Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Detonator was my weapon of choice to fuck over the pack by locking out movement options for the little shits while using pulse grenades to wring them out of cover.
force gun is pretty good against a large group of enemies same with the flamethrower especially low grade low level enemies
contact gun sadly still sucks no matter what.
dedonators are good for placing like bioshock 2 electric tripwires before a fight especially in stand your ground areas or if you're gonna get the hunters which are god awfully annoying. Just wish that the tripwire mines wouldn't dedonate if literally anything touches them.
machine gun is still standard but the rare ammo make it a 50/50
the new sniper gun is pretty op for those who can aim. Incredibly useful for exploding explosives or stasis stuff.
The most op'd imo is the telekinesis which is 100000% buffed and in harder difficulties basically saves money. Not to mention impaling enemies saves a little bit of time incase you miss. Finite ammo so long as you keep on killing stuff. Plus exploding yellow sacks are super versatile for most things.
Javelin gun is the bees knees. It can do all 3 things at once:
-AoE from electric shock (perfect for large groups
-explodes after upgraded a minature landmine gun. You can instantly stop aiming and the electric shots stop and it explodes isntantly
-piercing to pin necros to the wall.
Rivet gun is better for the giant boss cutscenes since you have alot more ammo and cheaper/easier to find ammo than the pulse gun.
all others are 50/50