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Blowguns (Revived)
 
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Jan 23, 2018 @ 1:08pm
Jan 24, 2018 @ 1:17am
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Blowguns (Revived)

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Description
Adds craftable neolithic blowguns. Prehistoric biological warfare at its finest.

C# class library and XML definitions now compatible version 18 RimWorld.

Production

You can produce blowguns at any weapon production station in the core game.
Aside from the easily obtained wood you'll need for the basic "tube" of the blowgun, you're going to need some venom for the darts.
Venom can be obtained via "milking" tamed cobras.

Antivenom can be produced at a drug lab once medicine production is researched, and you have a colonist with basic familiarity in crafting and medicine.


Original Author: O Negative
https://ludeon.com/forums/index.php?topic=29966.0

Credits:
gretino | Translation - Chinese(Simplified)


Popular Discussions View All (1)
3
Sep 23, 2018 @ 6:44pm
non-steam users
Modraneth
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11 Comments
ne_propheta Nov 20, 2018 @ 7:00am 
Well, Hydro...
ETA on 1.0, at this point? xD
Hydromancerx Sep 8, 2018 @ 1:03pm 
ETA on Build 19?
steve Aug 31, 2018 @ 6:58am 
Thanks a bunch !!
Goslinga  [author] Aug 31, 2018 @ 12:47am 
I am steve tomorrow or the day after tomorrow.
steve Aug 30, 2018 @ 6:12pm 
are you planing on updating it ?
LHammonds Feb 2, 2018 @ 7:31am 
@XxYiXuanxX, yes it can. I just tested it. You can immediately see the lethal/non-leathal bills after enabling the mod. However, you have to be in a tropical rainforest to find/tame cobras. If you uninstall the mod, I'd assume you would need to drop any blowguns to the ground and remove any existing bills creating them but I have not tested that (why uninstall? LoL)
Dragoonman66 Jan 30, 2018 @ 6:34am 
This is smart!
Yeet Swan Jan 29, 2018 @ 3:55pm 
can this be added to existing saves?
ne_propheta Jan 29, 2018 @ 1:08am 
Finally!
Thanks a lot, Patrick, you're awesome :steamhappy:
LunaticNeko Jan 26, 2018 @ 4:40am 
Teemo Simulator for RimWorld