Slap Village - Reality Slap

Slap Village - Reality Slap

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Quick 100% Single Playthrough
By Mousekateer627
Simple Guide to Provide Players with the Quickest Playthrough of Slap Village Reality Slap with all Achievements in One Go
   
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Greetings
Hello Everyone

First, Let me say that Slap Village Reality Slap is a short and simple game at which anyone can play and get most of the achievements in one playthrough. The Objective of this guide is to provide instructions for obtaining all achievements in a fast and time saving step- by –step explanations without having to get stuck or wander aimlessly for hours looking for the next clue to progress the game.

This Guide is based on my own playtime and the walkthrough video uploaded by BYB. I’ll keep the instructions straight forward and simple. There will be some minor spoilers, play at your own risk.
Act 1
Act 1

Before you leave the House:
1) Check the Bookshelf: Take the Hot sauce – Take some Money the small red Chest – Touch the Globe to grab the Key from inside it
2) Use the Key to unlock the Chest in front of the Bed and take the Pliers from inside
3) You may leave

In Onion Town:
1) Talk to the Driver next to the “Bus?” and Exhaust all conversation choices and learn that he can’t take you to the Train Station.
2) Use Hot Sauce on Driver’s Coffee for an Achievement
3) Talk to the Jockey until you learn that he will give a ride to the train station if you can get him a Stirrup and a strong Energy Drink.
4) Click on the Vending Machine and complete a conversation with Pi
5) Knock on the door next to the vending machine, the guy inside will ask you "why did the cat meow?", he won't help you without the answer.
6) Talk to the parrot and ask him that question (why did the cat meow)
7) Go back to the same door and give the guy the answer the parrot gave you. Once done, ask the guy to turn on the vending machine.
8) Look into the vending machine again, it's on now. Put some coins in the slot and choose Acorn Energy Drink, it gets stuck. Exit the vending machine view and use Rasta the Mouse on the vending machine.
9) Mix the Hot Sauce and the Acorn Energy Drink to get the needed drink
10) Go to the store on the left, facing the club. Inside, buy the caged birds.
11) Touch the cage to set the birds free, use the plyers on the empty cage to get the needed stirrup (save at this point as a precaution)
12) Give the Jockey the stirrup and the drink you have obtained, and he will start a minigame.

This minigame has three achievements:
A) Novice Warrior: Clearing the minigame at easy.
B) Amazon Warrior: Clearing the minigame at hard.
C) Queen of the Amazons: Clearing the game at hard without bumping into anything.

Through story progression, you can only get one of the achievements, you can either get the remaining achievements by loading that save point or use the arcade machine at the menu page and play at your own leisure.
Act 2
Act 2:

Inside the Train:
1) Check the remaining items in your Inventory, Look at Rasta to learn that he's not feeling well.
2) Talk to the Waiter, Order the Slushie to get the Bowl of Peanuts.
3) Talk to the Drunk Guy at the Counter.
4) Talk to to the two old ladies and exhaust all coversation choices.
5) Go to the Main Car
6) Click on the Japanese man and the Covered Cage
7) Talk to Father and the Sisters (Not sure it's relevent)
8) Talk to Ricardo , Whose reading a book, exhaust all conversation choices until he treats Rasta.
9) Talk to the Reporter with the Laptop. Keep talking to her until she tells you that needs information regarding the Passengers in the Private Cabin.
10) Go to the Private Cabin once to learn that random guest are not allowed.
11) Go back to the Main Car, Grab the Coat at the end of the car and go inside the Restroom.
12) Inside the Restroom, Grab the Hair Brush and the Gel. Look in the Inventory, Combine the Hair Brush with the Gel and then combine them with the Coat to get a Disguise.
13) Exit the Main Car and use the Disguise on the Private Cabin door to finally get inside.
14) Go back to the Main Car, Click on the Uncovered Cage, talk to the now awake Japanese Man and ask him about the Caged Animal.
15) Talk to the Reporter again and give her your Report
16) Enter the Restroom and Exit
17) Go back to the Japanese Man who is asleep again and use the Pliers on the Cage
18) Exit the Main Car and use the Bowl of Peanuts on the Old Lady's Tiara
Act 3
Act 3:

In Slap Village:
1) Head North to Grandma's House. Once inside, Take the Lighter next to the Telephone, Take the Blue Folder on the Table, Take the Coins and Paraffin Wax on the other table and leave the house.
2) Talk to the Neighbor sitting on the Porch and agree to meditate with him. Don't do or click anything during the meditation. Wait until it's over and he'll give you a Pendent.
* At this point you have to wander around Slap Village until enough information is gathered. I've typed down the places to go in a less time consuming order
3) Go back to the Train Station and talk to the Station Employee
4) Go to the far right of the Train Station to find the Sports Press Enthusiast (White Suit guy reading a newspaper). Talk to him, He'll ask for a lighter, give him the Lighter from your Inventory and He'll give a Flier for a Foot Wrestling Match at the Saloon.
5) When you pass by the Church, Read the Notice on the Door
6) When you pass by City Hall, Read the Notice in front of the Building
7) When you pass by the Sherriff’s Office read the Notice on the Door the Grab the Nail Clippers by the Door.
8) When you reach the Saloon, Talk to the Doorman and Show him the Flier you have recieved to enter the Saloon, compete in the Match and Lose. Go back to the White Suit Guy and tell him you lost, he'll tell you that a Clean and Perfumed Feet is the secret to winning.
9) When you reach the School talk to the Boys to learn that you will need a Horse to travel outside Slap Village.
10) Go back to Grandma's House, Go left to get behind the House. Talk to the Green Weirdo to learn that you can't understand him.
11) Go inside the Antique Shop, Talk to the Shop Assistant and then Click on the Saddle to get the Horse

Outside Slap Village:

Enter Lake Crab:
1) Talk to Ricardo and learn that he's missing his Fishing Rod in Slap Village

Enter Hapi Camp:
1) You'll speak to the Female Warrior who won't let pass without Proof of Who You Are. Show her the Pendent from the Inventory and you will speak with Chief Rainbow.
2) During the Ceremony with Chief Rainbow, He'll tell you to repeat the Verses after Him. They're a pain to Remember so I've typed added them below in correct order to spare players the headache:
- Tuliki Kili Katiki
- Tukiliku Tirili Kutitilu
- Tukulukitu Tululukulu Kilutukirilu
- Tikukuliliku Tilikituru Kituruliku Tilulu
Act 4
Act 4:

Go back to Slap Village:
1) Go to the Antique Shop and ask the Shop Assistant about the Fishing Rod and Exit the Shop
2) Talk to the Green Weirdo Again and Keep talking to him until he lets you inside the Building behind him. There you will meet the Professor
3) Talk to the Professor and He'll you about the Invention Showcase inside City Hall.
4) Exhaust all conversation choices with the Green Weirdo until he gives a Flute
5) Go to City Hall, Exhaust all conversation choices with the Demonstrator, Talk to the Bodyguard and Give the Sealed Envelope from the Inventory to the Caretaker.
6) Go to the School and talk to those Boys again. They'll tell you that they want something sweet.
7) Go to the Church which is now open, Talk to Father until he tells about the Missing Saint Petey's Finger and gives you Saint Petey's Sweets
8) Go back to School, give the Boys the Sweets and they'll give you a Ball made of Sausages.

Go to Hapi Camp:
1) Ask Chief Rainbow about the Fishing Rod
2) Click on the Chest at the right of the Shooting
3) Ask the Chief if you can look inside the Chest, Look into the Chest and take the Fishing Rod

Go to Lake Crab:
1) Talk to Ricardo to learn that He's too busy to go fishing

Go to Surfer's Hill:
1) Talk to the Dog who has Petey's Finger
2) Give the Dog the Sausage Ball to get the Finger

Go back to Slap Village:
1) Go to the Church and give Father Petey's Finger
2) Touch the now Floating Fountain inside the Church
3) Go back to the Saloon for a Rematch and you’ll enter another Minigame. Winning will get you a Trophy and Gift Voucher Money.
4) Go back to the White Suit Guy and tell him you won and He’ll ask you to show him the Trophy (Your choice has no achievement or effect to story)

Go to Bean Corner:
1) Talk to the Short Gentleman and learn that he needs money to fix the Bridge. Give him the Voucher and you will have access to the Restaurant and Time Mine
2) Inside the Restaurant, Receive Concentrated Beans and Exhaust all conversation choices with the Short Gentleman before leaving the Restaurant

Go to Time Mine:
1) Check the Boulder blocking the Mine Entrance
2) Grab the Miner’s Pick peeking behind the rock at the bottom left corner of the screen
Go back to Slap Village:
1) Go to the Antique Shop to finally receive Grandma’s Gift
2) Go to City Hall, Use the Concentrated Beans on the Bodyguard and use the Pick on the Conduct to enter the Building

Inside the Vent:
1) Look through the Grille, Look at everything and exit the viewpoint.
2) Use the Nail Clipper on the Fishing Rod, Use the Fishing Rod on Rasta and then use Rasta on the Grille
3) You will get the Briefcase
Act 5
Act 5:
1) Give the Demonstrator the Briefcase and you will receive Ancient Sheet Music
2) Go back to the Professor to Deliver the Good News. Give him the Blue Folder and He will give a Flash Drive

Go to Mystery Fields:
1) Talk to the Pilot. She’ll tell you that the Blimp needs to be fixed if you want to ride.

Go to Time Mine:
1) Combine the Flute with the Ancient Sheet Music and use it on the boulder to enter the mine
2) Talk to the Ghost Miner and then enter the path on the right
3) Check the strange symbols on the wall
4) Approach the Entrance Hall
5) Use the Flash Drive on the USB Port (Bottom right of the Vortex)
6) Talk to the Ghost Miner again before exiting the Mine

Go to Surfer’s Hill:
1) Talk to the now awake Old Surfer about surfing.
2) Give him the Paraffin Wax and keep convincing him with every given choice until he surfs
3) Take the Duct tape from the Box

Go to Mystery Field:
1) Give the Pilot the Duct tape to repair the Blimp and then go for a ride. Received picture of Strange Symbols. (Go for a ride again if it’s not in the Inventory)

Go to Time Mine:
1) Check the Strange Symbols on the Wall inside the Mine to start the Puzzle Minigame
2) Once the puzzle is completed use the Flash Drive on the Vortex to go through the Objective Coordinates
Final Act
Final Act:
1) Talk to the New Driver and Talk to the Jockey. Go to the Store, buy the requested Fuel and give it to the Jockey to get your Final Ride

The End
Hope This Guide Helped



1 Comments
bunny Feb 9, 2023 @ 9:14am 
🫶