Sunrider Academy

Sunrider Academy

38 évaluations
SUNRIDER ACADEMY Walk-Through & CONSOLE Commands Guide
De DerEider
This guide provides some game-play basics and explanations regarding several aspects of the game, as well as walk-throughs for the two phases of the game; the Common Route plus the four Girls' ARC routes.

The Walk-throughs focus initially on Sunrider Academy Events that a Gamer must manually trigger during the first three months of the Academy Year. For the time from the fourth month through graduation, separate ARC route tables are provided for the events leading to completion of each Girl's route. The initial sequence of events is termed the "Common Route" because these are the events required to be completed for all of the four Girls' ARCs. After Asaga's Birthday, the individual Girls' ARCs diverge. Therefore, it is recommended that Gamer create a Save-Game when the Common Route has been completed. This Save-Game may then be loaded to follow a second Girl's ARC after a first Girl's ARC has been completed.

As Gamer follows a specific Girl's ARC route, most events after Asaga's Birthday will be triggered automatically. Some events still must be manually triggered however, and these are noted in the ARC tables.

This guide will not address the specific amount of each Girl's affection needed for a certain events to trigger. However, the affection needed to start any specific Girl's ARC varies from 50 to 60 points. So in general, 6 Hearts suffices to unlock each Girl's ARC and my approach has been to push the Affection level for each Girl to over 6 Hearts.

I have included a supplemental appendix of some Console Commands that will enable the Gamer to modify some of the parameters used by the game to determine Kayto's progress.
   
Récompenser
Ajouter aux favoris
Favoris
Retirer des favoris
INTRODUCTION
Please NOTE, this Guide is a WIP {Work in Progress} and may be modified as I work through the game.

Sunrider Academy is essentially a Time Management simulation game complicated by romance/ dating elements. This guide is somewhat of a Manual and provides some game-play basics and explanations regarding several aspects of the game, as well as walk-throughs for the two phases of the game; the Common Route plus the four Girls' ARC routes.

As you progress through this game, SAVE your Game frequently to avoid having to start from the beginning should a step be missed or if you wish to change any day's steps. Normally I save over a prior save except for a special event, to avoid using too many "save" slots.

The Walk-throughs focus initially on Sunrider Academy Events that a Gamer must manually trigger during the first three months of the Academy Year. For the time after completing this Common Route through graduation, separate ARC route tables are provided for the events leading to completion of each Girl's route. The initial sequence of events is termed the "Common Route" because these are the events required to be completed "in common" for each of the Girls' ARCs. After that day, the individual Girls' ARCs diverge. These ARCs represent four different stories or "realities" for Kayto, the protagonist. It is recommended that Gamer create a Save-Game at this point. This Save-Game may then be loaded to follow a second Girl's ARC after a first Girl's ARC has been completed.



After the Common Route is completed as you follow a specific Girl's ARC route, most events after Asaga's Birthday will be triggered automatically. Some events still must be manually triggered however, and these are noted in the individual Girls' ARC tables.


This guide will not address the amount of affection needed for most events to trigger because I lack complete information on that. Where I do have Affection trigger points, I added them within Spoilers. I have some of that information for the Sola route as provided by the Developer. If you have more detailed information on other Girls' Affection requirements, please share in the “Comments”!
KAYTO's CHARACTER CLASS

During the Tutorial portion of a New Game, Gamer must select the Character Class for the protagonist, Kayto Shields. The Classes are: Athletic, Intellectual, Charismatic, Good Karma, Well Rounded, and Wealthy Heir. Each Character Class has a different mix of starting Statistics for Kayto. Each Class gives Kayto an advantage in one of the statistics. For instance, as shown in the image above, "Athletic" gives Kayto a one-time boost of 20 extra Fitness points with which to begin.


Similarly, the other Classes give boosts to different Statistics, as shown in the table below.

Also, there is a Main Menu option to start a game by skipping the Common Route and beginning at Week 1 of the 4th Month. as seen in the image at the right and detailed in the right half of the Table below. This also skips the Tutorial Class Selection process.


Character Class
Statistic
Point Boost
SKIP COMMON
from Main Menu:
Month 4
Starting STATs
End of Common Route M4W1
Typical STATs
Athletic
Fitness
+20
FITNESS
100
90
Intellectual
Intelligence
Homework
+20
-1/week
INTELLIGENCE
500
241
Charismatic
Charisma
+20
CHARISMA
200
44
Good Karma
Fitness
Intelligence
Charisma
Luck
-2
-5
-5
+25
STRESS
0
3
Well Rounded
Fitness
Intelligence
Charisma
+5
+5
+5
MONEY
200
39
Wealthy Heir
Fitness
Intelligence
Charisma
Money
Prestige
-2
-2
-2
+40
+10/month
LUCK
0
4 to 10
GRADE
100
99
PRESTIGE
100 / 0
0 / 60
HOMEWORK
0
1 or 2

The Class Selection section gives Gamer a chance to play 6 different games to see how the Character Class advantages can help one's game {or Not !}

KAYTO's STATISTICS
Sunrider Academy uses a set of performance statistics in complex formulae using random number generators {RNG} for Kayto to determine his club, school and romance progress. Gamer's choices affect these statistics. This lets Gamer manage Kayto's progress toward gaining a Girlfriend, leading the Clubs to success, graduating, winning the election as Student Council President, and making Maray proud of her big brother.

Kayto's "Character Stats" include Fitness, Intelligence, Charisma, Stress, Money, Luck, Grade, Prestige, and Homework. Gamer may check the current Stats by opening the HOLO and clicking on the "STATS" hex. The images below show some examples of the Stats bar. It can be moved around the screen and there is a "Slider" just right of top-center on the bar. Gamer may use that slider to adjust the size of the bar so it may be left open without blocking too much of the screen.


As noted in the prior "KAYTO's CHARACTER CLASS" section, there is a complete set of Kayto's "Character Stats" for starting the game by choosing Skip the Common Route. This begins the game at M4W1D3 as shown in the Image at the right.

ACADEMY CALENDAR
Cera, the home planet of Sunrider Academy, has a unique calendar system with distinctly non-Earthly lengths of hours, days, weeks, months and years. These are explained in the image below.



Academy dates are abbreviated using M to denote the Month, W for the Week, and D for the Day. So for example, M6W3D6 would be the 6th day of the 3rd week in the 6th month. Most “Events” should be accomplished sometime within the specified week suggested in the Common Route or ARC Route timelines. Except for the Girls' Birthdays, Competitions, Holidays, and the like, the exact day is not critical.

Some events require minimum Affection levels for certain Girls. While such an event may be shown at a particular Date in the table, your specific game may not satisfy the minimum criteria until a later date. If this is the case, try increasing the Affection level of the Girl{s} involved in the event and doing the event again at a later date.

Throughout the game, Gamer should activate the "HOLO" tab to access the "EVENTS" hex that displays the calendar for the current month's schedule and significant events, which are listed in the right column. The image below shows the Academy schedule for the first month of the school year.

MEETING GIRLS & AFFECTIONS

MEETING ACADEMY GIRLS
Kayto sometimes may meet a random Girl {until her Hearts = 10} at lunch or other activities.
Asaga & Chigara like the Classroom. Sola seems to prefer the Courtyard. Ava does the Cafeteria & Library infrequently. There are hidden probabilities for each of the Girls to show up at any site.
So, theoretically any Girl might show up at the various sites. Certain Girls simply are more likely at certain locations. Other places where Kayto may meet the Girls follow, with those Girls he is most likely to see at each:
  • Gym => Ava, Asaga, Sola
  • Park => Maray {meeting her “loser” brother who can't get a date}; Ava, Chigara, Sola
  • Shrine => Sola, Ava, Maray
  • Museum => Chigara, Ava
  • Arcade => Asaga, Chigara; {NOT Ava}
  • Home => Maray {for Girls' Affection report}


Earning GIRLFRIENDS' AFFECTIONS
A principal goal for Kayto Shields is to get a real Girlfriend before the end of the Academy year. He has been goaded { or perhaps shamed } into this by his little sister, Maray. To accomplish this, he must earn "Affection Points" with each Girl. To assure that a Girl will accept him, Kayto must build up her Affection to 100 points or as close to that as possible. Hearts are used as a measure of earned affection. Each Heart represents 10 Affection Points.

Kayto can earn Hearts during Club activities, random meetings with each Girl, and by giving Gifts to them. Random meetings occur with the Girls in the Park, the Arcade, the Science Museum, the Shrine, the Gymnasium, and during school in the Classroom, Library, Courtyard, and Student Council room. At these meetings, several topics of Conversation are presented. Gamer must select a topic that would interest that Girl. The chosen topic should be varied to avoid "boring" the Girl and thereby losing her interest. The image below shows the type of topics available.



Certain Conversation topics may result in loss of affection, so care must be exercising in that choice! In particular, the "Gossip" topic generally should be avoided. While Kayto may gain affection with the Girl with whom he is talking, Gossip results in losing Affection with other Girls. Also, Flirt, Charm, and Pervy Jokes may offend some girls depending upon their Affection levels. Below, Asaga responds negatively to a "pervy" joke.



AFFECTION REPORTS:
One of Kayto's destination options is to go Home. While there, beside resting to recover from illness or high Stress he may ask Maray for her "Little Sister Intel" report on the Affection Levels the Girls have for him. Asking Maray for this report will reduce her esteem for Kayto somewhat, so this should not be done too often.



The above image is an example of Maray's Intel on the Girls. It shows the number of Hearts Kayto has earned with each of the 4 Girls. Each Heart represents 10 "Affection Points", so fractional hearts may be shown. The maximum Affection level is 100 for each Girl. Once a Girl's Affection for Kayto reaches 100, she no longer will appear for "Random" meetings, such as Walks in the Park or games at the Arcade.

GIFTS for the Girls
Kayto should buy Birthday Gifts that will please the recipients. Within a few days {approximately 10 or fewer} prior to the Birthday, Kayto should visit the Shopping District. The game will then "pop-up" a Birthday notice asking whether to buy a present for the Girl; cost is 20 credits. If Kayto has enough Money, you should buy the Gift. It will be hidden, so it won't accidentally be removed from inventory, and automatically will be given to the Girl at the appropriate time on her Birthday.

For "Non-Birthday" gifts, Gifting can occur during a "Random Meeting" or an automatic Event that presents Conversation Topics. During a meeting, BEFORE selecting the discussion Topic, open the "ITEMS" hex. This will present only "Gifts" Kayto has purchased. Select the Gift that will most please that particular Girl to optimize Affection results.

Below is a list of Gifts available in the Shopping District with an indication of the Affection effect of each for the various Girls. This data is drawn from RemTM's "Sunrider Academy Ultimate Guide V0.6". ** Spoilers **
    [>] Star Raider Hologame: Asa +6; Chi +2; other Girls +1
    [>] Holo: Sola +8 {triggers M3W1+ Holo-Gift event for Sola}; other Girls +1
    [>] Fuzzy Socks: Ava +4; Asaga +1; other Girls +3
    [>] Space Whale Body Pillow: Asaga +5; Maray +5; other Girls +1
    [>] Incense Set: Ava +4; Sola +5; other Girls +1
    [>] Hungry Veniczar Apron: Asaga +5; Chigara +5; other Girls +1
    [>] Holonovel: Ava +7; Sola +3; other Girls +1
    [>] Recipe Book: Chigara +5; other Girls +1
    [>] Sexy Panties: {{varies before (<) or after (>) a certain Event for each Girl}}
    1. Ava -5 {always};
    2. Asaga +5 {<M5 Summer Practice} or +8 {>M5 Summer Practice};
    3. Chigara -5 {<M5 Visit Chi's Home} or +5 {>M5 Visit Chi's Home};
    4. Sola -5 {<M6 Sola Birthday Event} or +3 {>M6 Sola Birthday Event};
    5. Maray +3 {always}

TROUBLE CLUBS Management
Managing the CLUBS:
As Kayto, You will be tasked by Ava {Student Council Pres} to manage 3 “trouble clubs”; i.e., the Kendo Club, the Swim Club and the Baking Society … er, uh … I mean the Science Club.
Kayto must dredge these misfit, disorganized, sorry excuses for clubs from the mire into which they have sunken, and transform them into organized, reputable, Championship winning credits to the Academy's prestige!


Easier said than done, as the saying goes. This will call upon Gamer's Time Management skills to balance the progress of each of the three clubs while simultaneously maintaining Kayto's personal statistics and succeeding with his Girlfriend mission. Kayto's immediate crash crisis at the start of the game is to ensure all clubs will have the minimum 5 members by the second Monday {M1W2D1}; or become an immediate Bad End loser. It is recommended that Kayto oversee each club 3-to-4 times per week to keep building their Member, Readiness and Morale stats so they can win Competitions.

RECRUITING:
Having more members improves a club's chances for Competition success. Though I don't have specific minimum count criteria, I have not failed to win Gold at the clubs' competitions when the member count equaled the number of elapsed weeks. This may be overkill, but it is easily achieved. Since the clubs each will have at least 5 members by the second week, the first month's recruiting already will be done. Following this pattern means that by the end of the 9th month, each club will have almost 45 members.
I have stopped recruiting after the Galactic Championship for each club. As an example of extreme recruiting, there is a Chivo for recruiting a total of 200 members among all 3 clubs {over 66 members each}.

I have noted an increased tendency for Recruit Failure when Stress is 5 or higher. The Science Club seems to be more sensitive to Recruit failure with Failures when Stress as low as the 3-to-4 range. While I have not found the function for this, limiting recruit attempts to situations with Stress at 3 or less has avoided such failures.

MORALE:
There is a threat of a sort of negative recruiting in the game. If Club Morale is too low, the game may cause a member to "run away". Several factors are involved in this "Random Number Generator" {RNG} function including Morale, Luck, number of Club Members, and game Difficulty level.

Considering the worst case RNG for "Original" difficulty with positive Luck, each Club's Morale must exceed 150% of its Member count to avoid the possibility of losing a member. Negative Luck will make this worse, requiring higher morale to match the negative Luck magnitude. The moral is NEVER to let Kayto's Luck fall below Zero {0}!

For a game played at Space Whale difficulty, Club Morale must exceed 160% of its Member count to avoid "Run Aways". The table below summarizes the minimum "safe" Morale versus game Difficulty.
Difficulty:
Waifu Mode
Helper Mode
Original Mode
Hard Mode
Space
Whale Mode
"Safe" MORALE as a
Per Cent of Members:
140%
145%
150%
155%
160%

SKIP COMMON game start:
There is a "Cheat" option just above the MAIN MENU to begin game play at Week 1 of Month 4.
This will result in the M4W1D3 Club STATs as shown in the following table:
CLUB
MEMBERS
READINESS
MORALE
KENDO
30
200
100
SCIENCE
30
200
100
SWIM
30
200
100
ACHIEVEMENTS
While completing the Common Route and ARC Events, Gamer also must pay attention to the many “Chivo” criteria that are available. Sunrider Academy has many Achievements. These may be reviewed from the Main Menu under the "Chivos" tab in the "Bonus" option.
The images below show all the Chivos:




It is unlikely that you could do all Chivos in a single game { there just don't seem to be enough days & hours to do everything! :( }. For instance, examples of some single-game achievements include: Accumulate 500 “credits” {requires part-time jobs in city}; Recruit 200 combined Club members; Train clubs to 1000 combined readiness; Do 400 walks in the Park; Pray 400 times at the Shrine; Play 400 times at the Arcade; etc.

To accomplish all these Chivos there are slightly more than 450 days available for Kayto to conduct activities {9 full months of 50 days each plus 2 or 3 days in the graduation month 10}. This means there are "only" 2700 opportunities {at 6 hours per day} to work toward those Chivos as well as meeting with the Girls, eating lunch, working at part-time jobs, doing homework, etc., etc.
And if you wait until completing the Common Route, you will have only about 2/3's that many. So it is advisable to make the best use you are able of the Common Route play.

Looking at all the Chivos reveals a possible disadvantage to using the Common Route technique. Since some of the game "Chivos", call for an extreme number of actions that would require Kayto to make extra activity choices during the Common Route. Examples include 400 Walks in the Park, 400 prayer visits to the Shrine and 400 plays at the Arcade. This level of activities might throw off the Common Route schedule to the extent one or more of the Girls' ARC requirements might not be satisfied.

Without considering the Hours devoted to the Girls' ARCs and building Charisma at the Student Council, the Achievements require a minimum of more than 2500 Hours to complete. That would leave less than 200 Hours to accomplish a complete ARC for one of the Girls. Therefore, for those extreme Chivos, Kayto would have to do each of them almost every day. So Gamer likely will have to do multiple games to complete all these unusual "Chivos".

Near the end of the game, Kayto will have to have accumulated enough Charisma, Fitness, Intelligence, etc., {AND potential “boyfriend” favor with the Academy Girls} to pull off a Student Council Presidency election win versus a virtual Adonis, OR lose the game! If you are a true glutton for punishment, try doing all this in “Space Whale” mode!!
GENERAL TOPICS
STRESS:
Many of Kayto's activities {e.g., going to class, overseeing practices, recruiting new members, part-time jobs, working out, etc.} will induce certain increases in his Stress statistic. Low stress levels are tolerable without significant adverse effects. High stress levels, however, will negatively affect Kayto's other performances, such as reduced results from overseeing Club activities. High stress also will increase his loss of other statistics {such as Intelligence, or Luck, or club Readiness, or Fitness} during sleep <earplugs don't seem to stop the leaks ;D>. Higher Fitness level will help to manage/mitigate stress effects. However, it is best to try to reduce stress using other activities such as visiting the Museum, or staying at Home during a non-school day {e.g., Weekend} or taking a walk in the Park, or playing at the Arcade. Also Kayto may buy some items at the Shopping District {such as a security blanket} that will help reduce Stress and other adverse effects while he sleeps. During the Summer Vacation and later, a 20 credit Eroge that reduces stress by 20 points can be bought at the Shopping District.

FREE LUNCH:
After the first day of school, it will be possible for Kayto to buy packaged lunches {Bentos} at the Shopping District <NOT free> on the "City Map". Doing so will enable him to eat in the Classroom {to meet more Girls; especially Asaga & Chigara} or the Library {to study or do Homework} during the lunch hour. After Kayto ♥♥♥♥ finds a Girl who will make lunches for him {I think only Asaga or Chigara will do this}, he no longer will need to buy bentos. To accomplish this, Kayto will have to to earn enough "Hearts" {3+} with either Asaga or Chigara to stir the Girl's Affection enough for her to offer to make his lunches. Asaga seems to be the easier target and her "spicy" bentos have a very special effect. Girlfriend bentos also will remove 1 “stress” point per meal eaten in the Classroom. That can come in very handy later in the game as Stress levels escalate.

BIRTHDAYS:
During the Academy year, each of the principal characters has a scheduled Birthday. Kayto will have the opportunity to present a gift to each Girl {including Maray}. During the week prior to each Birthday, if Kayto goes shopping at the Shopping District, the game will show a “pop-up” reminder of the Birthday and offer an an option to buy a Gift costing 20 credits. While you may select a negative response, IN THE INTEREST OF COMPLETING THE “Common Route” and the individual Girls' ARCs, it is advisable to buy the Gift. The game keeps Birthday Gifts separately from Kayto's Inventory, so Gamer can not accidentally use or mis-gift it. Regarding buying of gifts, you must ensure Kayto works enough part-time jobs to have enough “credits” on hand to buy these gifts, as well as his other shopping needs {Club equipment, bentos, Charisma enhancers, Shrine charms, etc.}.
COMMON ROUTE Background
The “COMMON ROUTE” is the series of tasks You, as Kayto Shields, need to accomplish by the beginning of the Fourth month in order to get closer to the Girl(s) you like. The Common Route includes the Events required to unlock all Four Girls' ARC routes.

Gamer's goals are for Kayto to:
  1. Have each Club with 5 or more Members by the Second Day 1 {M1W2D1}
  2. Pass all Monthly and Final Exams with at least a 60% Grade
  3. Have each Club WIN all Competitions
  4. Get a girlfriend by “Pure Day” and make his little sister proud
  5. Win the Month 9 Presidential election

Fail to get a girlfriend and Kayto will “disappoint” his little sister and come to an immediate
BAD END”, you LOSER!!

Unlocking all four Girls' ARC paths enables Gamer to select a specific Girl's {1 of 4} “ARC”. The image below shows what the "Campus Map" looks like when the Common Route has just been completed. When properly completed, this map shows an ARC tab for each of the four Girls.



While completing the Common Route will unlock all of them at once, you can't choose more than one ARC at this time. You should save the game at this point. This way, when you finish one Girl's ARC, you can just load that Common Route Save-game and from that Save-game select a different Girl's ARC without having to restart the whole game, and thus making the game a bit easier.
To continue from this point, Gamer must choose which of the four Girls Kayto will romance.

Required Common Route “EVENTS”

The Common Route "Events" are grouped by Week with each week abbreviated by Month & Week; e.g., M#W#. Events listed are the minimum that must be done to complete the Common Route.
If no Day is noted for an event, it may occur any time during the week. Even if a Day is listed, that would be the first likely date, but due to lacking prerequisites and randomized probabilities it may occur later in your game. If such an event does not occur on the first try, perhaps its criteria have yet to be satisfied. It should be attempted again after its criteria are met until the particular event does happen.

After the Common Route is completed as you follow a specific Girl's ARC route, most events after Asaga's Birthday will be triggered automatically. Some events still must be manually triggered however, and there will be several points in each ARC where a Choice must be made. These are noted in the individual Girls' ARC tables. I have underlined the Choices that seem to be preferable.

Club management guidelines I have used are as follows:
    [>] For EACH Club Aim to ADD weekly after M1W1D0 ...
      +3 Readiness {plus Equipment Bonuses}, +1 Member, +2 Morale per Week
      • This would take 4 Club hours per Club per Week
      • Buying special Equipment for the Clubs should reduce the need for Readiness training
      • As Readiness exceeds 4*(# of Weeks elapsed), Gamer may back off on Readiness Training
      • As Morale exceeds 160% of Members count, Gamer may back off on Recruiting
      • Use spare “Club Time” at Student Council to build Charisma
      • Optionally, Gamer should use any extra hours available to work toward other achievements noted in the "Chivos" appendix as desired. This may be done in separate games.
      • Night-time losses may reduce Club Readiness
    [>] Non-Club activities should be focused on building up Kayto's character statistics, preparing for Exams, and completing optional "Chivos"
    1. Refer to "Bonus" options in the Main Menu

Girls' names may be abbreviated: Asaga = Asa; Ava = Ava; Chigara = Chi; Sola = Sola
Dates are in the left column. Girl{s} involved are in the far right column.
Sometimes additional Girls may be noted for group events.

Gamer must ensure Kayto is completing Homework each week to avoid any Grade penalty.
Any Homework not done in a week still must be done in the following week.

Until Kayto "♥♥♥♥" a Girl into making him a lunch each day, he should buy Lunch Bentos 7-at-a-time for 15 credits at Shopping District. This will enable Kayto to meet “Random Girls” at different places on Campus during Lunch. For the most part these will not be shown in the table. Gamer should try varying Lunch locations in order to meet different Girls.

Kayto should buy Gifts that will please the recipients. During the Common Route, Sola needs a Holo and a Birthday gift should be bought for Asaga. Non-Birthday Gifting may occur during a "Random Meeting". BEFORE selecting the discussion Topic, open the "ITEMS" hex. This will present only "Gifts" Kayto has purchased. Select the Gift that will most please that particular Girl. For more Gift details see the "Meeting Girls & Affection" section.

Ensure Kayto continues overseeing Practice/Research/Recruiting & raising Morale for each Club 3-to-5 times per week. In addition to ARC Events, Gamer still must continue Time Management for the Clubs, Exam grades, shopping, jobs & Kayto's personal Statistics and Presidential campaign. For the most part, these events will not be shown in this walk-through.
The COMMON ROUTE: Month 1

Required Common Route “EVENTS”

Girls' names may be abbreviated: Asaga = Asa; Ava = Ava; Chigara = Chi; Sola = Sola
Dates are in left column; Events are in middle; Girl{s} involved & remarks are in right column.
Sometimes an alternate Girl is noted due to randomized occurrences.

While NOT all Club activities are listed in the Common Route table, Gamer should ensure Kayto continues overseeing Readiness Practice/Research/Recruiting and raising Morale for each Club 3-to-5 times per week. Generally, I have Kayto oversee each Club 4 times per week {2 Readiness, 1 Recruit, 1 Morale}. Also I try to Report progress to the Student Council 2 or more times per week.

____Month 1 Week 1
Day + Time
Location
Event
Person
10+ x per week
among all sites
every Week
Library
Gym
Park
Museum
Arcade
Shrine
Study; +1 Intel +2 Stress
Exercise; +3 Fitness +2 Stress
Stroll; +1 Fitness -2 Stress
Visit; +3 Intel -1 Stress -2 cr.
Play; -4 Stress - 2 Intel -2 cr.
Pray; +2 Luck {0 donation}
May meet "Random" Girls until their Affections = 100 each.
Discuss "Topics";
see Image below
3-to-5 x per week
for each Club
every Week
Pool
Gym
Science Lab
Student Council
Oversee Swim Club
Oversee Kendo Club
Oversee Science Club
Report progress; +2 Charisma +1 Stress
Sola
Asaga
Chigara
Ava
-
Any Day separately for each event
every Week

Science Lab

Pool

Courtyard

Cafeteria/
or Classroom/
or Courtyard


Compliment Chigara

"Guy manager" event

Lunch & "Signal Fire" event

Lunch => Conversation with "random" Girl
{Must buy Bentos for Classroom & Library lunches}
Choose various Convo. Topics;
See Image below
Chigara

Sola & "Gigglers"

Sola

4 Girls + Maray convos:
Ava - Classwork/Politics
Asaga - Joke/Games
Chigara - Science/Weather
Sola - Religion/Sports
Maray - Any non-Perv topic

____Month 1 Week 2
Day + Time
Location
Event
Person
D1H2
Courtyard
Club Recruit Day
ENSURE Science Club gets 5 Members
Chi
D2H5
Student Council
Report progress - Add 2 Charisma
Work for Championships
Ava + meet Asa, Chi & Sola in Hall
D2H6 Auto
Courtyard
Tell Chi she HAS to be SC Club Captain
Could say '... someone else would be better ...' <{Bad for Affection}>
Chi
Any Day
on City Map
Arcade
Mech "Butt Kicking" event
Asa
Any Day
on City Map
Shrine
Pray; see Sola => Seeking good Karma
Sola - Invokes Emperor's Blessing
Auto H1 in W2 or W3
Ava's apartment
Dad's work Convo.Choice: "Affairs" or "Trade" {Either good}
Ava
W2 or W3
Library
Study; Club Mgr problems
Chi
Any Day
May be later date
Park
Stroll; +1 Fitness -2 Stress
See Ava; Anchovies for Cat
Ava

____Month 1 Week 3
Day + Time
Location
Event
Person
H5 Any Day; W3-W5
Student Council
Report progress
Exams coming; need > 60% to keep VP job
Ava - Add +2 Charisma
Asa pops in
D3H3 or later or in W4
Courtyard
Lunch - see Sola
Share meat patty
Sola
H5 Any 3 Days
At least 3x
Gym
Oversee Kendo Club
No medals; Equipment old; No spares; Broken Shinai
Asa; Must buy new Equipment.
H6 Same Day Asa agrees to Temp Jobs
BEFORE 1st Tournament
City Map
Get temp Jobs & Buy new Shinais
Need 3 Kendo visits to trigger event
Asa & Chi
H5 Day after Temp Jobs
Gym
Raise Kendo Morale &
Apologize to Asa
Asa

____Month 1 Week 4
Day + Time
Location
Event
Person
D1H2
Auto
Class
Winter Festival event coming
ACCEPT Invitation
Could "Decline ..." <{Bad for Affection}>
Asa & Chi
D1H5 or later
Pool
Oversee Swim Club - Sola tugs sleeve + thumb-up
Sola
H3 Any Day
Courtyard
Lunch; Sola Date Invitation event
Share meatball + Tart => Ask Sola out for Sweets => Could "wimp out" of date <{Bad for Affection}>
Sola & Ghost of Little Sister
H6 Same Day as Sola Invite
Courtyard
Sweets Shop Date event
Sola + Chi
D4H1
Winter Festival
Shrine
Love Monolith event
Choose Pray at Monolith => Time speeds up
Could opt for “I'm fine without blessing”
<{may be Bad for Affections}>
ALL 5 Girls
H3 Any Day
until meet Asa
May be later week
Cafeteria
Lunch - Girlfriend Bento event
Accept gives -1 Stress for Classroom Lunch
Could “Tell her to go away” => Bad for Affection &
lose Free Lunch :(
Asa
{if no Chi Bento}
need 1 credit for lunch
Asa must have >=3 Hearts
H3 Any Day
until meet Chi
May be not 'til later week
Cafeteria
Lunch - Girlfriend Bento event
Accept gives -1 Stress for Classroom Lunch
Could decline offer => Bad for Affection &
lose Free Lunch :(
Chi + Maray Ghost
{if no Asa Bento}
Chi must have >=3 Hearts

____Month 1 Week 5
Day + Time
Location
Event
Person
H5 Any Day
up to D7H5
Student Council
Report progress
Check on Ava => Exams warning
Ava
H5 Any Day
May be later date
Gymnasium
Oversee Kendo Club - Would be nice to get Ryuvian Swords {30 cred at Shop.Dist.}
Asa - Need upgrade
H5-or-H6 Any Day
May be later date;
Depends upon Asa's Affection
Library
Study; see Asa
Asa's problem with math
Asa
Asa must have >= 4 Hearts
H3 Any Day
Classroom
Lunch; Reduces -1 Stress
{if Accepted G/F Bentos}
May meet Random Girls until Affections = 100 each
D8H2
Classroom
1st Exam
Kayto

The COMMON ROUTE: Month 2
Required Common Route “EVENTS”

The Common Route "Events" are grouped by Week with each week abbreviated by Month & Week; e.g., M#W#. Events listed are the minimum that must be done to complete the Common Route.
If no Day is noted for an event, it may occur any time during the week. Even if a Day is listed, that would be the first likely date, but due to randomized probabilities it may occur later. If such an event does not occur on the first try, it should be attempted again until the particular event does happen.

Girls' names may be abbreviated: Asaga = Asa; Ava = Ava; Chigara = Chi; Sola = Sola
Dates are in the left column. Girl{s} involved are in the far right column.
Sometimes an alternate Girl is noted due to a randomized occurrence.

While NOT all Club activities are listed in the Common Route table, Gamer should ensure Kayto continues overseeing Readiness Practice/Research/Recruiting and raising Morale for each Club 3-to-5 times per week. Generally, I have Kayto oversee each Club 4 times per week {2 Readiness, 1 Recruit, 1 Morale}. Also I try to Report progress to the Student Council 2 or more times per week.

____Month 2 Week 1
Day + Time
Location
Event
Person
10+ x per week
among all sites
every Week
Library
Gym
Park
Museum
Arcade
Shrine
Study; +1 Intel +2 Stress
Exercise; +3 Fitness +2 Stress
Stroll; +1 Fitness -2 Stress
Visit; +3 Intel -1 Stress -2 credits
Play; -4 Stress - 2 Intel -2 credits
Pray; +2 Luck {0 donation}
Meet "Random" Girls until their
Affections = 100 each
3-to-5 x per week
for each Club
every month
Pool
Gym
Science Lab
Student Council
Oversee Swim Club
Oversee Kendo Club
Oversee Science Club

Report progress; +2 Charisma +1 Stress
-
Sola
Asaga
Chigara

Ava
-
Any Day when City Map is available
HOME
Ask for Little Sister Intel {Girls' Affection levels}
If not checked recently
Maray
D1 Auto
Student Council
Report progress
Clubs need improvements; Need at least 40 Prestige points this month; Escalates each month
Ava
D1H6
Courtyard
Invitation to Arcade event
ACCEPT invite
Could decline invitation => Bad for Affections
Asaga & Chigara

____Month 2 Week 2
Day + Time
Location
Event
Person
Any Day in W2 or later in M3
Park
Stroll => Chigara Park event
{Chi has a Twin at the Academy}
Chigara
Must have >= 2 Hearts
Any Day H5
Gym
Oversee Kendo Club => Z-Ball event
Asa + Ava
Any Day H5
Science Lab
Oversee Science Club => Museum invitation event Suggest date with Chi
Could say “Sorry, I'm too busy ...” => Bad for Affection
Chigara
Same Day
Museum
Museum visit event
Tell Chi you want to be a Starship Captain
Could say “Not really ...” => Bad for Affection
Chigara

____Month 2 Week 3
Day + Time
Location
Event
Person
D2H1 Auto
Ava's apartment
Unusual nice talk
Ava + Asa
Any Day
Shrine
Pray
Meet random Girls
Any Day
Classroom/
Cafeteria/
Courtyard
Lunch
Meet random Girls
Any Day H5-or-H6
until see Sola
May be later Week
Library
"Paper mountain" event
Sola has no Holo
<{Triggers Buy Holo event}>
Sola
Any Day after
Paper Mountain event
Shopping District
Buy Holo for Sola
Sola's gift at next
"random" meeting
Any Day after
buying Holo
Courtyard or Shrine
Lunch or Pray => Holo Gift event
MANDATORY to Unlock Sola ARC
Sola; Random meeting
Any Day or later Week
Shrine
Pray => "Mountain Pool" event
Butt naked !!
Sola !!
Must have >= 2.5 Hearts
Any Day or next week
Arcade
Play & discuss Pres
Asa re popular VP &/or
Meet random Girls

____Month 2 Week 4
Day + Time
Location
Event
Person
W4D1H5 Auto
Hallway
Asa snooping event Ava's new good mood ?
Asaga
Any Day
Library
Study
Meet Random Girl
Any Day after "Mountain Pool" event
Pool
Oversee Swim Club => Snapped swimsuit event
Sola
Is she teasing Kayto ?
H3 Any Day after M2W2
Chi Park event
Courtyard or Hallway or Classroom
Lunch M2W4 Hallway event
Chigara Twin event. Must have >= 3 Hearts

____Month 2 Week 5
Day + Time
Location
Event
Person
D1H6 Auto
Courtyard
"Normal" Ava event
Friending Asa on holo-game
Ava + Asa
H6 Any Day
Library
Study => M2W5 Library event
Chi helps Asa study
Asa + Chi Must have >= 2.9 Hearts

The COMMON ROUTE: Month 3

Required Common Route “EVENTS”

The Common Route "Events" are grouped by Week with each week abbreviated by Month & Week; e.g., M#W#. Events listed are the minimum that must be done to complete the Common Route.
If no Day is noted for an event, it may occur any time during the week. Even if a Day is listed, that would be the first likely date, but due to randomized probabilities it may occur later. If such an event does not occur on the first try, it should be attempted again until the particular event does happen.

Girls' names may be abbreviated: Asaga = Asa; Ava = Ava; Chigara = Chi; Sola = Sola
Dates are in left column; Events are in middle; Girl{s} involved & remarks are in right column.
Sometimes an alternate Girl is noted due to randomized occurrences.

While NOT all Club activities are listed in Common Route table, Gamer should ensure Kayto continues overseeing Readiness Practice/Research/Recruiting and raising Morale for each Club 3-to-5 x/Wk.

____Month 3 Week 1
Day + Time
Location
Event
Person
H5 Any Day
Science Lab
Oversee Science Club => Discuss Chi's Twin
Chi
Auto after Discussion with Chi
Class - Hallway
Meet Lynn
Chi's moody Twin
Chi's Twin
Chi must have >= 4 Hearts
Any Day
Courtyard
Lunch + Holo gift
Sola; may first meet "Random" Girls or nobody
10+ x per week
among all sites
every Month
Library
Gym
Park
Museum
Arcade
Shrine
Study; +1 Intel +2 Stress
Exercise; +3 Fitness +2 Stress
Stroll; +1 Fitness -2 Stress
Visit; +3 Intel -1 Stress -2 cr.
Play; -4 Stress - 2 Intel -2 cr.
Pray; +2 Luck {0 donation}
Meet "Random" Girls until their
Affections = 100 each
3-to-5 x per week
for each Club
every month
Pool
Gym
Science Lab
Student Council
Oversee Swim Club
Oversee Kendo Club
Oversee Science Club
Report progress; +2 Charisma +1 Stress
Sola => Snaps swimsuit in W1
Asa
Chi; Discuss Twin
Ava
-

____Month 3 Week 2
Day + Time
Location
Event
Person
Automatic @ H2
Class
Elders Day invitation for D0H2 to Shop for Dads => Accept
Asa & Chi
Asa must have >= 3.5 Hearts
Any time "City Map" is available
Shrine
Pray at Shrine & Accept
Invitation to Shrine on M3W3D4 for Elders Day
Sola; may first meet "Random" Girls Mandatory to open Sola ARC
Also Sola must have >= 3.5 Hearts
H5-to-H6 Twice + per week
Library
Study
Meet Random Girls
D0H2
Asa's home
Go shopping
Buy present for Dad {5 credits}
Asa

____Month 3 Week 3
Day + Time
Location
Event
Person
Any Day >= 2 x this week
Gym
Oversee Kendo Club
"Storeroom Incident"
Asa Asa >= 4 Hearts
H2 Day after Storeroom event
Class
Discussion
Asa Did "they" keep Kayto awake ?
D4H6
Shrine
Visit for Elders Day tour
Sola Sharr's Dance
Sola must have >= 3.5 Hearts

____Month 3 Week 4
Day + Time
Location
Event
Person
D1H3 or later
Courtyard {could do in Class or Cafeteria}
Lunch {but NOT Library Homework or Study}
? Chi ? Lynn, Chi's moody twin.
Chi must have >= 4 Hearts
H5-or-6 Any Day after Courtyard event
Library
Study
Meet random Girls; at least 2 x
Club Time any Day
{May occur at later date}
Science Lab 2x
Oversee Science Club
Chi re Lynn +
Encounter Lynn after Courtyard meeting Chi must have >= 5 Hearts by M4W1D3
D7H5
May occur later
Gym
Storeroom "exposure" rumor
Asa & giggling girls
Asa must have >= 4.5 Hearts
Auto after Storeroom rumor
May be later in W5
Student Council
Summons about news
VP "knocks up Kendo Captain"
Ava then Asa
D8H4 or later
Student Council
News "fixed"
Ava

____Month 3 Week 5
Day + Time
Location
Event
Person
D1H2 - Auto
Class
Ask "... want to do something for your birthday?"
Could say “Nah, just checking.” {But that's bad for Affection}
Asa Asa must have >= 5 Hearts by M4W1D3
Any Day
May occur in W4
Student Council
Summons about news
VP "knocks up Kendo Captain"
Ava + Asa Need Ava's
Affection >= 60 by M4W1D3
D2H5 or later
Student Council
News "fixed"
Ava
H5-or-H6 2+ x per Week
Library
Study & Sola hits on Kayto &
Asa "crashes"
Sola + Asa + Meet random Girls
D0H6
Campus Map
May unlock 3 "Begin ARC" tabs if Girls each have >= 5 or 6 Hearts
Ava 6 Hearts
Chi 5 Hearts
Sola 5 Hearts

NOTES:
Some of the events can happen before the scheduled dates.
Particularly, if an event is supposed to occur during a certain week, try to do it early in the week so that if it fails to materialize the first try, you may try again later in that week.

You should SAVE YOUR GAME at this point
Common Route - Asaga's Birthday
Required Common Route “EVENTS”

To complete the Common Route, it is necessary to have Kayto successfully celebrate Asaga's Birthday. This includes assuring Asaga has at least 50 Affection points, buying a Gift for her no later than M4W1D2, and attending her Birthday party at the Arcade.

____Asaga's Birthday
Day + Time
Location
Event
Person
M3W5D1
Class
Ask Asa "Do you want to do something for your birthday?" to gain Asa's Affection
Asa
M3W5 or later BEFORE M4W1D3
Shopping District
Buy B'day Gift {20 credits}
Kayto must BUY Gift by M4W1D2
Asa
M4W1D3H6 Auto
after M3W5D1H2 "do something" choice
Arcade
Birthday party => Give gift
This completes the COMMON Route
Asa + Chi + Maray
M4W1D4H6
Campus Map
Should unlock 4 "Begin ARC" tabs if Girls each have >= 5 or 6 Hearts
ASAGA Need Asa >= 5 Hearts on Birthday = M4W1D3
Ava 6 Hearts
Chi 5 Hearts
Sola 5 Hearts
M4W1D4H6
Campus Map
SAVE your Game at this point
The screenshot below shows the ARC Tabs for beginning all 4 Girls' ARCs.
Choose 1 of the 4 "Begin Girl's ARC" tabs



You should SAVE YOUR GAME at this point
AVA's Route Backgrounders
ARC Game-play Considerations
Ensure Kayto continues overseeing Practice/Research/Recruiting & raising Morale for each Club 3-to-5 times per week. In addition to ARC Events, Gamer still must continue Time Management for the Clubs, Exam grades, shopping, jobs & Kayto's personal Statistics and Presidential campaign. For the most part, these events will not be shown in this walk-through.

Optionally, use extra hours to work toward Achievements noted in the "Chivos" appendix {refer to "Bonus" options in Main Menu}, as well as doing activities that build up Kayto's character stats: E.G., take Jobs in Cera to earn Money so Kayto can buy Charms, Bentos, Gifts, etc., and build up Fitness to help offset Stress.

An excellent alternative for pumping up Kayto's Intelligence Stat, is to visit Science Museum {cost 2 credits} rather than studying in Library. This also reduces his Stress Stat, whereas Library study adds Stress. Gamer must ensure Kayto completes Homework each week to avoid any Grade penalty. Homework not done in a week still must be done the next week.

While not mandatory, Kayto should buy Gifts for the Girls' birthdays. Also, Non-birthday gifting may occur during Random Meetings. BEFORE selecting a discussion Topic, open the "ITEMS" hex. This presents only Gifts bought by Kayto. Select Gifts that will please the recipients. For more Gift details see the "Girlfriends' Affection" section.

Once initiated at M4W1D4, all the events on Ava's ARC route ensue automatically.
Nevertheless, in the ARC section is a summary of the principal Ava's ARC Events,
lest you do not believe that the Ava ARC is automatic.

Don't believe it?
  • A fellow player affirmed this for us in the comment section of Tomak's Guide
    1. As originally posted by Endercake:
      • “… the ava route events are all automatically trigerred “

Still don't believe Tomak and Endercake?
  • Well, here is another Tomak Guide Comment statement:
    1. As originally posted by The Official Bane Pendragon:
      • “ … the Ava route, it's all automatic.”

And compounding this impressive testimony, is my own Noob experience:
  • To wit, during my first Sunrider Academy play-through
      I followed Ava's ARC without knowing what was happening and still succeeded in winning the “Fair Maiden's” heart!

AVA's ARC ROUTE - Months 4 & 5 & 6

Romancing Ava EVENTS
** SPOILERS **

Due to the nature of the walk-through, there will be ** SPOILERS ** included.

ARC Game-play Considerations
Once initiated at M4W1D4, all the events on Ava's ARC route ensue automatically.
Nevertheless, following is a summary of the principal Ava's ARC Events,
lest you do not believe that the Ava ARC is automatic.

Ensure Kayto continues overseeing Practice/Research/Recruiting & raising Morale for each Club 3-to-5 times per week. In addition to ARC Events, Gamer still must continue Time Management for the Clubs, Exam grades, shopping, jobs & Kayto's personal Statistics and Presidential campaign. For the most part, these events will not be shown in this walk-through.

The "Day + Times" shown generally are the earliest dates I have observed. Events may occur at some later date as prerequisites are satisfied. Notes of those prereq's of which I am aware are included, usually in SPOILERs.

____Month 4
Day + Time
Location
Event
Person
W1 Auto
Student Council
Paperwork event
Ava & Kayto
W1 when City Map is available
Home
Little Sister Intel
Get Girls' Heart counts update
If not done recently
Maray
{Doesn't use an Hour}
W2D1 Auto
Class
Liberation Day Invitation event
Accept invitation; Could say “... Too busy ...” <{Bad for Affection}>
Asaga & Chigara
W3D1 Auto
Student Council
Holiday Work event
Club funding requests
Ava & Kayto
W3D6 Auto
Home to Transit Station
Meet Girls for Liberation Day Picnic event
Ava + Asa + Chi + Sola + Maray
W4D1 Auto
Classroom
Meet Girls
Asaga & Chigara
W4D1 Auto
Student Council
Numbing Presentation event
Ava & Kayto => Missing other members
W4D5 Auto
Courtyard
Invitation choice event
Walk In the Park or go Home <{Bad for Affection}>
Ava

____Month 5
Day + Time
Location
Event
Person
W1D1 Auto
Student Council
Report progress
Ava's angry => Need to Ace Exams
Ava
Any Day H5-H6
Library
Study with Ava
Ava
W1D2 Auto
PURE DAY!!
Class
Chocolate Crisis event
Ava & cat-fight
Ava + Asa + Chi + Sola
Ava must have >= 9 Hearts
W2D1 Auto
Library
Curriculum woes event
Ava
W2D8 Auto
Courtyard
VACATION ! Drag Ava to Arcade
Ava
W3D1 Auto
Student Council
Vacation Paperwork event
Ava alone
W4D3 Auto
Student Council
Pool cleaning event !
Ava



____Month 6
Day + Time
Location
Event
Person
W1D1 Auto
Student Council
Report progress
Ava
W1D6 Auto
Gym
Oversee Kendo Club
Late Budget event
Asaga
W1D6 Auto
Ava's apartment
Distracted meeting
Ava
W2D3 Auto
Student Council
Emergency in Gym event
Ava & Asaga Fight !
W3D1 Auto
Hallway
Uprising of the Club Captains event
Asaga
W3D7 Auto
Ava's apartment
Walk to Park event
Ava
W4D1 Auto
Student Council
Council Members return event
Kayto
W5D1 Auto
Classroom
Meet Girls
Asaga
W5
By W5D8H6
Shopping District
Buy Gift for Ava's B'day {20 credits}
Kayto
W5D9
Ava's apartment
Give Ava Gift
Ava
AVA's ARC ROUTE - Months 7 & 8 & 9 & 0


Romancing Ava EVENTS
** SPOILERS **
Due to the nature of the walk-through, there will be ** SPOILERS ** included.

ARC Game-play Considerations
Once initiated at M4W1D4, all the events on Ava's ARC route ensue automatically.
Nevertheless, following is a summary of the principal Ava's ARC Events,
lest you do not believe that the Ava ARC is automatic.

Ensure Kayto continues overseeing Practice/Research/Recruiting & raising Morale for each Club 3-to-5 times per week. In addition to ARC Events, Gamer still must continue Time Management for the Clubs, Exam grades, shopping, jobs & Kayto's personal Statistics and Presidential campaign. For the most part, these events will not be shown in this walk-through.

The "Day + Times" shown generally are the earliest dates I have observed. Events may occur at some later date as prerequisites are satisfied. Notes of those prereq's of which I am aware are included, usually in SPOILERs.

____Month 7
Day + Time
Location
Event
Person
W2D1 Auto
Student Council
Friends helping Kayto event
Asa + Chi + Sola
W2D1 Auto
Home-to-Park
Walk in Park event
Ava + Maray
W3D6
Student Council
Meeting with Dean event
Kayto
W3D6 Auto
Ava's apartment
President's ”Award” event
Ava
W4D1 Auto
Student Council
Relations discussion
Ava


____Month 8
Day + Time
Location
Event
Person
W1D1 Auto
Student Council
Report progress
Culture Festival paperwork event
Ava
W2D1 Auto
Courtyard
Walk home event
Ava & Maray
W3D1 Auto
Student Council
Report progress
Ava
W4D2 Auto
Courtyard
Culture Fest Day 1 – Kendo
Asaga
W4D3 Auto
Courtyard
Culture Fest Day 2 – Science
Chigara
W4D4 Auto
Courtyard
Culture Fest Day 3 – Swim
Sola
W4D4 Auto
Auditorium
Concert event
Emergency Choice: <A> No ... or ... <B> HELL No!
Ava


____Month 9
Day + Time
Location
Event
Person
W1D1 Auto
Student Council
Candidacy event
Ava & Kayto
W1D1 or later before Chi's B'day
Shopping District
Buy a Gift for Chigara <20 credits> { or Not }
Kayto
W1D3 Auto
Class
Chigara's Birthday => Give Chigara's gift
Chigara & Asaga
W3D1
Shopping District
Buy a Gift for Sola <20 credits> { or Not }
Kayto
W3D2 Auto
Courtyard
Sola's Birthday => Give Sola's gift
Sola
W3D2 Auto
Student Council
Snowed In event
Ava & Kayto
W5D2 Auto
Courtyard
Speech & Election event
Ava + Asa + Chi + Sola + Maray


____Month 0
Day + Time
Location
Event
Person
All Final events occur automatically
[/td][/tr]


ASAGA's Route Backgrounders
ARC Game-play Considerations
Ensure Kayto continues overseeing Practice/Research/Recruiting & raising Morale for each Club 3-to-5 times per week. In addition to ARC Events, Gamer still must continue Time Management for the Clubs, Exam grades, shopping, jobs & Kayto's personal Statistics and Presidential campaign. For the most part, these events will not be shown in this walk-through.

Optionally, use extra hours to work toward Achievements noted in the "Chivos" appendix {refer to "Bonus" options in Main Menu}, as well as doing activities that build up Kayto's character stats: E.G., take Jobs in Cera to earn Money so Kayto can buy Charms, Bentos, Gifts, etc., and build up Fitness to help offset Stress.

An excellent alternative for pumping up Kayto's Intelligence Stat, is to visit Science Museum {cost 2 credits} rather than studying in Library. This also reduces his Stress Stat, whereas Library study adds Stress. Gamer must ensure Kayto completes Homework each week to avoid any Grade penalty. Homework not done in a week still must be done the next week.

While not mandatory, Kayto should buy Gifts for the Girls' birthdays. Also, Non-birthday gifting may occur during Random Meetings. BEFORE selecting a discussion Topic, open the "ITEMS" hex. This presents only Gifts bought by Kayto. Select Gifts that will please the recipients. For more Gift details see the "Girlfriends' Affection" section.

For the Asaga ARC, there are some extra steps that may require your attention
during the ”Common Route”, as suggested by other gamers below:

1> Clever Weeaboo stated: “You have to oversee or raise morale of the kendo club 3 times in M1 W3“ and “Oversee or raise morale in kendo club 3 times“

2> Also, MisterFloppy stated: “Ah i always missed the Asaga route, but you have to wait until her birthdayevent! You can choose the rest from Day 1 in this week, but Asaga at Day 4."

SO, during the Common Route, be sure to:
  1. Oversee Kendo Club practice or raise Kendo Club morale at least 3 times during M1W3, AND
  2. At the end of the Common Route, ensure you properly conclude Asaga's M4W1D3 Birthday celebration!

To clarify Clever Weeaboo's & MisterFloppy's reasons for extra Kendo Oversight during M1W3,
  • it is necessary to trigger a project to get Jobs in Cera to earn money for new Equipment, BEFORE the M1 Kendo Tournament

ASAGA's ARC ROUTE - Months 4 & 5 & 6
Romancing Asaga EVENTS
* SPOILERS *

Due to the nature of the walk-through, there will be ** SPOILERS ** included.

ARC Game-play Considerations
Ensure Kayto continues overseeing Practice/Research/Recruiting & raising Morale for each Club 3-to-5 times per week. In addition to ARC Events, Gamer still must continue Time Management for the Clubs, Exam grades, shopping, jobs & Kayto's personal Statistics and Presidential campaign. For the most part, these events will not be shown in this walk-through.

The "Day + Times" shown generally are the earliest dates I have observed. Events may occur at some later date as prerequisites are satisfied. Notes of those prereq's of which I am aware are included, usually in SPOILERs.

There will be a series of automatic events involving Asaga after choosing her ARC tab on M4W1D4. These events will occur on certain days if their prerequisites are completed. If prerequisites have not been met by the "scheduled" date, most will happen later as the prerequisites are satisfied.

____Month 4
Day + Time
Location
Event
Person
W1D4 Auto
Hallway
Mafioso chase event
Asaga & the Mob
W1D6
Courtyard
Fear of Mafia – Covering up for Asa
Ava & Asaga
W2D1 Auto
Class
Liberation Day Invitation
Choice: ACCEPT – or – Decline {Bad for Affections
Asaga + Chigara
W2D1H5
Gym
Oversee Kendo Club – Commotion
Loss of Gym event
Ava & Asaga
W2D2H5 Auto
Student Council
Empty room - Prank event
Choice: Blow Asa's Cover {Bad for Asa Affection} – or – Stay hidden
Asaga & Ava
Asaga must have >= 6 Hearts
W2D2H6 Auto
after Kendo Practice
Courtyard
Tree kicking event
Asaga
W3D1 Auto
Home
Liberation Holiday Shopping event
Run into Asaga => Mob DRAMA event
Choice: Be a HERO – or – Don't { ? effect on Affection}
Maray & Kayto & Asaga & Cullen
W3D2 Auto
after Mob drama
Courtyard
What's going on? After Dinner event
Asaga
W3D6 Auto
Home to Park
Liberation Day Picnic event
Choice: "Sacrifice" - or - Defend => Maray
Ava + Asa + Chi + Sola + Maray
W5D1H2 Auto
Classroom
"Almost Pure Day" event
Requires W3D1 "Be a HERO"
Asaga & Chigara
W5D5H6 Auto
Courtyard to
Shrine
"Sea of Womanhood" event
"Dark premonition" - The crow's spell
Sola

____Month 5
Day + Time
Location
Event
Person
W1D2H2 Auto
Classroom
Pure Day Hookey event
Arcade & Park teases
Asaga & Chigara
Asa must have >= 6.5 Hearts
W1D2H5 Auto
Student Council
UPSET - Food proposal event
Ava
W1D4H5 Auto
Gym
Kendo back in Gym event
Requires M4W2 Gym Fight event
Asaga
W2D1H6 Auto
Library
Study for Exams event
Asa drooling on desk
Asaga
W3D1 Auto
Home
Summer Vacation
Kayto alone
W3D2 Auto
Park
Call Asaga for date event
Asaga
W3D2 or later
BY W4D2
Shopping District
Buy Maray's B'day Gift
{costs 10 credits}
Kayto
W4D1 Auto
Home
"Morning dream ?" event
Taking care of “Morning Wood”
Asaga + Ava + Chigara ??
W5D1H4 Auto
Gym
Summer Practice event
Lunch job in Cafeteria
Asaga

____Month 6
Day + Time
Location
Event
Person
W1D1 Auto
Classroom
Start 2nd Term event
B'day gift from Asa = Boxers
Asaga
W1D1H5 Auto
Student Council
Club Galactics coming event
Ava
W1D3H5
Hallway
"Ugh" event
Kendo budget messed up
Ava
W1D4 Auto
Gym
Asa => Fix the Budget !! event
Asaga
W2D2H6 Auto
Courtyard
Ava vs Asa Fight event
Ava fires Asaga
Asaga + Ava
W2D3 Auto
Student Council
Council job event
Cloaked Asa under table
Ava + Asaga
W2D3H6 Auto
Hallway
Confrontation about trouble
Asaga
W3D9H1 Auto
Home
Girlfriend visit event
Asa's home - meet her Dad
Maray + Asaga
Requires M6-Gym Fight
W4D1 Auto
Classroom
Is Asa feeling OK?
Asaga
M6W4 or later
Maybe in M7
Science Lab
Sad about Asa's changes
Requires Asa's Dad's death
Chigara
W5D1 Auto
Hallway
Missing Asaga event
Kayto alone
W5D1 or later
by W5D8
Shopping District
Buy B'day gift for Ava
{costs 20 credits}
Kayto
W5D9 Auto
Ava's apartment
Give B'day gift
Ava

See also ASAGA's ARC ROUTE - Months 7 & 8 & 9 & 0
for continuation
ASAGA's ARC ROUTE - Months 7 & 8 & 9 & 0

Romancing Asaga EVENTS - Part 2
* SPOILERS *

Due to the nature of the walk-through, there will be ** SPOILERS ** included.

ARC Game-play Considerations
Ensure Kayto continues overseeing Practice/Research/Recruiting & raising Morale for each Club 3-to-5 times per week. In addition to ARC Events, Gamer still must continue Time Management for the Clubs, Exam grades, shopping, jobs & Kayto's personal Statistics and Presidential campaign. For the most part, these events will not be shown in this walk-through.

There will be a series of automatic events involving Asaga after choosing her ARC tab on M4W1D4. These events will occur on certain days if their prerequisites are completed. If prerequisites have not been met by the "scheduled" date, most will happen later as the prerequisites are satisfied.

The "Day + Times" shown generally are the earliest dates I have observed. Events may occur at some later date as prerequisites are satisfied. Notes of those prereq's of which I am aware are included, usually in SPOILERs.

____Month 7
Day + Time
Location
Event
Person
W1D1 Auto
Courtyard
Meet after Club time
Regrets by Kayto
Asaga
W1D3
Could happen in W6
Science Lab
Sad about Asa's changes
Requires Asa's Dad's death
Promise to Asaga's dad; "Care for her"!
Chigara
W2D1 Auto
Courtyard
Drag her to Park
Ferris Wheel event
Asaga
W2D2 Auto
Gym
Argue about her leaving
Asaga
W2D2 Auto
Courtyard
Ask for advice on troubles
Sola
W2D3 Auto
Classroom
Commotion; Chi crying
Upet about Asaga's leaving
Chigara + Asaga +
whole class
W4D1 Auto
Student Council
Ava's philosophy event
"... carry this through to the end ..."
Ava

____Month 8
Day + Time
Location
Event
Person
W1D1H4 Auto
Student Council
Cultural Festival planning event
Ava
W1D2 Auto
Classroom
Culture Fest discussion
Asa leaving on W3D6 Culture Fest !
Asaga
W2D1 Auto
Student Council
Asa Replacement search event
her Dad's Ghost's advice
Ghost Oakrun
W2D9H1 Auto
Home
Package from Asa event
Her prize Gaming Collection ??
Maray + Kayto
W3D1H6 Auto
Arcade
Celebration event
Chi passes out - "Too intense"
Asaga + Chigara
W5D5 or later
by M9W1D3
Shopping District
Buy gift for Chi's B'day
{costs 20 credits}
Kayto

____Month 9
Day + Time
Location
Event
Person
W1D3 Auto
Classroom
Give Chi a B'day gift
Chigara + Asaga
W1D4 Auto
Student Council
Presidential campaign
Ava
W1D6 Auto
Classroom
Ask for Presidential campaign help
Asaga
W2D3 Auto
Courtyard
Campaign Speech 1
All 5 Girls + Kayto + Fontana
W2D3 or later
by M9W3D1
Shopping District
Buy gift for Sola's B'day
{costs 20 credits}
Kayto
W3D1 Auto
Hallway
Tinkering with locker
Asaga
W3D2 Auto
Courtyard
Give Sola a B'day gift
Sola
W5D2 Auto
Courtyard
Speech 2 + Election
All 5 Girls + Kayto + Fontana
W5D3 Auto or After Election near Final Exam
Library
Study / Do homework Tutoring Asa; snoring event {Choice does not matter}
Asaga

____Month 0
Day + Time
Location
Event
Person
All Final events occur automatically


Thanks are due to RailGuN [T] for pioneering with this route

SOLA's Route Backgrounders
A route for Sola was posted to Sunrider Forum by FALprofessional:

ARC Game-play Considerations
Ensure Kayto continues overseeing Practice/Research/Recruiting & raising Morale for each Club 3-to-5 times per week. In addition to ARC Events, Gamer still must continue Time Management for the Clubs, Exam grades, shopping, jobs & Kayto's personal Statistics and Presidential campaign. For the most part, these events will not be shown in this walk-through.

Optionally, use extra hours to work toward Achievements noted in the "Chivos" appendix {refer to "Bonus" options in Main Menu}, as well as doing activities that build up Kayto's character stats: E.G., take Jobs in Cera to earn Money so Kayto can buy Charms, Bentos, Gifts, etc., and build up Fitness to help offset Stress.

An excellent alternative for pumping up Kayto's Intelligence Stat, is to visit Science Museum {cost 2 credits} rather than studying in Library. This also reduces his Stress Stat, whereas Library study adds Stress. Gamer must ensure Kayto completes Homework each week to avoid any Grade penalty. Homework not done in a week still must be done the next week.

While not mandatory, Kayto should buy Gifts for the Girls' birthdays. Also, Non-birthday gifting may occur during Random Meetings. BEFORE selecting a discussion Topic, open the "ITEMS" hex. This presents only Gifts bought by Kayto. Select Gifts that will please the recipients. For more Gift details see the "Girlfriends' Affection" section.

SOLA's ARC Route - Months 4 & 5 & 6

Romancing Sola EVENTS
* SPOILERS *

Due to the nature of the walk-through, there will be * SPOILERS * included.

ARC Game-play Considerations
Ensure Kayto continues overseeing Practice/Research/Recruiting & raising Morale for each Club 3-to-5 times per week. In addition to ARC Events, Gamer still must continue Time Management for the Clubs, Exam grades, shopping, jobs & Kayto's personal Statistics and Presidential campaign. For the most part, these events will not be shown in this walk-through.

The "Day + Times" shown generally are the earliest dates I have observed. Events may occur at some later date as prerequisites are satisfied. Notes of those prereq's of which I am aware are included, usually in SPOILERs.

____Month 4
Day + Time
Location
Event
Person
W1 {any day}
When City Map is available
Home
Get Little Sister Intel for Girls' Affection levels
if not done recently
Maray
W1D4 Auto
Courtyard
Help Sola to Shrine
Sola
M1D5
May be at later date
Pool
Oversee Swim Club
Checking on Kayto's managing Girls
Ava + Sola
W1D5 Auto
May be at later date
Pool
Oversee Swim Club
Sola Pain event
Sola Sola must have >= 6 Hearts
W1D5 or later
Science Lab to the Shrine
Oversee Science Club
Ask Chi to investigate Shrine techs
Chi + Sola Sola >= 6 Hearts & Chi >= 5 Hearts
W2D1 Auto
Classroom
Liberation Day invitation
Choice: “Sure” or “Sorry” {BAD for affection}
Asa + Chi
W2-any day
or later date
Courtyard
Lunch & see Sola
"Passing on genes" event
Sola Sola >= 6 Hearts
W2D5H6
or later date
Ryuvian Shrine
Pray & see Sola
Reason Sola swims
Sola if Sola >= 6 Hearts
W2D6H6
or later date
Courtyard
Walk in Park event
Kayto's promise + “dream”
Sola if Sola >= 7 Hearts
W3D6H1
Liberation Day
Home
Park Picnic event {Only IF Accepted W2D1 invite} Choice: “Sacrifice” or “Defend” Maray
Ava + Asa + Chi + Sola + Maray
W4D1H6 Auto
or later date
Courtyard
See Sola Invited to Pure Day @ Shrine Festival
Sola if Sola >= 7 Hearts
W4D7H5
or later date
Pool
Oversee Swim Club
Reason Sola swims
Sola if Sola >= 7 Hearts


____Month 5
Day + Time
Location
Event
Person
W1D1H5 Auto
Student Council
Chocolate woes & warning about exams
Ava
W1D2H6 Auto
or later date
Courtyard
Date at Shrine
History of the Sharr
Sola if Sola >= 7 Hearts
W1D3H6 or later date
Library
Study & Discipline
Invite Sola to study @ home
Ava + Sola if Sola >= 7 Hearts
W1D4H6 Auto
or later date
Courtyard
Go home to study
Sola if Sola >= 7 Hearts
W2D8 Start of Vacation
Park or Arcade
Stroll or Play to Reduce Stress
Meet random Girl
W3D1 or later date
Shrine
Pray Sola's Room event
Sola if Sola >= 7 Hearts
W3D1 Auto
or later date
Park
Stroll & Hang out with Sola
Sola if Sola >= 7 Hearts
W4-any day {after M4W3 Sola in Park event}
Arcade
Play Asa message to meet @ Arcade => "So how far have you two gotten ?"
Asa + Chi


____Month 6
Day + Time
Location
Event
Person
W1D1H5 Auto
Student Council
Report & Work harder Club "Qualifiers" harder
Ava
W2D1H6
Library
Study & Future Day application event
Sola
W2D6H6
Courtyard
B'day gift event
Sola
W3D4 Auto
Home => Cera
Job site visits End day at Park
Sola
W4D0
Pool
Swim Qualifier "Kayto/Sola <3" signs & Sola disconnection event
Sola + Swim Club
W5D1 Auto
Classroom
Asa date ? event Sola forgotten
Asa + Chi
W5-{any day before D9}
Shopping District
Buy b'day gift for Ava
Kayto
W5D9H1 Auto
Ava's apartment
Present B'day Gift[/list]
Ava

SOLA's ARC ROUTE - Months 7 & 8 & 9 & 0

Romancing Sola EVENTS
** SPOILERS **

ARC Game-play Considerations
Ensure Kayto continues overseeing Practice/Research/Recruiting & raising Morale for each Club 3-to-5 times per week. In addition to ARC Events, Gamer still must continue Time Management for the Clubs, Exam grades, shopping, jobs & Kayto's personal Statistics and Presidential campaign. For the most part, these events will not be shown in this walk-through.

The "Day + Times" shown generally are the earliest dates I have observed. Events may occur at some later date as prerequisites are satisfied. Notes of those prereq's of which I am aware are included, usually in SPOILERs.

____Month 7
Day + Time
Location
Event
Person
W2D1H6 Auto
Park
Meet Sola ? Give up ?
Sola
W2D2H2 Auto
Classroom
See Asa
Asa
W2D5H7 Auto
Home
Little Sister is Impressed
IF Kayto has hit all the wickets
Maray
W4D1H5
Science Lab
Chi scanning Sola
Chi + Sola

____Month 8
Day + Time
Location
Event
Person
W1D1H4 Auto
Student Day
Student Council
Culture Festival presentation ordeal
Ava
W1D2 Auto
Classroom
Festival matters
Ava + Chi
W4D4H2 Auto
Culture Festival - Day 3
Courtyard
Swim Club booth
Sola in swim suit
Sola
W4D4H6
Courtyard
Go to Shrine
Sola
W5D5H1 Auto
Home => Transit Station
Solo on holo => Gift event Shop all day for Chi's b'day
Sola
W5-{any day before M9W1D3}
Shopping District
Buy b'day gift for Chi
Do in case Auto M8W5 Gift event fails
Kayto

____Month 9
Day + Time
Location
Event
Person
W1D3H5 Auto
Science Lab
Surprise party event
Give Chi a B'day Gift
Chi + Sola
W1D4H5
Student Council
In "Girlfriend bliss" until
Have to run for President
Ava
W2-{any day before W3D2}
Shopping District
Buy Sola's B'day gift
Kayto
W3D2H6
Courtyard
Give Sola B'day gift
Sola
All Final events occur automatically

CHIGARA's Route Backgrounders
ARC Game-play Considerations
Ensure Kayto continues overseeing Practice/Research/Recruiting & raising Morale for each Club 3-to-5 times per week. In addition to ARC Events, Gamer still must continue Time Management for the Clubs, Exam grades, shopping, jobs & Kayto's personal Statistics and Presidential campaign. For the most part, these events will not be shown in this walk-through.

Optionally, use extra hours to work toward Achievements noted in the "Chivos" appendix {refer to "Bonus" options in Main Menu}, as well as doing activities that build up Kayto's character stats: E.G., take Jobs in Cera to earn Money so Kayto can buy Charms, Bentos, Gifts, etc., and build up Fitness to help offset Stress.

An excellent alternative for pumping up Kayto's Intelligence Stat, is to visit Science Museum {cost 2 credits} rather than studying in Library. This also reduces his Stress Stat, whereas Library study adds Stress. Gamer must ensure Kayto completes Homework each week to avoid any Grade penalty. Homework not done in a week still must be done the next week.

While not mandatory, Kayto should buy Gifts for the Girls' birthdays. Also, Non-birthday gifting may occur during Random Meetings. BEFORE selecting a discussion Topic, open the "ITEMS" hex. This presents only Gifts bought by Kayto. Select Gifts that will please the recipients. For more Gift details see the "Girlfriends' Affection" section.

CHIGARA's ARC ROUTE - Months 4 & 5 & 6
Romancing Chigara EVENTS
* SPOILERS *

Due to the nature of the walk-through, there will be * SPOILERS * included.

ARC Game-play Considerations
Ensure Kayto continues overseeing Practice/Research/Recruiting & raising Morale for each Club 3-to-5 times per week. In addition to ARC Events, Gamer still must continue Time Management for the Clubs, Exam grades, shopping, jobs & Kayto's personal Statistics and Presidential campaign. For the most part, these events will not be shown in this walk-through.

The "Day + Times" shown generally are the earliest dates I have observed. Events may occur at some later date as prerequisites are satisfied. Notes of those prereq's of which I am aware are included, usually in SPOILERs.

____Month 4
Day + Time
Location
Event
Person
W1 {any day}
When City Map is available
Home
Get Little Sister Intel for Girls' Affection levels
if not done recently
Maray
W1D4
Courtyard
Choice: Walk Chi home
Could say "Alright, take care of yourself" {but this is the Chigara ARC}
Chigara's Home event Twins' argument
Chigara
W1D5 Auto
or Later in M4
Science lab
Oversee Science Club
Discuss sibling arguments
Chigara
Requires Twins' argument event
W1D5 Auto
or Later in M4
Courtyard
ACCEPT Invitation to Museum in Liberation Wk
Requires Sibling Discussion event => Could say "... sorry ..." {BAD idea for Chi ARC}
Chigara
W1D6 Auto
or Later in M4 but NOT in W3
Hallway
Discuss Twins
Requires Chi >= 6 Hearts AND Asa >= 5 Hearts
Asa
W2D1 Auto
Classroom
Liberation Day picnic @ Park invite
Choice: SURE {could say "Sorry" => BAD idea for Chi ARC}
Asaga + Chigara
W2D1 Auto
or Later in M4
Courtyard
See Lynn Try to help but she runs away
Lynn {need Chi >= 4 Hearts}
W3D2 Auto
Courtyard
Museum visit event
DATE All-day tour + Park
Chigara
W3D6 Auto
Home
5 Girl Park picnic Choice: "Sacrifice ..." - or - "Defend ..." {POS.Rxn by Chi} Maray
Chigara + Asaga + Ava + Sola + Maray
W4D1+ Auto
Classroom
Thanks for Park date
Chigara
W4D1+H5 Auto After Lynn Courtyard event
Hallway
Choice: "Chase after her."
Could choose: "Don't chase ..." {But that's not interesting}
Lynn
Run into Asaga
Any time M4+ after Chi home visit
Science Lab
Oversee Science Club
Chigara


____Month 5
Day + Time
Location
Event
Person
W1D1 Auto
Classroom
Chocolates
Requires Chi >= 7.5 Hearts + M4 Lynn chase
Asaga
W1D1 Auto
Student Council
Chocolate woes
Warning about exams coming
Ava
W1D2 Auto
Classroom
Pure Day judgement event
Asa + Ava
W1D2 Auto
Courtyard
Pure Day end event
Chigara
W1D3H5-to-D7 <= H5
Do by End of Pure Day Week
Library
Study or Homework
Lynn's stalking event
Chigara ?
W3D1H6
Courtyard
Invitation to 2nd Museum visit
awesome Cetacea Coelum exhibit !!
Chigara Requires Lynn's M5 "stalking" event
W3D1 or later
Start of Vacation
Ryuvian Shrine
Pray
Sola's Warning of catastrophes
Sola
W3D4-to-W4D2
Shopping District
Buy B'day Gift {costs 10 credits} - or - "Maybe later ..."
Maray
W4D1
Home
Girlfriend visit
Chi's gadget demo !!
Chigara
Requires Chi >= 7 Hearts
W4D1H7 Auto
Home
Suspicious Little Sister
after AM Girlfriend visit
Maray

Month 6
  • W1D1 Auto: Ava in Student Council => New term work
  • W1D1 {or later} Oversee Science Lab
    1. Chi tests her teleporter => Lab Incident
  • W1D1 {or later} Auto: Courtyard => Chi + Asa
    1. Requires {maybe} M5 Chi visit to Home + M6 Lab incident
  • W1D9 Walk in Park => Meet Lynn
    1. Requires M6 Lab Incident with Chi
  • W2D1H6 Auto: After Recruit Day => Hallway => Meet Lynn
  • W2D6 Auto: Classroom => Asa + Chi for Kayto's B'day
    1. Leads to post-Lunch Hallway => Meet Lynn
  • W2D6 in Courtyard => Meet Chi for Date
  • W4D9 @ Home => Maray re Girlfriend visit
    1. Requires M6 Chi-Kayto B'day date
    2. Lynn trick date
  • W5D1 Auto: @ Hallway => Meet Chi
  • W5D2 {or later] Shopping District => B'day gift for Ava
    1. Choice: "Yes" {20 credits} - or - "Maybe later"
  • W5D9 Auto: Ava's apartment => Give Ava's gift {if bought}
  • W5D0 Science Lab => Lynn + Chi
    1. May occur in Class or Hallway, or at a later date
    2. Requires Lynn's trick date

For the rest, see CHIGARA's ARC ROUTE - Months 7 & 8 & 9 & 0


CHIGARA's ARC ROUTE - Months 7 & 8 & 9 & 0

Romancing Chigara EVENTS
* SPOILERS *

Due to the nature of the walk-through, there will be * SPOILERS * included.

ARC Game-play Considerations
Ensure Kayto continues overseeing Practice/Research/Recruiting & raising Morale for each Club 3-to-5 times per week. In addition to ARC Events, Gamer still must continue Time Management for the Clubs, Exam grades, shopping, jobs & Kayto's personal Statistics and Presidential campaign. For the most part, these events will not be shown in this walk-through.

The "Day + Times" shown generally are the earliest dates I have observed. Events may occur at some later date as prerequisites are satisfied. Notes of those prereq's of which I am aware are included, usually in SPOILERs.

____Month 7
Day + Time
Location
Event
Person
W1D1 Auto
Classroom
Twins problem
Requires M6 Lynn + Chi @ Lab
Asaga

  • W2D1H6 Auto: Courtyard => Chi breakup
  • W2D2 Auto: Home => Maray ? Kayto's been dumped !
  • W2D2 Auto: Classroom => Asa re fight with Chi ?
    1. Lynn impersonating Chi
  • W2D2 Oversee Science Lab
    1. Lynn baking in Lab
    2. Requires M7 Chi breakup
  • W2D6H6 Auto: Courtyard => Meet Lynn
  • W3D1H7 Auto: Home => Maray re Girlfriend visit
    1. Twin swap Room; Requires M7 Courtyard swap
  • W4D1 Auto: Classroom => Asa + Chi re Lovers' quarrel
    1. Requires M7 Twin swap Room

Month 8
  • W1D1 Auto: Student Council => Ava re Culture Festival
  • W1D2 Auto: Classroom => Asa + Chi re Culture Festival
  • W1D6 Oversee Science Lab => Chi re Regional Exhibit
    1. Requires M7 Breakup-Class
  • W2D1 Auto: Classroom => Asa re Culture Festival workload
  • W4D3 Auto: Science Lab => Chi re Festival preps
  • W5D4 {or later up to M9W1D2} Shopping District => Buy gift for Chi {optional}

Month 9
  • W1D3 Auto: Classroom => Asa re Chi's B'day
    1. Requires prior gift purchase
    2. Chi asks for date after Club hours
  • W1D3H6 Courtyard => Meet Chi with Lynn
  • W1D4 Auto: Student Council => Ava re Presidential campaign
  • W1D6 Auto: Classroom => Asa re campaign help
  • W2D1 {or later up to W3D1} Shopping District => Buy gift for Sola {optional}
  • W3D2 Auto: Courtyard => Give Sola her gift
    1. Requires prior gift purchase

    All Final events occur automatically

Sunrider CONSOLE Commands
Sunrider Academy has a Developers' "CONSOLE" which may be activated by editing the options.rpy file located in the subdirectory Steam\Steam apps\common\Sunrider Academy\game. Create of copy of this file using the file browser and give the file copy a name like "options.rpy.Original". Then open the options.rpy file using Notebook or similar program. Carefully read and follow the explanations and instructions at the beginning of the file.

To enable the Developers' CONSOLE, change only the config.developer entry from "config.developer = False" to config.developer = True; the <T> in True must be upper case. Be careful not to delete anything other than the letters in "False". Then save the file and start the game.

When in-game, the Console is opened by pressing <Shift><o>. The "o" is lower case and ALL entries also must be lower case. I will address only the commands that change Kayto's and the Clubs' "Stats" and the four Girls' "Affections". Some of the other guides show commands that make different changes. Despite the instructions contained in the Console to exit {or close} the Console, one must enter exit. <Escape> does NOT work.

To change one of Kayto's statistics while in-console, enter stat_<stat-name> = # in all lower case.
To change a Girl's affection level while in-console, enter affection_<girls-name> = # in all lower case.
To change a Club's statistics while in-console, enter stat_<club-name>_<stat-name> = # all in lower case.
Refer to the tables below for details:

For Character Stats: Generic format = stat_<statistic name><space>=<space><#>
Statistic
Command
Remarks
FITNESS
stat_fitness = #
Higher Fitness # helps mitigate effects of Stress
INTELLIGENCE
stat_intelligence = #
Higher Intelligence # helps improve Class Study and Exam results
CHARISMA
stat_charisma = #
Charisma helps attract Girls and affects Kayto's vote potential
in the President election
STRESS
stat_stress = #
Higher stress increases chance of failure in Classroom, Jobs,
Prayer, Park strolls, club training or recruiting, etc., etc.
MONEY
stat_money = #
Money is needed to buy items from Shopping District or Shrine
and pay for Arcade play, extra Karma at the Shrine,
and visits to the Science Museum
LUCK
stat_luck = #
Luck is a factor in determining various event outcomes.
More Luck is better but it is necessary only that it
is NOT negative.
Negative Luck results in use of an unfavorable formula for
determining Class Study results
GRADE
stat_grade = #
Kayto must keep his exam grade above 60 or he'll lose his VP
position. Normal max grade is 99, though 100 may be entered
PRESTIGE
stat_prestige = #
Earned by Club victories, each month there is a Prestige
"Goal" that must be met or Kayto will lose
HOMEWORK
stat_homework = #
Homework must be completed {= 0} before Day 1 of each week
or else Kayto will have his Exam grade penalized


For Affection: Generic format = affection_<girl name><space>=<space><#>
Girl's NAME
Command
Remarks
ASAGA
affection_asaga = #
Must be >= 50 by her Birthday
AVA
affection_ava = #
Must be >= 60 by Asaga's birthday
CHIGARA
affection_chigara = #
Must be >= 50 by Asaga's birthday
SOLA
affection_sola = #
Must be >= 50 by Asaga's birthday
MARAY
affection_maray = #
Should be >= 100 after Vacation
Note: For Affections, put the value at 100 to cease seeing a Character as a “Random Girl” during in-game activities. Should you wish to give a Character a gift, change her Affection to anything lower than 100 so she will resume Random appearances.

For Clubs' statistics: Generic format = stat_<club name>_<statistic name><space>=<space><#>
CLUB
Statistic
Command
Remarks
KENDO
Members
Readiness
Morale
stat_kendo_member = #
stat_kendo_readiness = #
stat_kendo_morale = #
Try to keep Member count >= 5 + # weeks
Try to keep Readiness >=10 + 3x # weeks
Keep Morale >= (Members)x(160%)
SWIM
Members
Readiness
Morale
stat_science_member = #
stat_science_readiness = #
stat_science_morale = #
Try to keep Member count >= 5 + # weeks
Try to keep Readiness >=10 + 3x # weeks
Keep Morale >= (Members)x(160%)
SCIENCE
Members
Readiness
Morale
stat_swim_member = #
stat_swim_readiness = #
stat_swim_morale = #
Try to keep Member count >= 5 + # weeks
Try to keep Readiness >=10 + 3x # weeks
Keep Morale >= (Members)x(160%)
Other SUNRIDER ACADEMY Guides
GUIDE Reference Links:

[WIP] Sunrider Academy Ultimate Guide V0.6 By RemTM
http://steamcommunity.com/sharedfiles/filedetails/?id=431018781
    • Review of basic Formulae used to determine event results.
    • Details of what it takes to "Beat" the Random Number generator for certain "Activities"
      1. Includes a link to a Spreadsheet for calculating Minimum Intelligence to avoid adverse Study results and Morale needed to avoid Club Member "Run Aways"
    • Detailed listing of Events by game locations extracted from game code.
    • List of Shopping District GIFTS and their Affection effects.
    • Detailed Conversation Guide with lines and results.

Job requirements and payouts By Seth
http://steamcommunity.com/sharedfiles/filedetails/?id=1307580686
    • How much does each Temp JOB pay ?
    • What factors / Stats affect Job "success" or Failure?


Sunrider Academy Events Walkthrough By A̵r̷t̸y̵o̶m̷a̴k̵
http://steamcommunity.com/sharedfiles/filedetails/?id=426915574
    • Listings by month of necessary Events for the Common Route.
    • Listings by month of necessary Events for each of the Girls' ARC Routes.

Using the Dev Console to Change Stats By BITE ME UNIVERSE
http://steamcommunity.com/sharedfiles/filedetails/?id=460602989
    • How to use the in-game Console
    • How to use the Console to fix the STATs for ...
      1. Kayto's characteristics,
      2. the Clubs' results, and
      3. the Girls' Affections for Kayto.
4 commentaires
DerEider  [créateur] 10 déc. 2020 à 6h00 
@Khalag, thank you :CatTopHat: ... your kind comments are appreciated
Khalaq 10 déc. 2020 à 5h18 
Clear, organized, and helpful. Well done.
DerEider  [créateur] 12 févr. 2019 à 14h45 
Thanks :CatTopHat:
I'm glad it was helpful :Cogpiece:
Il Tuo Inkubo 12 févr. 2019 à 13h03 
Nice walkthrough :104: Thanks for sharing it :lunar2019coolpig: