Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

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Campaign Titans + Water Titans
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1.066 MB
11 nov 2017 om 21:02
12 jul 2020 om 8:53
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Campaign Titans + Water Titans

Omschrijving
This mod replaces most of the titans with units from the campaign and allows them to walk through water.

Gaia == Gaia Titan
Kronos == Kronos Titan
Oranos == Prometheus Titan

Zeus == Atlantean Titan (generic)
Poseidon == Living Poseidon Statue
Hades == Greek Titan (generic)

Isis == Osiris
Set == Guardian
Ra == Egyptian Titan (generic)

Odin == big Folstag
Thor == Norse Titan (generic)
Loki == Ice Titan


The attack animations on the campaign units are slightly different than for the regular titan unit so the new titans may to slightly more or less dps.

Leave a comment if you have suggestions for replacing titans with other units from the campaign.
Populaire discussies Alles weergeven (1)
1
1 aug 2022 om 20:31
Chthonian-Prometheus Switchup
Diasavia
183 opmerkingen
Tech In A Tux 19 dec 2023 om 23:08 
can you get it working in campaign?
Aloy 13 dec 2023 om 14:36 
Great mod dude
Tanagram 18 feb 2023 om 10:58 
this is how it should have been from the beginning, very cool!
Killeroox 16 jan 2023 om 2:36 
not work
Khélun 26 apr 2022 om 19:42 
can i add you and you help me?
Khélun 26 apr 2022 om 19:10 
but still not working :steamsad:
Khélun 26 apr 2022 om 18:48 
i did, i renamed it with the units name, also in protounitname
Callistonian  [auteur] 26 apr 2022 om 18:31 
You need to set up a _snds.xml file for this unit. This file is essentially like the _anim.txt file but for audio instead of visual assets (although the _anim file also handles some audio stuff as I said). Copy the example of hoplite_snds.xml.
Khélun 26 apr 2022 om 14:00 
i made a copy of the hoplite.xml, to use on my Hoplite Hero unit, i changed the name of it and the protounit, but no sound is played, and how do i change the ones on the _anim.txt?
Callistonian  [auteur] 26 apr 2022 om 13:22 
Depends on which sound you're trying to add. Most sounds, such as creation, death, selection, acknowledge, etc. are defined in the unit's _snds.xml file which refer to soundsets in soundsets-xpack.xml which link to actual .wav files located in the 'sound' folder. Sounds for attacks, footsteps, and other actions are defined directly in the unit's _anim.txt file.