The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

1,349 ratings
Dungeon Quest Awareness
File Size
8.695 KB
Feb 14, 2012 @ 4:05pm
1 Change Note ( view )

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Dungeon Quest Awareness

When discovering a new location, this mod will display if there are any major quest for that dungeon and where you can find those quest. This change is added to the map marker and area name for major quest dungeons.


Skyrim's best feature is exploration. Unfortunately, exploring some dungeons before you get the related quest can potentially break that quest line; which can be discouraging for a would be adventurer.

So that you can more freely explore, this mod will change the map markers and area location of dungeons that contain major quest. That way, you will see at a glance whether you can dive into a new location you have just discovered, or whether you might want to wait until receiving the related quest first.

This is accomplished by updating the location marker for these areas with (Quest - 'Quest chain location'). This will be visible on the map, and when you first discover or enter an area. The 'Quest chain location' will be either the town where you can start the quest, or the faction that quest belongs to (ex: Thieves guild, College of Winterhold, ect). A few locations are also marked with 'Locked' as you can not complete the dungeon until you have the specific quest.

This mod only includes the information for major quest that rely on one specific dungeon location. Radiant quest, bounties, misc quest, are not marked. Also, in the spirit of having as few spoilers as possible, major quest that can be found locally at a dungeon entrance are also not marked, so you can discover them naturally.

This was an issue I found annoying in my own play through, so I hope this mod can make the process of exploring Skyrim more enjoyable for you all in the future.

You can also find this mod on the Skyrim Nexus:
dmurray422 Nov 24, 2018 @ 9:04pm 
These mods are to help players, So all you guys posting BOB are just plain disrespectful to the guys that put in the hard work of actually making the mods.

To All the modders out there, Thanks, and keep up your hard work, you are appreciated.
Owlexander Jul 14, 2017 @ 3:14am 
I found a way to get Dungeon quest awareness to work in Skyrim special edition

Go into
Local disk (C;)/program files(x86)/steam/steamapps/common/skyrim/data
You should find an ESP file called dungeonquestawarness.esp make a copy of it and paste it to the data folder in skyrim special edition. Local disk (C;)/program files(x86)/steam/steamapps/common/skyrim special edition/data
Once pasted open skyrim special edition go into mods once there go into load order (the default key for this is t) you should see a mod called dungeonquestawareness.esp with no description activate it by left clicking it (you should see a checkmark by it on its left side confirming it is activated) and there you have it
Note_ I’ve briefly tested this with both the vanilla world map that came with the game and a moded world map and didn’t experience any problems with either
Note_ I haven’t tested any of the DLC
Note_ I’m using windows 7 Dec 11, 2016 @ 7:52pm 
Aye SSE transfer please!
Doghman The Great Oct 29, 2016 @ 9:39am 
This is a very useful mod, it would be awesome if you could update it for SSE. Thank you :)
mudkip_fanboy Jan 23, 2016 @ 1:24pm 
if i have my game in spanish, is it going to change some text to english?
m710 Jan 23, 2016 @ 7:04am 
Is it working with other languages?
A Rotting Fetus Jan 20, 2016 @ 8:03pm 
▄░▐░░░▄▄░█░▀▀ ░░
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░░░░░░ █ ░░░░░░ █.
amykins99 May 14, 2015 @ 8:30am 
such a usefull mod thanks
yrmama Mar 16, 2015 @ 10:06pm 
I wish I had known about this mod before I killed those sabrecats near Whiterun...and the "real" murderer in Windhelm...and the quest that left me with orcithalium (?) ...and a whole lot of caves, dungeons & crypts...
sgtflumper Nov 16, 2014 @ 8:38am 
Really good idea for a mod. I'm always half-discouraged going into random dungeons.