of the screen. The Sniper player will have the unchecked missions crossed off in their list.
New Mission: Inspect Statues
This mission simply requires you to look at the fancy statues. While holding a statue, you will have an action for “Inspect Held Statue.” While holding a statue, you can also inspect neighboring statues as long as nobody else is holding them. Each map will require a different number of statues to be inspected to complete the mission.

Spy Tip: If there is a group of three statues, the Spy can complete 3 inspections in one go by picking up the middle statue.
Sniper Tip: People picking up center statues might be up to no good!
New Mission: Purloin Guest List

Toby, the waiter, has a guest list on his drink tray. To purloin (or steal) the guest list, you can call Toby over to give you a drink. When he is offering you a drink, you have the option of purloining the guest list. As you take a drink, the guest list will disappear. The sniper can see if the list is on the tray or not.
Spy Tip: Think about the angles that the Sniper will have on the guest list. Choose your moment carefully.
Sniper Tip: The list can be hard to see on some maps, depending on Toby’s position. Remember you can re-angle yourself to get a better view!
New Mission: Fingerprint Ambassador
During the course of the party, the Ambassador will touch stuff: statues, books, drinks, and the briefcase. To complete this mission, you need to get two fingerprints from the Ambassador. To obtain a fingerprint, the Spy must be the next partygoer to hold the object after the Ambassador. For example, if the Ambassador leaves a statue, the Spy can go to it to get a fingerprint.

Spy Tip: Keep in mind where the Ambassador is at all times.
Sniper Tip: Well, it’s the same: keep an eye on what the Ambassador is doing.
New Mission: Transfer Microfilm
The last new mission is transferring the microfilm. On maps with this mission, there are multiple bookcases, each with its own color. To accomplish this mission, simply take a book from a bookcase and return it to a different bookcase. For example, on Ballroom, you can take a book from the green bookcase and put it back in the blue one. You can also take from the blue and put back in the green. The important thing is that you put the book back in the “wrong” place.

Spy Tip: Holding a book can help shed suspicion (see the below note on holding things).
Sniper Tip: Try and remember where books came from. AIs will always put the book back in the correct location.
A Note About Pub/Moderne
Pub and Moderne are slightly special: purloining the guest list works completely differently on these maps. Instead of having a drink tray and walking around serving guests, Toby is stationed behind the bar taking drink orders. To purloin on this map, go up to the bar and ask for a drink. When Toby serves you, he will place the guest list right next to the drink. When taking the drink, you will have the option to take the list as well.
A Note About Holding Things
Over the course of the game, it is possible to walk around the party while holding objects, such as books and drinks. While you are holding something, it limits the things you can do. For example, while you are holding a drink or a book, you can not visit statues or pick up another object. Keep this in mind! Drinks will have 3 sips before they are finished, but Spies have the option to “gulp” the drink, which will finish it immediately. It is also possible to start the game holding a drink; in that case, the drink will have only one sip left.
Tips for Getting Better
  • Talk to your opponents! SpyParty is incredibly fun when you are talking to your opponents. If you got shot as the Spy, ask your opponent why they shot you. You might just learn something new.
  • Watch replays. There is an entire replay tool that you can use to watch your previous games. You can see the games from both the Sniper and Spy views and you can freely jump backwards and forwards in the game.
  • Look at the Dossier. In the Practice menu, there is an option to “View Dossier.” This will bring up a screen that lets you view every character’s animation in the game, so you can see firsthand what every mission looks like.
  • Play a practice Spy game. Use the Practice Spy Game feature to practice the new missions and see how action tests affect the ones you know and love. In Practice Spy mode, you can also hit the Tab key (or the X button on an Xbox controller) to swap to the Sniper view.
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2 Comments
Rainy Apr 24, 2018 @ 12:33pm 
Thanks
yngdab~ Apr 18, 2018 @ 7:58pm 
Good little guide :)