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jesus, no, never, you need control to your level up
" I would reccomend a UI mod that allows you to see which attributes have leveled up so far, or you can just write it down yourself but that may get tedious."
i've never found anyrhing like that :(
Circumstance has it that I ended up having a protracted argument a couple of years ago with someone over 'the earliest a build can attain max attributes', and a giant thread ensued. The link is above for those who feel like reading a mini-thesis, but the tl'dr is basically:
- 100 attributes but not luck -> attainable at level 25.
- 100 attributes including luck -> attainable at 37.
'With no cheats' is a little misleading; I'd say that this definitely uses the Drain exploit, and abuses the nature of infinite ingredients and Alchemy skill. I suppose neither of these utilise the console and so aren't 'technically' cheating, but they are exploiting the game engine in some way to make infinite money/abuse trainer skill levels.
Speaking of which: If you find yourself someone that sells Ash Yam and Bloat, you can fortify your Intelligence to ridiculous levels, and then make potions that sell for stupid amounts of money [as well as last for several in game days or months], and visit the Creeper to flog them for cash.
Just another way to break the game I guess, which is pretty easy to do in Morrowind.
And to be fair: You can use the Crafting System in Skyrim to break the game as well. You can create a feedback loop of Fortify Enchant potions and Fortify Alchemy items, such that you can create items with a magnitude equal to the 32-bit number limit.
I made a Bow in Skyrim that did 'negative' 2^31 damage once [that's about 2,000,000,000 damage]. I used to to kill enemies that I couldn't be bothered to fight...