Nevermind

Nevermind

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FAQ (hints) and walkthrough (solutions) for Nevermind
By kris.aalst
If you're stuck in the game, you'll find the solution here in the walkthrough (solutions) sections, one for each patient. But first you'll find a section for each patient that contains some hints (in old-style FAQ format) because a hint will usually suffice and will still give you some of the satisfaction of having solved the problem yourself.

I did not include advanced neuromapping because there are already some great guides for that part of the game. I did post a link to those guides at the bottom of the guide.
   
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IntroSim hints
There aren't a lot of hints to post about the IntroSim as it's a tutorial sim and the game already provides hints by means of 'Instruction Signs' along your path. Maybe a hint about the correct order of the photos will be useful for some people. You probably figured out the fictitious patient is Hansel of the fairy tale 'Hansel and Gretel', so in case you don't know the fairy tale very well, I'll point you into the right direction to reconstruct Hansel's traumatic experience by summarizing the fairy tale:

Hansel and his sister Gretel are left behind in the woods by their evil stepmother. Tired and hungry, they wander around the woods and stumble upon a house made of candy. They think they're saved but the old lady who lives in the Candy House turns out to be a witch. The witch puts Gretel to work around the house, while she locks up Hansel in a cage and keeps serving him rich food. The children soon figure out that the witch's plan is to fatten Hansel and then cook him in the huge oven that's in her house. Gretel devises a plan. She tricks the witch into looking inside the oven to check if it's hot enough. When the witch sticks her head in the oven, Gretel quickly pushes her in and closes it. The witch burns and Gretel unlocks her brother's cage and they escape the house together.

If you still can't find the correct order for the photos, look at the section entitled 'IntroSim solutions' below.
Patient #251 hints
How do I find the correct combination to open the safe?

Look at the paintings on the wall to your left.



I opened the safe. What else do I need to do in the bedroom before I can leave?

Take a look at the counter, which has a teapot on it.

How do I go about the kitchen fridge puzzle?

Look carefully right below the letters.



If you need another hint: remember what was written on the bathroom door?

What else do I need to do in the kitchen?

Check out the oven.

What do I need to do in the living room?

There's a jigsaw puzzle on the coffee table. The missing pieces are scattered across the room.

What do I need to do in the church?

Go to the very end, behind the coffin and take a look at the three wheels there.

Patient #418 hints
What am I to do with the puzzle with the signs?

You need to click on the signs to rotate them and open up a shape in the middle of the board.

What shape, exactly?

Look at the ground right in front of the puzzle.

What am I supposed to do in the hotel? The floors and rooms all look the same.

Indeed, the floors are the same... except for the 4th floor.

Back at the hotel and it's dark. Where do I go?

You need to go up one floor from where you start out. If you already wandered up or down a couple of floors: try going back and keep an eye out for a floor where the buttons next to the lift look very different.

I notice a carnival. What am I supposed to do?

You need to dig through trash to advance.

Ok I went through the trash and found a knife. Now what?

Check out the area in front of the alley that leads to the carnival.

How do I solve the puzzle where you shoot the little guys with a target painted on their head?



You don't. This is not a puzzle.

What do I do at the carnival, then?

Look for a photo. Then go to the rollercoaster.

What do I do at the carnival when it's dark?

Remember your training. The part where you collected cans to get coins, I mean.

And where do the coins go this time?

Remember where you found a photo a minute ago?

What do I do at the carnival when it's covered in blood and gore?

Just look for a photo.
Patient #440 hints
I'm in a place full of metronomes and hourglasses. What do I need to do?

You need to find 2 photos.

I found both photos. Now what?

One of the metronomes looks different from the others. Check that one thoroughly.

First puzzle: contrabass

The game provides instructions on a chalkboard:



So that's 'long', 'medium size' and 'small'. Now look at the contrabass again.

Second puzzle: horn

The game provides instructions on a chalkboard:



Look at the horn and think about where you'd have to put your hand to operate the valves. Notice that the top valve looks different.

Third puzzle: harp

The game provides instructions on a chalkboard:



These are mathematical equations. Read them as follows: the fourth string to pull is larger than the third string to pull. But the third string to pull is smaller than the second string to pull. And so on.

Fourth puzzle: drums

The game provides instructions on a chalkboard:



Find the part of the drum that seems to express the emotion on the chalkboard. Don't forget that the thing in the upper right corner is also part of the drums.

Fifth puzzle: flute

The game provides instructions on a chalkboard:



These are the length of the finger needed to reach a valve on the flute. The strange one with the bent finger means pressing two valves that are connected to each other at the same time.

Why am I being kicked out of the area with the huge green hands?

A hand fell on your head and 'killed' you. You hear a sound when a hand is about to fall on your head. It sounds like a wooden branch being broken off. If you hear that sound, quickly take a few steps back.

What am I supposed to do in the area with the hands and the bloody pools?

Find two photos, then find the exit.

I could use a hint for the correct order of the photos

You gathered the patient plays the piano at a professional level. She's suffering from Alzheimer's disease but that has nothing to do with the trauma. The traumatic experience isn't that hellish, really: think of the bloody hands you saw everywhere. Also, think 'happy ending'.
Patient #909 hints
Ok so I'm the cleaning lady now? Is there a purpose to this?

More or less. The purpose is gathering paper dolls by doing chores around the appartment. When you did all the chores, you'll have all the paper dolls and can start puzzling.

How many chores are there?

Eight altogether. Seven will reward you with a paper doll. The 8th chore may be optional but maybe not and it's the quickest of all the chores so might as well do it, too.

I'm missing one or two paper dolls. Which chore did I miss?

A quick list:
  • pillows
  • suitcase (leads to two dolls)
  • magazines
  • pots and pans
  • coffee machine
  • bathroom drawers
  • if you did the above and have 7 dolls on the coffee table, check the mail slot in the front door

I'm back at the appartment. Don't tell me I need to start over...

I'm afraid so. But you'll finish a lot quicker now.

I'm at the appartment for the third time and found the puzzle on the wall. But... eh?

It's the most difficult puzzle of the game. You need to look very carefully for patterns that cover two or more photos. It may help to know the final shape of the puzzle is a rectangle (think: doorway). You can use both the space in the middle and the suitcase to temporarily put photos out of your way.

I don't understand what I'm supposed to do at the mirrors.

You need to construct a phrase consisting of three words by walking through the mirrors. Think about the general theme of this patient's trauma, which has become clear at this point.

Any hints for the correct orders of the photos?

Think 'problems with current relationship' rather than 'problems with past identity struggle'.
IntroSim solutions
Since this is the tutorial level, there isn't much to tell. I'll list the locations of the 10 photos you need to gather, and mention the few other actions that are required to finish the tutorial.
  • Photo #1 near the instruction about Memory Photos.

  • Photo #2 near the rocking horse that's in front of the cabin (only appears when instruction 'Find the Memory Photos' appears so after collecting #1).

  • Photo #3 is in your face right after going through the 1st door.

  • Photo #4 by solving puzzle near instruction 'Neuroprober's "Puzzles"'. Just click and drag each of the three stones into the beak of the bird whose eyes are the same colour as the stone.



  • Photo #5 in your path in the forest with the doll parts in the trees.

  • Photo #6 to your left just before the bridge after encountering the instruction 'Simulation Client' .

  • Photo #7 after crossing the bridge where you found photo #6, you'll cross a few more bridges. Photo #7 is on the right-hand side of one of those bridges.



  • Photo #8 in front of the Candy House, next to instruction 'When Things Become too Intense'

  • Photo #9 after getting out of the oven in the Candy House (*), the photo is on the small pier from where you'll jump into the boat in the water below.

    (*) At the end of the spike trap in the Candy House, you'll click on a photo but it'll burn. When you're sliding down the oven, occasionally a hand will appear. Click on one of those hands.



  • Photo #10 after riding the boat, you'll open a door that leads back to the central area. The photo is right in front of you, resting against a tiny piano.

  • Correct order of the photos: 2 – 7 – 10 – 6 – 3

Patient #251 solutions
  • Photo #1 is right in front of you when you start the simulation. Take it. A door opens.

  • Enter the house (check out the rooms downstairs if you like), go upstairs and open the only door there and enter the bedroom.

  • Notice hint to "kill the light" and turn off the lamp.



  • Gather the tea cups and put them back on the plate on the counter for photo #2 to appear in a drawer.



  • Look at the wall to see a painting of a cow, a gun permit and a painting of a married couple which has a serious issue of paint run. This hints to the correct combination to open the safe: milk, gun, sorrow. You'll find photo #3 in the safe.



  • Go back downstairs and find photo #4 on the floor in front of the door to the bathroom where mom is taking a shower.

  • Go into the kitchen and take photo #5 from inside the oven.

  • Turn around and go to the fridge (check out the milk carton on the floor, it gives important hints for the story). Look at the letters on the fridge. Right below them, you see some contours of letters in the blood. So start by dragging down the letters you can make out to their correct place on the lower half of the fridge. You need to spell out 'Bathe in woes', the same text you may have spotted on the bathroom door.



  • Enter the fridge. Go through the fridge maze to find photo #6 at the very end, in a corner, on top of a milk carton. Turn around and exit the fridge and the kitchen.

  • Enter the living room. While walking around the living room, you're supposed to avoid being seen by the heads on the pillars as this wounds you and eventually kills you. But you may as well just walk around and when you get wounded (screen becomes reddish) stand still until the effect wears off and then continue.

  • To your right is a piece of a puzzle resting against a pot. Take it. Turn back to face the fireplace with the cow's head above it. You'll see 3 puzzle pieces in front of you. Pick them up. As you get nearer the fireplace, you'll see a 4th puzzle piece in front it, so take that too.

  • From the fireplace, turn towards the couch. You'll see two more puzzle pieces: one on the couch and one to the left of it. The last puzzle piece is on the seat next to the chess board.



  • Click on the puzzle and complete it. Turn around to see photo #7 on the pillar. Exit the living room and leave the house.

  • Go towards the tree to have your photos be placed on it. Behind the tree, the garage door opens. Enter the garage and go through the door on the other side.

  • Cross the street and try to avoid the cars. Again, if you get hit and therefore get wounded and see the screen turn reddish, go stand somewhere safe (i.e. in between lanes) until the effect is gone. The trick is to wait for the larger gap between cars and cross the lane while moving both forward and with the flow of the cars.

  • Pick up photo #8 from the rusty car at the other side of the road.

  • Find your way through the car labyrinth by following the photo that 'flies away' when you get near it. You also get audible tips in this maze: walk towards the sound of the car horn if you hear it.

  • When you finally exit the car labyrinth, photo #9 is right in front of you, at the base of the twisted tree.



  • Exit this strange room through the other mouth. Exit the garage.

  • Back at the photo tree, a new door opened right across from the house you first entered when you arrived here. Enter. After you walked through the twisted corridor, you find yourself in a church.

  • When you approach the church benches, they start to move at great speed. You need to get to the other side. I found it easiest to just hug a wall instead of trying to go through the middle. But again, if you get hit just stand still in a safe place until the effect wears off.

  • Go to the very end of the area to see the final puzzle, consisting of three wheels, water running on each wheel and a lot of tea cups on the ground. You need to pick up a cup, and place it on the wheel where the water hits it. When the wheel stops turning, that means you need to place another tea cup in order to keep it going. Repeat this until all three wheels are spinning without stopping. The coffin rises from the ground. Take photo #10 from the coffin.



  • Place the photos in the correct order: 1 – 6 – 8 – 10 – 9


Patient #418 solutions
  • Go to the other side of the area, where you find a fountain and a machine that takes cans in return for a coin. Gather a can from the area and put it into the machine. You'll get a coin. Take the coin and toss it into the fountain.







  • After tossing a coin into the fountain for the third time, the area changes and you find yourself back at the photo wall where you started.

  • Go up the ramp and turn right. Photo #1 is resting against the roadblock.



  • Turn around and walk the other path. Photo #2 is resting against another roadblock here, the one that has a sign telling you 'You don't belong', 'You are a failure' and 'They're scared of you'.



  • Turn left. You'll see a wooden board with a lot of signs on it.





  • It's a puzzle. You need to click on the signs until they form an arrow, just like the one that's on the ground in front of the wooden board with the puzzle.



  • Go down the now open ramp and go through the door here.

  • You're in a room with a mannequin and a keypad. This is another puzzle: you need to find the correct combination for the keypad. The mannequin gives away the solution: on its legs are three areas with stripes. You'll see a group of three, five and six stripes on the legs. So punch in keys 3, 5 and 6 on the keypad to continue.





  • When you enter the next room, photo #3 is right in front of you, on the floor.

  • The four golden mannequins in the middle of the room are holding a box. Interact with it. You'll find yourself back at the start of the area, which has changed to nighttime now.

  • Go left. On the street corner, find photo #4 on the sidewalk resting against a garbage can.



  • Photo #5 is on the sidewalk a bit further on to your left, resting against a mannequin.



  • When you pick up this photo, a door opens in front of you. Enter.

  • Go to the 4th floor. There's a small table in front of you and a painting on the wall to your left. Pick up the disk from the small table and place it on the painting.





  • A door opens to your left. Go through. In front of you, there's a bathtub and a ghostly figure behind it. In the bathtub you'll find photo #6.



  • Go up to the next floor and go towards the lift. There's a puzzle there. It's a classic one: when you click on a light that's off, it turns on and vice versa, AND the 4 adjacent lights are switched as well. You need to light up the whole board. Here's one of the many possible ways to solve this puzzle:





















  • Enter the lift. After the fall, turn around and pick up photo #7. Exit the lift.

  • Again, interact with the wooden case held by the 4 golden mannequins. This will make photo #8 appear.

  • Interact with the wooden box held by the 4 golden mannequins again. You're back at the starting point of the area.

  • On the other side of the area, there's a carnival. A bit before the alley leading to the carnival, there's a mannequin lying in the middle of the street with its arms next to its body.



    You need to open three specific trash cans around the area. It doesn’t matter in which order you open them, but in the third container you open, you'll find a knife. Take it and place it on the bloody hand of the mannequin lying in the street. The three containers you need to open are in the following locations:

    1) From where you start (the photo wall) go straight into the alley ahead. It's the first trash can you see.



    2) Continue until you can't go forward anymore. Turn right. You'll see the carnival in the distance. In a corner to your left is the second trash can.



    3) Turn around and take the left path this time. You'll be at the spot where you solved the puzzle with the signs that allowed you to go down the stairs. The third container is in the alley here.



  • Take the knife from the box in the third trash can you opened and go put it in the right hand (the left hand from your perspective) of the mannequin that’s lying in the street, a bit before the alley that leads to the carnival. A carnival token appears on the mannequin's mouth. Take it and 'give' it to the mannequin in the ticketmaster's booth at the entrance to the carnival. Enter the carnival.

  • Find photo #9 resting against the machine with the sorcerer waving his hands over a crystal ball.



  • Enter the ramp to the rollercoaster.

  • From this point onwards, you need to avoid getting hit by the moving figures that have a target painted on their heads. If you get hit, you'll be sent back to the beginning of the area.

  • You need to collect cans again and bring them to the machine (near the rollercoaster) for coins. The coins go into the machine with the sorcerer waving his hands over a crystal ball. When you enter the 3d or 4th coin, the carnival changes again.

  • Turn around and walk forward. If you look carefully you can make out the last photo on the ground in the distance. Go pick up photo #10.



  • Back at the start area, you need to reconstruct the traumatic experience. The correct order for the photos is: 10 – 4 – 2 – 5 – 7.

Patient #440 solutions
  • Turn around and go through the door. Walk through the hallway and enter the door on the other side. Walk onto the stage and towards the piano. Interact with the piano.

  • You see a lot of metronomes. You'll want to avoid getting hit by them, of course, but one or two hits just wounds you so if you go stand somewhere safe until the screen effect disappears, you're fine. If you get hit three times in a short period of time, you'll be brought back to the start of the area.

    There are three metronomes in a row right in front of you. Photo #1 is behind the middle one. So go pick up the first photo.



  • Go to the other side of this field of metronomes. When you spot the blue-green metronome in the distance, walk towards that one. When you stand in front of the blue-green metronome, photo #2 is to your right.



  • Now go to the side of the blue-green metronome. There's a door here with a red cross on it. Open the door and enter. You're back at the start area.



  • Open the door with the red light next to it and go through. At the end of the hallway is photo #3. Take it and go through the door. From this point on, you'll get a couple of puzzles in a row.

  • In the first puzzle room, you'll see a contrabass and a chalkboard. The chalkboard states 'first: long', 'second: medium' and 'third: short'.



    Look at the contrabass. Because of the way the figure's hands are placed on the instrument, the snares are divided in three sections: one where the snares are long (bottom section), one where the snares are short (top section) and one where the snares are of a length in between (middle section). So click on the bottom section, then the middle section and then the top section.



  • In the next room, you see a horn and another chalkboard with instructions. The chalkboard says: 'first: ring finger', 'second: index finger', 'third: thumb' and 'fourth: middle finger'.



    Interact with the horn and look at the four valves on its right-hand side. Imagine how you'd have to place your hand on the horn, knowing that the top valve is the thumb valve. Then click the valves in the correct order:



  • In the next room, you'll see a harp and another chalkboard. The chalkboard tells you in eight mathematical equations that one snare of the harp is larger or smaller than another snare.



    If you work out the whole thing, the solution is 1 > 4 > 2 > 3 > 5. So play the snares in that order:



  • In the next room, there's a set of drums and another chalkboard. The chalkboard states the order in which you need to hit each part of the drums, so the only thing to do is match each emotion mentioned on the chalkboard with an emotion expressed by a part of the drums:





  • In the last room, you see a flute and another chalkboard. The chalkboard shows the length of the finger needed to reach the valve to play each note, as follows (from the bottom valve to the top): 1, 5 + 6 (just click either valve), 7, 3, 8, 2, 4.





  • You're back in the hallway. At the end of the hallway, you'll find photo #4. Take it, turn around and exit trough the door at the other end of the hallway. You're back on the stage.

  • Play the piano. It doesn't matter much what you do here, only when you're doing the advanced neuromapping do you need to play the correct tune.



  • You're back at the start area. Go through the green door this time. At the end of the hallway, you'll find photo #5 on the floor. Enter the green door.



  • Interact with the piano to open it. Take photo #6 from the keys. Enjoy the ride/swim.

  • You're in a place where the ground is made of piano keys and there are hands everywhere. It's a maze-like area again. It's not hard to find your way, just watch out for the falling hands. If you hear the cracking sound of wood breaking, quickly take a few steps back.

  • You'll find photo #7 soon, right in front of you after turning a corner.



  • After taking photo #7, go back and a path that was impassable before (straight ahead from where you started) will have opened.



  • After turning a corner and stepping back to avoid two falling hands in a row, photo #8 will be to your left.



  • Continue onwards, climbing steadily, until you hear a rumbling. Cross the arm that stretches out. It leads to a door. Go through.



  • You're back at the start area. Go through the first door again (the white one). At the end of the hallway, pick up photo #9. Go through the door.

  • You're on the stage again. Interact with the piano. Wait a while until a fingerprint appears on one of the keys. Press that key. Repeat. Enjoy the applause and go to the exit. You'll see photo #10 on your way to the exit.

  • Back at the start area, you need to reconstruct the traumatic experience. The correct order for the photos is: 2 –10 – 6 – 3 – 7

Patient #909 solutions
  • Go towards the rocket. You'll find photo #1 on the first step.

  • Enter the rocket and continue until you're in the apartment. Time to do some cleaning up. You need to do the following chores.

    1) Bedroom: pillows

    There's a pillow on the bed and one on the headrest. You find a pillow against the nightstand and another underneath the bed, on the other side of the bed. You need to arrange the 4 pillows in a way that they show one picture of a feather.

    Note: when you pick up the pillow that's on the headrest, you'll discover photo #2.



    When you arranged the pillows in the correct order, you'll see a paper doll pop up.



    Click on it to collect it. It gets sent over to the coffee table in the living room. More on that later, for now let's just collect the paper dolls.

    2) Bedroom: suitcase

    You noticed the suitcase under the bed when picking up one of the pillows.



    Interact with it and open it. Take the photo with the pin from the suitcase and put it on the board on the wall nearby (to the left of the bed). A paper doll appears in the suitcase. Take it.



    3) Suitcase and telephone

    There are three pieces of paper in the suitcase.
    - One reads '(0BN)'
    - One reads 'JKL-'
    - One reads '01XX'

    Put together, these look like a phone number, don't they: (0BN) JKL-01XX. So go to the phone in the living room and enter the number, where you replace letters with the number key they're on, so enter (026) 555-0199. Another paper doll appears.



    4) Living room: photo #3 and coffee filter

    In the living room, pick up photo #3 from the corner cabinet next to the birdcage.



    Go to the coffee maker on the kitchen counter. There's a note reminding you to dispose of the coffee filter. So do that. Open the coffee machine, remove the filter and put it in the garbage can next to the fridge.





    5) Kitchen: pots and pans

    There are 4 pots and pans in the kitchen sink. You need to put them on the stove. There's only one way to put all 4 items on the stove. When you do it right, another paper doll appears.





    6) Bathroom: his and hers

    In the bathroom, you see two drawers. In each of the drawers, there is some stuff that you can't move. This points to two distinct sets of bathroom utensils. Around the sink, you find items that match either the green items from the left drawer or the brown items from the right drawer. So put all the items into the correct drawer:

    - The brown razor goes in the right drawer

    - The brown jar labeled 'Skin balm' goes in the right drawer

    - The flask with the brown label that reads 'control' goes in the right drawer



    - The green razor goes in the left drawer

    - The bright green tube labeled 'Smooth sailing' goes in the left drawer

    - The bright green flask labeled 'Love it!' goes in the left drawer



    When all the items are placed in the correct drawer, a paper doll appears.



    7) Magazines

    There are three magazines scattered around the appartment. Collect them one by one and put them in the nightstand in the bedroom. The magazines are in the following locations:

    - Living room: coffee table



    - Living room: small table next to bird cage



    - Bathroom: on top of the toilet



    When you put all three magazines in the nightstand, another paper doll appears.

    8) Mailbox

    A paper doll will have appeared in the mailbox at the front door, so take that one too.



  • You have collected all the paper dolls. Go to the coffee table in the living room and interact with the paper dolls. You need to put the correct clothes on the paper dolls. There are actually two correct solutions, one of which you'll find below (for advanced neuromapping, you need to do them both).



  • The front door opened. Go through and walk to the other side of the hallway. You'll find photo #4 on the door. Open this door and enter. You're back in the appartment and in for the same chores as before. There's so many small tasks to perform I'm not absolutely sure which task triggers which event, but if there's a task in the list below that you can't do yet, simply do some other tasks first.

    - In the bathroom, the stuff you put into the drawers is scattered around again. Put them back where they belong.

    - In the living room, you'll find two magazines (one on the small table next to the bird cage and one on top of the hifi) you can take to the nightstand in the bedroom. There's another magazine in the bedroom, on top of the radio on the shoe cabinet next to the mirror.

    - In the kitchen, you'll find photo #5 in the kitchen sink.

    - In the kitchen, you can take the coffee filter from the coffee machine and dump it in the trash can again.

    - In the kitchen, you can put the pots and pans back on the stove.

    - In the bedroom, the 4 pillows that make up a feather are scattered around again so place them back in the correct order on the bed.

    - In the bedroom, the suitcase is back underneath the bed. Take it out and open it to find photo #6.

    - A letter will appear on the floor at the front door. Read it.

    - In the bedroom, the frame with the dolls will have shattered and a hammer will be on the floor. You can inspect the hammer and the paper dolls.

    - In the bathroom, you'll see writing on the mirror and photo #7 will have appeared.



    - While you're doing these chores, the telephone will ring. If you interact with the telephone when it rings, you'll hear someone just breathing heavily.

    - The front door will open. Go through, cross the hallway and go through the door on the other side. You're back at the appartment, although it looks a lot worse than before.

  • Go to the bedroom. There's a photo puzzle on the wall. You'll find the rest of the photos in the suitcase under the bed. Put the photos in the right place. A door opens.



  • Go through and find photo #8 at the other side of the hallway.

  • You're in a huge golden cage with a couple of mirrors around you. Each mirror has a word in it. First, walk through the mirror with the word 'you', then the mirror with the word 'are' and finally the mirror with the word 'beauty'.



  • Again, you're in a hallway and you'll find a photo on the door at the end of it. So that's photo #9. Go through the door.

  • You're back in the appartment. You'll find photo #10 on the coffee table.



  • Go to the bedroom and enter the door with the poster 'Space, the ultimate freedom' to go back to the start area with the photo wall. Time to reconstruct this patient's traumatic experience. The correct order for the photos is: 10 – 8 – 5 – 7 – 2.

Advanced neuromapping guides
For the second part of the game, the 'advanced neuromapping', I can refer you to the following guides. I had nothing to do with writing either of these guides so all credit to their respective authors.

1) Guide covering the IntroSim, patient #251 and patient #418

http://steamcommunity.com/sharedfiles/filedetails/?id=591463385

2) Guide covering patient #440 and patient #909

http://steamcommunity.com/sharedfiles/filedetails/?id=805701042

The last memory for patient #440 isn't completely accurate, though. It's not the pool of blood the author points to, it's the next one (a bit further on and higher up, and to your right instead of to your left).