Rise of the Triad

Rise of the Triad

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Mega Secrets Guide Discovered! - Episode 2
By [J7] Dsp21 and 1 collaborators
(Episode 2 Only!) Ever had trouble finding the secret you missed to get 100% on a certain level in Rise of The Triad 2013? Pretty sure all of us did! With this guide, I'll tell you the location of every single secret in the game, sectioned by levels, including text guidelines and images! There will be at least one image per secret, which means there will be a large amount of pictures in the guide.
Guide split into 4 parts due to images not loading correctly.
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E2L1: Into the Castle
CHECKPOINT ONE: Into the Fray

SECRET 1: Crawl under the leaves in the first area in the open to the left. The secret awaits with a jump pad you can use to easily exit the area again!



SECRET 2: This one might get you killed! Jump into the window from this gap, and the locked door will automatically unlock so you can exit easily.



CHECKPOINT TWO: Wall to Wall

SECRET 3: Once you're upstairs, search for the room with a fireplace and a ton of silver coins. Interact with the fireplace and it will reveal the secret!



SECRET 4: After you open and enter the cell door, look for this pressure plate. It will open a nearby door containing Bullet-proof armor and a monster coin



SECRET 5: When you reach the area before the Batter Up! checkpoint, rocket jump to the platform, then enter the room for a BIG secret. A lot of coins and enemies can be found inside!



Alternative Method for SECRET 5! Thanks to Squizur! :D
Originally posted by Squizur:
Hey! I found that you can get there by going around, beginning at the stairs (left side on the screenshot) jumping on the balcony, then onto the chandelier, then onto the next area where the coins are and from there you can jump to the platform that also hosts the secret area :)

CHECKPOINT THREE: Batter Up!

SECRET 6: See that brick wall? Doesn't it look suspicious? Just shoot it or press E (default) to reveal this easy secret.



SECRET 7: When you reach the alley with spinblades, there will be some huge barrels on the left side. One of them has a little switch that you can turn. The door on the other side is now open and you can find the D.R.U.N.K. Missile inside!




SECRET 8: In the last area of the level where you fight a lot of enemies (and hopefully kill them all), look for the room with a bunch of barrels. Kill 'em All! Interact with the darker bricks. Result: Secret! Who knows if there is something else hidden there... It's up to you to find out!



Found 'em all? Then it's time for E2L2!
E2L2: The Room
CHECKPOINT ONE: The Room

This level has a different design than all the other levels of Rise of The Triad. A lot of the time you can go back to one of the areas, which is the place where you pick the challenge you want to take, out of four possible ones. In order to proceed and finish the level, you need to complete them all, and believe me; they can be a pain in the butt!

SECRET 1: Right after starting the level, you'll reach a room with 3 spin blades in front of a Firebomb, look for a staircase and then this little suspicious brick, press it!



This door will now be open, so you can find your first secret.



SECRET 2: I recommend getting this secret after taking care of all the challenges, because there's a flamewall in here, and there's a lot of enemies to kill. But I put them in order of appearance, so in order to find this one, you have to press two hidden switches (which look like the brick in SECRET 1) one hidden below each fountain. This makes the door between both fountains is now unlocked!



These next four checkpoints don't really have a correct order, so just go for the one you chose to enter...

CHECKPOINT: Great Halls of Fire

SECRET 3: Secret with timer! Probably the first one so far... You have around 20 seconds to reach the secret room. Here's how: When you reach this part of the challenge:



Look for the pressure plate and, obviously, press it. Then backtrack to the previous area to find something more!




CHECKPOINT: Blade Runner Part Deux

SECRET 4: Right after you enter the doors to this challenge, look to your right. That wall doesn't seem right at all - it can be moved if you interact with it!



CHECKPOINT: EGADS

SECRET 5: This one was hard with Doug, since he has the slowest speed, and you need to move while jumping in order to evade the ceiling. The secret is easy to spot, and all you have to do is jump from the jump pad and land on the stationary GAD (Gravitational Anomaly Disk). The GAD will start moving when you land on it, so be careful not to fall.

TIP: Get the gold key first. A GAD will come out of the wall and will take you to the ground again. Use this as an advantage! Touch this GAD and let it start moving. Then, try to make the jump for the secret area. This way, if you fail to reach the secret, just RUN to the GAD that would take you to the ground and it will return to the gold key's location, so you can get back up fast and try again, saving a lot of time... Beware though, the GAD that takes you to the ground doesn't wait for you. Trigger its movement then try to jump right after, otherwise you'll lose your ride!




CHECKPOINT: Bouncy Castle

SECRET 6: You go past this secret, but you can't reach it yet. After getting the gold key, you'll end up in this room:



Look for the pressure plate and use it.



Now that you opened the secret and used the slide, instead of exiting the challenge, go back in. On the first jump pad, you'll see there's a hole in the wall. NANANANANANA Excalibat!



CHECKPOINT SIX: Too Old for This Sh*t

SECRET 7: The challenge of all the challenges! When you open the doors and reach this checkpoint, there will be a D.R.U.N.K missile waiting, but there's something more:



Using the plate has opened a door you've probably seen before. But I'll leave it to this guide in order to keep this one with less images than it already has:
http://steamcommunity.com/sharedfiles/filedetails/?id=166374181
That's right! The last secret is the classic Scott's Mystical Head!

Fun fact again: You can finish this level with 40 kills, which means you'll get 100% without actually finding / killing / getting everything.

Tough level? Nah, it just gets better! Off to E2L3!
E2L3: Spiraling In
CHECKPOINT ONE: The Qwad-Wrangle

SECRET 1: You'll enter an area with a big tree in the center. If you look closely, you'll notice that there's a switch on it. A nearby gate is now open, so you can get your Bullet-proof armor!



TIP: Save this Split Missile for SECRET 2. It makes the job much easier than a Rocket Launcher.



CHECKPOINT TWO: Urge to Kill Rising

SECRET 2: After you dodge the fireballs and kill two incoming enemies, look at the ceiling and you'll find this (Also one or two enemies can come from here, so keep your eyes peeled!):



Put yourself in this position (use the carpet for orientation), and rocket jump your way up! It's a very hard jump to get right. At least it was for me...



If you've managed to make the jump, welcome to your second MEGA secret in the game! Priest porridge, Large coins and an Excalibat. Is there anything better in life?

CHECKPOINT THREE: Eight Ways to Heck

SECRET 3: Use a jump pad to get to the GADs, then search for this less than noticeable swtich. You'll open one of the containers with a God Mode power up inside!



Feeling tired yet? Well I'm not! Let's get onto E2L4!
E2L4: Four-Way Chamber
CHECKPOINT ONE: The Temple of Boom

SECRET 1: Right after you start the level, look to your left!



SECRET 2: Really close to SECRET 1, there's another wall you can move...



CHECKPOINT TWO: Barrelling Down

SECRET 3: After you kill the first Triad Enforcer of this checkpoint, look for these barrels. Just get those bricks out of the way and there you go!



SECRET 4: After pick up the gold key, use the elevator GAD to get to the Firebomb and this secret door.



CHECKPOINT THREE: Fun House

SECRET 5: When you arrive to this checkpoint, use the jump pads, which will take you to an upper floor. To be able to find this secret, use these switches.



After activating the 3 swtiches, fall down to find God Mode and a lot of silver coins

CHECKPOINT FOUR: Blood and Whiskey

SECRET 6: This one requires you to activate switches that are hidden as two unlit torches. Each one can be found in the two alleys that you can enter after reaching the checkpoint. Here's one of them (check the other alley for the other switch):



A hidden room is now shown, go back to the blood river and you can see it now!

Krist wants to have some fun now. E2L5!
E2L5: Sebastian "Doyle" Krist
CHECKPOINT ONE: Krist Krossed [Part 1]

SECRET 1: Really easy to miss! Right after you start the level, crawl with CTRL (default) so you can see underwater. Now look for this tricky switch! The door blocking your beloved Excalibat is now open. Go get it!



SECRET 2: Before entering the boss battle room, check under this ramp for Bullet-proof armor.



CHECKPOINT TWO: Krist Krossed [Part 2]

This is just the boss battle, but it counts as a checkpoint as you are unable to go back from here (you trigger it after you shoot Krist the first time).

Good luck! And get ready for Episode 3!

Guide continues in Part 3
2 Comments
Lynch Apr 2, 2018 @ 5:16pm 
Hi, after L2E4 there is no pics
Allalinor Feb 9, 2018 @ 9:54pm 
:savantheart: