Tabletop Simulator

Tabletop Simulator

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D&D - RPG Canyon Cave, Basement Map
   
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23/fev./2018 às 20:48
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D&D - RPG Canyon Cave, Basement Map

Descrição
A desert map I made for a campaign of D&D that I am running.

The background map was created by gogots[gogots.deviantart.com] and can be found on Deviant Art[gogots.deviantart.com] I made it 3d and added a few of my own touches.

Includes an export bag for the One World mod created by TattleTale

Much of this map would not have been possible if it wasn't for the many custom models submitted to the workshop. Thank you Vess for making and uploading Vess's Tool Vault.

Also a big thank you to JustJohn for uploading Models, Various

And an additional thank you to MWMDragon for uploading Dungeon Door Tiles
2 comentário(s)
•VidlerOnTheRoof•  [autor(a)] 24/fev./2018 às 15:44 
First, I searched for an image until I found a map I liked, this one happened to be created by gogots. I then used photoshop to cut out the floor of the image leaving just the walls usIng the polygonal lasso tool. This is important, for if the image has to many polygons tabletop simulator will not cut out the image.

Once I had only the walls remaining I saved the image as a PNG and uploaded it to the game as a custom token, setting the tokens Thickness scale to it's maximum. Then I scaled up the token until it is the right size and set the coordinates of X and Z using the gizmo tool to 0.

I then copy and paste more layers on top of those tokens to make the wall higher. Do not stretch the tokens using the gizmo tool, as it will revert to its original size when you reload the map. Make sure that the area you cut out leads outside of the image, as Tabletop Simulator will not cut out tokens that are transparent in the center.
entr0py 24/fev./2018 às 9:06 
please share how you made the outside walls... it looks awesome... hopefully you can post a video. I want my battle mats to look like this !!