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I'm in! My schedule is somewhat limited, but definitely willing and it'll help me actually put more into the guide.
Most con players will split their forces and try to build the mine when you run away, punish it by scouting it almost right after you run away and destroy it before it has too much health to fight.
Factions lose to con in an extended T1, so delaying the game and safely moving to T2 is the name of the game. I've definitely won games by staying in T1 as con after winning all of my opening fighter engagements. Not a faction to stand toe to toe against.
If it is defended, then it depends on what it is defended by and what your goal is. Like just a hit, run, disable engines or are you trying to win material by almost destroying the ship(s)?
When in fighter engagements with the Con (cuz their fighters are goated), is having more numbers the best way to counter when corvettes are not available? Or is it more resourceful to retreat?