Kenshi
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Storage Sheds
   
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2.565 MB
Sep 6, 2017 @ 2:54pm
Jun 14, 2020 @ 8:38am
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Storage Sheds

Description
Storage is a bit of a hassle in this game. No really, it is. But, instead of making a shack, spamming a bunch of storage bins for 1 type of material, while leaving room for all the characters to access it normally, why not store it in the shack itself? Some tech is required to research it, however, it requires little to no research time. Cost of building it is equal to a normal stack. It gets its very own building tab, to make it easy to find what type of shed you want.

Need research level 3 minimum for most tier 1 level sheds, research level 4 for most tier 2 level sheds and so on. A shed will not unlock unless you have either researched the storage for the item previously or the building required to produce item or have reached a particular tech level (this is mostly for AI cores and stuff of that nature). Relies on Vanilla Tech levels, so may be incompatible with mods that mess around with it. If you use a mod that messes with the Vanilla Tech levels and still want to use this mod, modify this mod to the tech levels seen with the incompatible mod and it should work.

It is possible that the storage shed will not update to new limit after upgrade. Just save and reload save and you will be fine (thanks R3j3k for heads up on that).

The concept of storage amount is how much of a item can fit into a 6x6 box one thousand times, so depending on the item size, it can vary as to how much it can store that item.

Also added in-game assets that don't count as anything but decoration. Use it to decorate your shacks to help you remember what it contains (you can put some of these decorations on the roofs of these storage sheds).

Link for those who want to modify it to their taste:

https://www.lofigames.com/phpBB3/viewtopic.php?f=11&t=11223&p=55883#p55883

For those that also use Mechanica's Forgotten Buildings mod, please consult his compatibility patch for this mod and his mod found on the page here: https://steamcommunity.com/sharedfiles/filedetails/?id=1679230269&searchtext=forgotten+buidlings

For issues with pathfinding, like gates not working or people freezing, check the troubleshooting post.
Popular Discussions View All (1)
5
Dec 17, 2022 @ 11:47am
Troubleshooting with gates that don't work (allow people to walk through) or people freezing near the shed (job or otherwise)
zartury
233 Comments
zartury  [author] Mar 29, 2024 @ 4:57am 
Hello Space Traveler,

So you can still get pathfinding failures with this if you lay down alot of buildings and storage sheds. Refer to the troubleshooting above. Also, to avoid issues at the very start, don't lay them down on top of the main pathfinding roads (these are roads the characters and spawned squads gravitate towards/walk on) - you can see these if you click ctrl-shift-F11 and if I recall correctly, if you look at the road tab, these while be outlined as either yellow or faintly white. On the map itself, at times you will notice the characters running/walking over faintly coloured path compared to the rest of the ground if going a through several area (this is another way of identifying them).
✪ Space Traveler ✪ Mar 28, 2024 @ 4:08pm 
This is the most useful mod in my build. Finally, I will be able to store my resources normally, without bugs, lags, and pathfinding failures.
MGJ Sakazaki Jul 30, 2022 @ 6:07pm 
Copper plates, coal and carbo are not in the vanilla game, @Rusty Cricket. They are just junk made by Universal Wasteland Expasion.:beeped::cactusrum:
XFox91 Apr 24, 2022 @ 6:17pm 
I can't seem to find a shed for coal, carbon, or copper plates. Am I missing something?
zartury  [author] Jan 30, 2022 @ 6:27am 
Also, if anyone else notes a different way of fixing the issue (other than that mentioned in the troubleshooting guide), can feel free to add it in here.
zartury  [author] Jan 30, 2022 @ 6:09am 
Hello Chrome,

Thanks for mentioning that. I will add a troubleshooting guide in that respect - I guess some recent update may have affected how this mod operates. In the future, once Kenshi is updated with a new engine I will remake the mod (or rather, make it from scratch as I lost it from a computer crash).
ChromeTainted Jan 29, 2022 @ 1:20pm 
Oh and great mod by the way thanks :)
ChromeTainted Jan 29, 2022 @ 1:19pm 
I had a few issues with gates and figured out it was this mod causing the problem( walking through gates on start up) Tried the old F11 and it does not work
What I did to fix the problem was manually delete a few sheds at a time and reload.Later found out that you don't need to reload to fix the problem.
All you need to do is delete one shed at a time until you find the one causing the problem and just move it :)
Mister P. Onya Jan 20, 2022 @ 8:01pm 
opening and closing my gates after its built seems to fix it fine.
zartury  [author] Jan 19, 2022 @ 3:58pm 
Hello Medieval,

The mod on its own cannot affect your gates (it copies the same vanilla buildings but allows it to store stuff). Building a significant number of buildings, including from this mod, can affect the gates, as the game suffers a bit from pathfinding issues, particularly if you compact buildings too much. Apply ctrl+shift+F11 and select regenerate mesh, should fix the issue.