Dead by Daylight

Dead by Daylight

88 ratings
In-depth Trapper guide
By Salty Killer Main
A guide to playing the sorta-bad killer, Evan McTrappy
   
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Introduction
*I have over 450 hours in this game (combined on 2 accounts). That doesn't mean I'm the best player, but I'm not horrible, and I believe I know what I'm talking about.

The Trapper, is not one of the best killers, but he's also not the worst (Freddy and Wraith). He is by far, my favorite killer and I want to share some of my knowledge with you, so you can efficiently pip and have fun with the Trapper in high rankings.

The only updated sections of this guide currently, are:
  • The Early Game
  • Getting Bloodpoints
  • Conclusion


This guide is finished, and has enough information to actually be used efficiently and is no longer, a waste of time to read. Please give me feedback on my first guide ever, and thanks for reading ;D

Shameless plug: I stream DBD and other games on twitch sometimes, check me out here[www.twitch.tv]
Ability - Bear Traps
Base Ability
The Trapper's ability is to place down (you guessed it) bear traps, which can be found scattered throughout the map.


How This Affects Survivors
These traps incapacitate survivors unti they can struggle free. This is a 25% chance per attempt (without add-ons/perks) which takes 1.5 seconds. The survivors can also immeadiately escape a trap if a teammate helps them. Being trapped will cause the survivor to be injured after he/she escapes, wether he/she was already injured or healthy (this is without using a diamond stone or getting good rng with a honing stone). While the survivor is injured, the killer can either attack the trapped survivor, or pick them up. Hitting the survivor only gives you 1000 points (only for getting the trap), and picking up the survivor grants you 1500 points (1000 for trap and 500 for pick up); however, there are certain situations where getting the extra 500 bp just isn't worth it, and I will talk about that later.


Where To Place The Traps
Of course the best places to put traps are near infinites and possible pallet looping spots. My all time favorite spot to place traps is right outside the window of the blue scrap metal shack. This is because it is a popular place to try and loop a killer and, if the basement is in the shack, a popular get-a-way passage. High tier players will probably expect these traps and either not go near them at all, or preemptively disarm them, so placing them in high grass near gens and next to jungle gyms is also a good idea. In the new update, survivors can unhook from any angle which means placing a trap in front of a hook is almost always an incredible waste of your precious time as Trapper.


Add-ons
Anti-sabo add-ons: Wax Brick, Secondary Coil, Oily Coil, Setting Tools, and Bloody Coil are not worth taking since sabotage is not a good perk anymore, and hurts the survivors more than it hurts you (I will still be going over what they do exactly, but not giving my opinion since it's the same for all of them).

Dye add-ons: Logwood Dye and Tar Bottle are not the best add-ons but also aren't the worst either, I'd rather use a setting time add-on or a add-on to carry extra traps, but sometimes it could be useful.
    Trapper Gloves:
  • Slightly decreases the setting time of Bear Traps.
  • Affects every Bear Trap.
    A pretty solid add-on, nothing to complain about.
    Strong Coil Spring:
  • Slightly increases the difficulty to escape from Bear Traps.
  • Slightly increases the rescue time of Bear Traps.
  • Slightly increases the setting time of Bear Traps.
  • Affects every Bear Trap.
    Personally, I dislike this add-on, anything that increases the setting time needs to have very nice compensation, but it's pretty meh.
    Serrated Jaws:
  • Inflicts heavy bleeding upon the trapped victim until healed.
  • Affects every Bear Trap.
    Really only good if you have the Wraith teachable: Bloodhound.
    Wax Brick:
  • Moderately decreases the Bear Trap's sabotage Skill Check success zone.
  • Affects every Bear Trap.
    Trapper Bag:
  • Start with 1 extra Bear Trap.
  • Allows the transportation of 1 extra Bear Trap.
    Amazing, the trapper suffers from having to chase down a new trap every time he uses one, so not having to do it as often is nice. Also good for those troubling times where you have a trap, but need to redo a trap.
    Trap Setters:
  • Moderately decreases the setting time of Bear Traps.
  • Affects every Bear Trap.
    Another amazing add-on, the decreased time to set traps means more productivity and a higher chance of winning (My favorite\most common setup is Trapper Bag + Trap Setters)
    Secondary Coil:
  • Moderately increases the Bear Trap's sabotage time.
  • Affects every Bear Trap.
    Logwood Dye:
  • Moderately darkens the trap.
  • Affects every Bear Trap.
    4-Coil Spring Kit:
  • Moderately increases the difficulty to escape of the Bear Traps.
  • Moderately increases the rescue time of the Bear Traps.
  • Slightly increases the setting time of the Bear Traps.
  • Affects every Bear Trap.
    It's sorta like the Strong Coil Spring, but a little less bad.
    Tar Bottle:
  • Considerably darkens the trap.
  • Affects every Bear Trap.
    Setting Tools:
  • Considerably decreases the setting time of Bear Traps.
  • Affects every Bear Trap.
    Another amazing add-on. Similar to the Trap Setters, but even better.
    Rusted Jaws:
  • Moderately increases the healing time of Survivors injured by the Bear Trap.
  • Slightly decreases the Bear Trap's sabotage time.
  • Affects every Bear Trap.
    It's a semi-decent add-on. Has great compatibility with a Diamond Stone(a survivor gets trapped and you can continue with what you're doing for a little bit without worrying).
    Oily Coil:
  • Moderately increases the Bear Trap's sabotage time.
  • Slightly decreases the Bear Trap's sabotage Skill Check success zone.
  • Affects every Bear Trap.
    Fastening Tools:
  • Moderately increases the sabotage time of Bear Traps.
  • Moderately increases the Bear Trap's disable time.
  • Slightly increases the setting time of Bear Traps.
  • Slightly decreases the Bear Trap's sabotage Skill Check success zone.
  • Affects every Bear Trap.
    Stitched Bag:
  • Start with 2 extra Bear Traps.
  • Allows the transportation of 2 extra Bear Traps.
    A better Trapper Bag.
    Honing Stone:
  • 50% chance to inflict dying state upon the trapped victim.
  • Affects every Bear Trap.
    The Trapper has so many decent but not good add-ons. This is one of them. RNG sucks in this game, but hey, use it if you want to, I'm just the author of a guide
    Bloody Coil:
  • Tremendously increases the Bear Trap's sabotage time
  • Slightly increases the setting time of Bear Traps.
  • Moderately decreases the Bear Trap's sabotage Skill Check success zone
  • Affects every Bear Trap.
    Diamond Stone:
  • Inflicts dying state upon the trapped victim
  • Affects every Bear Trap.
Perks
Trapper's Teachables
  1. Agitation
    You get excited in anticipation of hooking your prey. Increases your speed while transporting bodies by 6/12/18 %. While transporting a body, your terror radius is increased by 6/8/12 meters.
  2. Brutal Strength
    Your great strength allows you to shred through your prey's defenses. Destroy dropped pallets 10/15/20% faster.
  3. Unnerving Presence
    Your presence alone instills great fear. Survivors within your terror radius have a 6/8/10% greater chance of triggering Skill Checks when repairing, healing or sabotaging. Triggered skill checks' success zones are reduced by 40/50/60%

    Perks I Recommend
    This is a pretty in-depth review and lengthy already. I don't want to waste more of your time than you already have by reading this, so I won't list every perk and say what it does etc. etc. Instead, I will just list some good perks alongside some nice perk combinations and my personal favorite setup.
  • Agitation
    You get excited in anticipation of hooking your prey. Increases your speed while transporting bodies by 6/12/18%. While transporting a body, your terror radius is increased by 6/8/12 meters. Trapper Teachable

  • A Nurse's Calling
    Unlocks potential in one's Aura reading ability. The auras of survivors who are healing or being healed are revealed to you when they are within 20/24/28 meters of range. Nurse Teachable

  • Barbecue and Chili
    A deep bond with the entity unlocks potential in one's aura reading ability. After hooking a survivor, all other survivors' auras are revealed to you for 4 seconds when they are further than 52/46/40 meters from the hook. Leatherface Teachable

  • Deerstalker
    Unlocks potential in one's aura reading ability. Reveals dying survivors' auras when standing within 12/24/36 meters.

  • Enduring
    You are resilient to pain. Your rate of recovery from stuns is increased by 50/60/75%.

  • Iron Grasp
    Your powerful hold onto the survivors causes escapes to be nearly impossible. Effects of survivor struggling are reduced by 25/50/75%. Time to struggle out of your grasp is increased by 4/8/12%.

  • Hex: Ruin
    A Hex that affects the survivors' skills at repairing generators 2/3/4 survivors are affected by Ruin, which causes good skill check to result in 5% regression on the generator and great skill checks grant 0% in progression. Hag Teachable

  • No One Escapes Death
    A hex rooting its power on hope. You are animated by the power of your hex totem when the Survivors are on the verge of escaping. Once the exit gates are powered, if there is a dull totem remaining on the map, this hex is applied to it. While this hex is active, ―/―/Successful attacks trigger Dying State automatically, cooldowns on successful and missed attacks are decreased by 4/8/8% and your movement speed is increased by 3/4/4%. Only use as a level 3 perk

  • Unnerving Presence
    Your presence alone instills great fear. survivors within your terror radius have a 6/8/10% greater chance of triggering skill checks when repairing, healing or sabotaging. Triggered skill checks' success zones are reduced by 40/50/60%. Trapper Teachable
    Perks I run
    My Setup is:
  • Enduring
    so you can stop pallet loops as soon as possible, e.g. slamming your entire body into the pallet in hopes that you hit the survivor before he/she throws the pallet down.
  • Hex: Ruin
    If you don't take this, you lose
  • Whispers
    If it's on, don't place down a trap, it will be popped instantly, it's also the best tracking perk in the game
  • NOED, A Nurse's Calling, w/e you want
    • NOED
      late game happens often with a killer whose power doesn't assist with killing
    • A Nurse's Calling
      it's kinda a crutch perk now, very solid perk with aura reading
    • Have fun, it's called a flex perk slot for a reason
    Perks That Require Only The Trapper
  • Agitation
  • Deerstalker
  • Hex: No One Escapes Death (NOED)
  • Whispers
    These are the replacement perks if you do not have any other killers leveled or have any DLC. Deerstalker is a worse version of Nurse's, NOED is pretty good on trapper since you will be getting to this stage of the game regularly without Ruin, and Whispers is god-like

    Agitation Vs Iron Grasp
    If you want to use a hook perk, think about it like this:
  • Use whichever has a higher level (The pips on the perk icon 1-3).
  • Agitation supersedes Iron Grasp (If they are the same level).
    Fun builds are:
  • Super mega protect 3 gens strat. (not viable lol)
    • Distressing
    • Overcharge
    • Hex: Ruin
    • Unnerving Presence
  • Totem Build:
    • Hex: Devour Hope
    • Hex: Huntress Lullaby
    • Hex: No One Escapes Death
    • Hex: Ruin
The Early Game
The Trapper's early game is different from every other killer, you want close to no survivor interaction until you can set up sufficient traps. The amount you want to setup depends on what map you are playing on, but I believe (as referenced in the ability section) the best possible spots are near jungle gyms, in tall grass next to gens, and outside the window of the blue-ish sheet metal shack. Even if you feel like you need to trap more, as soon as the first gen pops, you have to start patrolling, even while patrolling, you can pick up extra traps and place them in niche places you think is a good idea. However, since the only thing for survivors to do in this game is get gens online, don't spend too much time in one area

Pro-tip: If one survivor is constantly 360-ing you and pallet looping, it is perfectly okay to leave him/her alone and continue on patrolling, these people usually are also extremely altruistic meaning just one properly placed trap from the early game can destroy them late game (thinking emoji).

If you manage to down someone early, try and use Agitation or Iron Grasp to get them to the basement. Trapper is the best basement killer second only to Leatherface. Sometimes, a trap at the landing of the stairs or immediately next to the stairs can grab an unwary survivor, but don't expect this to work at high ranks.

Reminder: YOUR TIME IS SOOOO VALUABLE. Your traps camp for you, there is no need to constantly patrol a hook or the basement if you have some traps near it. The right call however, is to go back to the hook and try to grab a new survivor so you can to proc BBQ+C's bp stacking bonus, but if not, get that recently unhooked survivor and punish them.
Dealing With Pallet Loops
This isn't specific to Trapper, but needed information for every killer.

What it is, and why this section is important
First, let me describe a pallet loop. It is when a survivor runs around where a pallet is and only pulls it down when you would be able to hit him/her. Pallet looping is used at all ranks because it is (if pulled off correctly) extremely time efficient. A survivor could loop a pallet 3-4 times before having to use it, and can most likely, not get hit. As a killer it is your official directive to stop the loop as fast as possible, as time is of the essence every single game.

How to counter a pallet loop.
This exact reason is why I recommend Enduring as a perk so much. The absolute fastest and most reliable way to stop a pallet loop is to disrespect it. If you do not know what that means, refer to Disrespect later in this chapter. Mind games are not reliable and don't work often in higher ranks. Tanking the stun, with a chance of getting a hit in, and continuing the chase is the easiest way.

Disrespect
Respecting a pallet means to walk up to a survivor that is next to a pallet and try to make them throw it down without getting stunned (i.e. mind gaming to the smallest degree). Disrespecting a pallet means to stop realizing the pallet is even there and swing regardless.
Mid/Late Game
Now this is where a new Trapper and a high experience Trapper differ immensely. This is due to the mid and late game taking pure game knowledge. As I've stated over and over in this guide, you need to understand the value of your time as the Trapper. Because of how you need to play in the early game, you lose up on so much time.

Mid game
Now, you should be at the point where you've finished your prerequisite trapping, or a gen was popped, it is now time to start patrolling and getting into some chases. A definite strategy is to guide them into traps you've set, but I recommend to save as many traps as possible for getting random survivors or for late game (you should have placed them in spots that will be frequented in the late game). When you down a survivor, place them on a hook, and now comes the interesting question you ask yourself. Trap the hook or no? It is actually a fairly easy answer. If there is a slick choke point near the hook, go for it. Since you can't place a trap underneath the hook to get a free catch, don't put them super close to the hooks since there usually is no high grass, and it's a wasted trap.

Late Game
Just a note: At this point in the game, trapping becomes less effective, but not totally irrelevant.
A good strat to get more people on hooks could be to try and down a survivor, and then just slug them. You're at the point of the game right now where survivors get cocky, if you down a survivor near a gen or 2, you can easily patrol them (sorta like patrolling three gens, except one is a human and doesn't count towards powering the gates). Survivors will usually get a hard on for those altruism points and go in for the saves, when this happens, there is such a likely chance that the game will turn into a clown fiesta and you end up downing 3 survivors (it happens lol). Simple pip, easy win.

Another strategy to use, as aforementioned, is the basement. Placing a survivor on the basement hook versus placing a survivor on a hook near the basement can be the determining factor of if the survivor escapes or not and if you pip or not (and this guide is basically trying to get people piping). There is a fine art of how to bait people into diving into that basement for a sweet 1500 bp (or while exit gates are powered, a very luscious 1875 bp). If you camp, the survivors will say f it, and continue on doing their gen and you've wasted time, so use BBQ+C effectively and go for someone else nearish, if you don't see 3 other survivors with BBQ+C then look around the immediate area above the basement and then head to any one of the survivor's last known position. If the survivors hardcore sandbag, and you end up getting 2 or more survivors on the basement hook, it is extremely detrimental to the survivors if they do not save their friends. So make sure you capitalize on that and set traps up everywhere before you start patrolling again. Any sense or noise that makes your spider senses start tingling, book your hecking butt back down to that basement and make the survivors regret the thought of altruism.

After the exit gates are powered, whether you've had a rather good game or you've killed no one, it is vital to try and down someone to bait the survivors for some altruism points. Now I'm not saying camp them, but stay near to the hook, because survivors will open the exits and then book it to the hook, get rescue and back to the safety of the exit doors before you can even realize that they are t-bagging you repeatedly. Remember, 2 kills = a pip, so if you can secure 2 of them, don't get cocky, take you're win. Be wary of Dead Hard and Borrowed Time in these situations, you really want to confirm those 2 kills. If you only get one survivor and try to use them as bait, do not, put them in the basement. Survivors hate going into the basement unless it's a Dwight looking for a brown medkit.
Getting Bloodpoints
With the new update to the ranked system, this is pretty irrelevant, but if u want to, read it.

Here is a table that will tell you every action relevant to The Trapper, and how many bloodpoints you will receive for that action:

Action
Bloodpoints Received
Catch
600
Hit
300
Destruction
100
Quitter
625
Bleeding
*
Death
50
Set trap
100
Trapped
1000
Grabbed Trapped Survivor
500
No One Escaped
2500
Chase
*
Survivor Found
200
Hooked 1st Time
700
Hooked 2nd/Reached 50%
200
Scrifice
200
Kill
1000
*There is no set amount for these gains, could be high, could be small.


And just a small rundown of what all the four categories mean
  • Brutality
    Hitting and stopping progress of survivors
  • Deviousness
    All about your using your ability
  • Hunting
    Finding and hunting down survivors
  • Sacrifice
    Sacrificing survivors

Be aware that in all categories there is a maximum of 8000 possible points to earn, meaning that after you hit that cap, you stop gaining bloodpoints.

So you may be totally out classed by everyone in the match but that doesn't mean you can't gain a load of bloodpoints (especially with BBQ+C). Earlier in my guide I told you to try and pick the survivor out of the trap for an extra 500 bloodpoints. There are a couple times this would not benefit you. One of them being that you have a Diamond Stone and are currently chasing a survivor. There is a very small chance that they will actually be picked up by a different survivor. So if you take the 1500 bp from trapping and picking up and add 700 for the initial hook. That's 2200 bp plus maybe some small amount hunting and for bleeding if the survivor you were was injured. However if you leave that survivor down, and chase the other survivor, you get 1000 for the trap, plus 300 for the hit onto the other survivor to knock them down (presuming they were already hit) plus the 700 for the hooks for both of them (assuming the trapped survivor made it out of the trap by now). That's ~2200 bp for going for the trapped survivor, and ~2500 bp for not. You might also get another hit if an altruistic survivor tried to heal the trapped survivor.

Another reason to skip is if you think you can down all four of the survivors, maybe they are having a party, or congalining near a hook, since you have Deerstalker (you should), you can get all 4 survivors down, which for 2 hits on each survivor, is 1800 bp plus the 1000 for the trap, and and then 700 for each hook or 200 per progression on hook which is ~4500-4700. It's quite insane but at that point, if you don't let them get off the hook again, you are sandbagging yourself from extra bp.

Of course there is also the option of spamming down traps while you're waiting for the last survivor to die, each trap set gives you 100 bp but you will have all 4 stacks of BBQ+C on by that time, meaning 400 bp per trap placement. I really can't tell you exactly how much you'll get from spamming this since it depends on when you start and if the entity auto kills the survivor, but I'd say ~3200 bp is a good estimate.

Another way to increase bp gain is based off of the survivors being a little bit nice, if you had a bad game, some survivors may allow you to get a hit off before they peace out through the exit gates. giving you 500 bp for the survivor found and the hit.

Other than that, there isn't much more you can do to min-max your bloodpoint gain, but just try and think logically about what will give you more bloodpoints in the long run and you should be fine for farming. Especially if you pop a streamer or survivor stew.
Conclusion
Thanks Babes
Hopefully you learned a few tips on how to efficiently play the Trapper. If this text wall doesn't really excite you there are many killer guides that will work pretty nicely in tandem with this guide. Thank you for reading my guide and if you know any aspiring Trapper mains, be sure to send them this guide!

Thumb this Guide!(hehexd)
I would really appreciate it if you rate my guide and all that other jazz. It would mean a lot to me, thanks.
49 Comments
kemal@bandit Aug 22 @ 1:05pm 
ty
Viet pikachu Feb 3, 2023 @ 10:03pm 
should i trust this guide?
Daddy Redfield's Wifey Jan 21, 2023 @ 10:48pm 
I know this is from a few years back, but it's very helpful while I'm trying for adept Trapper! Honestly changed how my games are going. Thank you!
Salty Killer Main  [author] Feb 8, 2018 @ 8:39pm 
@pedro.gonzales.2003 I talk about Agitation, Iron Grasp is good if you don't have Agitation, Monstrous Shrine is good if you want to depip. Thats about all
Megidorino Feb 7, 2018 @ 5:27pm 
What about Agitation, Shadowborn, Iron Grasp, and Monstrous Shrine?
bluebaron201 Dec 11, 2017 @ 3:50am 
@Pallet Loop = DC Thank you! It does help. >: )
Salty Killer Main  [author] Dec 6, 2017 @ 3:54pm 
@bluebaron201 from my limited knowledge of how they coded the game, I believe they are multiplicitive, from left to right on the add-ons list. I'd say the absolute best all around combo would be the Setting Tools paired with the Stitched Bag. This setup gives a lot to what the Trapper is missing. The bags do stack too however. I also want to add, that the Trapper gloves reduces the time to set a trap by .25 units, the Trap Setters by .30, and the Setting Tools by .35. meaning that even the Trapper Gloves are still pretty efficient. Hope this helps!
bluebaron201 Dec 6, 2017 @ 11:39am 
I just started playing killer on dead by daylight. Never got passed rank 18 on my dwight(only level 50 I have). This is a good starting point for myself a new killer. One thing I wonder is do the setting times stack in an additive/mulitplicative way for setting traps? Is it best for 1 add-on for decreasing set time and the other maximum traps carried/starting? Do number of set traps combine for say 4 traps maximum?
VD10 Nov 13, 2017 @ 2:01pm 
Or it's used by killers to be more persisent in their chases with brutal strength and hence making pallets less viable and Iron grasp with Agitation to secure a basement hook as trapper is one of the best basement killers. I suggest creating a guide before you take a ♥♥♥♥ on others.
Gerî Nov 13, 2017 @ 11:19am 
brutal strenght, agitation and iron grasp are for useless kids like you lol. This guide is horrible.