This is a concept or project early in development

This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

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Ludus silva
Platforms: PC
Languages: English
Mar 4, 2013 @ 10:53pm
Recent Announcements View All (2)
Ludus silva Plant Editor demo is now available
  • 3 Plant presets
  • 1 Photo scene, with 3 skies for taking beautiful pictures of your creations

Feel free to drop by the Ludus silva forums[] to share your creations, give feedback or ask any questions you might have.

Go here to download the demo:

Have fun!

Ludus silva: Frequenty Asked Questions
I've seen this plant editor you have. What's it for?

The Ludus silva plant editor is the editor section of a bigger game that will be more strategy-based.

Ludus silva game mechanics will be based around building a forest covering the largest area with the most diversity. Some environments will be more difficult to achieve this in than others. The player must design plants best suited to the conditions in order for them to do well and spread. eg. big, broad leaves will be better at gathering light, but will get UV damage and lose too much water if the plant is too exposed. Thus they are best for low plants that share space with taller ones.

What platforms will the game be available on?

The short answer: Right now, the only promise is Windows. But hopefully we should see Ludus silva on Mac, Linux and possibly Android and iOS.

A more detailed answer: Ludus silva is being developed using the Unity game engine, so theoretically it can be built for any platform that engine supports. However, it's rarely that simple and will take some work to get it on to other platforms. The plan is to get it all happening, if at all possible.

One special mention is mobile. There are tablets that will probably be do-able, but I can already tell you that the game will not run on most current hand-held mobile devices.

When will it be done?

Ludus silva is still very, very early in its development cycle. A lot will change before it's finished, but the current estimate is 2-3 years until completion. There will be demos of the various components released earlier, the first being the plant editor, which should hopefully be ready in a few months.

Where can I get it?

Demos, as well as the final game, will be available from the Ludus silva website[]. Steam would be awesome too. ;)

Ludus silva is a sandbox/strategy game native to the South-eastern region of Australia, eventually with a worldwide distribution. Players must build a thriving forest by designing plants to best grow in a particular environment.

Plants are player-designed using a wide variety of options, from structural and functional parts, to colours and textures. Players may design to purely aesthetic standards if they wish, but best results are achieved by designing to suit environmental conditions.

Plants must compete for sunlight as well as water and mineral resources in the soil. A successful forest will have a variety of species spread over a large area. A wide variety of environments exist, from temperate, fertile plains to more difficult areas: such as deserts, swamps and mountain tops.

Current development is only just into the prototyping phase, but has already sprouted promising results.
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macmearlen Mar 19, 2016 @ 12:14am 
Your concept fascinates me. I am familiar with Australian plants and recognize some of your base ideas.Do you anticipate developing flowers to go with your plants? Also do you have a sliding scale whereby you can adjust for climatic conditions such as sunlight, rainfall, and soil conditions. This would be a wonderful tool for developing alien environments for games or teaching Botany in schools. Go for it!
Disgustedgnat21 Jul 28, 2014 @ 4:37pm 
i will buy if finished
Disgustedgnat21 Jul 28, 2014 @ 4:37pm 
i like but how about animals that eat the plants and you could make danguruse plants or natrul disasters
Sulphuric_Glue Jan 27, 2014 @ 12:06pm 
Very innovative idea, I haven't seen this anywhere else. Good work!
Necromanticer Jan 14, 2014 @ 1:43am 
Wow, I would never have anticipated enjoying this as thoroughly as I have. The concept is simple, but elegant in its simplicity. The editor allows for such a level of fine tuning as to allow an extremely impressive amount of variance between any two plants, no matter how you start them out. I have high hopes for this game and fully intenf to buy it should it warrant a full release.
Kingjaffad Aug 11, 2013 @ 5:39pm 
This is a really great idea
I would to make carnivorous plants
XeonXfq Jul 8, 2013 @ 11:32pm 
Magpie Jun 14, 2013 @ 6:22pm 
Sounds like spore but for plants. Awesome idea, I'd definitely buy a full game.
khalvin8 Jun 10, 2013 @ 7:45am 
it would be awesome if the fauna slowly adapted to the changes made in the forest, thus shifting the challenges and bonuses animals give over play with some degree of influence. like short animals developing longer necks to eat higher fruit, or dieing out if rapid change destroys their food source
Eden Jun 2, 2013 @ 12:31am 
Very unique. How many games have been popular from being unique? Pretty much all of them. I'd love to see this as a full game.