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I've lost all interest for PD2 so it's probably not perfect. Apart from Steady Grip in Technician and the aceing of Parkour in Ghost, everything is necessary. I use AP instead of HE rounds on the Judge because they're more reliable for shields, and the reinforced frame for it is not mandatory but helpful because it basically gives luminescent sights without reducing concealment. Regarding concealment, 25 is the very maximum you want to be at if you want to fully benefit from critical hits. So it's pretty much topped out already at 23. I took a lot of modifiers for stability because the Grims really need it.
The bread and butter of the hybrid version is that you get both Stoic health boosts from armor skills and from converted cops, which is why you will always have to convert some and pay attention to them.
If you ace Low Blow, yes.