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1. When you fall and hit a ledge to save yourself from falling further your momentum keeps you going against the force of your hammer that is pushing you up for a while. While this happens you are exerting force to stop your momentum. But since you are exerting force your cursor will be below your hammer when you have canceled out all your momentum. The cursor will return slowly to your hammer, but you stop your momentum faster. So to stop yourself from bouncing up you need to move your mouse cursor up to your hammer as soon as you stop, to stop yourself from continuing to exerting force down.
Also when you fall the drag will pull your hammer behind you. Only swing your hammer down right before you hit something (don't try to keep it level with you while falling). This way your hammer head will have some momentum, you don't have to keep dragging the entire fall and running out of mouse space, and be ready to pull up again just after you strike the ledge you want to catch
also, for an easier time at playing this game, turn on trackpad tuning as it somewhat disables the mouse acceleration
Not knowing this is also the cause of many falls, as players don't consider that the hammer is still a physical object at this point and proceed to clip, brush, or bump something
1. I believe that it has something to do with the surface it's griping on. We know that there is a type of gravity in the game, however I doubt that it's due to a physics reason in our real world. I wish I could do more experimentation but I don't own the game anymore :(.
2. This might be due to the tranlsation of the mouse. Are you moving the mouse quickly then coming to a halt, or is it a smaller, slower translation of the mouse?
2. how come sometimes when I stop moving my mouse, he stops moving his hammer, while other times when I stop moving my mouse he spazzes all over the place