Garry's Mod

Garry's Mod

2,880 ratings
Sonic Adventure Playermodels (With Voices)
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Content Type: Addon
Addon Type: Model
Addon Tags: Fun, Roleplay
File Size
Posted
7.518 MB
Mar 27, 2018 @ 12:46pm
1 Change Note ( view )

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Sonic Adventure Playermodels (With Voices)

Description
"Aw yeah! This is happening!"

Includes:
  • 4 Playermodels (Sonic, Tails, Knuckles, and Amy.)
  • C_Arms
  • Hurt sounds
  • Death sounds
  • Drown sounds
  • Custom viewheight
  • Console commands: sv_hurtsounds, and sv_viewheight.

Other things...
Do NOT re-upload this addon anywhere without my prior consent.
Please leave a like and / or favourite the addon if you enjoy it, support is motivation. <3

Spam / copypasta comments will be deleted. "Aggressive" behaviour will result in a permanent block.

If you find any issues, please feel free to report them.
If you have any suggestions for updates or questions, I'm more than happy to listen.
535 Comments
sonic&kirb Apr 30 @ 12:48pm 
sonic with gun
Jammin' Apr 28 @ 12:24pm 
This is the first mod I ever got for this game. It's easily one of my favorites for no actual reason too :bricktherat:
K.K.o.K.K. Apr 1 @ 12:12pm 
Do you plan on making NPCs?
Lots of people (INCLUDING ME) want them!!
Derpi Mar 13 @ 4:41pm 
gottsa go fest
SpeedRodent Mar 10 @ 3:41pm 
If it helps any, I fixed an issue that got broken in one of GMod's updates regarding the view height no longer persisting for more than a second upon spawning in as Sonic or the other characters.
From my own experimenting with the addon, all it took was changing the timer event from this:
"timer.Create( "SonicPly_"..ply:SteamID(), 0.1, 1, function()"
To this:
"timer.Create( "SonicPly_"..ply:SteamID(), 0, 0, function()"
Also; the edited values reset to the defaults upon changing to a non-Sonic model even without the else statement, so you might not even need to manually reapply the vanilla view height after all!
pillow  [author] Mar 9 @ 5:58pm 
@Hyper Abbood
it would be cool indeed, but doing things like that in garry's mod is decently complicated and not really worth the effort unfortunately. that and this mod is about to turn 6 years old. i appreciate the ideas though
shovel mann Mar 9 @ 9:13am 
is that even possible though
Hyper Abbood Mar 6 @ 5:10pm 
This Would Be A Cool feature If Added
Hyper Abbood Mar 6 @ 5:00pm 
Can You Make Animations For It Like The Spin Ball Animation When Jumping And The Run Animation Both When Holding A Weapon That Uses 1 or 0 hands Small weapons that uses 2 hands still counts as a one hand
blondeboy610 Feb 17 @ 3:24pm 
aw yeah, this is happenin.