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Armies now has a much more practical explanation and includes wage information. infinitely better and now the longest chapter.
Diplomacy I did touch up a bit with practical observations.
Lords i added more practical advice and gameplay observations that makes things better.
Hope it helps!
General Concepts now has a very simple point by point guide that summarizes the entire document.
Farming and Food NOW is much more streamlined, and addresses the labor penalty mechanic of advanced farming. It should be much more accurate as well.
Taxing and Money also includes Happiness and Health information which is important and related to money, and i never really addressed the minutia of how happy and healthy peasants make more money and how to fix it, and overall just really good information on how to manage your provinces better, including practical tips and gameplay analysis.
I feel bad, i've been super busy, but all this feedback will definitely be in the new one.
autocalc is definitely skewed to knights and crossbowmen and pikemen, so good for you on discovering that!
5. If you can, build your armies in the fall, as your high population counties drop in the winter anyway. Counties around 1200 population will continue to grow through the winter, while those around 1500-1700 will consistently drop down. In effect, you will be saving on manpower, and maintain high production and taxes year round.
These strats got me through the "impossible" difficulty level and made it feel easy
3 Archer abuse gets old quick, so when I discovered an autocalc guide on the Lords2 discord server, my eyes were opened and I was converted to the way of PURE KNIGHT AUTOCALC ONLY GAMEPLAY lol. This method involves producing TONS of iron if you have it (obviously. If you DON'T have iron, quarry STONE to SELL so you can BUY iron. If you have neither, you most likely still have wood, so you can make bows, but not for your army; instead sell the bows to, you guessed it, BUY MOAR IRON! 100% worth it
4 Tiny tax tip, if you need more money, just save up wheat and occaissonally double rations to get 3% more tax per season while maintaining happiness!
1 You can win fielded battles against huge enemy forces if you have archers with a few pikemen defending them. By turning the gamespeed down to 1, you can easily micromanage which individual enemies your troops target and focus fire to quickly consume enemy forces
2 Similarly, you can abuse ANY battle where the enemy waits for you with little to NO losses very easily. This works for sieges as well, even ROYAL castles. Let me explain: since archers have a 1 "screen-length" of range, you can abuse this mechanic by placing them one "block" away from shooting enemy archers, then order them forward 1 "block", fire off 2 volleys, then retreat out of range by 1 "block" again all before the enemy's arrows hit you. Using this process you can destroy ANY castle for FREE (if you have the patience for it) and DECIMATE any opposing armies that rely on ranged units