Cossacks 3

Cossacks 3

51 ratings
All units stats & comparison (Up to date 2021)
By Przemek_kondor
Number of units and nations together with last year (and maybe future) re-balance changes made difficult to know which units are best perfomance and worth choosing. Hence I've decided to create a tool which helps to solve it.

The tool is a website where you can select (1 or more) color/nation/unit and its upgrades:
Cossacks 3 Units Ranking[gliniak.gitlab.io]

I hope you'll like it.
Feedback (bug reports / complains / suggestions) is welcome
   
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Screenshots
Features
  • Data is generated by the ingame script (hence future update will take < 5 min)
  • Units base stats (attack (incl. range, damage, reload), defence, hp, buildtime, cost)
  • Total stats (of units built during 10 min (it will be configurable soon) of attack, defence, cost, count
  • Switchable upgrades from barrack/stable, blacksmith and academy which affects single and total stats
  • Easy units comparison next to each other
  • Selectable color you love and use ingame
  • Works on mac
Planned
  • Selectable number of buildings (will affect cost)
  • Selectable build time (now it's hardcoded to 10 minutes)
  • Formation bonus
  • Total defence
  • Fight simulation (depends on attack and defence to the enemy weapon, range, etc.)
Known issues
  • There are additional units listed you can't build ingame (e.g. cuirassier in Saxony or light cavalry)
  • There are listed 3 hidden nations (misc, tat and lit) (that's rather easter egg)
  • After changing upgrades or adding units the stats table dynamicaly resizes its column
  • Cavalry attack is sometimes wrongly calculated with blacksmith-sword upgrade
  • Color is updated only after changing its units and not when just changing the color itself
15 Comments
Jayden Jan 2, 2023 @ 5:48am 
wow
Przemek_kondor  [author] Nov 27, 2022 @ 5:04am 
Yes, you can see it's increasing when you enable reload-speed upgrades.
Satando Jan 5, 2021 @ 10:30pm 
pekneeeee, cista praca :steamthumbsup:
Przemek_kondor  [author] Nov 10, 2020 @ 9:32am 
Thanks to the user who gave me steam award for this item!
Przemek_kondor  [author] May 13, 2020 @ 5:44am 
Unfortunately melee speed rate value is always 0 in C3 scripts and I've been told it's defined probably somewhere in unit animation/model files that I am not reading here.
DerRitter May 12, 2020 @ 6:41pm 
Missing one variable though- I noticed that comparing Prussian 18th century Musk vs Austrian 18th century Musk (same upgrades) that the Austrians got a higher total melee damage- I believe that melee attack speed is what causes the discrepancy here, and I don't see it mentioned.
Przemek_kondor  [author] May 12, 2020 @ 4:08am 
I'm happy that you like it!
DerRitter May 11, 2020 @ 7:48pm 
very nice
Przemek_kondor  [author] Mar 31, 2020 @ 1:36pm 
Thanks!
Cpt. Moron Mar 31, 2020 @ 4:29am 
wow! i acutually dug through the game's files and got to this but it took me ages. Knowing different fire distances is very important. It is so nice to have this so graphically displayed. Good job!