This game is now available on Steam!

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Trace Vector
Genre: Action, Puzzle, Arcade
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Feb 16, 2013 @ 4:09am
Jan 26, 2016 @ 7:48pm

View Trace Vector in the store

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Recent Announcements View All (7)
Trace Vector is live on Steam!
Indie Games Searchlight reveals our secrets! – Trace Vector Review and more!
Release date: 2013
Gameplay Summary
Trace Vector is a high speed action arcade game with puzzle elements. Featuring a modern take on vector style graphics, Trace Vector plays like an easy to learn, hard to master, game of the golden age of the 80′s video arcades. Race your space ship through each geometric level, grabbing extra fuel cells along the way. Reach a viable goal to shatter the networks' hold on your ship and increase your speed. Simple controls keep you focused on navigating the increasingly complex webs at ever increasing speeds. Collect fuel cells and warp time to assist in the precision maneuvering needed to ace a level! Warping time quickly exhausts precious fuel. If you deplete your fuel and crash, it's game over.

Hyperspace networks have hazards at every turn. Dead end paths, barriers, and worm holes that can send you back in time and space increase the danger; forcing you to think ahead and be prepared to deal with your previous route through the network. Hyperspace is a strange place. Go forth brave pilot. Keep your wits in order, escape the neon labyrinths, and scavenge enough fuel to return home safely.

Key Features
  • Adventure Mode: A unique driving and evolving soundtrack designed for Trace Vector matches your progress through each of the twelve zones.

  • Endless Mode: Go for distance! A continuously generated high speed level grows as you play and gain speed.

  • High energy, yet strangely cerebral, gameplay requires you to think and react quickly to each level.

  • Simple controls let you focus on navigating and thinking ahead. Press left/right (or up/down if you prefer) to guide the ship line through each level.

  • Burn fuel and slow time at any point of your choosing to give you an edge.

  • Levels continuously increase in speed, danger, and complexity.

  • High score tables track your runs in each zone and let you examine where you can improve for better scores.

  • Vector style graphics on modern hardware provides a smooth 60 FPS experience with adjustable effect levels to ensure maximum performance.

  • Proprietary game engine specifically implemented for Trace Vector.

  • Support for Windows [XP and beyond], Mac [OS X 10.6 or Higher], and Linux [Ubuntu or similar flavor] .
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Wolfmanuk04 Jan 4, 2015 @ 1:59pm 
ReDWings Jul 7, 2014 @ 9:23am 
i kind of like this the music is cool and i think it should be on the steam store i whould probbly not buy it but if it was free i whould play it
Creative Jul 7, 2014 @ 1:08am 
Ok. Thank for answer
Alex  [author] Jul 6, 2014 @ 2:55pm 
At launch the game is going to be just in English. There's a little bit of reading involved with the small story, but none of it is nessisary for the gameplay. Supporting more languages is not quite as simple just typing in new text. There would need to be quite a bit of new coding and new vector character sets made. I'm interested in doing that, but it will take a while. If anyone would like to offer help with translations in the future feel free to message me. I hope that helped answer your question. Thanks!
Creative Jul 6, 2014 @ 12:34pm 
In game have russian language? Очень ждем :) from grooups bundles this game more interesant... добавьте пожалуйста русский язык в игру.
Alex  [author] Jul 6, 2014 @ 10:46am 
Hey there Creative, thanks for asking. We got delayed a little due to the passing of my father. We've added in support for a couple of Steam's features like achievements and cloud saves. That takes a little bit of time to code up and test but it went very smoothly. Tyler and I think we'll have Trace Vector and the soundtrack ready in just a couple weeks! Thanks again for asking! It won't be long now!
Creative Jul 4, 2014 @ 1:01pm 
Where game?
nukoomega May 23, 2014 @ 7:14pm 
Alex  [author] May 1, 2014 @ 1:16am 
Thanks everyone! We're charging our hyper drives and programming our navigational computers now!
ACWraith Apr 29, 2014 @ 9:15pm 
Gratz :fhappy: