STAR WARS™ Jedi Knight: Jedi Academy™

STAR WARS™ Jedi Knight: Jedi Academy™

894 ratings
Jedi Knight: Jedi Academy: Ultimate
By KeyG
Widescreen resolution | Crosshair improvements | Enable full dismemberment | Mods - Cosmetics | Species
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Widescreen resolution
1. Go to <path-to-game>\GameData\base\.
2. Create and open autoexec.cfg.
3. Add seta r_customwidth X where X is width of your desired resolution (e.g. seta r_customwidth 1680).
4. Add seta r_customheight Y where Y is height of your desired resolution (e.g. seta r_customheight 1050).
5. Add seta cg_fov Z to set the FOV. For 16:9 screens use a value of 97, and for 16:10 screens use a value of 90.
6. Add seta r_mode -1 to make the game use custom resolutions.

You can also paste everything into an autoexec.cfg!
Crosshair improvements
1. Go to <path-to-game>\GameData\base.
2. Create a file called autoexec.cfg.
3. Add all or some of the following lines, modifying them to suit your preferences:

cg_dynamicCrosshair "0" # Disables auto-aim (the crosshair "jumping" onto enemies)
cg_crosshairSize "12" # Makes crosshair half default size. Lower to 2 for just a dot.
cg_crosshairX "3" # Moves crosshair slightly right to line up with where weapon fire actually hits
cg_crosshairY "5" # Moves crosshair slightly down to line up with where weapon fire actually hits
cg_crosshairIdentifyTarget "0" # Disables crosshair turning red on enemies and green on friendlies
cg_crosshairForceHint "0" # Disables hints to use a force power on the targeted enemy

You can also paste everything into an autoexec.cfg!

Weapons high fov fix 1.0

1. Download the GGWeaponsFix zip[jkhub.org].
2. Extract the file GGWeaponsFix.pk3 and copy it to <path-to-game>\GameData\base\.
Enable full dismemberment
1. Navigate to <path-to-game>\GameData\base and create a file called autoexec.cfg in the same folder.
2. Add the following lines.

Singleplayer:

seta ui_iscensored "0"
seta broadsword "1"
seta helpusobi "1"
seta g_dismemberment "3"
seta g_dismemberProbabilities "100"
seta g_saberrealisticcombat 1
set g_saberPickuppableDroppedSabers 1
set cg_dismember 100


g_saberrealisticcombat //sharpness of lightsaber blade
0 (normal), 1 (higher damage), 2 (cuts parts off when damage is fatal), 3 (even touching the blade kills instantly)
g_dismemberment //how much can get sliced off
0 (nothing), 1 (hands, feet), 2 (hands, feet, arms, legs), 3 (hands, feet, arms, legs, head, torso)
g_dismemberprobabilities //how likely dismemberment is to happen
0 to 100 (the number being the chance in percentage)
g_corpseRemovalTime //dead bodies' disappearance
0 (leave bodies), 1 to 120 (the number seconds after which the bodies will disappear)
broadsword //soft bodies (rag-doll physics)
0 (disabled), 1 (enabled), 2 (enabled and skips death animation) [/i]

Multiplayer:

g_dismember "100"
cg_dismember "3"


g_dismember //disable/enable dismemberment
0 (disabled), 100 (enabled)

cg_dismember //how much can get sliced off
0 (nothing), 1 (hands, feet, arms, legs), 2 (hands, feet, arms, legs, head, torso)

You can also paste everything into an autoexec.cfg!
Mods - Cosmetics
bloodPLUS Gore/Dismemberment Mod ((v1.5 / v3.1))

1. Download the bloodplus zip[mrwonko.de].
2. Extract the file bloodPLUS3.1.pk3 and copy it to <path-to-game>\GameData\base\.

This mod must be loaded last time for it to work. You have to change the filename so that the file is in the bottom of the folder. For example, put many "z" at the beginning.

Enhanced Impact Effects + True HD Blades 2

1. Download the Enhanced_Impact_efx+True_HD_Blades zip[jkhub.org].
2. Extract the .pk3 files and copy it to <path-to-game>\GameData\base\.
3. copy this " seta cg_renderToTextureFX "0" " in your autoexec.cfg.

Ep2-ish Scope Mod 1

1. Download the Pande_Scope_Mod zip[jkhub.org].
2. Extract the file zZz_pande_scopemod.pk3 and copy it to <path-to-game>\GameData\base\.

High quality fonts 1.0

1. Download the GGFontsHQ zip[jkhub.org].
2. Extract the file GGFontsHQ.pk3 and copy it to <path-to-game>\GameData\base\.

High quality icons 1.0

1. Download the GGHDIcons zip[jkhub.org].
2. Extract the file GGHDIcons.pk3 and copy it to <path-to-game>\GameData\base\.

HQ Levelshots for SP/MP 1.00

1. Download the HQLevelshotsJA zip[jkhub.org].
2. Extract the .pk3 files and copy it to <path-to-game>\GameData\base\.

JK2 HUD for JKA 1.01

1. Download the jkiihud_jka_by_darthmartyr(v1.01) zip[jkhub.org].
2. Extract the file JKII_HUD_by_darthmartyr.pk3 and copy it to <path-to-game>\GameData\base\.

JKA Tex Overhaul 0.3 & 0.3.1b & 0.3.h

1. Download the
JKA_Tex_Overhaul_0.3.pk3 zip
JKA_Tex_Overhaul_0.31b_-_Chandrilla_revamped.pk3 zip
JKA_Tex_Overhaul_0.3h_Hoth_fix.pk3 zip
2. Extract the .pk3 files and copy it to <path-to-game>\GameData\base\.

Lightsaber Better Caps v2

1. Download the Better Lightsaber caps by Langerd v2 zip[jkhub.org].
2. Extract the file Better caps.pk3 and copy it to <path-to-game>\GameData\base\.

TFA Live Blades+Effects

1. Download the TFA_Live_Blades+Effects zip[jkhub.org].
2. Extract the .pk3 files and copy it to <path-to-game>\GameData\base\.

Ultimate Force Icons Mod 2.01b

1. Download the ULTIMATE_FORCE_ICON_MOD_v2.01b zip[jkhub.org].
2. Extract the .pk3 files and copy it to <path-to-game>\GameData\base\.

Weapons high fov fix 1.0

1. Download the GGWeaponsFix zip[jkhub.org].
2. Extract the file GGWeaponsFix.pk3 and copy it to <path-to-game>\GameData\base\.

WeaponsHD - Lightsaber Blades 1.0 Final + Update

1. Download the r_whd_sb zip[jkhub.org].
2. Extract one of the desired .pk3 files and copy it to <path-to-game>\GameData\base\.

UltimateWeapons for JK2 1.3 [Fixed]

1. Download the ultimateweapons_jk2_fixed zip[jkhub.org].
2. Extract the file UltimateWeapons_JK2.pk3 and copy it to <path-to-game>\GameData\base\.

Enhanced Protocol Replacement 1.0

1. Download the B24-Protocol Replacement zip[jkhub.org].
2. Extract the file B24-Protocol Replacement.pk3 and copy it to <path-to-game>\GameData\base\.

Greedo

1. Download the Greedo zip[jkhub.org].
2. Extract the file B24-Protocol Replacement.pk3 and copy it to <path-to-game>\GameData\base\.

Dark Forces II: Kyle Katarn (With jacket) 1.0

1. Download the DF2_KYLE zip[jkhub.org].
2. Extract the file df2_kyle.pk3 and copy it to <path-to-game>\GameData\base\.
Mods
Original Trilogy Lightsaber Sounds 2.0

1. Download the OTSaberSoundsv2.0byDM zip[jkhub.org].
2. Extract the file zzzOriginal_Trilogy_Saber_Sounds_v2.pk3 and copy it to <path-to-game>\GameData\base\.

Ultimate npc fix

1. Download the ultima_npc_fix zip[jkhub.org].
2. Extract the file ultimate npc fix.pk3 and copy it to <path-to-game>\GameData\base\.
Species
Wookiee

Wookiee Jedi Species 1.3

1. Download the Jedi_wookie zip[jkhub.org].
2. Extract the file zzzOriginal_Trilogy_Saber_Sounds_v2.pk3 and copy it to <path-to-game>\GameData\base\.

Chewbacca in Jedi Robes

1. Download the ds_jedichewy zip[jkhub.org].
2. Extract the file ds_jedichewy.pk3 and copy it to <path-to-game>\GameData\base\.

Wookiee Lightsaber Hilts

1. Download the wookie_sabers_ashuradx zip[jkhub.org].
2. Extract the file Wookie_sabers_ashuradx.pk3 and copy it to <path-to-game>\GameData\base\.

Wookiee Voices

1. Download the WookieeVoices zip[jkhub.org].
2. Extract the file zz_WookieeVoices.pk3 and copy it to <path-to-game>\GameData\base\.

Complete Species Pack

1. Download the speciespack_if zip[jkhub.org].
2. Extract the file speciespack_if.pk3, speciespack2_if.pk3 and copy it to <path-to-game>\GameData\base\.

New SP Species

1. Download the speciespack zip[jkhub.org].
2. Extract the file speciespack.pk3 and copy it to <path-to-game>\GameData\base\.

Chiss Species Pack 2.0

1. Download the chiss_species_pack_v2.0 zip[mrwonko.de].
2. Extract the file Chiss_species_pack_v2.0.pk3 and copy it to <path-to-game>\GameData\base\.

Pablo-Jill / Ongree Species 1.0

1. Download the PskOngree zip[jkhub.org].
2. Extract the file Chiss_species_pack_v2.0.pk3 and copy it to <path-to-game>\GameData\base\.
87 Comments
trandoshen1 May 13 @ 10:55am 
It's all to tricky for me.
trandoshen1 May 13 @ 10:39am 
Were do you download the saber sounds?
hoghug May 7 @ 4:06am 
Dismemberment doesn't seem to work for some reason, still have to manually input the cheats
Margareth Thatcher Nov 10, 2023 @ 2:02pm 
@Kxckup You just copy-paste a few lines in a text file, what's so complicated about it? Besides, those solutions are likely more stable and customisable than what a mod would give you.
Kxckup Oct 19, 2023 @ 3:46pm 
way too complicated for widescreen and dismemberment, could've just linked a mod
Fallouren Feb 9, 2023 @ 4:43am 
is there a way to extract worlds from JKA for modding/creation use?
I've been desperate to find a way to extract a map from a mod for this game and can't find anything anywhere
makagoez Jul 2, 2022 @ 7:30am 
what species gives to you? it adds species or something?
Fulbito May 4, 2022 @ 10:23am 
are you a kind of god?
Gator Dec 9, 2021 @ 3:03pm 
Because Ultimate Weapons doesn't work. It gives you an error saying "cannot find weapon model".
Boaboa Nov 19, 2021 @ 8:51pm 
Why shouldn't I get the ultimate weapons mod?