54 ratings
Training Console B18
File Size
0.104 MB
Nov 19, 2017 @ 4:26pm
Jan 3 @ 10:47pm
4 Change Notes ( view )

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Training Console B18

This is an update on http://steamcommunity.com/sharedfiles/filedetails/?id=933234677 created by JAWS
The original is at http://steamcommunity.com/sharedfiles/filedetails/?id=799371823 created by Captain Juicy

Mods no longer save compatible
Get the save compatible version here. http://steamcommunity.com/sharedfiles/filedetails/?id=1256710175

The previous authors have not updated their mods in some time.

Update to B18, Implements fix thanks to ignis[ru].

Now include training work type. This will prevent robots from training on console as well as make training management easier.

-- Description from original author.

None of your colonists have Animals 6? Nobody capable of making components? Maybe you just want more colonists to plant healroot? Have an extra AI persona core laying around?

Well, this mod is for you!

The Training Console provides a means of fast advanced virtual training for your colonists.

The Training Console requires an AI persona core, Microelectronics research, and a moderate amount of power.

The console is capable of training the following skills:

- Animals
- Artistic
- Construction (+ Repair)
- Cooking
- Crafting (+ Smithing, Tailoring)
- Growing
- Medicine
- Melee
- Mining
- Research
- Shooting
- Social

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HiRo May 14 @ 11:04pm 
Have you checked out Therapy by Orion? He implemented a new job without requiring a new save. Maybe he could help you in making this mod save-compatible properly.
ZJK Apr 24 @ 10:47pm 
Do you think there's any way to code the capacity to limit pawns that can train on jobs to those that have passion (one or two flames) for said jobs?
ironstag Mar 20 @ 9:11pm 
Broken Valkyrie  [author] Mar 19 @ 10:30pm 
Training speed is influenced by sight and manipulation.
ironstag Mar 19 @ 1:05pm 
i notice some of my pawns train faster than others. what's the skill that governs training speed?
Vlad_1492 Mar 16 @ 6:47am 
Using adaptive instruction techniques in a fully virtualized sensorium, the dedicated AI core tailors its teaching method to each student. Time appears to compress, and endlessly manipulative techniques are used to continue learning. The teaching systems mission does not concern itself with human failties like fatigue or hunger. Use with caution. Rumors that the AI 'mind' trapped in a glorified textbook is trying to kill colonists for it's own amusement are patently false.
Graugger Mar 9 @ 9:32am 
I was REALLY hoping to get the AI persona core from deconstructing this after having got one from a quest. I've been in this playthrough fo a long while now and still haven't got a core... except for the one in this machine.
Broken Valkyrie  [author] Mar 2 @ 2:51pm 
Yes, it will break your save if you use it. Don't use the mod until you start a new colony, alternatively I have linked a save compatible version in the description.
Heil Feb 26 @ 4:01pm 
Will this break my saves if I use it?
Broken Valkyrie  [author] Feb 6 @ 7:43pm 
Roughly the same priority as research, this version has its own worktype. If you don't want pawn training you can always turn off the training worktype.