Car Mechanic Simulator 2018

Car Mechanic Simulator 2018

Setting pivot rotation hood & trunk blender
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"Steps to setting pivot point rotations so your hood and tunk will open correctly this mainly applies to Blender and this is assuming you have model placed correctly in Blender

These steps are a bit more detailed than what is in image

Hood Rotation
0. Make sure you are in local if not look here : http://steamcommunity.com/sharedfiles/filedetails/?id=1193100251
1. Select your object (hood)
2. Click R key to put your object into rotation mode
3. Click Y key to lock the object to Y axis
4. Now rotate your object by -90 like in the picture
5. Left mouse click to lock it at -90
6. Now hit the Ctrl+A keys and select apply rotation and scale
7. Click R key to rotate your object
8. Click Y key to lock object to Y axis
9. Rotate the object back to flat starting position like in picture
10. Left click mouse to lock the object in that position

Now when you export the car the Hood should open correctly granted all steps were followed
when you rotate the hood back to its orginal position do not apply rotation again


Trunk Rotation
0. Make sure you are in local if not look here: http://steamcommunity.com/sharedfiles/filedetails/?id=1193100251
1. Select your object (Trunk)
2. Click R key to put your object into rotation mode
3. Click Y key to lock the object to Y axis
4. Now rotate your object by +90 like in the picture
5. Left mouse click to lock it at +90
6. Now hit the Ctrl+A keys and select apply rotation and scale
7. Click R key to rotate your object
8. Click Y key to lock object to Y axis
9. Rotate the object back to flat starting position like in picture
10. Left click mouse to lock the object in that position

Now when you export the car the Trunk should open correctly granted all steps were followed
when you rotate the Trunk back to its orginal position do not apply rotation again"