DEADBOLT

DEADBOLT

62 ratings
DEADBOLT Combat Guide
By Nintee and 2 collaborators
Everything you need to know about the guns and the enemies that you may encounter in DEADBOLT.
   
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Enemies
Enemy Name
Health: # of health points

Speed: # of editor tiles crossed in one second (?)

Weapon: weapon used

Ammo Count: # of shots before reloading

Description: other enemy details and tactics against them.
Zombie Kingz
Bully

Health: 100

Speed: 1.2 (walk), 2 (run)

Weapon: Club (Melee)

Description: Instantly swings his club once the player is close enough.



Punk

Health: 100

Speed: 1

Weapon: 9mm Pistol

Ammo Count: 5

Description: A standard zombo



Bouncer

Health: 380

Speed: 1

Weapon: Sawed-Off Shotgun

Ammo Count: 1

Description:


Cerberus

Health: 155

Speed: 2.5

Weapon: Big Scary Teeth (Melee)

Description: Has extended hearing


Puff

Health: 300

Speed: 0.6

Weapon: 10mm Pistol

Ammo Count: 5

Description: Drops 10mm Pistol


Zombie Security Camera

Health: 25

Description: Scream alerts enemies


Shambler

Health: 170 (body) 5 (head)

Speed: 2

Weapon: 9mm SMG

Ammo Count: 25

Description: Drops 9mm SMG (missing half of ammo), head is seperate from body


Roland

Health: 500

Speed: 1

Weapon: 9mm SMG

Ammo Count: 25

Description: The tankiest enemy in the game, head explodes regardless whether the finishing blow was a headshot
1000 Year Royals
Incubus

Health: 150

Speed: 1.3

Weapon: 10mm Pistol

Ammo Count: 5

Description: Can hang and shoot from ceilings, will jump down if alerted but cannot see the player.


Succubus

Health: 150

Speed: 1.2 (walk), 3 (run)

Weapon: Knives (Melee)

Description: Can hang from ceilings, dashes at the player from a certain distance.


Bartenders

Health: 200

Speed: 1.3

Weapon: Combat Shotgun

Ammo Count: 5

Description: Drops Combat Shotgun, can be attached to a phylactery


Nightcrawlers

Health: 340

Speed: 1

Weapon: Supressed PDW

Ammo Count: 20

Description: Extreme line of sight, sees in the dark

Amber

Health: 230

Speed: 1.2 (walk), 4 (run)

Weapon: Katana (Melee)

Description: Drops Combat Shotgun, Evelyn's phylactery, behaviour similar to Succubi.



Evelyn

Health: 220

Speed: 1.5

Weapon: Death + Taxes

Ammo Count: 5

Description: Drops 10mm Pistol, Amber's phylactery



Madam Stela

Health: 250

Speed: 2

Weapon: Combat Shotgun

Ammo Count:

Description: Drops Combat Shotgun, can have multiple phylactites, never reloads


Phylacteries

Health: 5 (Bartender) 25 (Madam Stela)

Description:
The Dredged
Grunt

Health: 130

Speed: 1.25

Weapon: Old World Rifle

Ammo Count: 15

Description: Can hide, invulnerable to ash totems.



Technicians

Health: 160

Speed: 1.75

Weapon: Grenade Launcher/Mines

Ammo Count: 1 (Grenade) ∞ (Mines)

Description: Drops Grenade Launcher, can hide, invulnerable to ash totems


Sergeants

Health: 350

Speed: 1.2 (walk), ? (run)

Weapon: Sledgehammer (Melee)

Description:


Generals

Health: 200

Speed: 1.25

Weapon: Magic Orb

Ammo Count:

Description: Can revive enemies, projectiles ignore cover


Timur the Tinkerer

Health: 1

Weapon: Paranoia

Description:


Ibzan

Health: 200

Speed: 1.5 (walk), 2.5 (run)

Weapon: Revenant

Ammo Count: 5

Description: Multiple lives (5 on normal, 6 on hard), spawns progressively more skeletons per death
Demons
Cardinals

Health: 150

Speed: 1.2 (walk), 2.5 (run)

Weapon: Fire Bat (Melee)

Description:



Maidens

Health: 150

Speed: 1

Weapon: Burst Rifle

Ammo Count: 3 bullets x 3 shots

Description: Drops Burst Rifle


Patriarchs

Health: 400

Speed: 1

Weapon: Minigun

Ammo Count: 100

Description:


Vall

Health: 1

Weapon: Sniper Rifle

Ammo Count: 1

Description: Split it into two pieces: Body is harmless, Sniper Dot is dangerous and unkillable
Weapons
Weapon Name

Damage: # of damage dealt to enemies when shot in the body
Headshot Damage: # of damage dealt to enemies when shot in the head
Ammo Count: # of ammunition when fully loaded
Wall Piercing: # of walls/ceilings/surfaces/enemies the shots can penetrate

Description: Further details about the weapon

Some weapons may include the following:

Throw Damage: # of damage dealt to enemies when thrown

Cost: # of souls necessary to purchase from Charon
Melee


Knife

Damage: 30

Throw Damage: 155

Description: High attack rate but low damage, cannot stun enemies.










Hammer

Damage: 50

Throw Damage: 160

Description: Slower attack rate in favour of high damage, can stun most enemies.










Sledgehammer

Damage: 500

Description: Instakills every enemy, can hit multiple targets.









Scythe

Damage:150

Description: High attack rate, long range, cannot hit multiple targets, the hitbox includes some space behind the player.
Handguns


.32 Revolver

Damage: 50

Headshot Damage: 150

Ammo Count: 6

Wall Piercing: 0

Description:

Death and Taxes

Damage: 50

Headshot Damage: 150

Ammo Count: 14

Wall Piercing: 0

Description: Has worse accuracy than the standard revolver.

Revenant

Damage: 200

Headshot Damage: 400

Ammo Count: 5

Wall Piercing: 5

Description: Has the highest wall piercing stat out of all weapons, but is also the loudest.

Headhunter

Damage: 35

Headshot Damage: 525

Ammo Count: 5

Wall Piercing: 0

Description:

9mm Pistol

Damage: 50

Headshot Damage: 100

Ammo Count: 10

Wall Piercing: 0

Description:

Suppressed 9mm Pistol

Damage: 35

Headshot Damage: 105

Ammo Count: 10

Wall Piercing: 0

Description: Much like you'd expect, it's completely silent.

10mm Pistol

Damage: 60

Headshot Damage: 150

Ammo Count: 10

Wall Piercing: 1

Description:

.25 Mousegun

Damage: 25

Headshot Damage: 150

Ammo Count: 2

Wall Piercing: 0

Description: While not equipped with a silencer, it's one of the more silent handguns in the game.
Shotguns


Sawn-Off Shotgun

Damage: 400

Headshot Damage: 400

Ammo Count: 2

Wall Piercing: 0

Description: Dropped by Bouncers.

Combat Shotgun

Damage: 340

Headshot Damage: 340

Ammo Count: 5

Wall Piercing: 0

Description: Dropped by Bartenders.

Semi-Auto Shotgun

Damage: 380

Headshot Damage: 380

Ammo Count: 4

Wall Piercing: 3

Description: The only shotgun with a wall piercing stat.

Suppressed Shotgun

Damage: 230

Headshot Damage: 230

Ammo Count: 5

Wall Piercing: 0

Description:

Blunderbuss

Damage: 400

Headshot Damage: 400

Ammo Count: 1

Wall Piercing: 0

Description:
Rifles


Burst Rifle

Damage: 40 x 3 shots

Headshot Damage: 80 x 3 shots

Ammo Count: 6 x 3 shots

Wall Piercing: 0

Description: Dropped by Maidens.



Old World Rifle

Damage: 40

Headshot Damage: 60

Ammo Count: 30

Wall Piercing: 5

Description:



Bolt-Action Rifle

Damage: 200

Headshot Damage: 1000

Ammo Count: 7

Wall Piercing: 3

Description:
Submachine Guns


Suppressed PDW

Damage: 15

Headshot Damage: 30

Ammo Count: 50

Wall Piercing: 0

Description: Has a built-in suppressor, therefore it's completely silent. Dropped by Nightcrawlers.

9mm SMG

Damage: 30

Headshot Damage: 45

Ammo Count: 30

Wall Piercing: 0

Description:

Tactical SMG

Damage: 20

Headshot Damage: 40

Ammo Count: 30

Wall Piercing: 0

Description: Comes with a laser sight and a suppressor.

Tommy Gun

Damage: 25

Headshot Damage: 50

Ammo Count: 40

Wall Piercing: 3

Description:
Grenade Launchers


Grenade Launcher

Damage: 400

Ammo Count: 1

Wall Piercing: 0

Description: Dropped by Technicians.


Automatic Grenade Launcher

Damage: 400

Ammo Count: 6

Wall Piercing: 0

Description: The "Automatic" in the name is there for a reason - you can just hold LMB and empty the entire thing without releasing the button!
Other


Throwing Stars/Shurikens

Damage: 150

Ammo Count: 4

Description: Flies at an extremely high velocity, sticks to whatever surface it lands on, cannot be picked up. Can be used to set up traps if thrown onto a door.



Landmine

Damage: 600

Ammo Count: 1

Description: Activates a couple of seconds later after being deployed. Explodes upon being shot at or stepped on. Can't be triggered by its own "team" - i.e. if it's planted by a Technician, undead can't trigger it, if it's planted by the player, the player can't trigger it.



Flashbang

Damage: 0

Ammo Count: 1

Description: Stuns all enemies located in the room where the flashbang's thrown, kills the lights in the same room.
7 Comments
Light Spirit Blix Feb 24, 2022 @ 1:19pm 
Small correction: Burst rifle has 6x3 ammo, not 4x3.
when it dies May 31, 2021 @ 1:07am 
thank you, very cool.
Happy Tears Face Sep 25, 2020 @ 5:21pm 
thank you, very cool.:mw:
Nintee  [author] Apr 17, 2020 @ 3:55pm 
Great idea. Will get to it!
darkly77 Apr 17, 2020 @ 3:23pm 
Great guide. Could you add weapon costs too?
I typed them up here - https://pastebin.com/Vs81aRcW
Banana Mayonnaise Sandwich Feb 26, 2020 @ 11:54pm 
thank you, very cool.
dizzyghast Dec 22, 2019 @ 1:53pm 
thank you, very cool.