Cossacks 3

Cossacks 3

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All units stats & comparison (Up to date 2018)
By Przemek_kondor
Number of units and nations together with last year (and maybe future) re-balance changes made difficult to know which units are best perfomance and worth choosing. Hence I've decided to create a tool which helps to solve it.

The tool is a website where you can select (1 or more) color/nation/unit and its upgrades:
Cossacks 3 Units Ranking[gliniak.gitlab.io]

I hope you'll like it.
Feedback (bug reports / complains / suggestions) is welcome
 
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Screenshots
Features
  • Data is generated by the ingame script (hence future update will take < 5 min)
  • Units base stats (attack (incl. range, damage, reload), defence, hp, buildtime, cost)
  • Total stats (of units built during 10 min (it will be configurable soon) of attack, defence, cost, count
  • Switchable upgrades from barrack/stable, blacksmith and academy which affects single and total stats
  • Easy units comparison next to each other
  • Selectable color you love and use ingame
  • Works on mac
Planned
  • Selectable number of buildings (will affect cost)
  • Selectable build time (now it's hardcoded to 10 minutes)
  • Formation bonus
  • Total defence
  • Fight simulation (depends on attack and defence to the enemy weapon, range, etc.)
Known issues
  • There are additional units listed you can't build ingame (e.g. cuirassier in Saxony or light cavalry)
  • There are listed 3 hidden nations (misc, tat and lit) (that's rather easter egg)
  • After changing upgrades or adding units the stats table dynamicaly resizes its column
  • Cavalry attack is sometimes wrongly calculated with blacksmith-sword upgrade
  • Color is updated only after changing its units and not when just changing the color itself
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5 Comments
Przemek_kondor  [author] Sep 30 @ 9:13am 
Hi,
I've measured the reload for Jaeger and it was ~5 sec so your valid concern.
In Cossacks the timing depends on frames (at least this is my understanding and you can see that everything goes slow on heavy battles/many units). The 6.88 (seconds) value (or any other reload value) is calculated with assumption of ~30 FPS (FYI it's value of gc_frames_to_time in Cossacks 3\data\scripts\dmscript.global script). Hence for higher FPS the reload time will be faster. The important thing is that these values are proportional. So if one unit is e.g. 2 times faster than the other (as reported by my page) then it will be 2 times faster in the game (but reload seconds might not be exact - depends on frames).
Note that by frames it's not necessary rendered FPS but (common for connected players) frames for calculation so that player with more powerfull PC has no faster reload
[KGL] Quinn ML Sep 30 @ 7:32am 
Hey one question, how is reloading scored on the site? Swiss Jaegers for example have 'Reload: 6.88', but this cant possibly be a count of seconds.
[KGL] Quinn ML Mar 26 @ 7:17am 
Nice work so far, do keep it up
Przemek_kondor  [author] Mar 22 @ 1:53pm 
I fixed the (IMO most important) bugs and now I'll first add the ability to change building time and then battle simulation (I guess the most important part which will really tell which unit is better)
Pericles Mar 5 @ 6:28pm 
Awesome! Thanks!:steamhappy: