Arma 3
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US Special Operations Command (All in One/RHS)
File Size
932.879 MB
Mar 23 @ 2:54am
Sep 26 @ 2:50am
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US Special Operations Command (All in One/RHS)

In 1 collection by GrizzlyBear83
Special Operations Factions
21 items
A compilation of all my RHS-only United States Special Operations Units. This all in one package includes: US Army 1st Special Forces Operational Detachment-Delta (1st SFOD-D/Delta Force), US Army 75th Ranger Regiment, US Army 75th Ranger Regiment's Regimental Reconnaissance Company, US Army Special Forces, US MARSOC Marine Raider Regiment, US Naval Special Warfare Development Group (NSWDG/DEVGRU), and the United States Air Force 24th Special Tactics Squadron. SOCOM is the Unified Combatant Command charged with overseeing the various Special Operations Component Commands of the United States Armed Forces.

This mod comes with several factions inspired by the above units in AOR1, AOR2, M81 Woodland, MARPAT Desert, Multicam, Multicam Tropic and Universal Camouflage Pattern. Depending on the unit, the factions are armed with M4A1, M4A1 Block II, Mk18 and HK416 rifles in various configurations with the M9 Beretta or Glock 17 as sidearm. Other specialized troops carry the M14, M24, M40A5, M107, M240, M249, M2010, and the Mk11. Some troops have vanilla laser designator and UAV terminal, and they also have a single IR Grenade in addition to first aid kits, flashbangs, grenades, smoke grenades, and lightsticks, and in the case of the USAF 24th STS they have access to deployable satellite control console and BluFor Transponders. Each faction have several anti-tank troops armed with the FGM-148 Javelin, M3 MAAWS, M136 AT4, and Mk 153 SMAW respectively, and finally each faction have a UAV Operator with the either the vanilla UAV or RHS' Raven UAV. There are also troops with sound suppressors on their primary weapons, ideal for recon and stealth. Operators from the 24th STS, Delta, DEVGRU and the Regimental Reconnaissance Company have the L3-GPNVG18 Panoramic Night Vision Goggles, while the other units have access to AN/PVS-14 and AN/PVS-15 NVGs.

There are a few Arma 3 vanilla vehicles present but named after their real world equivalent, and other vehicles are taken from RHS: USAF.

If used with the stand alone RHS factions you will have duplicates.

To use with ALiVE use the following class names with ALiVE modules, and pick the Motorized Infantry and Special Forces categories for ALiVE to draw forces from.

Faction class names:


Required addons: Community Based Addons, and Release 0.4.5: RHS: United States Armed Forces.
Required DLC: Marksmen DLC (if you intend to use the 24th STS' Combat Controller's Remote Designator).

ALiVE is not required.


A gratefull thank you two @War (wsxcgy on BI Forums) for letting me include his "WS MBAV Extension" in this mod. He retextured the RHS MBAV vests in Ranger Green and Multicam. The vests are included in his "Extra RHS Uniform Re-textures", but I felt there would be too many dependencies if I used that mod with the Ranger configuration files.

As of February 1, 2018, Road Runner's Arma 3 mods will cease to be available as his addon making is over, but he allowed anyone who wished to host his mods to do so. I double checked if I could use his mods with my factions and he allowed me to do that, so a big grateful thank you to Road Runner for allowing me to do that.

A gratefull thank you to Mr. H who allowed me to incorporate his MRH Satellite-mod with the faction which gives the player a deployable satellite backpack from where the player can access a satellite controle console. I give no support for the mod, and any questions should be directed to Mr. H. The Steam page for his mod where you can find further information on how to use the satellite is here:

A gratefull thank you to SEAL who allowed me to use the L3-GPNVG18 Panoramic Night Vision by him and Teeha. Much appreciated!

Thanks to Cunico who allowed me to use assets from Spec4Gear 4.6.

I (GrizzlyBear83) will leave NO support for the mods sans my configuration files as I've not made the mods. There will be some clipping here and there with Road Runner's mods, but I did my best to use vests and helmets that offered little to no clipping. There will be clipping between the Glocks and the holsters on some of Road Runner's vests.


Faction and loadout configuration: GrizzlyBear83
MBAV re-texture: @War (wsxcgy on BI Forums)
Vests: Road Runner/Warden_1/Gerard Merry/Sabre/Jonny (Johannes)/sha9ow/Cunico
Uniforms: Road Runner/ThePunisher/Hawaiian/Vanschmoozin/Sabre/Cunico
Ops_Core (helmet addon): Road Runner/Warden_1/Gerard Merry
MICH 2001: Road Runner/Ardvarkdb/Dasquade/Sabre and ADuke
MRH Satellite: Mr. H
L3-GPNVG18 Panoramic Night Vision: SEAL and Teeha
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Explicit Nov 10 @ 12:48am 
have you have your time off?any new stuff?
GrizzlyBear83  [author] Oct 24 @ 1:53am 
It could happen in the future, but I've taken some time off from Arma 3 as of late.
Frank. G Oct 23 @ 4:41pm 
Much appreciated if any possibility for an RUS special forces mod based on RHS. :)
Explicit Oct 19 @ 7:25am 
The AA team use vanilla Anti air missile
Explicit Oct 19 @ 4:32am 
AA unit missing
Explicit Oct 19 @ 4:30am 
all ai missing binocular and for Missile specialist they have 1 ammo
GrizzlyBear83  [author] Oct 16 @ 8:20pm 
Well those were other times, tech evolves. They wear multicam and did indeed use Crye CPC vests for quite some time until they switched to Crye JPC vests. Do they use Ops core Airframe helmets? Don't know, but I wanted them to have something other thtn Ops Core FAST helmets thar the other units use. So my Delta are somewhat inspired by Delta. Instagram provides some good Delta pictures.
John Weaver Oct 16 @ 7:25pm 
Does Delta Force Actually look like that? I'm just curious because I've been researching and I can't find what uniforms they wear except for during the Scud Busting Campaign in the Gulf War and unknown black fatigues.
GrizzlyBear83  [author] Oct 13 @ 7:18am 
This one? Probably nothing until whenver next RHS update is because they're including the SCAR rifle. So that can be whenever, basically.
Explicit Oct 13 @ 7:03am 
What's next for this mods?