DARK SOULS™: Prepare To Die Edition

DARK SOULS™: Prepare To Die Edition

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Common Dark Souls Builds
By Hamez the Horrible
A simple build guide for beginners in Dark Souls.

This guide is a WIP for as long as it is interesting for me. Since a decent portion of it is finished at this point, feel free to rate and comment on what you think needs improving - I'll make changes as necessary when I have the time.
   
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Introduction
Welcome!

If you're looking into this guide, either you are a new player to Dark Souls who wants a solid edge when starting the game out, or you're a long-standing veteran to the game who's curious about what I've written here.

For those of you who are veterans to the game and have decided to read this guide, understand that I'm writing this from my personal experience - I'm not the most skilled Dark Souls player. In fact, I've only managed to parry another player once or twice during PvP, and am only now looking into doing a level one run for the first time. Still, I think I'd be good at writing a guide like this - my experiences as a less skilled player means I can distinguish between "easy" builds, "intermediate" builds, and "hard" builds without being too jaded with them all. I am still a human being, though, so if you believe I have made a mistake or an error in judgment while you're reading this guide, please feel free to comment about the mistake and/or message me so that I can make corrections. I can't promise I'll be timely about corrections, though!

For those of you who are new to Dark Souls - congratulations! You're about to play an awesome game. I know that the advertising for this game makes it seem daunting, but as I've already stated I am not the best player of this game by a long shot - and I've beaten the game four or five times! Personal experience is where my knowledge of the game is coming from.

However, I'm writing this guide somewhat off-cuff, so there may be things I forget or leave out. There's a whole slew of information that you can fact-check me on right here on the Dark Souls Wikidot: http://darksouls.wikidot.com/

This guide will overview some of the basic "character builds" that you can make in Dark Souls. These "builds" are stat distribution and item/equipment suggestions that will make your character more optimized for certain playstyles in the game. If you are entering this guide looking for more "amusing" character builds, then I will need to thank 4ch.an's /vg/ board and the profile maker for these images on imgur for just such builds: http://darksoulsbuilds.imgur.com/all/

Finally, one of the best tools I've ever used for looking at character builds is this nifty little gadget right here: https://mugenmonkey.com/darksouls/


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This guide is more suited to helping new players with deciding on a more generic, easy-to-play build - something to help them through the game on a first time "blind" run. Since my intention is to let the player also enjoy the game without too many spoilers for their "blind" run, I will mention equipment in these builds - but I will not reveal the item locations.

The only favor I am going to do is I will warn new players that there is something they'll need to get over before they really jump into this game - dying.

Dying is simply a part of learning this game. I would suggest that you kill whatever part of your brain that allows you to get angry before attempting to play Dark Souls, or kill whatever part makes you think that dying is the worst thing that can happen, because dying should only hurt you if you did not learn why you had died in the first place. Learning from each death is vital to progressing in this game - you should know where enemies spawn when you hit a bonfire, how each section of the game's map is laid out, and your character's full capabilities before assuming you can beat any given section or boss. Even then, there is always a chance of failure.

With that said, let's talk about the most important thing you'll need for these character builds: souls!
Souls = Sticks, Stats and Spells
If you have already booted up the game and played through the tutorial, you probably have a little stash of souls.

If you were like me when you got to that Firelink Shrine bonfire, you probably spent those souls leveling your character up. It's not very hard to figure out how to level up - you just sit at a bonfire and select "level up" from the menu that appears.

However, if you were also like me when I first leveld up, you might have wasted your souls on a stat you will never, ever use again.

This was an easy mistake to make, but there's a real cost to making it. While a slight few of the stats on the stat screen are actually useful no matter what build you're making, there are some that you should not even bother touching if you want to make a practical character. It costs a real decent chunk of time in order to gather souls in this game - if you don't want to be spending hours grinding for your levels, you'd best know what kind of character you want to make from the very beginning.

Here's a quick glance at each stat, and why you would want to level each of them up:

Vitality - Increases your Max HP. This is good for most builds - all builds will need a little.
Attunement - Gives spell slots. Used to carry pyromancy, spells, and miracles.

Lvl - Slots given
10 - 1 slot
12 - 2 slots
14 - 3 slots
16 - 4 slots
19 - 5 slots

Endurance - Increases your Stamina and Max Equipment Weight. This is good for almost all builds.
Strength - Required to wield heavier weapons. This is good for strength builds.
Dexterity - Required to wield faster/ranged weapons. This is good for dexterity builds.
Intelligence - Required to cast Magic. This is good for spellcaster builds.
Faith - Required to cast Miracles. This is good for paladin/cleric builds.
Resistance - Increases poison/bleeding/toxin resistances. This can be practically ignored.

These are the "practical" uses for each stat. Increasing most stats will also increase various other defenses as a tertiary bonus. Dexterity also speeds up casting time for some spells and pyromancy - it's good to know this if you decide to make a hybrid spellcaster/dexterity build, or if you want to use pyromancy on a dexterity build. However, the most important purpose of leveling up any given stat is listed above.

You'll notice that I distinguished between four different types of builds when I described four of the stats above. Those builds are labelled strength, dexterity, spellcaster, and paladin/cleric because of the stat involved with the build - strength, dexterity, intelligence and faith respectively. This distinction is not made in the game, but I made this distinction with a point to make.

Out of these four stats, you should choose only one or two you want levelled the most for your character. Putting points into stats other than the one or two build stats you chose will be taking away from the effectiveness of your character. Unless you want to be grinding souls for a very long time, you can not be a jack of all trades.

Speaking of souls, there's another important usage for them. These uses are called...

Upgrades & Spell Purchasing

Your main source of damaging enemies in the game will be a few select tools - certain weapons or spells. Spells can come in three varieties, but the vast majority of the decent ones from any category need to be purchased from vendors for souls.

Weapons can be purchased with souls, but the vast majority of the decent ones need to be found. Still, they won't reach their full potential unless you upgrade them... by spending souls.

In either case, you'll need some souls in order to create more damage-dealing tools for your usage.

As a rule of thumb, try to upgrade your weapons or buy the next most powerful spell before you level your character. Upgrading the weapon will help you deal an extremely greater amount of damage than leveling up the stat that the weapon scales extra damage on.

On the flip side of that rule of thumb, you will find out (or already have found out) that you can also upgrade most of the armors in the game. I find this less practical than leveling my characters up, but that is because I'll switch my armor out fairly often as I play. If you plan on only using one set of armor, then it might be a good idea to make it as defensively strong as possible.

One last thing -- if you plan on using buffs, remember that you can not use buffs on anything except normal upgraded weapons. You can't use crystal magic weapon on an enchanted falchion. Make sure that your tools work with one another before you dedicate resources to them!
Build Index
Here are some commonly used build types that people use in Dark Souls. The builds are ordered by category: stat-based builds, item-based builds, and then trick builds. I'm leaving this guide here with these short descriptions for the moment - when I get back to writing this guide, I'll add more user-friendly builds as they become apparant to me. Just use the index indicator to the left of each build's name to find them in the guide - CTRL+F will let you jump to the given index indicator.

e01. The Vitality Build - This build is based on increasing Vitality and Endurance at the near exclusion of all other stats. The weapon being used will be an elementally upgraded weapon, since this build does not increase weapon damage through the upgrading of a particular stat. This build might also use a lot of pyromancy, since there are no stat requirements for using it.

h01. The Strength Build - This build is based on using the biggest weapon you can find. The weapon being used will often be a club of some sort - the highest strength scaling weapon in the game is the "Demon's Greataxe", which can be found on the Minotaur boss/miniboss. Your weapon deals massive damage, and is often very hard to swing - you'll be relying on the stunning of enemies by your weapon in order to avoid getting hit.

i01. The Dexterity Build - This build is based on using the faster weapons of the game. "Faster" is somewhat inappropriate here, since arming a bow takes much longer than swinging most weapons. However, most melee weapons with high dexterity requirements or scaling are quite fast. It should be noted that this kind of build relies highly on parrying the smaller enemies of the game - parrying is a hard skill to master, so this kind of build should be avoided by players not confident in their ability to parry or knowledge of which enemies CAN be parried.

e02. The Intelligence Build - This build is based on using spells. Increasing nothing but Vitality, Endurance, and Intelligence (and perhaps Dex/Str for an appropriate weapon) is what makes a pure intelligence build; there are many hybrid builds that will also increase dexterity or strength for the usage of a certain weapon. These builds are also quite viable, but should probably be planned out in advance.

i02. The Faith Build - This build is based on using miracles. There are offensive miracles in the game, but they are few and hard to collect, so this build will really be using miracles as a sort of defensive/healing measure whilst tackling enemies with melee. The hybrid build clause I made for intelligence builds applies here as well - there are also strength and dexterity mixed faith builds.

i03. The Weapon Buff Build - This build is based on the use of weapon buffs in the game. There are three ways to buff weapons, and you'll have to level your character according to which method you are most attracted to - item buffing, spell buffing, or miracle buffing. Item buffing a weapon will cost you the item that buffs the weapon. Spell buffing requires enough intelligence to cast the spell buff - the highest intelligence requirement for a spell buff (Crystal Magic Weapon) is 25 intelligence. Miracle buffing requires enough faith to cast the miracle buff - the highest faith requirement for a miracle buff (Darkmoon Blade) is 30 faith.

Note: The most damaging buff is Darkmoon Blade, but this is essentially a faith build. You'll be going the majority of the game without this miracle, or for that matter any damaging miracles unless you join the Sunlight Warrior covenant or Gravelord covenant. Item buffs are available from the game start and can be used by any build if they so choose, and spell buffers have a steady progression of weapon buffs available from the moment the very first spell vendor is available.

h02. The Level One Build - This build is based on beating the WHOLE GAME at level one. You have to start as a pyromancer, and you'll almost certainly require pyromancy with a fully levelled glove. The most damaging weapon you can use at level one is the reinforced club, purchased from the first vendor you meet in the Undead Burg - upgrade it either to +15 or into a +5 chaos club, if you can hold onto the soft humanity. This build would probably be best served by playing online, since the player will want help with certain bosses or game segments. This is a challenge build, and should NOT be attempted by new players... UNLESS you're masochistic.

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I'll add more prominent and/or common builds as I become aware of them - this page is a work in progress as long as the game is populated!
Easy Builds
e01. The Vitality Build

Starting Classes:
1st - Pyromancer
2nd - Bandit

Why: Pyromancers start at the lowest level possible with enough attunement slots and endurance to justify choosing them. They begin with a decent axe weapon, the fireball pyromancy, and they are the easiest to level up of the other classes.

I might also suggest Bandit, but only if you don't want to spend souls bothering with pyromancy - something I don't suggest for a build like this.

Weapon Options:
[Lightning or Chaos] Zweihander +5 (2handed)
[Lightning or Chaos] Claymore +5 (w/ Shield)
[Lightning or Chaos] B@stard Sword +5 (w/ Shield)
Ascended Flame +5

Spells:
Fireball
Combustion
Iron Flesh
Flash Sweat
Greater Combustion
*etc...

*note: Pretty much whatever pyromancy floats your boat at a given time.

Rings:
Havel's Ring
Wolf Ring
Ring of Favor and Protection
Cloranthy Ring

Stat Distribution:
Vit - 40 - Level this up after Str
Att - x
End - 40 - Level this up after Str
Str - 16
Dex - 10
Fai - x
Int - x
Res - x

How to Play: Level up your Str and Dex until the shown levels, and then equally distribute between End and Vit. Basically, you roll through your enemies with pyromancy or your weapon of choice. Your excess Vitality will let you take a few hits, but you need Endurance high so that you can wear the heavier armors and keep your poise up through those attacks. Your weapon choices are slightly limited, but they'll deal enough damage to carry you through at least one playthrough of the game.

40 is the best level to stop at when levelling up any stat, because there's essentially a softcap on your effective returns at that level. Basically, any levels put into a stat past level 40 will give minimal stat returns. When you begin reaching these levels, you should be getting close to the endgame of your first playthrough, or you need to invest more souls into levelling up your pyromancy flame or weapons/armor.

If you choose to make a Chaos weapon, you'll need 10 soft humanity - the humanity that can be lost if you die - available. Chaos weapons scale with your soft humanity. Lightning weapons don't scale at all, and are very effective on most enemies in the game, but there are a few enemies who are specifically weak to flame damage. If you can only choose one, though, then choose lightning.

This build has a bad reputation amongst online players, because even players with a distinct lack of skill can be efficient with this build. If you really don't care about people online, though, then this is a good starting build.


e02. The Intelligence Build

Starting Classes:
1st - Sorceror

Why: The reason for picking sorceror as your beginning class for an intelligence build should be pretty obvious - intelligence is already high, and attunement needs only one more level for a total of four spell slots. Dexterity is also a little higher - you could ostensibly leave it at 11 and still do well, but you'd miss out on some cooler weapons like the bandit's knife, composite bow, and the uchigatana if you feel like going further.

There's not really a good second choice on this one, but if you'd prefer a better melee weapon to start with then you couldn't be faulted too much for choosing Pyromancer. Just know that some points go to waste, so you'll be a few levels higher when your stats are optimal than if you had chosen Sorceror.

Weapon Options:
Moonlight Greatsword +5
Enchanted Claymore/B@stard Sword +5
Enchanted Composite Bow +5
Bandit's Knife +15 (w/ Crystal Magic Weapon)
Tin Crystallization Catalyst - Use to powershot enemies
Logan's Catalyst - Use while Int is above 40
Sorceror Catalyst - Use while Int is below 40

Spells:
Soul Arrow
Great Soul Arrow
Great Heavy Soul Arrow
Soul Spear
Homing Soulmass
*etc...

Power Within - Consider using this to buff your spell damage

*note: Essentially, whatever sorcery is convienent/available for your needs.

Rings:
Bellowing Dragoncrest Ring
Lingering Dragoncrest Ring
Dusk Crown Ring

Stat Distribution:
Vit - Should be levelled evenly or slightly under Int until lvl 40
Att - 16
End - Should be levelled half or 2/3rds as often as Vit and Int.
Str - 16 - This should be your priority for using the claymore/bastard sword and MnliteGrtSwrd.
Dex - 12 - This is secondary, and required for using the composite bow & bandit's knife.
Fai - x
Int - 44 or 50 - Level this up to 50 if you specifically want to use the White Dragon Breath.
Res - x

How to Play: You want to buff up Str early on so you can grab the claymore or bastard sword and use it for when you run out of spells - late game you will replace this weapon with the Moonlight Greatsword. The dexterity will allow you to use the Bandit's Knife, but that particular weapon won't be really useful until much later in the game, when it's fully buffed and you can cast Crystal Magic Weapon on it for maximum boss-slaying damage.

You might notice that Vit gets more love on this build than many other builds. That is because casting spells does NOT drain endurance, so you won't need as much for combat. In fact, you should be slaying things in one long-distance hit as often as possible - the melee weapons should be a backup. The extra Vit will make certain items like the Dusk Crown Ring less crippling and more helpful to you in the long run.

Some bosses will be difficult to beat with spells - try to make an elemental weapon if you don't think they're weak to magic damage.

This build will face a unique challenge in online play - most sorceries are slow enough that an experienced player will dodge roll right through all your spells. That gives you a slight opportunity to engage them with your melee weapon, but you'll be outclassed if you try out-damaging opponents the whole fight that way. Meanwhile, the newer players you face won't know what hit 'em when you cast Soul Spear.
Intermediate Builds
i01. The Dexterity Build

Starting Classes:
1st - Hunter
2nd - Thief
3rd - Wanderer

Why: The Hunter class starts with 12 Str and 14 Dex, which is almost enough to use the Uchigatana - a strong dex weapon early in the game. They also start with a short bow if you feel like testing archery out. The shortsword weapon can be a little gimpy, but is easy enough to replace early on. This class also wastes the fewest soul levels for the stat distribution I've listed.

Thief is the second pick because I personally consider their starting gear to be the hardest to use for new players - the weapon and the shield are meant to be used for ripostes and backstabs, which can be a serious learning curve for some players. On the other hand, that might also make it the best choice for a new player - being forced to learn the mechanic early has massive benefits for later in the game and can help easily clear large chunks of the game that could otherwise be a pain. The choice is really your discretion, but some points are also wasted in the start - Thief is the second highest starting level class of the game.

Weapon Options
Balder Side Sword +15
Bandit's Dagger +15
Ricard's Rapier +15
Painting Guardian Sword +15
Uchigatana +15

Spells:
None

Rings:
Hornet Ring
Cloranthy Ring
Ring of Favor and Protection
Wolf Ring
Havel's Ring

Stat Distribution:
Vit - 36 - Level this up only if you have the levels to spare
Att - x
End - 40 - Level this up equally with Dex
Str - x
Dex - 40 - Level this up equally with End
Fai - x
Int - x
Res - x

How to Play:
I probably can't tell you how to play this build as well as other long-time players of Dark Souls because it's not my go-to build; that being said, many people prefer to use this type of build because it allows players to dodge damage easily and retaliate without relying on the tricky timing that heavier weapons take.

Also, bows tend to require more dexterity than strength, and the best dexterity bow of the game is not too hard to collect near the first half of the game. For that matter, neither is one of the best dexterity weapons in the game - the balder "swag" side sword. Many people swear by the moveset of this particular weapon, and it's an extremely common and well suggested weapon for the weapon buff build.

The same things could be said of the Painting Guardian Sword, though it must be collected a tad bit later; I believe this particular weapon to be the highest damage-per-second (DPS) weapon in the game. More on that later.

The Ricard's Rapier and the Silver Tracer have the highest riposte/backstab damages that I'm aware of in the game. As I said before, learning these things can be a bit of a curve, but they're invaluable for some sections of the game and are the mark of a great DaS player. I will also mention that some shields/weapons have longer parry-times than others - using the target shield, buckler, or the parrying dagger are all good ways of learning the proper parry times before using a proper shield to parry with.

Generally speaking, you'll be using your weapon to get in attacks between the enemy's own attempts. Either dodge the attacks or block them, then give them 1 or 2 hits and repeat. Parry and riposte if you feel confident, or backstab if you want them dead. Make sure to wear the Hornet Ring for maximum critical damage!


i02. The Faith Build

Starting Classes:
1st - Cleric
2nd - Knight
3rd - Bandit

Why: The Cleric has the highest starting faith of all the available classes, and is one soul level from having two attunement slots for your miracles. They also start with the Heal miracle, which is really nice to have at the start for newer players.

However, the mace is a slow weapon, and players might prefer to start with a character that has more dexterity so they can use better weapons from the start. In this case, the Knight is a decent class to start with - the higher vitality, stronger armor, and better starting weapon could be a big help.

Last of your options is the Bandit. Again, better melee starting stats are the reason for picking this class, and nothing much is lost out when choosing between the Bandit or the Knight in soul levels. Either one would work.

Weapon Options
Canvas Talisman (<40 Fai)
Darkmoon Talisman (>40 Fai)
Divine Weapon of Choice! +10
Occult Weapon of Choice! +5

Miracles:
Heal
Greater Heal
Lightning Spear
Great Lightning Spear
Darkmoon Blade
Force
Emit Force
Wrath of the Gods
Etc...

Rings:
Ring of the Sun's Firstborn
Ring of the Sun Princess (Note: Mileage may vary!)
Darkmoon Seance Ring
White Seance Ring
Havel's Ring
Cloranthy Ring

Stat Distribution:
Vit - 30 - Level this up occasionally
Att - 12 - Level this to 12 at maximum and use Seance rings if more slots are needed.
End - 40 - Level this up secondarily
Str - x - Level this up for your weapon of choice
Dex - x - Level this up for your weapon of choice
Fai - 40 - Level this up primarily
Int - x
Res - x

How to Play: There's a lot of flexibility in this build type, since there's no particularly exceptional weapon for faith builds to focus on building themselves up to use. I would personally recommend just trying to find your own favorite weapon, and then using a divine or occult version of that weapon - I like using the Gargoyle's Halberd for the damage and long reach.

The most memorable faith weapon in the game as of now is Grant, but that particular weapon requires 34 strength in order to wield two handed. Still, it has a hilarious two-handed strong attack - you essentially cast Wrath of the Gods from it. Be prepared to make what is essentially a hybrid build between strength and faith if you want to use this weapon.

The miracles that a faith build can use are somewhat limited by a few things - first and foremost being whether you can save Rhea and purchase spells from her before something terrible happens, and secondly from which covenants you know about and are able and willing to join. If you don't already know about how to use these things to your advantage, you'll be severely limited in your offensive capabilities, but don't take that as a cue to look at a spoiler guide before trying to run this build! You might enjoy using the healing miracles and divine weapons more than just casting lightning at everything.
Hard Builds
h01. The Strength Build

Starting Classes:
1st - Bandit

Why: Bandits do not waste any points in dexterity, intelligence, or attunement. Most the points are slotted away into strength and endurance already, and those are the stats you're going to focus on almost exclusively. The axe is a pretty good starting weapon, and having the Spider shield at the start of the game means not having to collect it later - you can use this shield to completely negate poison status damage if you block a poisonous or toxic attack.

Weapon Options:
Man-serpent Greatsword +15
Demon's Machete +15
Great Club +15

Note: You might be tempted to purchase a simple club since it appears to have A-scaling with strength. Don't bother - the base damage is so mediocre that the scaling doesn't matter. Even with strength at level 99, the reinforced club does more damage!

Spells:
None

Rings:
Havel's Ring
Cloranthy Ring
Ring of Favor and Protection
Wolf Ring

Stat Distribution:
Vit - 36 - Level this up only if you have the levels to spare.
Att - x
End - 40 - Level this equally with Str
Str - 40 - Level this equally with End
Dex - x
Fai - x
Int - x
Res - x

How to Play:
You'll mostly be using the heaviest weapons you can find with this build. With that in mind, you won't be faulted too much for grabbing the Zwiehander and putting that single level into dexterity needed to wield it. Speaking of weapons, a major priority after you reach the level "Sen's Fortress" should be getting the Man-Serpent Greatsword - it's an excellent weapon with a similar moveset to the claymore, but with much more damage and great Str scaling. It'll be the weapon you default to if the enemy is too fast to be dealt with by the Great Club.

You'll need to learn how enemies in the game tend to move no matter what build you play, but this is especially true of the strength build since you'll be trying to take advantage of the pause between enemy attacks. With any luck, your weapon will deal enough upfront damage to cause the enemy to flinch or get floored. If this isn't an option, then your next best bet is to switch to your Man-Serpent Greatsword and start hammering in some faster damage.


h02. The Level One Build

Starting Classes:
1st - Pyromancer

Why: This is the only class that starts at level one, and by default what you will pick.

Weapon Options
Chaos Reinforced Club +5
Lightning Reinforced Club +5
Divine Reinforced Club (for The Catacombs)
Ascended Flame +5

Pyromancy:
Iron Flesh
Great Combustion

Rings:
Havel's Ring
Cloranthy Ring
Darkmoon Seance Ring
White Seance Ring

Stat Distribution:
YOU WON'T BE LEVELLING UP!!!

How to Play: I hope you're not using this build for your first run of the game. This is a joke build, really, and I'm including it here for those persons who have already beaten the game at least once and therefore think that they're made of gold.

You can't level up. That is the crux of the difficulty in this build. All your souls will be spent on your clubs, armor, shield of choice, and pyromancy flame. No extra vitality, no extra stamina, and no extra defense. I wish you the best of luck running this kind of build - I've personally never tried it.
Conclusion
This guide is not done yet. It's almost always a WIP -- things I have written in it are based on my opinion and playstyle, not completely on objective fact. Inevitably there will be people who are good at playing the game another way. Since my own tastes, opinions, and knowledge is in somewhat constant flux, there will never be a time when this guide is completely and perfectly finished.

I intend on doing edits from time to time as people make me aware of the necessity of such changes. I also intend on adding or editing content to make the guide easier to read or more interesting for the reader - i.e. images or extra sections. There's always things that can be done to improve the content of this guide - perhaps there's even a few builds I shouldn't have ignored. With that in mind, I will remove the WIP status in the description as soon as I feel that the guide is comprehensive enough and thus satisfying for the average reader's curiousity.

I can't give a timeline for these things because I do this in my free time, which is becoming increasingly limited the older I get. If someone wants to help me finish this guide following a few simple guidelines, I'd be willing to credit them and/or share writing responsibilities with them. Leave a comment below if you'd like to help out, or have tidbits to share with others!

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Need head?



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89 Comments
Easzy Apr 8, 2024 @ 3:27pm 
no quality ?
NightmareGats Feb 22, 2021 @ 12:58pm 
Invading builds pls
Hamez the Horrible  [author] Dec 19, 2019 @ 7:04pm 
@Agarillobob Maybe, maybe not. The choice on whether to use a guide or not is strictly up to the player. I'd argue that knowledge of Dark Souls' level design is more crucial to a successful playthrough than a character build, but that having a rough idea of the guidelines to make a character within can help you to be more successful than simply tossing your points around. In my opinion, the more a player can tailor their personal experience with a game, the better.
Hamez the Horrible  [author] Oct 4, 2017 @ 7:41pm 
Oh! Dude, that's perfectly fine. Starting class management only matters later in the game if you really need to be within certain tight stat and level ranges (like for PVP or Coop). If you feel that the equipment/stat distribution of being a knight at the beginning is better for your play style, then it's perfectly viable.
Hi Oct 3, 2017 @ 12:08am 
I meant to ask if that build is good as knight because you wrote on your guide to start as bandit for strength build
Hamez the Horrible  [author] Oct 2, 2017 @ 12:10am 
Giant Dad is a bit of a Meme online for how common it became amongst the online PVP community, specifically for invasions and gank squads. It has a bad reputation online as being representative of try-hard min-maxing abuse of the mechanics; however, since you're not playing the game for its PVP, I take the personal view that anything's good as long as you get to enjoy it.
Hi Oct 1, 2017 @ 11:04am 
I dont know if someone will read this, but I started playing this game and went with knight class but im playing like a strength build now (currently the giant dad). Is that bad when playing only pve or doesnt that matter?
synister Jan 7, 2017 @ 12:46am 
For the intermediate dexterity build you need 14 strength to use the Uchigatana so you have to put two points into strength if you're starting as the Hunter.
AngryMexicanDog Dec 31, 2015 @ 10:41am 
Mind adding armour? kinda new to making a faith (cleared the game with INT build 3 times and one with a magic swordman)
TFTEnthusiast Dec 26, 2015 @ 2:04pm 
I didn't see a warrior build anywhere unless I missed something