Tom Clancy's Ghost Recon® Wildlands

Tom Clancy's Ghost Recon® Wildlands

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Ghost War 4v4 Basic Info and Tips
Von BirdOfPray
Basic Tips And Info For Beginners

   
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Introduction
PvP mode is new gamemode and there's not much guides around so i want to write a few basic tips and info about how the game, classes perks and bonuses work over my experience. If you are looking for a bit more advanced tips you can skip to the tips section as now i'll mention basic things about the game.

There are 4 game modes: Elimination, Extraction, Sabotage and Uplink. Every mode has it's own maps. I'll explain these in further sections.

Many people may confuse Ghost War with Call Of Duty where everyone plays alone and for himself. Don't make that mistake to have a higher win chance. As you see it is a tactic game and you gonna need a hand or a drone to revive you after enemy shots you down.




Three words are essantial in many situations: Improvise. Adapt. Overcome

Things will always go south, there will be always a lurker somewhere, there is always a mine near a dead teammate waiting for someone to revive him and if an enemy has not been spotted so you don't know which class he is it is a sniper who is waiting you to come out from that cover. In these times you should be aware of your environment, listen to enemy footsteps, look carefully around vegetation and be prepared for an immediate attack. Always consider the Murphy's Law.



There are three roles which are;
-Assault,
-Marksman
-Support.

And there are a lot of classes +1 (recruit) to fit each group;

Assault

-Pointman
-Tank
-Tech
-Assassin
-Distruptor
-Predator

Marksman

-Sniper
-Ranger
-Enforcer
-Sentinel
-Pathfinder
-Trapper
-Stalker

Support

-Scout
-Artillery
-Diversionist
-Medic
-Guerilla

Each group has his advantages and disadvantages.
1) Assault
Includes Pointman, Tank, Tech, Assassin, Disruptor, Predator and Echelon

Assault roles can be considered the spine of the team. They have a serious firepower in their pocket so they go first and sometimes rush, they are the one who makes the first move. If you like be in where the real fight happens this role is just for you.

a) Pointman


One of my favourite class. High and good sustain damage.

Advantages:

+Extra health (+%30)
+Cannot be suppressed (even against enforcer) or flashed. Ideal for rushing and Flash & Clear situations
+High damages useful against high health targets such as tanks.
+Reliable assault rifle for all ranges. [ACR(lvl 1) and Ak12 (lvl 2)]

Disadvantages:

-Requires a friendly teammate to locate enemies. (Pointman class lacks drone)
-Lacks suppressor. (Many classes have a suppressed pistol at least)


b) Tank

Deadly in close and mid range with a very high health Tank can also unmark his/her teammates by only marking himself/herself. Which also prevents teammates to get marked for a short time. Lasts around 5 seconds.



Advantages:

+Extra Health (+%115)
+Can easily suppress enemies with LMG (lvl 1) or Sweep out the buildings with P90 (lvl 2)
+Counters enemy intel. Enemies cannot mark a teammate when Tank activates his ability. Including recon tower. If enemy captures the recon tower, you can unmark your teammates.
+High health with a very close range weapons make Tank almost invincible at close quarter battle.

Disadvantages:

-Very weak long range. (Low accuracy both LMG and P90)
-Snipers can still oneshot a Tank by headshot
-You are the one with mark. Most of the time enemies know where you are.


c) Tech


Drones are a problem? Is some using drone tower? No more you'll have to worry. With the tech
class you can jam whole map by placing jammer. Drones and antenna won't work if the jammer is active. Jammer lasts for 10 seconds but has a lot of cooldown. Has a submachine gun or if you level up you'll get mk17 a semi-auto assault rifle (recommended).

Advantages:

+Counters Scout. No drones Scout means a kid with a toy gun.
+Enemy team won't be able to use antenna to locate your teammates.
+Counters Medic. No drone no revive.
+%30 hp bonus

Disadvantages:

-Long cooldown for jammer (90 seconds).


d) Assassin

Vector or suppressed shotgun. I'd rather vector cause of high fire-rate.
Only one with the suppresed automatic gun. Very cool class.

Advantages:

+Silenced gun means no yellow dot when you shoot. Enemies won't know where you hit'em.
+Unable to be marked over 50m.
+Has a higher stamina (+%100)
+Close range fighter best for countering enemy snipers by flanking.

Disadvantages:

-Long range and frontal attacks may be dangerous.
-If you cannot flank enemy you'll be very weak. Some maps are really hard to flank enemies like Quarry
-If you die while flanking guess what, no one will come to save you soon.



e) Distruptor

A class that can obtainable after prestige (2500 points.) who can disable enemy HUD and make them unable to mark.

Advantages:

+If enemies are unable to see their maps, yellow dots and etc. means they will be half blind.
+Enemies are not warned if they are marked. Making a good combo with the Scout.
+%30 hp bonus
+Very good assault rifle

Disadvantages:

-Enemies will understand you are near when they will be unable to see map.
-Enemies can still use abilities like sonar in Echelon.



f) Predator


Hit and run style combat. Very strong in burst. Has the ability to use Adrenaline rush effects. Good weapon with acog.

Advantages:

+Able to use adrenaline rush(health bonus, cannot suppressed, health regen, unlimitted stamina)
+Has a cigar


Disadvantages:

-If the battle lasts longer he'll be weaker without the ability.
-Doesn't have the %30 hp bonus despite the other attackers. Can get one shot from a sniper.
-Will have a lung cancer because of the cigar.



g) Echelon


The first class that comes with the year 2. Echelon can detect enemies near 100m with sonar. Enemies caught by the echelon sonar marked with white mark. This ability has no cooldown though echelon has to stop to use the sonar.

Advantages:

+Can spot enemies hiding in the bushes, corners, snipers in balconies as long as they are in 100m.
+Very effecitve CQB skill a long with a decent low recoil long range assault rifle.
+%30 bonus hp and %50 extra stamina hell yeah...

Disadvantages:

-Weak against the enemies that can shoot from a far.
-Needs to stop to use ability thus echelon requires covers or bushes to hide when using ability.



2) Marksman
Long range effective solution. If you are the person who wants to shoot enemies at a distand without entering the fight this is role for you. A team without one will have hard time picking enemies at a distance.

a) Sniper

A big firing rifle with a scope cleaned and mounted. Highest damage that you can with a single shot. Mostly results in a one-shot kill. I really advice to use Severed Wounds Perk and ghillie suit with this class. (With severed wounds perk every kill you'll get, will take 5 extra seconds to revive that enemy, which can also lead to another easy kill.)

Advantages:

+One shot, one kill for squishy targets. (No longer one shot body kills for pointman, tank, tech, echelon, distruptor or a predator using ability as they have more health.)
+Long-Medium Range Damage Dealer
+Has ability to penetrate surfaces without lowering the damage.

Disadvantages:

-Close range can be a little tricky.
-Can not land a clean shot under suppression.


b) Ranger

Cannot choose between a semi-auto sniper and a automatic weapon? No problem Ghost Wars offers you a class to have jack of all trades. Powerful both long and short range combat. With a Full-auto(can be used semi-auto) MK14 sniper rifle and a submachine gun you'll shoot anything close and far.

Advantages:

+Long and Close Range effectiveness
+Jack of all trades

Disadvantages:

-Sniper rifle is not as powerful as the sniper
-Submachine gun is not as powerful as others.
-Master of none



c) Enforcer

A serious class with a advanced suppresion skill. Enforcers have the Advanced Suppression effect against those under supression by enforcer. Advanced suppresion provides: Slow to the target's movement, target cannot aim while under supression (snipers cannot no scope you a mile away) removes crosshair and dazes them. Cool stuff and fun to shoot at enemies without actually aiming.

Advantages:

+Advanced Suppresion which makes enemies unable to shoot and slows them down.
+Very good counter against snipers
+Very high (LMG with acog sight) Damage
+Tons of bullets

Disadvantages:

-Everyone knows where you are when you are suppressing sniper or an enemy member
-He can be suppressed as well



d) Sentinel

Places a tracker so when an enemy enters that area he/she will be marked. Can use the tracker either offensive or defensive according to the tide of the battle. Long range sniper recon. Tracks then shoots to kill.

Advantages:

+Long range semi-auto sniper rifle [ dragunov (lvl 1) or sr25 with (lvl 2) ]
+Long range recon
+Best against assassins as the tracker will immediatly mark assassin as soon as he/she enters the tracker zone.
+Acog sight makes it easier to shoot mid-short ranges as well.

Disadvantages:

-Close range is gonna be tough (Whatelse you expect from a marksman?)
-Doesn't have a submachine gun like ranger



























e) Pathfinder

A class with a silent crossbow and the ability to not get spotted by drones (Can only marked by binoculors or aiming at them). Assassin's long distant cousin.


Advantages:

+Crossbow allows for a silent long distance kills.
+Cannot be marked by drones thus Pathfinder can easily flank enemies


Disadvantages:

-Having hard time to deal against rushers.
-Loses upper hand when marked.




f) Trapper

A class which can use gas to stun enemies. Instead of marking like sentinel, Trapper can stun enemies. Enemies that are down can be seen by friendlies.

Advantages:

+Can suprise rushers by stunning and killing them afterwards.
+Enemies that are down marked so that friendlies can understand where the revived enemy is.

Disadvantages:

-Same thing goes for all campers. Do not get flanked.




g) Stalker

Can shoot without yellow marker seen by the enemies (Yellow marker of shots cannot be seen over 90m). Can mark enemies and they won't have the detected warning. Has a shotgun for secondary which is really powerful upclose.

Advantages:

+A sniper can shoot without getting spotted.
+Very powerful both long range and close range


Disadvantages:

-Loses upper hand if there's a flanker near 90m.
3) Support
One of my favourite role in many games. I really love the feeling when you help a fellow teammate. In Ghost Wars it is about spotting, marking, luring and reviving and doing all these with drones.


a) Scout

Team's main enemy spotter. Has the ability to see moving targets. I think every team requires a scout to mark every enemy on the opposing team. Marking enemies for sniper or a pointman will secure an easy win. Drone pilot is advised as a perk but Thermal vision perk (only for drones though) can be also used.

Advantages:

+Long range and easy marking
+Movement detector
+Team's reliable thread detector

Disadvantages:

-Close range fighter
-Get countered hard by Tech (Jammer) and cannot mark Assassins(yet sees the movement that an assassin make) unless gets near 50m.
-Weaker drone than mortar or medic. Gets down in one shot from a sniper while other drones(mortar or medic) can resist 2 shots.


b) Artillery

Can fire artillery upon enemy with the drones. Also can spot enemies while doing it. Mortar will fire 3 times, it can suppress nearby enemies, flush out snipers and campers. Getting out of the firing zone is easy but a well placed shot or someone using drone(unaware enemy) will ensure a kill. Danger Close!

Advantages:

+Long range high damage mortar
+Can mark enemies to work as a scout as well
+Good against campers.

Disadvantages:

-Close range fighter
-Drone can be shot down if not acted fast.




c) Diversionist

Tricking and luring enemies into a wild goose chase. Diversionist can use his/her undetectable drone to make gunshots act as someone on his/her team shooting. Enemy team will see a yellow dot wherever the shot came from and maybe lured into a trap/mine.

Advantages:

+Luring enemy team
+Setting up traps
+Undetectable drone (unless near an enemy for 10m)

Disadvantages:

-Drone cannot mark enemies
-Close range fighter


d) Medic


Revive from a far with a drone. Can mark enemies with the drone. Uses an assualt rifle. Can change the tide of the battle quickly.

Advantages:

+Reviving teammates from a safe place with the drone.

Disadvantages:

-Drone is vissible to enemy team after 1 second of deployment(Other drones have 6 seconds for that). Follow the drone and kill the revived enemy again or place a mine on a dead body or just shoot the ♥♥♥♥♥♥♥ drone.
-Playing against a Tech




e) Guerilla


A class that can change the rythm of the game. Has the ability to provide huge smoke in an area. Can help rushers by providing a smoke cover or block enemy snipers line of sight. Gives a chance to capture recon tower or an objective like a hostage. Can prove very useful in the right hands.

Advantages:

+A class have maximum efficiency towards objective.
+Can help your team to push against enemy snipers

Disadvantages:

-Close range smg weapon.
-Using smoke with a drone means it can get shot.
-Can also have dire effects on ally team if smoke placed wrong.
4) Recruit
Fresh out of training but ready for combat. Has an Ak 47, type 95 or g28 semi auto sniper rifle which you can choose. No speciality, a basic soldier.

Advantages:

+Have a decent damage with choosable decent rifles. Good for starters.
+With the prestige you can use Promotion(%20 more hp, %10 more dmg)

Disadvantages:

-No specialty
-No longer has the drone.
-You look like a Noob Noob ->
Maps & Game Modes
Elemination

This mode objective is to kill all the enemy within the time limit. If one of the teams are unable to kill the other team will result in a draw and the round will be played again. There is a recon tower in somewhere middle of the maps to aid locating every enemy team member. Interacting with this recon tower takes 10 seconds (with Quick hands perk it is 5 seconds) and all players warned by a sound if someone is interacting. In quick play it's out of 3 while in ranked it is out 5. This is the first mode that we have in Ghost Wars and it is a classic. In this mode there are 12 maps.



Deforestation

This map has good sniping positions for both sides. Controliing the middle buildings may prove useful for recon tower. It is not wise trying to capture recon tower when enemy snipers are alive. Both sides can be used to flank enemy team with assassins and pathfinders.












Lumber Mill

This map almost similar to deforestation, It has good view points for snipers. West side is a forest that you can hide or flank enemy team. But beware many players choose to hide in a bush with ghillie suits especially assassins/pathfinders. It is a disgusting tactic but almost works everytime. You might wanna control middle buildings for recon tower and again snipers will probably have a vision on recon tower as well. The East side has a little ramp so that you can flank enemies unseen but beware it is a lot more open. If the enemy flanker decides to go east you'll be seen each other eye to eye.






Jungle Base &

Cartel Depot


Coca Farm

This map is unbalanced if you ask me. South side doesn't have a good sniping point or a good cover while the North Side is on a hill able to see whole map. South side should try to flank them but it is not easy. The best way is going through the depot in the middle and using buildings as cover. Recon tower is not a good idea unless snipers are down.















Quarry

Well this map is a little diffrent experience than others. This map is mostly a sniper map and there are almost no safe way to flank. If you are not sniper or support you can rush middle then if you can find a good cover on west side maybe you can have a chance, other than that it is a sniper map. Let snipers shoot each other and once the enemy snipers are down you can force them to retreat. South side has buildings out of cardboxes and clearly they are not a good cover if you are marked. North side snipers are a bit more advantageous as they have more solid hills. Recon tower in this map is mostly the worst idea unless it is 4vs1.











Desert Outpost

Near the salt lake in Koani, this map has good viewpoints for snipers both on west and east side. I don't recommend the tower on east side as it is a "wallbangable" building and also is fragile for mortal strikes. Flanking is possible through the middle buildings and there's a good vantage building in east side. This map can be counted as a sniper map.




















Dust Town

Sniping may be a good idea but for those who love CQB, like me, may consider entering the buildings in the west side. You can even flank some of the snipers. But keep in mind recon tower will be away from you. Recon tower is easily captured if the enemy sniper is down and if you can control east buildings as well.




















Farm Town & Mountain Village


Ruins & Pilgrim Retreat








Extraction

In this game mode objective is to get one of two (or both if they like) hostages outside of the white marked zone. All players are warned when the attacking team grabs the hostage. Getting damage while carrying hostage will make the attacker drop the hostage. Defenders cannot interact with the hostage. Also defenders will be marked if they go outside of the white zone. There are 4 maps in this mode.


Cliffside & Garage



Institute & Refinery











Sabotage

This game mode is a classic CS:GO model in Wildlands style. Attackers have to activate one of two (or both to confuse things up a bit) radio broadcast and defend it for some time. All players are warned when attackers are interacting with the radio and all players will know which radio is interacted. There are 5 maps for this mode.




Library & Rocha





Trainyard & Unidad F.O.B.




Zinc Mine





























Uplink


In this mode, the objective is to interact with the laptop. Getting damage will stop interacting. All players are warned when a player is interacting. There are 6 maps for this mode.


Burnout & Oil Rush




Scrapyard & Sub Factory



Urban Incursion & Warehouse
Perks & Bonus
Perks

Every role except for recruit has its own perks. Only one perk can be chosen.



Recruit Perks (Chosable by all roles):


-> Trainee (%10 More Experience for in-game actions.)

If you wanna level up fast you may take it. But not useful as others


-> Athletic Sprinter (+%15 movespeed)

Could be nice with Assassin. It could help flanking enemies.


-> Steady Hands (Moving does not affect accuracy and %50 hip-fire spread reduction)

It goes well with almost all classes. I'd used this with pointman. Very effective if you like close combat.


-> Quick Hands (Reduced revive time by %30 and recon tower interaction time by %50)

Faster reviving and slightly reduces time with recon tower means getting less shot.



-> Dexterity (Reload speed and switching weapons faster)

Not very useful as the others but it is your call.



Assault Perks (Choosable for Pointman, Tank, Tech & Assassin)


-> Quick Getaway (When out of sight your mark is lost in 1 second instead of 5)

A nice perk for tanks as tank becomes marked with the special ability and gone in 1 second. Also useful for those who aims stealth.


-> Safety First (Auto mark any enemy planted device within 20m)

Meh. Without this perk you can see enemy mine as you step inside the blast zone but not trigger zone. So basicly if you move slow and careful you can easily see the enemy mine without triggering it.


-> Fighting Spirit (While not marked or suppressed, health regen up to 80 HP)

It is a good perk for those who likes to trade damage (and survive the trade).



Marksman Perks (Choosable for Sniper, Ranger, Enforcer & Sentinel)


-> Ghost Sense (Get instantly notified when you are marked instead of 3 second delay)

Sounds good but just wait for the next perk.


-> Mirrorred Mark (Mark the enemy who marks you)

Better right? I kinda use it with enforcer. Since you empty your magazine on someone, enemy will eventually notice you and get marked. I hope your sniper isn't blind. (Does not work against drones.)


-> Severe Wounds (Increases revive time for enemies by 5 seconds)

Serious stuff if you are a good hunter. Revive takes near 5 seconds and with this perk it'll last 10 seconds. Countered by Medic as medics can revive people with drones.


-> Hollow Point Ammo (Shoot once and let them bleed to death)

Snipers cannot one shot through the body against most assault classes. But now snipers have the advantage again. If the wounded enemy doesn't go for a supply crate eventually he/she'll die by bleeding. If you gonna die, please die in a safe spot so that a teammate can revive.


Support Perks (Choosable by Scout, Artilery, Diversionist & Medic)


-> Drone Pilot (%25 increased drone battery and range, %30 cooldown reduction)

Sounds like a LoL item. Trinity Force: Tons of drones. Advised with Scout.

-> Thermal Sight (Only when using drones gives a thermal sight)

It used to be so op now it is just a bad perk to choose. It provides Thermal sight only when using drone. So basicly if you are Scout just go for drone pilot.

-> Full Bags (2 extra unit of each item and %20 ammo)

More mines? o.O




Bonus

Bonuses are only effective for the relevant roles. They are always active you don't have to choose. So basicly just unlock them if you can. No harms done whatsoever.

Tips
If you don't wanna read all the guide and want to read some quick tips, here are some and please do comment if you know any more :)

-> Footsteps are very loud, you should go slowly cover to cover house to house. If you hear an enemy coming to you, you might wanna find a cover or proning in a vegetation and hunt'em when he/she is visible.

-> If there's an enemy Scout's drone you should not move as it sees movement even if you are in a house etc.

-> Hiding in a vegetation could seems to be a viable option. You become harder to get marked by drones, binoculars and by aiming yet if enemy sniper sees you somehow, you'll need more reliable cover like hills, stones, houses, walls etc.

-> If you are marked it warns you after 3 seconds and lasts for total of 5 seconds. Which means enemy knows where you are already. So beware of enemy snipers might be looking your direction already and don't peek.

-> Suppression is a very good feature and very strong against enemy snipers. Disorienting and blurring screen while slightly reducing accuracy. (Enforcer will also disable enemy sniper to use scope.)

-> When using drone tower/antenna all players will hear the sound and will know where you are and what you are doing. You can sometimes try to fake it to push last enemy from it's cover.

-> Don't try to flash or suppress enemy pointman, i tried and it ended bad :X

-> As a recon you might wanna indicate (by default pressing Q) enemies. Especially against assassins or pathfinders who are unable to be marked.

-> You can only choose one perk. However you can use all bonuses you unlocked. Try to find the right perk for each class and unlock all bonuses as they are always active with the right class.

-> When a player is the last standing teammate in a team, that player gains adrenalin rush which gets health regen(even under fire), a little more hp, unlimited stamina, cannot be suppressed and can revive faster. So don't rush directly just because his/her hp is low. It regens quite fast and quite tough to kill with the regen and health boost.

-> Teamwork will lead to an easy victory. This is not Call Of Duty. In my opinion It is as tactical as CS:GO. Even more maybe. For the best teamwork experience please use headphones and microphone. You can also indicate enemies with Q(by default).

-> As a tank or enforcer(with mirrored mark perk) don't fear to play loud. It's your duty to get marked. Try to suppress enemy snipers so that you won't die in oneshot though.

-> Relying on your teammates is a must in most situations. You can and should ask for your team's help. Drone from Scout, Revive from Medic, Suppress from Enforcer etc.

-> And for the last. Known by all but forgotten quickly: Play for fun, remember this is just a game and don't ruin others game by flaming.
More Tips
After I've reached my first prestige I realized my mistakes along with the teammates' over the matches I've lost. I want to share these with you.

-> What is prestige? -> It is just like in CoD. It resets all the things you unlocked: Classes, perks, bonuses. But this time you don't have to wait for a specific level to unlock a class. For example you can right away unlock Assassin class after you achieve a prestige. You'll be a level 2 and have a point to unlock things. What else? It gives 3 camo for weapons (meh) and says in the future updates there could be a class/perks/bonuses for prestiges. Also every level you gain with the prestige will also grant prestige points which you can unlock things permenantly. Almost I forgot. With the prestige you'll have an extra perk named Promotion for recruit (only for recruit.) Which gives +%20 hp and %10 dmg.

-> Give info. Did you hear someone running and it's not your teammate? ping where the enemy is and tell it to team.

-> 3rd Person Advantage. Use it to safely check around your surrondings. While shooting you can choose over-shoulder or aiming down on sight. Aiming down on a sight is clearly more acurrate but can be a tricky one to shoot really close enemies. Which also not even aiming might cause problems it is best to use over shoulder aiming in those times (idk the default key but it should be just like the campaign).
Screenshot: Looking for enemies behind a cover. (Camping sort of :X )

-> Shoot The Drones. Shooting makes sound and will giveaway your position with a cute yellow dot. Yet it can prevent your whole team getting spotted by enemy scout. Medic Drone and Mortar Drone are the tankiest drones. A sniper will only take near %75 of that drones hp in oneshot. For Scout drone is more vulnerable than other which will go down in one shot from a sniper. It is better see one yellow dot than whole team getting marked for 5 huge seconds. Of course if you are the last surviving teammate you might wanna avoid that. Try staying stable when there is scout drone which will help you avoid detection.

-> Know Your Damage. You can always see how far is the marked enemy or a drone. Your gun's damage will get lower and lower with the range. If so basicly we can say that;
*Pistols up to 100m
*Submachinegun up to 200m even sometimes 100m.
*Assault Rifles over 200-300m (medic's rifle for example does so less damage than pointman.)
*Snipers over entire map (it has the highest range, if you can calculate the bullet drop then it's np)
will lose lots of efficiency. Despite all, you can still suppress or damage enemy (even if it is a little damage you can still get the assist points).

-> Don't Shoot The Drones. Don't be suprised, Don't shoot the drones if your weapon is low range weapon (like submachine gun) and the enemy drone is 400m away (With a submachine gun you should wait for like 150m for the fastest drone hunting.) You won't be able to get that drone down in 2 magazines and will only give away your position. But if you are a ranger/sniper you can stop many scout's drone in the beginning of the game and enemy team won't know your team's tactic and since it is the begining of the game they won't even see where you shoot at.

-> The best way to use a drone is waiting 15 seconds and then using drone which can give quality info on which side the enemy team is going for and what they are. You can rush to use drone as soon as you spawn which makes you mark all of them but it'll only show which classes they are and you'll get shot quickly.

-> Grenades throwed from right hand. Not very useful tip but many can fail throwing by hitting a wall etc. and drones can block grenades.

-> Survive. It sounds weird i know but if you are sure you cannot win. Go for a draw and start over with a better team composition. Surviving can be tricky. Especially if enemy team goes for recon tower. You only need to land a hit on who is using recon tower to make him stop. It will cancel interaction and the user probably go hide. It is effective if you are not sniper and when you need to stop getting spotted from a far.

-> Have a Medic. Medics can instantly revive someone with drone in 10m range (Drone can reach near 300m -> 300+10=310). If you see a cute purple cross on a downed teammate it means someone died from an enemy who has Severing Wounds. It'll take 5 more seconds to revive him (without swift hands 5+5=10 seconds and that's quick math.) That still doesn't mean who is downed cannot be revived with medic drone. It's better to use one rather than sitting in the open for 10 seconds.

-> They have a Medic? Use a tech. Mostly if a team goes well in the first raund, they choose the same composition for the next. If the enemy medic saved a round you might want to think about being tech as it will prevent medic drone.

Screenshot: A jammer placed on me. I don't know if it is a bug or a feature but that jammer was on me and i was carrying it wherever i go. Thanks to David (Technoolahgy) for sharing the screenshot. [Note: Tech's jammer skill is diffrent now]

-> Indicate Enemies rather than directly spotting. You can close and open auto marking. If you are behind the enemy you might wanna close the auto marking as it will put enemies into an alert mode if auto marking is open. You can still indicate your teammates.

-> After revived Immunity. This no longer active. If you are revived by a medic drone and there's a mine on you, you will die again. Same thing goes if there's a camper on you. Best tactic is to run like hell. You can dodge a bad placed mine or even a certain sniper shot.

-> Having problems with Drones? Use tech against mortars, medics, scouts and jam the hell out of them.

-> Having a good team composition. There is no meta right now. I hope there will be not. I don't wanna people yell each other because they choose Hanzo. But having someone to spot and a sniper(sniper/ranger/sentinel) can make a lot of diffrence. Yet I win a lot of matches without a proper lineup. So if you are good at a class don't mind anyone and just pick it.

-> Remove Suppressor for more damage. Like in the main campaign you can remove suppressor to gain penetration and damage. Especially for assassins(who uses a suppressed smg or shotgun). If they know where you are already, you will need that little boost.

-> Hide in The Bushes to avoid detection. This kinda seems bad tactic as you can get hit by sniper who has good eyes. But in case there's a drone and if you don't wanna get spotted just enter a bush. Drone even when gets too close to you, like touches you (:D), it won't spot you if you are completely in the bush.


Screenshot: They cannot spot you in the bush, if you are the bush. (and yeah he avoided getting spotted in this situation. Yet i still spammed q on his location while shouting i see the guy over here :D )
Edits & Notes
Thanks for your time and reading my guide. I am always happy and eager to read your comments and thoughts. You can also add me so we can play together :)


22.10.2017 - 1st Edit Note: Less than a week I've reached prestige 1 and wanted to add more tips.
23.10.2017 - 2nd Edit Note: 8.2 Update - Removal of Thermal Sight.
16.11.2017 - 3rd Edit Note: A Huge Update - A new class & new maps for a new game mode. I'll add some tips for and against the distruptor once I get my hands on it (avaible for non-season pass players in 22 November :/ )
11.04.2018 - 4th Edit Note: After a long time I decide to get back on the guide. There were a lot of things to write. In year 2 we'll get more classes and cool stuff. Game is still fun when there are less snipers & campers. Game modes like sabotage with CQB maps stop campers from camping. Also the new class Echelon can easily spot campers in such modes & maps. I hope to see you all in more action filled matches ^^
10 Kommentare
SpaceMax 7. Aug. 2018 um 16:23 
Not pro tip: The CompM4 sight has magnification and is available instead of a red dot. Real good on the Scout's MP7.
BirdOfPray  [Autor] 11. Nov. 2017 um 11:41 
:naked:
Sexy beauty◞♡ 11. Nov. 2017 um 11:35 
0.0
:cocochan2:
Logarooroo 5. Nov. 2017 um 6:24 
i hate ranged oppenets
BirdOfPray  [Autor] 5. Nov. 2017 um 4:45 
You can change the visuals but enemy team will see your class anyways. Recruit is kinda powerful with the promotion perk(when you prestige) but still I'd rather go for pointman or ranger in the early levels to get more bonuses.
Logarooroo 3. Nov. 2017 um 14:03 
i changed what my recut looked like
tropicaos 27. Okt. 2017 um 1:33 
thanks bro
BirdOfPray  [Autor] 26. Okt. 2017 um 6:19 
Sorry I only deleted it from the perks page and forgot about tips. Now it should be fine now. I also added new tips and explanations. Thanks for the heads up :security:
tropicaos 26. Okt. 2017 um 5:29 
can you remove the thermal from your guide? placing just a note in the end of the content still make me waste my time reading
Diredawn 17. Okt. 2017 um 11:29 
I became the best player ever known in the Wildlands e-sports pro scene thanks to this guide. After defeating all my opponents with my superior game knowledge, I ascended to godhood thanks to my intelligence level, now I can create alternate universes of Ghost Recon : Wildlands and live my life as Assassin soldiers with thousand lifetimes.Recommended if you want to be a god.
Pros:

+Become a god
+Ability to create
+Endless resources

Cons:
-Being a god makes you feel alone among mere mortals.
-Turns out everything tastes and smells like shit compared to what you can create yourself which causses the next con;
-Severe depression