Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Now, obligatory build favorites from various parts of the game:
early: tug, love the tug - either that or a missile boat (volley for this class)
mid: helix with a powerful bomb, then when huge ships are available either a carrier or star cruiser depending on build (missile boat or beam tank, I rather enjoy all the beams - you can completely devastate with enough of them, add some leech for good measure)
That's pretty much the builds I use for my capital ships, everything else follows suite in smaller versions. (turtleheads, volleys, crawlers etc)
I really love me some beams, bombs are neat but don't trust AI with bombs - friendly fire aggro is determined by damage, not amount of shots. one bomb to a friendly and it's game over, they hate you now :P
Suggestions like this for specific missions would really help other players (and me). Some missions, like Crystal Crush, don't really explain how to clear the asteroids without destroying them in the process.
PS: You can use that suggestion for the salvage missions FO' FREE. Or contact me and collaborate on improving this existing guide of yours. Great job!
About the remaining gap that you get after refitting back to your combat ships after a mining op, you don't have to have it. Even if your main bank is maxed, keep mining until your biggest carrier has in its cargo enough rez to cover the refitting costs; apparently, you first pay for the refit, and then only your cargo is added to the bank.
This gap can be important since say at the end of chapter 3 for example, you're certainly going to have a capital ship like a mammoth that's almost 4k rez to refit from a freighter, while you have only 10k max in bank.