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12) If enemy is too strong and you need to postpone battles — just gift a buffer territories to any neutral country or provoke a rebellion.
13) There are aggressive and peaceful nations. Superpowers and countries like Italy are aggressive.
1) You can easily trade a good technology on your territory (with + order, big income, no enemies) and take it back at the same time. Yes, you have to fix buildings and restore order (occupation resist), but you have a great tech/techs. I trade Quebec for techs with India and take it back. Profit! But it still is a kind of cheat.
2) If you don’t need bad relations with rebelled nation — just gift a region and 1 coin (the won’t take region, only if you pay, 1 coin is minimum) to another country. You also can create enemies for your enemy.
3) Enemy is too big and you need some “help”? Gift any other strong nation territory near your enemy, so enemy will declare war with nation you gifted territory (because no/not enough army). I gifted Armenia (surrounded with India) to Poles, India declared war with Poles in a few turns.
5) You can win almost any battle: just have a fast units and survive for 20 minutes.
6) Always check units exhaust stats: tired units worse fight and shot, have bad moral. So ->7
8) To sign a peace (and even a trade) you must destroy an enemy forces and capture some territories. It’s always profitable when you need a time to regroup, refill and recruit army/fleet.
9) Build as many trade ports in your metropolis territory as you can to have more trades.
10) Defend metropolis ports, left 1 cheap unit there (so enemy ship won’t enter and destroy port — no broken trade for minimum 1 turn).
11) Use agents to increase rebellion in enemy region when they just captured a territory with hight occupation resist (damage buildings with order stats).