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They give you early access to Representation which gives you +3 happiness for your 6 largest cities AND +3 research for each of your specialists AND it is never obsoleted.
You really want the Pyramids to get the most out of the Great Library.
Combining the Pyramids with Representation and the Sixtine Chapel you should be able to beat Cultural civs and leave them behind technologically at the same time.
However, that only makes sense if you value your population so you can have specialists. I would not consider sacrificing population unless in extreme circumstances.
This guide should be showcased to Steam users as how to make a proper guide.
I awarded a wholesome award.
Civ6 is a pretty great game, by contrast, and I got the base game on sale for a really great price. It fixes a lot of what was horribly broken in Civ5, and I feel gets back to what made the series great some. Still, I prefer Civ4 to it, and the DLC are WAYYYYYY too expensive for Civ6. I'll probably buy them when the DLC cost $4 or less: which knowing the money-grubbing studios these days, might not be for 15 or 20 years!
By contrast, you undersell the value of Stonehedge: which will save you a lot of hammers if you are building a large empire- like you should be to take maximum advantage of Hannibal's FIN trait. The most efficient way to increase your hammer production for FIN is to spam more Settlers, while turning your core cities to Gold production to support the increased Maintenance costs.
With respect, I wrote this in 2013; 8 years ago and have barely updated it. It's legacy advice and while I could update it with more from community patches and other fun things, I'd simply say go play Humankind or Civ 6.
To your point about the Temple, I ranked it as a Medium pickup. You don't go out of your way to get it, but you get it if you can and you don't have anything else going on. The free merchants will always be helpful for the duration of the game and the GPP can't be argued with especially if you are pushing your science as hard as you should be, you want things like Sushi Co. under lock.
Realistically I feel that between not dying to an early game push and getting to the point where you're starting to look at colonizing another continent/area of the map you can objectively play the game out however you need too. At best, I'm recommending some wonders that I feel are goals to look into if you're able to snag them. Also, I really do disagree about doubling down on Finance.
Civs need to round out their weaknesses, not build on their strengths, many times. For instance, Carthage isn't especially notable for early-game warring ability, other civs have better traits and UU's for that. Yet, it's better than many of the really weak civs at early war. So it's often better to just raise a larger army, to deter a neighbor good at early war, or conquer a weak one, than to snatch the Temple of Artemis (which is one of the worst wonders in the game).