STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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FOC Alliance - Playing Guide
By Nomada_Firefox
This is the complete playing guide for the FOC Alliance. It adds all the neccesary things for a complete game experience.

(This guide will grow with the past of the time with new content)
 
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Skirmiss-Ground & Space
The FOC Alliance requires to play the space skirmiss customized maps from the mod. Other maps will not let you build the additional units because they have not the new customized pads added in the maps.

In space battles, the customized maps and their additional pads are the unique way where you will be able to build most of the units from the mod.

Ground battles do not require any special map and you can build everything in any map if it has the correct structures from a skirmiss map.
Type of Galactic Conquest - Description
The Galactic Conquest is the part more deep and full of new features from the mod.

There are several Galactic Conquest. Some of them are Campaigns where the player can play following a story. These campaigns are thought for to play as the originals without an IA active attacking you are every moment, just it will attack you are some special moments.

Normal Galactic Conquest without story missions:

The Clone Wars - 22 BBY/19 BBY - A
The Clone Wars - 22 BBY/19 BBY - B
  • CIS vs Republic, two sizes of galaxy starting in the begining of the Clone Wars.
Empire at War - 0 ABY/4 ABY
  • Galactic Empire vs Rebel Alliance. Between Episode IV & VI.
Rogue Squadron - 4 ABY/9 ABY
  • Galactic Empire vs Rebel Alliance. Between Episode IV & the Trilogy of the New Republic. The time era from most of the Rogue Squadron comics.
Trilogy of the New Republic - 9 ABY
  • Galactic Empire vs New Republic. After Rogue Squadron story. It follows the creation from the New Republic and the counterattack from Thrawn.
The Emperor Reborn - 9 ABY/11 ABY
  • Galactic Empire vs New Republic. The Dark Empire Galactic Conquest based in the comics with the same name.
Dark Saber - 12 ABY
  • Galactic Empire vs New Republic vs Black Sun. A Galactic Conquest based in the book with the same name.
The Black Fleet - 16 ABY/17 ABY
  • Yevethan vs New Republic . A Galactic Conquest based in the trilogy books with the same name.
Total War I & II- Small - All Factions
  • A special Galactic Conquest where you start always with one single planet and you must choose with several options in the begining your enemies. These options are only when you play with the Galactic Empire, Rebel Alliance and Black Sun. When you play with the Clone Wars factions, Legacy factions or the FreeSide, your enemies will be the same and you can not change it. There are two versions with different planets and in both the Black Sun is default AI faction.
Total War I & II - Small - Without Black Sun
  • A special Galactic Conquest where you start always with one single planet and you must choose with several options in the begining your enemies. These options are only when you play with the Galactic Empire, Rebel Alliance and Black Sun. When you play with the Clone Wars factions, Legacy factions or the FreeSide, your enemies will be the same and you can not change it. There are two versions with different planets and in both there is not the Black Sun.
Challenge
  • A new special way of play designed by me where you play in a small Galactic Conquest where you can build almost everything and even in the space battles you can build additional new units. It is a fight to the death with everything you got. This Galactic Conquest is only for the Galactic Empire & the Rebel Alliance.
EAW - Campaign
  • The old EAW campaign re-made with some customized changes from the mod. It can be played with the Galactic Empire & the Rebel Alliance.
Star Wars - Grand Campaign - Empire at War
  • This is the first part from my new campaign, with the factions Galactic Empire vs Rebel Alliance. Between Episode IV & VI. It has several additional missions following the story.
Star Wars - Grand Campaign - Rogue Squadron
  • This is the second part from my new campaign, with the factions Galactic Empire vs Rebel Alliance. Between Episode IV & the Trilogy of the New Republic. The time era from most of the Rogue Squadron comics. It has several additional missions following the story.
Star Wars - Grand Campaign - New Republic
  • This is the third part from my new campaign, with the factions Galactic Empire vs New Republic. After Rogue Squadron story. It follows the creation from the New Republic and the counterattack from Thrawn. It has several additional missions following the story.
Star Wars - Grand Campaign - Dark Empire
  • This is the fourth part from my new campaign, with the factions Galactic Empire vs New Republic. The Dark Empire campaign based in the comics with the same name. It has several additional missions following the story.
Star Wars - Grand Campaign - Dark Saber
  • This is the fifth part from my new campaign, with the factions Galactic Empire vs New Republic vs Black Sun. A campaign based in the book with the same name. It has several additional missions following the story.
Playing Galactic Conquest - Empire, Rebel, Black Sun Filters&Building New Units
The Galactic Conquest adds several new features and some of them are different with each faction:

Some of the campaigns have videos in the begining and after some missions, you can avoid them with the key Esc.

The Filters:

In the begining playing with the Galactic Empire, Rebel Alliance and Black Sun, after the Galactic Conquest or Campaign description , always you will see a message telling you about the filters.

When you close the message and click the flashed button, you will be able continue.

Only the Galactic Empire, Rebel Alliance and Black Sun can use these filters. Before you click one of them by first time, you can see all the units available but when you click it, the filters will be activated and you should choose the different filter for each unit or structure.

All the type of units are in the filters but not all will be seen clicking them. Some special units are not showed clicking the filters. (Check the section about how build special units in Galactic Conquest)

The filters will let you see all the type units but they are not perfect. Sometimes, you can click two at the same time as in the image because structures and space untis are two different things. Anyway the point from the filters is to let to build all the type of units when you can build all them because there are a lot.


How can I build space units?

First select the space units bar, next click the structures filter. You will see the different structures for the planet.


Shipyards are not builded in all the planets. If you want build capital starships, you will need a Capital Shipyard.


If you want build smaller starships, frigates, corvettes, medium cruisers, you will need the smaller shipyard.


The icon can change with each faction.

How can I build ground units?

Ground units from the Rebels, Empire and Black Sun require the Advance Command Center. You need select the ground units bar, next click the structures filter, you will see the different ground structures for the planet.

These are the Advanced Command Centers from Empire, Rebels and Black Sun.




After you build the Advance Command Center, you can use the filters selecting the different ground teams.

(The Advanced Command Center were fully neccesary for a multiplayer game mode where you can build all the space and ground units in galactic conquest, there is not any other possible way).

How can I get new heroes with the Empire and Rebel Alliance? Some mayor heroes can recruit several other heroes in recruit missions. Just put them in orbit and you will see a icon with the mission in the space units building bar.

This is the list from heroes which they can recruit new heroes:
-Galactic Empire.
Emperor Palpatine.
Darth Vader.
Admiral Isard.
Admiral Zsinj.
Grand Admiral Thrawn.
Emperor Palpatine Reborn.
Carnor Jax.
Desann.
Admiral Daala after get the Knighthammer.

-Rebel Alliance.
Mon Mothma.
Leia Organa.
Han Solo.
Luke Skywalker.
Admiral Ackbar.
Borsk Feylya.

Some heroes can be recruited only by some heroes. In the Total War Galactic Conquest, you can build all the heroes but you will need lose in battle some heroes as the Emperor Palpatine or the Grand Admiral Thrawn. If it happens, you will get the Emperor Reborn and the Grand Admiral Thrawn from the New Republic Trilogy era.

Admiral Daala gets the Knighthammer upgrading the Gorgona in Delvardus. Additionally, the Vice Admiral Pellaeon with the Firestorm recruited by Daala with the Knighthammer can be upgraded in Officer Academy to the Bloodfin.
Playing Galactic Conquest - CIS, Republic, Krayt Empire, Fel/GA, Freeside filters
Playing with other factions as the Republic, CIS, Freeside or Legacy Factions, there are other type of filters. These faction have not structure or upgrades filters. You will see all the structures available from each planet. However, some of these structures need others before.

These factions only have a type of shipyard.

When you build this shipyard, you will see other icons showing the different type of ships.

If you build them, you will see the space units available with this type of them and your faction tech level.

When you build these filter, you can sell it. It will remove the filter and you will not see the units again.

It is a very simple way. Without it, you would not see all the amount of space units.

These are the different combinations for the space units.

Unlock the space units need a combination from a Capital Shipyard and the correct filter. By example.

Unlock the Figthers/Bombers.

Unlock the Corvettes.

Unlock the Frigates.

Unlock the Destroyers/Cruisers or other big ships.

Remember, because the amount of different units is big, probably you should remove some of the filters selling them. When you build them, you will see a new unit wth the same icon in the construction bar with the number 1. If you build it, you will sell the filter and you will get more space in the construction bar for other units.

With the ground units from these factions is similar. Just you must build the ground factories, barracks or academy, when you make it, you will see a icon similar to this.

Build the factory grey icon from the image will give you access to build the units builded with the light factory.

These filters can be removed selling them.


You will get access to the ground units when you build the ground barracks or one of the factories + structure filter.




These are all the combinations for these factions.




Playing Galactic Conquest - How build First Order units
  • First Order units: Requires a Supremacy in orbit.

    The Supremacy is mobile construction ship builded in a SSD shipyard with a Research Station Level III and clicking the SSD units filter. The SSD shipyard requires a Level 5 starbase and a capital shipyard.

    Always playing with the Empire. There is not a single First Order faction. The First Order is a sub-faction inside the Galactic Empire.

    In a non too far future, The Supremacy will be the Snoke's ship and it will build all the First Order units.
Black Sun special units - How get them
    Special space units:
  • Megator SSD: Requires a Starbase Level 3, Capital Shipyard, Research Station.

  • Dark Saber: Requires a Starbase Level 1, Research Station, only builded at Hoth.

  • Faragut: Requires a Starbase Level 1, Frigate Shipyard, Research Station.

  • Geonosian Dreadnought: Requires a Starbase Level 1, Capital Shipyard, Research Station.

  • Goliath: Requires a Starbase Level 1, Capital Shipyard, Research Station.

  • Corellian Destroyer III: Requires a Starbase Level 1, Frigate Shipyard, Research Station.

  • Secutor: Requires a Starbase Level 1, Capital Shipyard, Research Station.

  • SSD: Requires a Starbase Level 5, Capital Shipyard, Research Station.

  • Centaur Heavy Cruiser II: You can get it as an upgrade, requires a Centaur Heavy Cruiser I, Starbase Level 1, Capital Shipyard, Research Station.

  • Corellian Destroyer II: You can get it as an upgrade, requires a Corellian Destroyer I, Starbase Level 1, Capital Shipyard, only builded in the planets Corellia, Tralus, Nubia, Commenor, Duro and Balmorra.

  • ISD Communications ship: You can get it as an upgrade, requires a ISD MKI, Starbase Level 1, Capital Shipyard, Ground_Palace.

  • ISD MKII Communications ship: You can get it as an upgrade, requires a ISD MKII, Starbase Level 1, Capital Shipyard, Ground_Palace.

  • ISD MKII: You can get it as an upgrade, requires a ISD MKI, Starbase Level 1, Capital Shipyard.

  • Keldabe Battleship II: You can get it as an upgrade, requires a Keldabe Battleship I, Starbase Level 1, Capital Shipyard, Research Station.

  • Keldabe Battleship III: You can get it as an upgrade, requires a Keldabe Battleship II, Starbase Level 1, Capital Shipyard, Research Station.

  • Keldabe Battleship III Communications ship: You can get it as an upgrade, requires a Keldabe Battleship III, Starbase Level 1, Capital Shipyard, Ground_Palace.

  • KDY Heavy Cruiser II: You can get it as an upgrade, requires a KDY Heavy Cruiser I, Starbase Level 1, Capital Shipyard.

  • Destroyer of class Krayt II: You can get it as an upgrade, requires a Destroyer of class Krayt I, Starbase Level 1, Capital Shipyard, Research Station.

  • Destroyer of class Krayt III: You can get it as an upgrade, requires a Destroyer of class Krayt II, Starbase Level 1, Capital Shipyard, Research Station.

  • Keldabe Battleship III Communications ship: You can get it as an upgrade, requires a Keldabe Battleship III, Starbase Level 1, Capital Shipyard, Ground_Palace.

  • Destroyer of class Krayt III Communications ship: You can get it as an upgrade, requires a Destroyer of class Krayt III, Starbase Level 1, Capital Shipyard, Ground_Palace.

  • Black Sun Mon Calamari Cruiser 80a II: You can get it as an upgrade, requires a Black Sun Mon Calamari Cruiser 80a I, Starbase Level 1, Capital Shipyard.

  • Black Sun Mon Calamari Cruiser 80b II: You can get it as an upgrade, requires a Black Sun Mon Calamari Cruiser 80b I, Starbase Level 1, Capital Shipyard.

  • Megator SSD Communications ship: You can get it as an upgrade, requires a Megator SSD, Starbase Level 1, Capital Shipyard, Ground_Palace.

  • SSD Communications ship: You can get it as an upgrade, requires a SSD, Starbase Level 1, Capital Shipyard, Ground_Palace.

  • VSD MKII: You can get it as an upgrade, requires a VSD MKI, Starbase Level 1, Capital Shipyard.
CIS special units-How get them
  • Sith: Requires Tech_Level>1, CIS_Ground_Officer_Academy, Only builded Korriban and Rattatak planets

    The CIS uses a 5 levels Research tree and the unique difference is the Research structure.
Building the Fighter Factory
    Fighter factory can be builded only in these planets: 

Fresia, Chardaan, Corulag, CorulagCh, Belsmuth, Ession, Halmad, Kidriff5, Lavisar, Dandalas, Doornik_628, Doornik_881, Doornik_1142, ILC_905, Kojash, New_Brigia, N_zoth, Polneye, Tizon, Wakiza, Z_Fell, Zhina

When you build it, you must use the fighters filter. Check the section about filters. Probably you can not build all the fighter squadrons in all tech levels or without the different Research Stations.
    Fresia, Chardaan, Corulag, CorulagCh, Belsmuth, Ession, Halmad, Kidriff5, Lavisar, Dandalas, Doornik_628, Doornik_881, Doornik_1142, ILC_905, Kojash, New_Brigia, N_zoth, Polneye, Tizon, Wakiza, Z_Fell, Zhina

    When you build it, you must use the fighters filter. Check the section about filters. Probably you can not build all the fighter squadrons in all tech levels or without the different Research Stations.[/list][/b]
Empire special units - How get them - Part I
    Special Ground units:
  • AT-AT Hover: Requires Tech_Level>5, Ground_Advanced_Vehicle_Factory, Advanced Command Center, Research Station II.

  • AT-HA Walker: Requires Tech_Level>5, Ground_Advanced_Vehicle_Factory, Advanced Command Center, Research Station III.

  • Super Heavy Walker: Requires Tech_Level>5, Ground_Advanced_Vehicle_Factory, Advanced Command Center, Research Station III.

  • AT-LC Walker: Requires Tech_Level>5, Ground_Advanced_Vehicle_Factory, Advanced Command Center, Research Station I.

  • AT-SE Walker: Requires Tech_Level>5, Ground_Advanced_Vehicle_Factory, Advanced Command Center, Research Station III.

  • AT-AT MKI Walker & AT-ST AS are part from the same company: Requires Tech_Level>5, Ground_Advanced_Vehicle_Factory, Advanced Command Center, Research Station II.

  • Viper X1: Requires Tech_Level>5, Ground_Advanced_Vehicle_Factory, Advanced Command Center, Research Station II.

  • Ground units builded with the Arc Hammer in orbit:
    Carbonite Droid.
    Darktroopers, all them.
    Flame Droid.
    Dropship.
    Giant Droid.
    Terror Troopers.
    Nemesis Gunship.
    Titan Droid.

  • Ground units builded with the Doomgiver in orbit:
    Swamp Trooper.
    Reborn.
    Shadow Trooper.
    Rocket Trooper.
    DarkTrooper Phase 1.
    DarkTrooper Phase 2.
    DarkTrooper Phase 3.
    Dropship.
    Nemesis Gunship.

  • DewBack builded only in desert planets with ground barracks & the advanced command center.

  • Sith. With the Ground_Officer_Academy only recruited in Korriban, Vjun, Byss y Ruusan.

Empire special units - How get them - Part II
    Special space units:
  • Allegiance Star Destroyer, you can get it with an upgrade or building it, the upgrade requires an Imperial Star Destroyer MKII, Capital Shipyard, Tech_Level>5, Research Station II.

  • Assertor SSD: Requires a Starbase Level 3, Capital Shipyard, Tech_Level>5, Research Station III.

  • Attack Carrier: Requires a Starbase Level 1, Capital Shipyard, Tech_Level>5, Research Station I.

  • Bellator Battlecruiser: Requires a Starbase Level 1, Capital Shipyard, Tech_Level>5, Research Station III.

  • Eclipse MKI: Requires a Starbase Level 5, Capital Shipyard, Tech_Level>5, Research Station II and it can be builded only in Byss. Byss destroyed is not a valid planet.

  • Eclipse MKII: Requires a Starbase Level 5, Capital Shipyard, Tech_Level>5, Research Station II and it can be builded only in Byss. Byss destroyed is not a valid planet.

  • Eye of Palpatine: Requires a Starbase Level 1, Tech_Level>5, Research Station III and it can be builded only in Anoat Asteroids, Vergesso Asteroids and Roche Asteroids.

  • EX-F upgrade: Requires an Imperial Star Destroyer MKII, Capital Shipyard, Tech_Level>5.

  • Communications ship: Requires a Starbase Level 1, Capital Shipyard, Tech_Level>3, Ground_Officer_Academy.

  • Custom Corvette: Requires a Starbase Level 1, Frigate Shipyard, Tech_Level>5, Research Station III.

  • Dominance SSD: Requires a Starbase Level 3, Capital Shipyard, Tech_Level>5, Research Station III.

  • Dominator Cruiser upgrade: Requires an Imperial Star Destroyer MKII, Capital Shipyard, Tech_Level>5.

  • Faragut Star Destroyer: Requires a Starbase Level 1, Frigate Shipyard, Tech_Level>5, Research Station I.

  • Galaxy Gun Launcher: Requires a Starbase Level 1, Tech_Level>5, Research Station II and it can be builded only in Byss. Byss destroyed is not a valid planet.

  • Harrow Star Destroyer: Requires a Starbase Level 1, Frigate Shipyard, Tech_Level>5, Research Station I.

  • Imperium SSD: Requires a Starbase Level 3, Capital Shipyard, Tech_Level>5, Research Station III.

  • Implacable Grey: Requires a Starbase Level 5, Capital Shipyard, Tech_Level>5, Research Station II.

  • Implacable Brown: Requires a Starbase Level 5, Capital Shipyard, Tech_Level>5, Research Station II.

  • Imperial Star Cruiser: Requires a Starbase Level 1, Capital Shipyard, Tech_Level>5, Research Station III.

  • Imperial Star Destroyer MKIII: Requires a Starbase Level 1, Capital Shipyard, Tech_Level>5, Research Station III.

  • Mini Death Stars: Requires a Starbase Level 5, Tech_Level>5, Research Station III and it can be builded only in Coruscant.

  • Predator Star Destroyer: Requires a Starbase Level 1, Capital Shipyard, Tech_Level>5, Research Station III.

  • Redeye Heavy Cruiser: Requires a Starbase Level 1, Capital Shipyard, Tech_Level>5, Research Station II.

  • Resurgent Star Destroyer: Requires a Starbase Level 1, Capital Shipyard, Tech_Level>5, Research Station III.

  • Searchship: Requires a Starbase Level 3, Frigate Shipyard, Tech_Level>3. It deploys the Experimental TIE.

  • Secutor: Requires a Starbase Level 1, Capital Shipyard, Tech_Level>5, Research Station III.

  • Sovereign: Requires a Starbase Level 5, Capital Shipyard, Tech_Level>5, Research Station III and it can be builded only in Bastion, Byss, Byss Destroyed, Beacon 301, Tsoss Beacon, Beacon 101 and Beacon 201.

  • SSD MKI version A: Requires a Starbase Level 3, Capital Shipyard, Tech_Level>5, Research Station III and it can be builded only in Byss, Dathomir, Fresia, Kuat, Bilbringi, Sluis Van, Roche Asteroids, Harrsk, Manaan, Mandalore, Nubia, Duro, and Bonadan

  • SSD MKI version B: Requires a Starbase Level 3, Capital Shipyard, Tech_Level>5, Research Station III and it can be builded only in Fondor, Sullust, Sulon, Bastion, Beacon 301, Endor, Ciutric IV, Geonosis, Mon Calimari, Zhar, The Maw, Bakura, Byss destroyed.

  • SSD MKII: Requires a Starbase Level 3, Capital Shipyard, Tech_Level>5, Research Station III.

  • SSD Legacy: Requires a Starbase Level 3, Capital Shipyard, Tech_Level>5, Research Station III.

  • SSD Vengeance: Requires a Starbase Level 5, Capital Shipyard, Tech_Level>5, Research Station I.

  • Sun Crusher: Requires a Starbase Level 5, Tech_Level>5, Research Station III and it can be builded only in the Maw.

  • Titan Heavy Cruiser: Requires a Starbase Level 1, Capital Shipyard, Tech_Level>5, Research Station II.

  • Turbulent Star Destroyer: Requires a Starbase Level 1, Capital Shipyard, Tech_Level>5, Research Station III.

  • Tyrant: Requires a Starbase Level 1, Capital Shipyard, Tech_Level>5, Research Station II.

  • Victory Star Destroyer MKIII: Requires a Starbase Level 1, Frigate Shipyard, Tech_Level>5, Research Station II.

  • Vigil Corvette: Requires a Starbase Level 1, Frigate Shipyard, Tech_Level>5, Research Station III.
  • Warhammer Battlecruiser: Requires a Starbase Level 1, Capital Shipyard, Tech_Level>5, Research Station III.

  • World Devastator: Requires a Starbase Level 5, Capital Shipyard, Tech_Level>5, Research Station II and it can be builded only in Byss. Byss destroyed is not a valid planet.
Empire heroes - Total War/Rebellion GCs - How get them
-Darth Vader Executor.
It replaces the Darth Vader's ISD Devastator when you reach tech level 5. If you start the GCs in a different level than the default, you can lose some heroes.
-Emperor Palpatine Reborn.
You must lose the Emperor Palpatine in battle if you want get the younger Emperor Palpatine Reborn at Byss.
-Grand Admiral Thrawn with Quimera.
You must lose the Grand Admiral Thrawn with Admonitor in battle if you want get the Grand Admiral Thrawn with Quimera at Bastion.
-Carnor Jax.
It is recruited by the Emperor Palpatine Reborn.
-Crisom Empire Council memers.
They are recruited by Carnor Jax.
-Dessan.
It is recruited by Carnor Jax.
-Tavion.
It is recruited by Dessan.
-Doomgiver and Admiral Galak Fyyar.
It is recruited by Dessan.
-The Knighthammer & Pellaeon Firestorm.
After conquer the Maw, you will get the Gorgona, Suncruser and the Death Star Prototipe. If you move the Gorgona to the core planet named Beacon 301 and build in this planet a Officer Academy, if the Gorgona is in orbit, you will see the option from upgrade the Gorgona to the Knighthammer. You will receive at the same time that you make this upgrade, the Pellaeon Firestorm.
-Pellaeon Bloodfin.
If you put the Pellaeon Firestom in the orbit from one planet with a Officer Academy, you will see the upgrade option for this unit.
Rebel special units - How get them - Part I
    Special Ground units:
  • Rebel Attack Tank: Requires Tech_Level>5, Ground_Heavy_Vehicle_Factory, Advanced Command Center, Research Station I.

  • Jedi: Requires Tech_Level>5, only recruited at Yavin.

  • K-Wing: Requires Tech_Level>5, Ground_Heavy_Vehicle_Factory, Advanced Command Center, Research Station III.

  • Calamari Trooper: Requires Tech_Level>5, Ground_Barracks, Advanced Command Center, only recruited at Mon Calamari

  • Mon Calamari Fighter: Requires Tech_Level>5, Ground_Heavy_Vehicle_Factory, Advanced Command Center, Research Station II, only builded at Mon Calamari

  • Wookie Soldier: Requires Tech_Level>3, Ground_Barracks, Advanced Command Center, only recruited at Kashyyyk

  • Wookie Plex Soldier: Requires Tech_Level>4, Ground_Barracks, Advanced Command Center, only recruited at Kashyyyk

  • Wookie Trooper: Requires Tech_Level>4, Ground_Barracks, Advanced Command Center, only recruited at Kashyyyk

  • Hovernaut: Requires Tech_Level>5, Ground_Heavy_Vehicle_Factory, Advanced Command Center, Research Station III.

  • Rebel S Attack Tank: Requires Tech_Level>5, Ground_Heavy_Vehicle_Factory, Advanced Command Center, Research Station II.

  • Sullust Trooper: Requires Tech_Level>3, Ground_Barracks, Advanced Command Center, only recruited at Sullust

  • T8B Tank: Requires Tech_Level>5, Ground_Heavy_Vehicle_Factory, Advanced Command Center, Research Station II.

  • T10B Tank: Requires Tech_Level>5, Ground_Heavy_Vehicle_Factory, Advanced Command Center, Research Station III.

  • V-Wing Air Speeder: Requires Tech_Level>5, Ground_Light_Vehicle_Factory, Advanced Command Center, Research Station II.

  • Wookie Gunship: Requires Tech_Level>5, Ground_Light_Vehicle_Factory, Advanced Command Center, only builded at Kashyyyk
Rebel special units - How get them - Part II
    Special space units:
  • Agrave: Requires a Starbase Level 1, Frigate Shipyard, Tech_Level>5, Research Station III.

  • Hvy Artillery Assault Frigate: Requires a Starbase Level 1, Frigate Shipyard, Tech_Level>5, Research Station III.

  • Bakuran Namana Light Cruiser : Requires a Starbase Level 5, Frigate Shipyard, Tech_Level>5, Research Station III, only builded at Bakura.

  • Bakuran Defender Star Destroyer : Requires a Starbase Level 5, Frigate Shipyard, Tech_Level>5, Research Station III, only builded at Bakura.

  • Bakuran Sentinel Star Destroyer: Requires a Starbase Level 5, Frigate Shipyard, Tech_Level>5, Research Station III, only builded at Bakura.

  • Bakuran Watchkeeper Star Destroyer : Requires a Starbase Level 5, Frigate Shipyard, Tech_Level>5, Research Station III, only builded at Bakura.

  • Blue Diver: Requires a Starbase Level 1, Capital Shipyard, Tech_Level>5, Research Station III.

  • Bothan Assault Cruiser: Requires a Starbase Level 1, Frigate Shipyard, Tech_Level>5, Research Station III.

  • Bothan Frigate: Requires a Starbase Level 1, Frigate Shipyard, Tech_Level>5, Research Station III.

  • Bulwark-Deuce: Requires a Starbase Level 1, Capital Shipyard, Tech_Level>5, Research Station I.

  • CC7700: Requires a Starbase Level 1, Frigate Shipyard, Tech_Level>5, Research Station I.

  • Communications ship: Requires a Starbase Level 1, Capital Shipyard, Tech_Level>3, Ground_Officer_Academy.

  • Fleet Commander: Requires a Starbase Level 1, Capital Shipyard, Tech_Level>4, Ground_Officer_Academy.

  • Defender Corellian Destroyer: Requires a Starbase Level 1, Frigate Shipyard, Tech_Level>5, Research Station II.

  • Endurance Corellian Carrier: Requires a Starbase Level 1, Frigate Shipyard, Tech_Level>5, Research Station II.

  • Corellian Hvy Gunboat: You can get it with an upgrade or building it, the upgrade requires an Corellian Gunboat, requires a Starbase Level 1, Frigate Shipyard, Tech_Level>3.

  • Corona Frigate: Requires a Starbase Level 1, Frigate Shipyard, Tech_Level>5, Research Station III.

  • Defender Star Destroyer: Requires a Starbase Level 1, Capital Shipyard, Tech_Level>5, Research Station III.

  • Ferret: Requires a Starbase Level 1, Frigate Shipyard, Tech_Level>5, Research Station III.

  • Galactic Battle Carrier: Requires a Starbase Level 1, Capital Shipyard, Tech_Level>5, Research Station III.

  • ISD Anakin Solo: Requires a Starbase Level 1, Capital Shipyard, Tech_Level>5, Research Station III.

  • Majestic Frigate : Requires a Starbase Level 1, Frigate Shipyard, Tech_Level>5, Research Station II.

  • Mon Calamari Cruiser 104: Requires a Starbase Level 1, Capital Shipyard, Tech_Level>5, Research Station III.

  • Mon Calamari Cruiser 108: Requires a Starbase Level 1, Capital Shipyard, Tech_Level>5, Research Station III.

  • Mon Calamari Cruiser 112: Requires a Starbase Level 1, Capital Shipyard, Tech_Level>5, Research Station III.

  • Mon Calamari Cruiser 90B version 1: Requires a Starbase Level 1, Capital Shipyard, Tech_Level>5, Research Station II. only builded at Byss, Dathomir, Mon Calamari, Bastion, Bilbringi, Roche Asteroids, Beacon 101, Beacon 301, Zhar, The Maw, Byss Destroyed, Bonadan, Dandalas, Doornik 628, Doornik 881, Doornik 1142, ILC 905, Kojash, Pirol, New_Brigia, N_zoth, Polneye, Tizon, Wakiza, Z Fell, Zhina.

  • Mon Calamari Cruiser 90B version 2: Requires a Starbase Level 1, Capital Shipyard, Tech_Level>5, Research Station II. only builded at Byss, Dathomir, Fondor, Kuat, Bastion, Bilbringi, Roche Asteroids, Beacon 101, Beacon 301, Zhar, The Maw, Byss Destroyed, Bonadan, Dandalas, Doornik 628, Doornik 881, Doornik 1142, ILC 905, Kojash, Pirol, New_Brigia, N_zoth, Polneye, Tizon, Wakiza, Z Fell, Zhina.

  • Mon Calamari Cruiser Mediator: Requires a Starbase Level 1, Capital Shipyard, Tech_Level>5, Research Station III.

  • Nebula Star Destroyer: Requires a Starbase Level 1, Capital Shipyard, Tech_Level>5, Research Station III.

  • Ranger Gunship: Requires a Starbase Level 1, Frigate Shipyard, Tech_Level>5, Research Station III.

  • Republic Star Destroyer: Requires a Starbase Level 1, Capital Shipyard, Tech_Level>5, Research Station III.

  • Sacheen Frigate: Requires a Starbase Level 1, Frigate Shipyard, Tech_Level>5, Research Station II.

  • Strident Star Defender I: Requires a Starbase Level 1, Frigate Shipyard, Tech_Level>5, Research Station III.

  • Strident Star Defender II: You can get it as an upgrade, requires a Strident Star Defender I, Starbase Level 1, Frigate Shipyard, Tech_Level>5, Research Station III.

  • Mon Calamari Cruiser Viscount: Requires a Starbase Level 1, Capital Shipyard, Tech_Level>5, Research Station III.

  • MC80A Mk II Cruiser: You can get it as an upgrade, requires a MC80A Mk I Cruiser, Starbase Level 1, Capital Shipyard, Tech_Level>3.

  • MC80B Mk II Cruiser: You can get it as an upgrade, requires a MC80B Mk I Cruiser, Starbase Level 1, Capital Shipyard, Tech_Level>3.

  • MC80 Mk II Cruiser: You can get it as an upgrade, requires a MC80 Mk I Cruiser, Starbase Level 1, Capital Shipyard, Tech_Level>3.

  • Dauntless Cruiser II: You can get it as an upgrade, requires a Dauntless Cruiser, Starbase Level 1, Capital Shipyard, Tech_Level>3.

  • Defender Star Destroyer II: You can get it as an upgrade, requires a Defender Star Destroyer, Starbase Level 1, Capital Shipyard, Tech_Level>5, Research Station III.

  • KDY Endurance: You can get it as an upgrade, requires a Defender Star Destroyer, Starbase Level 1, Capital Shipyard, Tech_Level>5, Research Station III.

  • Nebula Star Destroyer II: You can get it as an upgrade, requires a Nebula Star Destroyer, Starbase Level 1, Capital Shipyard, Tech_Level>5, Research Station III.

  • Assault Frigate I: You can get it as an upgrade, requires a Dreadnought, Starbase Level 1, Frigate Shipyard, Tech_Level>3.

  • Assault Frigate II: You can get it as an upgrade, requires a Nebulon B Frigate, Starbase Level 1, Frigate Shipyard, Tech_Level>5.

  • Liberator Carrier II: You can get it as an upgrade, requires a Liberator Carrier, Starbase Level 1, Frigate Shipyard, Tech_Level>5.

  • Mon Calamari Cruiser 60 Green: You can get it as an upgrade, requires a Mon Calamari Cruiser 40 Builded, Starbase Level 1, Frigate Shipyard, Tech_Level>5, Research Station I.

  • Mon Calamari Cruiser 75: You can get it as an upgrade, requires a Mon Calamari Cruiser 60 Green, Starbase Level 1, Frigate Shipyard, Tech_Level>5, Research Station II.

  • Liberator Carrier II: You can get it as an upgrade, requires a Liberator Carrier, Starbase Level 1, Frigate Shipyard, Tech_Level>5.

  • Liberator Carrier II: You can get it as an upgrade, requires a Liberator Carrier, Starbase Level 1, Frigate Shipyard, Tech_Level>5.

  • Liberator Carrier II: You can get it as an upgrade, requires a Liberator Carrier, Starbase Level 1, Frigate Shipyard, Tech_Level>5.

  • Liberator Carrier II: You can get it as an upgrade, requires a Liberator Carrier, Starbase Level 1, Frigate Shipyard, Tech_Level>5.

  • Mon Calamari Cruiser 90 Brown: You can get it as an upgrade, requires a MC80A Mk II Cruiser, Starbase Level 1, Capital Shipyard, Tech_Level>5, Research Station II.

  • Mon Calamari Cruiser 80C Brown: You can get it as an upgrade, requires a MC80B Mk II Cruiser, Starbase Level 1, Capital Shipyard, Tech_Level>5, Research Station I.

  • Mon Calamari Cruiser 90 Blue: You can get it as an upgrade, requires a MC80 Mk II Cruiser, Starbase Level 1, Capital Shipyard, Tech_Level>5, Research Station II.

  • Harrier Frigate: You can get it as an upgrade, requires a Quasar Carrier, Starbase Level 1, Frigate Shipyard, Tech_Level>5, Research Station I.

  • Modified Strike Cruiser: You can get it as an upgrade, requires a Loronar Strike Cruiser, Starbase Level 1, Frigate Shipyard, Tech_Level>3.
Rebel special units - How get them - Part III
  • MC80 Mk I Cruiser Communications ship: You can get it as an upgrade, requires a MC80 Mk I Cruiser, Starbase Level 1, Capital Shipyard, Tech_Level>2, Ground_Officer_Academy.

  • MC120 Cruiser Communications ship: You can get it as an upgrade, requires a MC120 Cruiser, Starbase Level 1, Capital Shipyard, Tech_Level>5, Ground_Officer_Academy.

  • MC80C Cruiser Communications ship: You can get it as an upgrade, requires a MC80C Cruiser, Starbase Level 1, Capital Shipyard, Tech_Level>5, Ground_Officer_Academy.

  • MC90 Cruiser Brown Communications ship: You can get it as an upgrade, requires a MC90 Cruiser Brown, Starbase Level 1, Capital Shipyard, Tech_Level>5, Ground_Officer_Academy.

  • MC104 Cruiser Communications ship: You can get it as an upgrade, requires a MC104 Cruiser, Starbase Level 1, Super Shipyard, Tech_Level>5, Ground_Officer_Academy.

  • Viscount Cruiser Communications ship: You can get it as an upgrade, requires a Viscount Cruiser, Starbase Level 1, Super Shipyard, Tech_Level>5, Ground_Officer_Academy.
Republic special units - How get them

    This faction has ground units from phase I and phase II.

    The phase I are builded in the first three tech levels.

    You will get access to the phase II after the tech level 4. You will get them building the ground barracks or one of the factories + the phase II filter.

    Remember, the tech levels are researched building the Research Building.
    [/list]
Star Wars - Grand Campaign - Empire at War - Rebel Alliance Missions
If you play this campaign, you must understand several points.

Playing with Rebel Alliance:

You start some default planets before the Death Star attack to Yavin IV and you must get a force for defeat the Galactic Empire. The beginings are difficult, the Galactic Empire is strong in the galaxy and you will have several problems defending your planets, specially in orbit. Get resources, planets and avoiding the enemy getting them must be your priority.

-Death Star attack at Yavin.

You must defeat the Death Star with the Red Squadron. If you do not retreat before the Death Star arrives to Yavin, you will play the battle at Yavin. With destroy its escort ships, you will win.

-Sarapin mission.

When you conquer the planet, you will launch the mission. This mission require special tactics against the enemy force. A frontal attack will end in a complete defeat.

-Attack in Dekker factory.

It happens one week after the Sarapin mission. You get a special force and you must attack a orbital factory defended by several Imperial units.

-Defend the shipyard.

One week after the Attack in Dekker factory. The Admiral Senn is attacking a hidden shipyard in the border regions, you must defend it.

Hoth mission.

Hoth planet is reveal one week after Sarapin mission. 5 weeks after this point, you will get a base in Hoth and you will detect a enemy force attacking the planet. Two weeks after you get the ground base, the Battle of Hoth will happen. The space attack can be considered a bonus.

Attack in D34 starbase.

One week after the Hoth Battle, Javin planet is revealed. Attack the planet will start the mission. The goal is conquer the planet.

Defend the Lulsla.

One week after you conquer Javin. Lulsla is a Light Calamary Cruiser in the time after the Battle of Hoth. The Empire is attacking it and you must defend it.

Attack the Imperial Station in the border.

Another special mission, it happens one week after the previous Lulsla mission.

Sepan Civil War.

One week after the previous mission Sepan planet will be revealed. Your mission will be conquer the planet. There is a special battle in orbit.

Attack in the NL1 starbase.

One week after you conquer Sepan, Pakuuni planet will be revealed. Conquer the planet is the main goal. There is a special battle in orbit.

Kothlis mission.

One week after you conquer Pakuuni. Conquer the planet is the main goal. There is a special battle in orbit.

Imperial big attack.

When you conquer Kothlis, one week later there will be a big attack launched from Coruscant. Some of your planets can be attacked.

Battle of Endor.

One week after you conquer Kothlis, it will happen, the destiny of the galaxy will be in your hands. This is the last main mission.

The Battle of Endor will unlock the Unknow Sector, if you enter at this planet, you will jump to the next campaign. If not, you will be able continue conquering the galaxy.

This campaign has several additional missions where you get new units or additional credits.

Upgrade the Station.

Upgrade the Mon Calimari station will give you 8500 additional credits.

Build some structures.

When you conquer Kalaan, you can get some Mon Calamari troopers if you build some structures in the planet.

Accumulate Credits.

When you accumulate 20000 credits. You will get the mission from accumulate 100.000 credits. It will let you build the Research Station I.

Build Units.

Build a Mc85 and a Mc120 will give you Mc120 command ship and a Mc80 MKII in Kuat or a closer planet controlled by you.

Conquer Ylesia.

You will get a Mc85 in Mon Calimari or a closer planet controlled by you if you conquer Ylesia.

Scout planets.

Send a longprobe Y-Wing to several planets will give you 15000 additional credits.

Planet WindFall.

If you conquer Coruscant, other planets will join your cause.

Hunt Capital Ships.

Defeat the Admiral Giel in battle. You will get 50000 additional credits.
Star Wars - Grand Campaign - Empire at War - Galactic Empire Missions
If you play this campaign, you must understand several points.

Playing with Galactic Empire:

You start some default planets before the Death Star attack to Yavin IV and you must attack the planet.

-Death Star attack at Yavin.

Conquer Yavin IV is the goal, destroy it is not neccesary at 100%. After you conquer the planet, you will get Vader with the Executor and the Admiral Giel's forces.

-Sarapin mission.

One week after you conquer Yavin IV. The Rebel Alliance will conquer the planet and it will launch the mission. This mission require special tactics against the enemy force. A frontal attack will end in a complete defeat.

-Attack in Dekker factory.

It happens one week after the Sarapin mission. You get a special force and you must defend a orbital factory from a Rebel Alliance attack.

-Defend the shipyard.

One week after the Attack in Dekker factory. The Admiral Senn is attacking a hidden shipyard in the border regions.

Hoth mission.

Hoth planet is reveal 4 weeks after the battle of Yavin. You will get the mission from attack the planet.

Defend the D34 starbase.

One week after the Hoth Battle, Javin planet is revealed. Attack the planet will start the mission. The goal is conquer the planet.

Attack the Lulsla.

One week after you conquer Javin. Lulsla is a Light Calamary Cruiser in the time after the Battle of Hoth. You must destroy it.

Defend the Imperial Station in the border.

Another special mission, it happens one week after the previous Lulsla mission.

Sepan Civil War.

One week after the previous mission Sepan planet will be revealed. Your mission will be conquer the planet. There is a special battle in orbit.

Attack in the NL1 starbase.

One week after you conquer Sepan, Pakuuni planet will be revealed. Conquer the planet is the main goal. There is a special battle in orbit.

Kothlis mission.

One week after you conquer Pakuuni. Conquer the planet is the main goal. There is a special battle in orbit.

Rebel Alliance big attack.

When you conquer Kothlis, one week later there will be a big attack launched from Jabiim. Some of your planets can be attacked.

Battle of Endor.

One week after you conquer Kothlis, it will happen, the destiny of the galaxy will be in your hands. This is the last main mission.

The Battle of Endor will unlock the Unknow Sector, if you enter at this planet, you will jump to the next campaign. If not, you will be able continue conquering the galaxy.

This campaign has several additional missions where you get new units or additional credits.

Upgrade the Station.

Upgrade the Coruscant station will give you 8500 additional credits.

Build some structures.

When you conquer Kalaan, you can get some Inquisitorium DarkTrooper if you build some structures in the planet.

Accumulate Credits.

When you accumulate 20000 credits. You will get the mission from accumulate 100.000 credits. It will let you build the Research Station I.

Build Units.

Build a ISD MKII and a Dominator will give you two ISD MKII in Kuat or a closer planet controlled by you.

Conquer Ylesia.

You will get a Praetor MKII in Kuat or a closer planet controlled by you if you conquer Ylesia.

Scout planets.

Send a longprobe Y-Wing to several planets will give you 15000 additional credits.

Planet WindFall.

If you conquer Mon Calimari, other planets will join your cause.

Hunt Capital Ships.

Defeat the Rebel One in battle. You will get 50000 additional credits.

Unlock some special units.

The Yavin mission will unlock the Tarkin Station.

The Death Star I is a builded unit in the begining. The Death Star II never will be builded by you because it is part of the Endor mission.
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24 Comments
Nomada_Firefox  [author] Nov 6, 2018 @ 8:24am 
No, the Freeside is not part from the Clone Wars. Just as I said before they were the union from 4 factions which they were divided in the past at single factions but I needed join again in one single because the game has limitations and it was very unstable with this amount of factions.
Otomie Warrior Nov 6, 2018 @ 8:20am 
@Nomada

The freeside is part of the clone wars correcto? Cause when I fight them me been rebels vs empire vs freeride in Hard ..empire slaughters them like nothing to the point of extinción.


I will comment over some bugs on the main board.


Nomada_Firefox  [author] Nov 6, 2018 @ 4:13am 
The Freeside is a union from all the smaller factions, Hutts, Chiss, Hapan and Corporate Sector. They are as a single faction. They are the factions which they do not respond to the Empire or the Rebels.
Otomie Warrior Nov 4, 2018 @ 8:59pm 
who is the freeside?
Nomada_Firefox  [author] Oct 20, 2018 @ 3:06am 
I will study this.
A Bunny Oct 20, 2018 @ 3:05am 
Makes sense. But yeah, it's destroying all my planets! Any time it's forced to "retreat" the planet explodes afterwards. D:
Nomada_Firefox  [author] Oct 20, 2018 @ 2:58am 
Never I saw the AI playing with the Suncruser and destroying planets. If it makes it, it is some new in the mod.
A Bunny Oct 20, 2018 @ 2:55am 
Also if you could, there needs to be a bit of a hint on how to get rid of the Sun Crusher. It's currently (and I'm only one week into the Conquest) destroying all of my planets one by one. By itself. This is really unbalanced and stupid (don't care if it's canon).
A Bunny Oct 20, 2018 @ 2:53am 
Did! Doesn't spawn/appear or anything. This is in the TOtal War 95 planets conquest.
Nomada_Firefox  [author] Oct 20, 2018 @ 2:46am 
You need the research station from Black Sun. Just it.