PAYDAY 2

PAYDAY 2

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How 2 SpeedQB (For V-100+)
Von daddy dirnsa
An in-depth guide to creating a ridiculously fast, spray-and-pray, tactic-ignoring, shruggernaut type character that doesn't call his hits, sprays down sixth grade kids playing their first game ever at 50 rps, and makes milsimmers sob.

(jk I actually love you speedsofters and would be one if I wasnt broke)

Please also note, this build was created for people level V-100!
   
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Introductions and What is Speedsoft?
So for those of you who don't play airsoft, and ergo have no idea what a speedsofter is, a speedsofter is essentially a person who runs an airsoft gun that is "tapped," or in the layman's vernacular, connected to a pressurized air tank that, when combined with a variety of other upgrades and internal parts, allows a ridiculous rate of fire, upwards of 60 rounds per second.

Speedsofters like to set themselves apart, and use name-brand "SpeedQB" gear, adorn themselves in Supreme clothing, and wear Dye Paintball masks, and their tactics are for the most part anything but tactical. These tactics are essentially, run around really quickly and spray people down with your high ROF gun, which we will translate into Payday.

Otherwise, this video does a fair job of introducing them.
When To Use This Build and How To Play
You should know, right now, that this build is NOT A TEAM PLAYER.

Firstly, you won't really be bringing anything of use, besides your First Aid Kits, and even then you are expected to use most of them yourself. Other than that, your main job is as a killer. Ergo, your goal is not to secure objectives, open doors, assemble drills, or anything like that. Rather, you are supposed to zip around like the speedy boi you are and murder mothertruckers with your high ROF dual auto-shotties, and keep the heat off the others, who can (hopefully) devote more of their time to doing the boring objective related stuff.

This build is BEST USED when your team already has ammo, medkits, and other gear, which leaves you free to zip around the place to your heart's content.
The Skills Tree
Well, let's get started. You can't run and gun till your skilltree is heavily shotgun, speed, and dodge oriented.

The Mastermind


Firstly, the Mastermind branch. Under Medic, take basic Combat Medic, then ace Quick Fix and Uppers. You will want health kits, especially on higher difficulty. Then, take basic Inspire, which is critical for reviving fallen teammates.

Under controller, take only basic Forced Friendship, for the extra cable ties.

Under Sharpshooter, take basic stable shot. Don't ace it, as a good speedsofter will never stand still. Take basic Rifleman as well for the snap-to-zoom boost as well. It comes in handy, I'll get into that.

The Enforcer


Seeing as this build is very shotgun-heavy, the Enforcer will have a fair number of skills we will need.

Under Shotgunner, take basic Underdog and Far Away, then ace Shotgun CQB and Close By. Basic Overkill doesn't hurt either.

Shotgun CQB is useful due to the quicker reload speed. And in Payday, often seconds are the difference between life and being bulldozed, dual tazed, and surrounded by fifty trillion medics who keep healing each other.

I didn't take Shotgun Impact because the slight stability perk is pretty inconsequential, and the damage upgrade isn't important since we have a very high ROF.

I took basic Far Away because even though the build is very spray-and-pray oriented, there are occasions where you'll be anchored to something, i.e. resupplying, helping a fallen teammate, or stuck on an objective, and the slight aiming boost helps. But basic is all you need.

Close By is important here. Now we can hip fire shotguns while sprinting, have an increased ROF and increased mag size. All very important.

And, finally, under Tank take basic Resilience, just so you can take basic transporter for the added throw distance. This is all you'll really want to take in Enforcer.

The Tech


Ignore everything, go straight to Oppressor. Take basic Steady Grip, then ace Fire Control for the hip fire accuracy bonuses and take basic Lock N' Load, so you can hip fire all guns while sprinting, Important with the pistol, but seeing as we aren't taking an SMG, LMG, AR or Special, acing it is kinda useless.

The Ghost


Now here is where it gets important. This is where most of your dodge comes from. Under Artful Dodger, ace Duck and Cover, Parkour, Sneaky Bastard, and Inner Pockets.

Aced Parkour is very important as it allows one to sprint in any direction. This is a key part of it. And if you don't ace Sneaky Bastard, might as well not bother with concealment. Then, take basic shockproof. We all hate Tasers, so having a little elbow room when it comes to them is nice.

Finally, our suppressor skills. Take basic Second Wind and Optical Illusions, and ace The Professional.

The Fugitive


Ace Equillibrium for a quicker draw and stability, and Desperado mainly for the reload, but accuracy doesn't hurt. Then take basic Gun Nut for magazine size. Unlike the shotguns though, this build isn't pistol-ROF oriented, so only basic is needed.

For your perk deck, I've tried it with Rouge, and in my opinion it works best. But if you have a dodge oriented perk deck you want to try, go for it.
Your Primary


You will want the Dual Brothers Grimm 12G Shotguns. The existing ROF is awesome and the damage isn't too shabby.

Take 000 Buckshot, The Silent Killer Suppressor, a Concealment boost, the Little Brother Foregrip, Extended Magazines, and your choice of laser, light, or combo.

This'll give you 333 ROF, a whopping 54 rounds in your mags, 30.5 damage (which isn't bad, not too great but the ROF makes up for it) and a 2.3 second reload time. Spray and pray!

What you'll want to do with these guns is run around the place and shoot wherever you see a police uniform. If you need ammo pick it up from the fallen. It's that easy.
Your Secondary


Now, normally when you look at a speedsofter's pistol, it's some kind of Glock or 1911 Hi-Capa variant with a massive high-cap extended magazine.

Now, we could do this, and I'll get into that later on. However, in this case I took the 5/7 AP Pistol because of its Armor Penetrating properties. Of course, its ammo pool is relatively low, giving you only two other full magazines at 45 max, but seeing as you're running around, the main idea is you'll be picking up ammo from drops as you go. Furthermore, this pistol is far more situational than you think.

This pistol is to be used against shields, bulldozers, and Maximum Force Responders (the ones in the Ghorka helmets). That's it, highly situational, other than that, you should be shredding enemies with your shotties.

With the 5/7, take the TiN Treated Barrel for the plus four for accuracy and stability, the Size Doesn't Matter Suppressor, a Concealment Boost, your choice of gadget (I prefer microlaser), the Extended Magazine, and if you prefer (I do) the Red Dot Sight.

However, if you do want a Glock or a 1911 for the looks (without the Armor Penetration, which is why I picked it in the first place), here we go:



This is the STRYK 18c, which is basically a Glock 18. I took the Jungle Ninja Suppressor, Concealment Boost, no gadget, an Ergo Grip, Extended Magazine, the Red Dot, and the Stock.



For the 1911 Hi-Capa, take the Crosskill with an IPSC Compensator, Concealment Boost, your choice of gadget, Engraved Grips, Mag with Ameritude, Marksman Sights, and Vented Slides.

For those last two pistols, though, know that they were NOT designed for this build. On lower difficulties you probably can get away with it, but I would NEVER take the STRYC or the Crosskill on Overkill or above. The sheer advantage that an AP pistol has is massive, especially when you're being shield rushed or surrounded by MFRs.

Take the AP pistol, it's a lot better.
The Mask
OK so in the airsoft community, the pinnacle of a speedsofter is firstly their gun, then second, their Dye i4 Mask.



However, the masks I had available to me (and to my knowledge, in the game) look nothing like that, and I can't find any mods online. The closest one is, in my opinion, the Alpha Force Mask, but another thing yo can do is take any of the Beanie masks. A lot of Speedsofters can be seen with beanies, though unfortunately, the game doesn't have any beanies with a pomp on the end.

Really I'd say take any mask you want, but there's my suggestion. I took the Black Beanie and colored it red, but that's personal preference.
1 Kommentare
lean 12. Mai 2018 um 20:01 
tac city sux xdddddddd