Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español - España (Spanska - Spanien)
Español - Latinoamérica (Spanska - Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (Portugisiska – Portugal)
Português - Brasil (Portugisiska - Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (Ukrainska)
Rapportera problem med översättningen
I finally played this game not like a retard. Are you planning to making similar for awakening?
leveling up: when character levels up, every info about that level should be in 1 place. not in 3-4 different places
items: you could at least point which items are only possible to get on one point of the game. like leliana bow, which you can only acquire if you fck something up.
So basically, Master Stealth = 0 stamina Critical Shot talent with regular (faster) attack animation & initial target dying before animation finishing doesn't cause extra hassle. Since stealth works as an escape button, you can relatively safe drop the dual-wield package in its favor.