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Detonator was my weapon of choice to fuck over the pack by locking out movement options for the little shits while using pulse grenades to wring them out of cover.
force gun is pretty good against a large group of enemies same with the flamethrower especially low grade low level enemies
contact gun sadly still sucks no matter what.
dedonators are good for placing like bioshock 2 electric tripwires before a fight especially in stand your ground areas or if you're gonna get the hunters which are god awfully annoying. Just wish that the tripwire mines wouldn't dedonate if literally anything touches them.
machine gun is still standard but the rare ammo make it a 50/50
the new sniper gun is pretty op for those who can aim. Incredibly useful for exploding explosives or stasis stuff.
The most op'd imo is the telekinesis which is 100000% buffed and in harder difficulties basically saves money. Not to mention impaling enemies saves a little bit of time incase you miss. Finite ammo so long as you keep on killing stuff. Plus exploding yellow sacks are super versatile for most things.
Javelin gun is the bees knees. It can do all 3 things at once:
-AoE from electric shock (perfect for large groups
-explodes after upgraded a minature landmine gun. You can instantly stop aiming and the electric shots stop and it explodes isntantly
-piercing to pin necros to the wall.
Rivet gun is better for the giant boss cutscenes since you have alot more ammo and cheaper/easier to find ammo than the pulse gun.
all others are 50/50