Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You raise an excellent point.
"Useful for flanking and charging into the rear" is my summary for the point you raise. Compared to other cavalry the Equite is a bad unit. This has a historical basis as the Romans were not renowned for their cavalry and often relied upon mercenary or auxilia troops from conquered provinces to make up their cavalry.
However, the difficulty in massing 3 units of your own to charge is that it gives free reign for the opposition cavalry. If you attempt to counter the opposition cavalry with Equites directly then you are likely to lose. I find that by the time you have dealt with the opposition cavalry your heavy infantry have worn down the opposition infantry enough for a final rear charge to rout them. Admittedly the Equites are useful here (I also like to have 4 cavalry units for this purpose (5 including the general) in my army) but the useful work has been performed by the infantry.
Thanks for the comment!
I will normally look to have 3-4 equites in my army (including the general's horses if general is present). If the opposition is the sort who has set up their army in such a way to leave archers and skirmishers exposed then obviously you will charge them. Usually I would use one Equites verses each opponent, but will definite make a point of double teaming any superior missile fighters like Cretian Archers - I don't want so much cause them to route as in murder as many of them as possible.
If there are no missile enemies in play then team up your equites into a group of three and use all three in charging a single enemy unit. If you are able to position your equites before charging, space them slightly so that upon charging and hitting the enemy, one will maybe hit more on the side and another more on the side.
I'm not sure if intended, but hitting with three equites at the same time seems to do more damage than hitting three separate times with a single unit. I think there might be something weird with the way hit detection works - not sure though.
Where this sort of use of equites is effective is a single charge with a single unit will do 54 horses v 5 charge attack = 270 total damage. Depending on who you are charging them this might equate to 8 deaths. Obviously if you hit with three units you'd do 810 damage which'll theoretically kill 24 enemies.
This higher level of kills mixed with the enemy unit being surrounded by 2-3 units (plus any Hastati that might be also attacking) means you can usually cause the majority of enemy units to route. If you hit but the enemy doesn't break within a second or two then quickly pull out and do a second charge. This'll often do the trick (assuming they aren't a unit with bonus morale or the close presence of an enemy general).
Obviously this doesn't work taking on Hoplites and variations of...
You wrote:
"They drop like flies in prolonged melee and flee incredibly quickly."
The key to equites is to charge, hit and immediately pull away and repeat. If they are melee-ing against anything but peasants and town guards you are using them wrong.
BUT THEY SUCK POST-MARIAN REFORMS RIGHT?
Not necessarily. Especially since a lot of your enemies are still likely be made up with a proportion of pre-Marian units. As long as you've taken care to not get them easily killed previously then your equates should have good experience by the time you trigger the Marian reforms and will do a load of bonus damage.