The Escapists 2

The Escapists 2

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The Escapists 2: All Achievements
By Leivan
A guide to obtaining all 58 achievements in The Escapists 2 with descriptions and tips on how to earn them all. Now with the added DLC expansions!
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Introduction
Hello. And welcome to my guide on how to earn all achievements in "The Escapists 2". Below you will find all the achievements in the game neatly organized into coresponding categories with tips and descriptive responses necessary to unlocking all 58 of the currently available achievements in the game.

If you feel any of my information I posted on any of the achievements is still vague, missing important detail, or is lacking in any other manner then please let me know in the comments below and I will review for myself anything that needs to be changed or edited. All changes will be posted here to be kept up to date. Enjoy!
Prison Breakout Related Achievements
1/58: Holiday Blues
Description: Escape the Center Perks 2.0 Prison.

2/58: Escaping is my Forte
Description: Escape the Rattlesnake Springs Prison.

3/58: A Camp Departure
Description: Escape the K.A.P.O.W Camp Prison.

4/58: Drying Out
Description: Escape the H.M.P Offshore Prison.

5/58: Chilled Out
Description: Escape the Fort Tundra Prison.

6/58: I want to Believe
Description: Escape the Area 17 Prison.

7/58: One pixellated Step
Description: Escape the U.S.S Anomaly Prison.

8/58: The Great Escape
Description: Escape all Classic prisons.

There are three ways to escape from all the classic prisons (except for H.M.P Offshore, that one has four). The first is a standard perimeter breach which is escaping by going off the map from the prison boundries, although some prisons have a unique layout where you can't just waltz off the map anywhere, and you'll have to find an explicit means of escaping the map on those levels. The second is a unique single player method that is specifically designed for escaping on a particular map. The last is a multiplayer escape which can only be done with more than one player obviously; most of these escapes are often sealed off in areas that can only be accessed through multiplayer anyhow.

There are plenty of tips given in-game when you begin any level on how to possibly escape. The introduction always shows at least one potential means of escape at the end, whether its single player or multiplayer. And there are payphones scattered across the levels as well, each having at least one escape tip for breaking out either the unique single player method or the multiplayer method in exchange for money (50 gold per tip, If I recall correctly).

Go on. Explore the prisons, find out where you need to go to escape. Once you have done that find and craft the essential materials needed, if necessary, for getting out the unique single player or multiplayer means. And stop expecting like I am going to directly tell you step by step how to escape each prison! This is an achievement guide, not a walkthrough guide. Part of the experience of this game is to find these methods of escape and experience it yourself, hence why I didn't plaster the previous achievements with spoilers on how to escape. If you truely don't care about ruining your experience in this game, or are struggling with a particular prison, there are plenty of sources elsewhere here on steam and across the internet on how to pull off each escape without a hitch.

9/58: The Mobile Escapist
Description: Escape from all 3 of the base game transport prisons

The three base game transport prisons are Cougar Creek Railroad, H.M.S Orca, and Air Force Con. What makes these prisons different from the 7 standard classic prisons is that you have limited amount of time to complete your escape before the transport prison reaches its destination, causing you to automatically fail. You are also prohibited from leaving your cell, getting caught outside of it will prompt guards to immediately attack you on sight, after which you are escorted back to your cell if you fall in combat, instead of the infirmary, so heat doesn't matter in these levels.

All of these levels are small and compact with two ways to escape via unique single player and two ways via multiplayer all of which are relatively easy to find and shouldn't take long. Each escape route requires specific materials, all of which are scavenged from desks scattered around the levels. Find what you need and where to go quickly and you'll escape. Also, don't worry about not having enough intellect to craft items, that stat is set to 70 at the start of all these levels, allowing you to craft everything available. Recognizing the guard patrol patterns can also make these levels easier.

10/58: I've Got A Cunning Plan
Description: Perform 7 unique escapes across all classic prisons.

To avoid confusion, the word "unique" in this achievement is referring to all different escapes possible in any of the classic prisons, not just the unique single player escape method for each level. You can view which escapes you haven't performed yet by viewing your criminal profile from the main menu.

The escapes from the transport prisons does NOT count towards this achievement.

11/58: Call of Snooty
Description: Escape H.M.P Offshore on Snooty the Dolphin.

H.M.P Offshore is unique in the fact its the only classic prison level to have an additional single player escape route in the form of Snooty the Dolphin, which can be seen dawdling on the surface of the ocean from the bottom of the map on the first floor. Reaching and interacting with Snooty and its surroundings will give you an idea of what you need to do to escape. So I'm not going to spoil anything else! I already gave you a free tip of where you need to go to escape, figure the rest out yourself. Once you have done all the necessary tasks. You can escape with Snooty a.k.a the best means of prison escape in the game.
Inmate Activity Achievements 1/2
12/58: Ripped on the Inside
Description: Max out the Strength statistic.

13/58: The Olympian
Description: Max out the Fitness statistic.

14/58: Criminal Mastermind
Description: Max out the Intellect statistic.

15/58: Statistician
Description: Max out all 3 character statistics.

Strength, Fitness, and Intellect are raised by operating the exercise equipment or reading from the bookstacks and performing the Q & E minigame where you need to press these keys at a certain time, hold them in place, or even rapid tap both. It varies with each piece of equipment, but is by no means difficult to accomplish.

All stats must be raised to 100 in a single session in order for the Statistician achievement to unlock.

16/58: Artful Dodger
Description: Craft an item.

Simple. Just have the necessary components on hand to craft an item of your choosing as well as the necessary intellect to make it. Then go to the crafting menu find the item you wish to craft with the materials, then done!

17/58: Artisan
Description: Craft 50 unique items.

Same deal. Just do crafting 49 more times and make sure each item you craft is different so it will count towards the achievement progress. Crafting is a huge necessity to this game in order to break out of all the prisons in unique ways. So this should just come naturally as you progress. Especially since there are crafting recipes that are only available on certain maps.

18/58: Bad Intentions
Description: Knock out 100 inmates.

Put up your dukes or craft/find a weapon and start beating up your fellow inmates until they are KO'ed. They will fight back, so watch yourself! Do this to 100 inmates of your choosing across your prison playthroughs and you should unlock this soon enough.

19/58: Bad Intentions Part 2
Description: Knock out 50 guards.

Same deal as before only this time its the officers you are targeting. This will be much more dangerous since guards are more competent in combat and attacking one instantly raises your heat level to 100. You're best off ambushing them when one of them is alone in an isolated area.

It can be difficult at first. But eventually you'll get the hang of combat when fighting them. You'll find yourself knocking guards out frequently to duplicate keys/key cards, take their outfits for a disguise, and a few other things as well. I actually earned this achievement before Bad Intentions.

20/58: Good Intentions
Description: Go 3 consecutive days without raising your Guard Heat above 0 in a single session.

A very difficult achievement. You need to go three days in a prison without ever raising your heat level. Heat is behavior that is drawn to you by the guards when you commit negligent acts such as trespassing, running late on routines, and engaging in violence.

Since its generally difficult to go even a single day without raising heat during your escape plot, you may have to suspend yourself from such activity for the purpose of this achievement. I'd recommend the Rattlesnakes Spring prison since most of areas you need to go to during the routine schedule are compacted and you should never have to worry about running late if you stick to the schedule. Knowing the schedule in advance can help save you time since you just need to show up to the areas to be considered completed for the day.

Follow the routine, arrive on time to the respected destinations, isolate yourself from negligent actions as best as possible, and remain unemployed and head for the job office instead since the job locations are spread out on this map; then repeat the process day by day. Just watch for any nearby guards if you suspect they will detect you doing something negligent.

21/58: Dr. Love
Description: Get whisked away by a hunky medic.

Eventually you are going to get in over your head and get knocked out by an opponent you underestimated. Within a few seconds a medic will arrive, confiscate any contraband you had on yourself, then rush you off towards the nearest infirmary. The achievement should unlock as soon as you arrive.

22/58: Tell Me What's Your Favour
Description: Complete 100 favours

Inmates will frequently offer favors which are indicated by a green exclamation mark over their head. Accept the task that they offer when interacting with them and complete it to count towards this achievement and earn yourself some money and a higher opinion from them for your efforts.

Most of these favors are easy and involve minor tasks such as stealing objects from other inmates, beating someone up, or even flooding another inmates toilet. Don't take too long though. Some tasks have a limited period of time in which you can complete them before they fail.

23/58: Music Maestro
Description: Play on the instruments for 1 hour of in-game time

Scattered throughout the prisons are a set of musical instruments that you can interact with. Simply play with any of these for an hour of in-game time (free time works best here). Once you have stopped playing the instruments after an hour has passed the achievement should pop up.

Most of them are often located in or near social rooms where you go to raise your intellect stat.

24/58: Crook Of All Trades
Description: Complete the quota once for each of the jobs over multiple prisons/sessions.

Note: According to various players, Unique jobs from the DLC prisons are required for this achievement. My simplest recommendation, if you don't want to grind out the DLC jobs, is to temporarily disable and uninstall any DLC you have for the premise of making this achievement easier to acquire.

Below is a list of all the jobs available in the game and in what prisons (excluding DLC).
  • Shoemaking - Center Perks 2.0 & Rattlesnake Springs
  • Mail Sorting - Center Perks 2.0 & K.A.P.O.W Camp
  • Waste Disposal - Center Perks 2.0, Rattlesnake Springs, & Area 17
  • Painting - Center Perks 2.0, Rattlesnake Springs, & Fort Tundra
  • Woodwork - Rattlesnake Springs & H.M.P Offshore
  • Farming - K.A.P.O.W Camp & U.S.S Anomaly
  • Plumbing - K.A.P.O.W Camp, Fort Tundra, & Area 17
  • Kitchen - K.A.P.O.W Camp & U.S.S Anomaly
  • Mining - H.M.P Offshore & U.S.S Anomaly
  • Blacksmith - H.M.P Offshore, Fort Tundra, & Area 17
  • Kennels - H.M.P Offshore & Fort Tundra
  • Engineering - Area 17 & U.S.S Anomaly
You need to complete the job quota once for ALL of these jobs. Make sure you have the necessary stats for when you apply at job bulletin board then complete its agenda once during job time, then you're done.

The real difficulty of this achievement comes from obtaining the specified job. Only one job is available from the start per prison, the rest are occupied by other inmates. To experience all the jobs in the game, you have to get the other inmates fired from their job(s). This can be accomplished easily by intercepting them at their workstation then waiting for them to show up at job time. Before they arrive, immediately stop them by either engaging them in violence or by engaging them in dialogue and keeping them in a limbo where they can't move.

Do any of these tactics until job time is over, and if you successfully kept them out of their workplace, they will be fired, allowing you to take their job for yourself. Apply for it quickly at the job office before another inmate takes it for themselves.
Inmate Activity Achievements 2/2
25/58: All Mod Cons
Description: Use a customized character in-game.

This is probably the very first achievement you'll earn in the game. Just go to the "My Characters" tab in the main menu then select any of the available convicts on screen and begin customizing them to your desire. Once finished, use them in any level except for the tutorial, and you're done.

26/58: Soap On A Rope
Description: Spend 3 days total time in the showers over multiple prisons/sessions.

One of the most grindiest achievements in the game, not particularly difficult just time consuming; one that you're not likely to earn in a standard playthrough of the game. For the purpose of rushing to earn this achievement as fast as possible, start a new game and utilize all the free time and time remaining possible from completed schedule routines by using the showers. Not just merely entering the shower room but interacting with the shower stalls so progress can go towards earning this achievement. With enough patience, you'll get this achievement in no time.

27/58: I'm The Daddy
Description: Knock out every inmate at least once in a single prison.

While any prison would work, I'd recommend getting this achievement in the Area 17 prison. There are only four other inmates in that prison, the smallest in the base game. Plus, these inmates are frequently isolated, allowing you to ambush them without attracting any heat from the guards.

28/58: Are You Lonesome Tonight?
Description: Spend 3 days total time in solitary over multiple prisons/sessions.

Solitary occurs when a player is caught breaking the rules of conduct of a prison following an incident that triggers lockdown status. Below is a list of incidents that can immediately trigger lockdown status on a prison.
  • Being absent from mandatory roll call session.
  • Mining, digging, or cutting at the exterior foundations of a prison during daylight hours.
  • Being detected outside of your cell during the "Lights Out" segment.
  • A guard is found to be missing the possession of their key/keycard after being knocked out.
You can just commit those incidents that immediately trigger a lockdown on prison to get yourself thrown in solitary, but a much easier alternative I discovered is to just press F4 followed by F1 which is the surrender feature for this game. Upon pressing F1, your character will go into a downed state as if they were knocked unconscious, and a medic will arrive as normal, but instead of taking you to the infirmary, they'll haul you off to solitary; lockdown does not need to be in effect to trigger this action.

The achievement requires 3 days total time in-game, and solitary lasts for about one to two minutes depending on the prison (that's about roughly an hour or two in-game time). Repeatedly surrendering/causing acts that land you in solitary in a single prison will extend the amount of time you are kept there by a minute, up to a maximum of five minutes total. Either keep causing trouble with the incidents listed above to land you in solitary or preferably just continue pressing F4 + F1 over and over till 3 days worth of time have been spent in there, and this achievement will come eventually.

Don't peel the potato skins while in solitary. That reduces the amount of time you are kept in there by 10 seconds per potato peeled. The goal of this achievement is to remain in solitary for as long as possible.

29/58: Man's Worst Friend
Description: Get mauled by a guard dog.

Guard dogs are released onto prison grounds once either the security level reaches beyond two stars or lockdown commences. Note, however that guard dogs only attack other players when lockdown is in procedure, causing trouble during that period will have them come after you.

It won't take long before you fall to one easily since they are immune to attacks, they can track you across the prison, and they move faster, and attack quicker than standard guards. Hiding in a locker with a key stolen from a guard will guarantee that they'll reach you.

30/58: Man's Best Friend
Description: Gain a high enough opinion from a dog.

At first, this sounds like a tricky achievement because you can't interact with guard dogs like you can with other NPCs, there is no way to view their stats or other information. The only means of interacting with them at all is by taking the kennel job and feeding them for the daily job quota, you need to do to this to raise their opinion of you.

The kennel job is only available on the H.M.P Offshore and Fort Tundra prison. Obtain the job through any means necessary then complete the quota at job time. You should only have to do this once to earn the achievement, but if it didn't unlock, just keep feeding them and you will get it.

31/58: Pour Us A Brew Will Yer, Love?
Description: Make a cup of tea and gift it to another inmate or guard.

To make a cup of tea you need some sugar, a tea bag, and a cup. After that you can craft them together to make the tea and then gift it to a guard or inmate. No need to raise your intellect, it requires a base of 30 in which you start out with.

The materials to make a cup of tea may not always be commonly prevalent on certain prisons. I'd recommend just scavenging the materials on Center Perks 2.0 as they seem to be common there.

If you have never given a gift before. Just engage in dialogue with any NPC and at the top left corner of the dialogue box should be a "present" icon. Click that, then give them the specified item from your inventory as a gift. Then you are done! Simple as that.

32/58: The Cake Is A Lie?
Description: Attack a guard with a cake.

Pretty self-explanatory. Just craft a cake with sugar, a bag of flour, and a bottle of milk then have it equipped in your first item slot and smack a guard with it! Oh, and have 60 Intellect to craft a cake.

Again I just recommended scavenging Center Perks 2.0 as the materials are common there. You could also try your luck and hope you get one randomly from the visitor booths on certain maps when free time is available, although that isn't the best method at your disposal since you can get almost anything from visitor booths, thus being potentially time consuming.

33/58: Naked Lunch
Description: Attend dinner whilst being naked.

Right before dinner time starts in a prison quickly go into your stats inventory and take off your jumpsuit. Once dinner time is in session, immediately enter the cafeteria and streak around at your whimsical desire. The achievement will pop as soon as you arrive inside. Note that not all prisons have dinner time on scheduled routine so you can only earn this in certain prisons.

34/58: The Naked Chef
Description: Complete a quota of the kitchen job whilst being naked.

Similar deal, only this time you are streaking during the middle of a job shift. The Kitchen job is only available on K.A.P.O.W Camp and U.S.S Anomaly. Apply for the job when you can and complete its quota without your jumpsuit on.

Act quickly though, the kitchen job is in view of a few patrolling guards that come in and around the workplace, they will see you naked during job time and will raise your heat level the longer you go without your jumpsuit on.

35/58: Keep It Clean!
Description: Tag 200 places throughout any prison.

While this is primarily a multiplayer achievement, this can be accomplished in singleplayer. Simply just tag any location using "T" or whatever key you have the marking function binded to and a crudely drawn X will appear on the floor. Repeat this process up to 200 times and you're done!
Multiplayer Related Achievements
36/58: Open Prison
Description: Play a classic game online.

When starting a new game one of the options is to set your internet connection to either local, public, or private. Default is local, either play on public or private and wait for connection to get into an in-progress multiplayer game.

I have heard of many complaints of people joining only to get kicked instantly on public by the hosts, so if possible, its better to play this privately with friends instead if you are experiencing this problem. more than one player needs to be connected online in a game to earn this achievement.

37/58: To Me, To You
Description: Enter a multiplayer only area.

Areas that are multiplayer only have huge brown sliding doors that need to be held open by one player then entered by another so both players can gain access, other areas include keycard areas that function in a similar manner only requiring a forged keycard to enter.

However, I don't believe these areas count entirely for the achievement. areas that are considered multiplayer only seem to have their own floor transition that is often accessed from the entry zones listed above. I unlocked this achievement on the K.A.P.O.W Camp level after transitioning to the next floor for the multiplayer escape route after passing through a keycard only section. I imagine the same is for other levels with multiplayer access as well.

38/58: Riot Act
Description: Play a Versus Game Online.

Basically the open prison achievement in PvP form. Nothing much else to say.

39/58: Online Enforcer
Description: Win 10 Online Versus Games.

If PvP is not your type of style, then its best if possible to have a friend help you get this achievement by allowing you to beat them up 10 times till the achievement unlocks.

40/58: I Am Your Father...
Description: Fight another player in the U.S.S Anomaly, when you are both armed with energy swords.

You need at least two people for this achievement and one of them has to have unlocked the U.S.S Anomaly prison map as well as the unique recipe for crafting the energy sword on that level which is available from the payphones for 50 gold.

Once you have all of that and are in the level with your friend, the player that has the crafting recipe unlocked should begin raising their Intellect stat to 70 so they can craft both swords while the other player should work on obtaining the necessary material to craft them. Crafting two energy swords requires 2 broom handles, 4 batteries, and 4 wires total. The batteries and wires are found primarily on the guards in this level and the broom handles are mainly found inside inmates desks or on inmates themselves as a weapon. The player scavenging for the materials might need to raise their Strength and Fitness stats if they are struggling to take on the guards and inmates as well as obtain a disguise to search the desks in inmates rooms without setting off the security cameras posted inside.

An alternative method of obtaining the energy sword is by doing a unique three part favour called "Followers of Zegdethian Schlipp" which is offered by a random inmate on this level. Completing all the tasks in that favour will reward you with an energy sword, bypassing the need to obtain any of the materials.

After you have obtained the swords travel to an area that isn't heavily patrolled by guards (the room upstairs from the recreation room is a good spot). While detouring to your desired route to avoid the metal detectors since the energy swords are considered contraband.

With the swords equipped by both players immediately ready yourselves and fight each other for the achievement.
DLC Achievements
Wicked Ward DLC

41/58: Scared Stiff
Description: Escape Wicked Ward by any means.

42/58: A Grave Affair
Description: Complete the unique single player escape.

43/58: Monster Mash
Description: Complete the unique multiplayer escape.

44/58: Coffin Dodger
Description: Complete the "What it does in the shadows..." quest.

This is a three part favor offered by a random NPC inmate in the Wicked Ward level. The first part requires you to obtain some aftershave from a random desk in the prison. The second part is simple and requires crafting a bed dummy. The last bit, however, can be slightly tricky; it requires you to obtain a wooden stake from a guard desk in the basement. You'll need a plastic red key to access the basement, and optionally, a guard outfit so you can sneak down there without attracting unwanted attention. After the hassle, give the stake to the quest giver to conclude this achievement.

45/58: Almost Haunted
Description: Complete the "Bump in the night" quest.

This three part favor is offered by a random NPC inmate. For this quest, you'll be scavenging from desks throughout the entire prison; you'll be searching for a family photo for part 1, a bucket of paint for part 2, and for part 3 you must scavenge materials from inmates desk to craft an escapist figurine, then plant it in a marked desk in the prison to conclude the quest line, and unlock the achievement as well.

46/58: I ain't afraid of no Ghost
Description: Witness the ghost perform an otherworldly feat.

This one can be real frustrating. On the Wicked Ward level, there is a unique entity known as the ghost that roams about on the prison grounds. To earn this achievement, you need to witness it transition through the walls around the prison.

Sounds easy, but here is where the frustrating bit comes in. To begin with, the ghost constantly turns invisible and can be difficult to track if it does this in a corridor with multiple walkways/passages, making it easy to lose track of.

Second, the game is real nit-picky about what walls it considers eligible for witnessing the ghost transition between the level; it can constantly skirt the corners of the wall or even pass through them entirely and the achievement still would not register at times.

Lastly, you have to be close to the ghost in order to count as witnessing it. This means you must be on the exact same floor it does this on within line of sight of your character, if you are not facing the direction where your character can see the ghost transition/appear from the wall, then the achievement will not register.

Its honestly best that you don't make a hassle of stalking the ghost and just let this achievement come naturally. Eventually you will see one of the ghosts pass through the walls of Wicked Ward while you are going about your normal business and earn yourself the achievement from doing virtually nothing.


Big Top Breakout DLC

47/58: Are You Not Entertained?!
Description: Escape Big Top Breakout by any means.

48/58: It's A Long Shot
Description: Complete the unique single player escape.

49/58: Wind Up Merchant
Description: Complete the unique multiplayer escape.

50/58: Clowning Around
Description: Complete the "No Laughing Matter" quest.

A three-part favor that is offered by an random NPC inmate and is composed of simple tasks that I will break down in this order: First, deliver a letter to a random inmate, then go to the train cart with the guard cells and loot a bow tie from one of the three desks, lastly, craft a pair of flimsy cutters with materials spawned inside random inmate's desks and report back to your quest giver for the conclusion.

51/58: It's An Illusion, Not A Trick
Description: Complete the "Smoke and Mirrors" quest.

This three-part favor is unique in that it is always available from the start and is always offered by the same unique NPC named "The All-Seeing Nero" located in the train cart north of the map.

First task is easy and requires you stealing a bed dummy from an isolated desk on the top floor of the main circus tent. The remaining two require looting random inmate desks to craft a fake wall brick for part two, and a baseball bat for part three, which is then needed to beat up a random guard at the request of Nero. Once you have knocked the specified guard unconscious with the baseball bat, the quest will be completed.

52/58: Stage Fright
Description: Avoid going to the Show Time routine for 3 days in a row.

An easy achievement as stated by the description, just don't show up to the unique Show Time routine on this map for 3 straight days (that's the big circus tent in the center of the map) and the achievement will unlock after you have missed the third consecutively.


Dungeons And Duct Tape DLC

53/58: Oh What A Knight!
Description: Escape Dungeons and Duct Tape by any means.

54/58: 'Tis But A Scratch
Description: Complete the unique single player escape.

55/58: Siege The Day
Description: Complete the unique multiplayer escape.

56/58: Yo Dawg, I heard you like Exhibits
Description: Complete the 'It Belongs In A Museum' quest.

Yet another three-part favor (am I sounding like a broken record yet? :P) offered randomly by one of the inmates in the level. Part one has you delivering a letter to a random guard. Part two requires retrieving a toothbrush shiv from a random NPC inmate by knocking him unconscious then flushing it down one of the numerous toilets in the cells. Finally, part three has you scavenging inmates desks for spawned materials to create a makeshift halberd, which is then needed to beat the living crap out of some random NPC inmate. Upon finishing that, you will have unlocked this achievement.

57/58: To Antiquity And Beyond
Description: Complete the 'Eternally Grateful' quest.

A... guess what? Another three-part favor! And like almost every other quest in the game its offered randomly by some NPC inmate, so lets cut to the details. You must steal a book from a random desk in the prison then return it to your quest giver. The next part involves stealing a stone tablet from the desk in the Warden's office on the top floor; you'll need either a plastic red key or a grappling hook to access the office. After returning the stone tablet, find the inmate that your quest giver marked for you and steal their cheap plastic chalice off of them after knocking them out, then deliver it back to your quest giver to conclude the quest.

58/58: Royal Flush
Description: Use the Royal Throne.

In the Warden's office, his personal bathroom has a luxurious gilded toilet, all you need to do is flush something down it to get this achievement, no need to flood the toilet, unless you really want to do that. Remember, you need either a plastic red key or grappling hook to get into the office.

Since you'll most likely be here on behalf of the 'Eternally Grateful' quest; it would be ideal to knock two birds out with one stone by grabbing a useless item from the warden's desk and clogging his toilet with it. GG you benevolent prankster.
27 Comments
El Cerezas Mar 24 @ 6:20am 
Anyone for multiplayer achievement? add me :))
Fukurou Feb 19 @ 9:01pm 
What the comment below meant is that DLC jobs also count for the achievement
Nova Oct 10, 2024 @ 5:15pm 
also for crook of all trades you need to complete at least 1 quota for 12 different jobs (not just base game)
布拉吉 Apr 13, 2024 @ 10:40am 
Tanks for your guide!
TrolekGames1PL Nov 16, 2023 @ 8:46am 
Nice guide bro, anyone for multiplayer achviement? Text or add me than :))
GoodNite Oct 2, 2023 @ 7:15am 
Thanks for the guide. Anyone down to complete the multiplayer ones?
Thomy200 Sep 2, 2023 @ 2:32am 
Anyone for the "Online Enforcer" achievement? Add me :)
Also, thank you for the guide :D
Gazzoosu Jun 6, 2023 @ 2:25pm 
Thanks man, this guide really helps. How should I do the multiplayer ones if there s no one online from what I can see ?
swaz Sep 17, 2022 @ 4:27pm 
By the way, you don't actually need a red key to access the Wardens office in Dungeons and Duct Tape. It's easier just to get a Grappling hook, as then you can do the achievement and get stuff required for escape.
cryptic Jul 22, 2022 @ 2:57am 
Thank you so much, used this to finally get my 100%.