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Planet Explorers
Feb 27, 2013 @ 8:23am
Mar 18, 2014 @ 12:48pm

View Planet Explorers in the store

Store page
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And we're on Steam!
Alpha 0.72 Available and New Demo!
Release date: Early 2014
Game Overview

Planet Explorers is an open world smooth voxel based sandbox adventure rpg game set on a distant planet. The game uses a new OpenCL system based on the Unity 3D engine to allow players to change the terrain in anyway, create new objects such as weapons, vehicles, objects, and do it anywhere. Currently, it is in alpha 0.52, which you can download at {LINK REMOVED} and give it a test drive!

In Planet Explorers, it is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explorer, gather, build, create, fight, and ultimately, build a new home.

Game Features

Planet Explorers will feature single and multiplayer modes, with a possible level editor mode added later on.

In single player there are 3 distinct selections
  • Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, town building, farming, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending.

  • Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp).

  • Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.

Multiplayer will allow Local Area Network and player hosted servers. It will feature several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.
  • Coop – Coop will come in many selections, such as adventure mode, tower defense mode, build mode, etc. The first one to be completed will be build mode, since it’s the easiest for us to do.

  • Versus – This mode will allow teams of up to 16 players to battle against 16 players from another team. We are going to allow full terrain manipulation in this mode. We are going to have base defense, capture the flag, and something similar to Clash of Clans.

Game Direction

We at Pathea Games have been working on Planet Explorers for a little over a year now. From the start, we set out to create an adventure in which the player will be able to control many things. For example, if there's a mission to go save someone from an enemy camp across a canyon, in PE, you will be able to build a bridge to cross it, or a plane, or make a giant robot (yes, this is actually our end goal), etc. Another thing we wanted was a storyline with set goals. Open ended sandbox games are great, but so are more focused games. We're big space exploration fans, so the story will be practical, somewhat realistic, and to the point. Finally, we wanted to make something fun and somewhat original, that's still up in the air, but we hope we're getting close!

System Requirements

Dual 2.0Ghz CPU, 3GB RAM, Win 64bit, OpenCL compatible GPU (DX10.1+), 5GB HD

Dual 3.0Ghz CPU, 4GB+DDR3 RAM, Win 64bit, DX11 GPU, 8GB HD

Alpha 0.72 - {LINK REMOVED}
Alpha 0.72 Demo Free - {LINK REMOVED}


If you have questions or bug reports about the alpha, visit our board!
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Kajukk Nov 27, 2018 @ 7:06am 
JIGA Jan 26, 2016 @ 6:15am 
она вышла? НАКАНЕЦТО!!!!!! УРААА ЕПТА1112312ё!!!!№"12313??№8127398192837109248013294891
Marana RpgBlaster Mar 16, 2015 @ 6:29am 
R.I.P that was fucking stupid game DONT PLAY DONT BUY !!!!!!!!!!!
GonzoYo Oct 1, 2014 @ 9:42am 
the game is dead?
Nabs Jun 24, 2014 @ 3:22pm 
this is very nice game but i am having trouble with building because of the complex camera controls and will there be a first person mode
NoobPlayer Jun 22, 2014 @ 12:05am 
jenyalet Jun 16, 2014 @ 12:38pm 
adiseus Jun 12, 2014 @ 12:28pm 
i'd like to know if you intend to add support for other languages?
Martyn Apr 24, 2014 @ 10:43pm 
if your making it first person, design compatibility with oculus rift!
cheterz Apr 1, 2014 @ 2:51am