Getting Over It with Bennett Foddy

Getting Over It with Bennett Foddy

26 ratings
A Comprehensive Guide To The Controls of Cauldron-Man
By Ducjnwxu
A guide to the controls of the game and to help get over it.
   
Award
Favorite
Favorited
Unfavorite
Why does this guide exist?
I like to strongly believe that knowledge and control of the basics will allow a person to achieve great things from just strings of basic tasks. Therefore, if you know how to control yourself, you can allow yourself to climb the mountain.
The Very Basics
When you move your mouse, you have two axes of movement: the x-axis and the y-axis. When you move your hammer, the full extent of your hammer can be viewed as a whole unit length away from the center, which is you. Your hammer can move anywhere within the bounds of this circle. View the image below (ignoring the sin and cos) to get an idea of how the x axis and y axis of your mouse work with controlling the hammer. Attempting to stretch further than your hammer will allow (like moving your mouse farther) will not have any effect.
Getting Over The Very Basics
Within the unit circle that we have defined, it should be noted that the faster the change of direction, the stronger the force that moves you. To demonstrate this, connect your hammer to the floor and thrust the mouse down: this will send you flying upwards. Now try to do the same, gently moving the mouse down: this will allow you to stand on your hammer.

Another thing to note is when you move your mouse in a circle rapidly, the hammer does not extend, even if you have your mouse at the definite edge of your unit circle. This is the cause of a lot of falls within the game, so it is ill advised to have any rapid mouse movement unless completely necessary. This is also a very useful mechanic, as it allows quick passage through the Devil's Hallway (or that crevice in the beginning with the two lanterns).

If there are any more interesting control features that I find during my time playing the game, I will write them in this guide, otherwise, these notes are all that I have.

Happy climbing.
10 Comments
Qon Jan 7, 2020 @ 8:43am 
@Chemomancer
1. When you fall and hit a ledge to save yourself from falling further your momentum keeps you going against the force of your hammer that is pushing you up for a while. While this happens you are exerting force to stop your momentum. But since you are exerting force your cursor will be below your hammer when you have canceled out all your momentum. The cursor will return slowly to your hammer, but you stop your momentum faster. So to stop yourself from bouncing up you need to move your mouse cursor up to your hammer as soon as you stop, to stop yourself from continuing to exerting force down.
Also when you fall the drag will pull your hammer behind you. Only swing your hammer down right before you hit something (don't try to keep it level with you while falling). This way your hammer head will have some momentum, you don't have to keep dragging the entire fall and running out of mouse space, and be ready to pull up again just after you strike the ledge you want to catch
bunny worm Jan 15, 2018 @ 11:06pm 
very helpful, thank you.



also, for an easier time at playing this game, turn on trackpad tuning as it somewhat disables the mouse acceleration
Ducjnwxu  [author] Dec 18, 2017 @ 7:01pm 
@Gary Colman Good idea.
Stormy Dec 18, 2017 @ 1:52pm 
you should note the inner circle, the minimum distance the hammer must be away from you.

Not knowing this is also the cause of many falls, as players don't consider that the hammer is still a physical object at this point and proceed to clip, brush, or bump something
Ducjnwxu  [author] Dec 15, 2017 @ 10:10am 
@Chemomancer
1. I believe that it has something to do with the surface it's griping on. We know that there is a type of gravity in the game, however I doubt that it's due to a physics reason in our real world. I wish I could do more experimentation but I don't own the game anymore :(.

2. This might be due to the tranlsation of the mouse. Are you moving the mouse quickly then coming to a halt, or is it a smaller, slower translation of the mouse?
Chemomancer Dec 14, 2017 @ 4:12pm 
1: how come sometimes when my hammer contacts a surface, it 'grips', staying in place and letting me bring myself to a rest, while other times it 'bounces' and proceeds to send me in a seemingly random direction. Is there a specific mechanic that determines 'grip or slip'.

2. how come sometimes when I stop moving my mouse, he stops moving his hammer, while other times when I stop moving my mouse he spazzes all over the place
Ducjnwxu  [author] Dec 13, 2017 @ 4:24pm 
@TerrorKingMugen I imagine that it was made so that rapid mouse movement can be aplied in certain scenarios, such as thrusting up and quickly rotating to grab a ledge with a hammer.
EvilEye Dec 12, 2017 @ 6:56pm 
I'd like to know why the control circle will choose to rotate or teleport to the opposite side when you move your mouse, what determines that?
fаk Dec 9, 2017 @ 3:06pm 
actually good info
noblevirtue Dec 9, 2017 @ 10:39am 
what is wrong with you