Aegis Defenders

Aegis Defenders

122 ratings
A Few Tips for Completionists
By Mewi
Good to know before playing. Does not spoil story elements.
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About Aegis Defenders Steam Achievements
Supposedly, all achievements can be unlocked in a single run, though I haven't personally confirmed this. (Source)

Save for the last one (listed under Global Achievements, currently 'Deathless'), all achievements are straightforward. Achievments with hidden descriptions are likely as you have guessed – they are story achievements that unlock with plot progression.
Deathless Achievement
Retries are what actually stop you from unlocking this achievement. On my first two playthroughs, I thought using the pause menu to retry from the checkpoint was just a matter of convenience. I ended up having to play the game a third time. This is the main reason I decided to make a guide.

Beware of bonus levels. While the game as a whole doesn't pressure you with the threat of instant death, one of these three levels will have you running from it constantly. These levels are offered by NPCs from other games who appear next to the main shop mid-game. The female NPC is the one to look out for (and with the other two being a mech and a knight, you will know straight away).

There is an option to disable autosaving. It can be found in the game settings, under Data.
Difficulty Settings
I have unfortunately not had the oppurtunity to try out co-op, which I imagine would be great, but here is my personal experience with three of the different modes.

Normal
My third playthrough. With only the Deathless achievement left, I ignored most level goals after the first area and rushed through the game in around five and a half hours. Not my best speedrun. Now that I think of it, I don't believe I've ever watched a speedrun of a hybrid tower defense game. And I'd love to!
Hard
My first playthrough. While most of the main levels felt just right, there are three in particular that I really struggled with, and they were the only levels I had to rerun for level reward completion (which isn't necessary for 100%). I imagine those levels would be a lot more fun in co-op. Taking my time, I finished the run in roughly twenty hours.
Insane
My second playthrough. Insane isn't much different from hard, or at least playing the former after the latter presented a nearly identical experience. I thought I could unlock the Deathless achievement while I was at it, but eight hours later I found out I should not have been retrying levels from checkpoints.
Collectibles
Relics are never hidden behind false walls. I only know of two instances where the character can go behind part of a level, and neither instance hides anything that cannot be found elsewhere. Both times the art properly teases you in, so there is no need to run head first into every solid wall.

You can always reenter a story level from the world map, and the world map will almost always be available, even after beating the game. The three bonus levels, however, cannot be reentered after being cleared, but I'm pretty sure the relics in those areas are completely optional and aren't shown in the relic viewer.
Dialogue Choices
Dialogue choices will sometimes reward you with 1-3 RP (which presumably stands for both 'research points' and 'roleplay'), which is used to upgrade defense blocks. Level rewards, however, will generally reward you with one to two orders of magnitude more.

On my first play-through I was able to fully upgrade all the units I used regularly with a fair bit to spare, but not enough to fully upgrade everything else. I don't think it's possible to have everything fully upgraded, so I don't consider dialogue RP to be very important, though it's not completely negligible either. Think of it as a small bonus. You may also want to note that some dialogues only offer 1 or 2 RP for the 'correct' answer.
Going Fast
If you'd like to make quick work of the platforming parts of levels by avoiding all the monsters, keep in mind there are three rare monsters that each have their own achievement. They are the largest in the game, so I'm sure you'll know on sight, but if you need a size reference, they are larger than stone-throwing rock golems. I think they each appear at least twice.
Save File
The saving and loading menus start with three empty slots, but the list expands as more slots are used. If you're here you probably already know why making backups is a good idea. I've also included the locations of the actual save files.

There is an option to disable auto-saving in the game settings (the menu with the nine squares).

Save File Location on Windows
C:\Users\%USERPROFILE%\AppData\LocalLow\GUTS Department\Aegis Defenders\<>.data

With Steam Cloud synchronization enabled:
C:\Program Files (x86)\Steam\userdata\371140\remote\<>.data

Possible Save File Locations on MacOS
~/Library/Application Support/GUTS Department/Aegis Defenders/<>.data
~/Library/Application Support/unity.GUTS Department.Aegis Defenders/<>.data

With Steam Cloud synchronization enabled:
~/Library/Application Support/Steam/userdata/371140/remote/<>.data

The save slots are stored in the single file with lots of numbers in its name, and if you have custom keybinds, those can be found in a neighboring file (inputPrefs.data).

After taking a look at the save files, actually, I think you may be able to restore a slot even if you accidentally delete it. But not if you accidentally overwrite it. The save file is mostly human-readable, but there happens to be some weird data at the start that I can only assume to be a checksum (which might prevent manual editing to some degree). I haven't tried messing with my save files, so I'm not sure how easy it would be. I have also noticed that nowhere in the file does the game specifically record a death count; the closest thing would be '..."gameMetrics":{"retryCount":...'. Hm.
Afterword
I threw this guide together for players like myself, because there were no guides when I was playing the game. Getting cheated out of the final achievement and having to run the game a third time was quite a bummer, but I'd like to mention that I did in fact enjoy my first run (and much of the second as well). The game is rather lovely, and I hope it gets the attention it deserves.

If there is anything unclear or incorrect, please leave a comment!
21 Comments
acakhan Dec 26, 2022 @ 5:44pm 
Not all heroes wear cloaks.. Thanks sir :steamthumbsup::thewordofgod:
{کђ}™/ Zalgo May 4, 2022 @ 6:17pm 
Took me 22.4 hours but i finally got the 100% :FreebieB:
Chesire Saxofone Feb 7, 2022 @ 12:22pm 
Two questions:

With dying the game refers to losing all the hearts of the player or the base?

In case it's the player's hearts, do kills in the crossover levels and in the credits level also count?
Joejoesgotflow May 10, 2021 @ 5:01am 
As for the Deathless Achievement, when it says you have to complete the game without dying, does it mean 100% completion or just finishing the story? That description kinda threw me off when I read it.
aquatorrent Mar 13, 2021 @ 11:16pm 
nvm, it turns out that i also need to buy all turrets. i didn't purchase any turret that i didn't use since i thought that i don't have to do it. luckily i still can buy some by completing some levels to 3 stars. thanks for the guide!
aquatorrent Mar 13, 2021 @ 10:09pm 
do i need to buy all items that were supposed to obtain from side quests (and fail the side quests)? i finished the game with 37/40 items but i couldn't find anything else that i can buy (yes, i bought all items from kaiim). is there anything else that i miss?
mr.jackthereaper Feb 17, 2021 @ 5:32pm 
this game is boring as hell, give me the gawd damn save file xD
ceiphas Oct 21, 2020 @ 5:12am 
Completing the game on INSANE difficulty also gives the achievement for HARD difficulty.
Tuttles Oct 16, 2020 @ 6:56pm 
Deathless seems to be tied to Death and Retries, but not Return To Caravan or Return To Menu.
Save file considers deaths and retries as the same: there's a retries entry (retrycount) for every level and a total retries entry at the end of a save slot, and these would go up if I died or retried a checkpoint or level.

As an aside, deleting a save slot doesnt delete it from the save file, it is just flagged as "isEmpty: true". So if you ever accidentally delete a slot, don't worry! Set the flag to false and it's back.

Turn off steam cloudsaves if you're trying to restore a deleted save slot, sometimes it'll pull the one from the steam servers instead of your machine. You can turn cloudsaves back on after though!
CaptainPlanet Jun 5, 2020 @ 9:01am 
Need some help with editing save files. When I edit my save file and go back into the game, my save disappears. It will only show up when I restore the original save file. Anyone know how to fix this? I'm just looking to get more gold and ruins or whatever thy are called.