Has-Been Heroes

Has-Been Heroes

26 ratings
Full Items List
By george
This guide shows all 219 items in the game so you can properly choose who picks them up. When a character picks up an item they gain +50 Max Health in addition to the item effects. Please rate if you found this helpfull.
   
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1-33
Icon
Name
Effects
Freezing Blood
  • +10 Melee Damage
  • After taking damage: Freeze all enemies on lane for 8 sec
Invisible Cloak
  • +50 Max Health
  • 5% Increased critical hit chance
Cleaned Skull
  • 5% Increased critical hit chance
  • When Stamina falls to 0, 50% more damage dealt for 30 sec
Transistor
  • 5% Increased critical hit chance
  • 20% Faster spell recharge
Rubber Band
  • 10% Chance after melee combo: Instantly recharge melee cooldown
Mindflayer's Tongue
  • 10% Faster spell recharge
  • On spell cast: Recharge all spells by 1 sec
Rodenticide
  • 5% Increased critical hit chance
  • 10% Chance after melee combo: Next melee poisons target for 8 sec
Rat Poison
  • 15% Chance after melee combo: Next melee poisons target for 8 sec
Necronomicon
  • 10% Faster spell recharge
  • On kill: 40 Fire damage to nearby enemies
Green Bandana
  • Increases spell damage by 10%
  • If enemy is hit on the way back after attack: +30% damage for next melee combo
Rolling Stone
  • +10 Melee damage
  • After melee combo: Next spell deals 15% more damage
Master's Degree
  • +50 Max health
  • Regenerates 3 health every 5 sec
Gold Bar
  • +10 Melee damage
  • Every 15 sec, +1 hit to next melee combo, effect does not stack
Counterweight
  • 10% Faster melee recharge
  • +10 Melee Damage
Speedshroom
  • 40% Faster spell recharge
  • Reduces spell damage by 20%
Map: Merchants
  • Reveals all merchant locations on zone map
Wet Skull
  • Flying skull follower shoots random enemy every 10 sec
  • Shot deals 40 water damage and wets target
Blessed Stone
  • +10 Melee attack damage
  • 25% Chance after spell cast: +2 Hits for next melee combo
Filled Balloon
  • 10% Faster spell recharge
  • 50% Chance to get wind spells from any spell vendor
Furious Bird
  • +10 Melee attack damage
  • Every 35 sec, +2 hits to next melee combo, effect does not stack
The Spoon
  • 10% Faster spell recharge
  • On critical hit: Recharge random spell by 3 sec
Wizard's Notebook
  • 5% Increased critical hit chance
  • On kill: 40 Fire damage to nearby enemies
Thor's Hammer
  • 75% Chance after melee combo: 20 Lightning damage to target
  • Immunity: Lightning
Charged Battery
  • 5% Increased critical hit chance
  • 20% chance on hit: 15 Lightning damage to target
  • Immunity: Lightning
Dynamite
  • 5% Increased critical hit chance
  • Burn effects last 2x longer
Time-Lost Earring
  • 5% Increased critical hit chance
  • On critical hit: Recharge all spell cooldowns by 1 sec
Ice Cube
  • +10 Melee damage
  • On Kill: Freeze all enemies around target
Bruteshroom
  • +40 Melee damage
  • 20% Slower spell recharge
Old Potato
  • +1 Max stamina
  • 10% Faster spell recharge
Golden Pocket Watch
  • On kill: 2x Increased melee and spell recharge speed for 4 sec
Flintboots
  • 10 Melee damage
  • After melee combo: 10 Lightning damage to all nearby enemies
  • Immunity: Lightning
Sceptre of the Nameless
  • 10% Faster spell recharge
  • Increases spell damage by 15%
Electrohead
  • Flying skull follower shoots random enemy every 10 sec
  • Shot deals 30 Lightning damage and arcs
34-65
Sharpening Stone
  • 10% Increased critical hit chance
Water Detector
  • 5% Increased critical hit chance
  • 50% Chance to get water spells from any spell vendor
Snakeshroom
  • Increases spell damage by 35%
  • 15% Slower spell recharge
Carved Rock
  • 10% Faster spell recharge
  • After melee combo: Next spell deals 15% more damage
24K Gold Watch
  • 20% Faster Melee Recharge
Map: Gamblers
  • Reveals all gambler locations on zone map
Glue Bomb
  • +10 Melee damage
  • 20% Chance after melee combo: Bomb is thrown at target. It explodes for 40 fire damage after 5 sec
False Teeth
  • Regenerate 2 HP every 5 seconds
  • 5% Increased critical hit chance
Greasy Chain
  • 5% Increased critical hit chance
  • On critical hit: Next melee hit does 35% more damage
Static Socks
  • 5% Increased critical hit chance
  • After melee combo: 10 Lightning damage to all nearby enemies
  • Immunity: Lightning
Iron Balls
  • 5% Increased critical hit chance
  • Each enemy on the same lane increases melee damage by 5%
Weird Blob
  • +10 Melee damage
  • When stamina falls to 0, 70% less damage taken for 30 sec
Poison Veins
  • +10 Melee damage
  • After taking damage: Poison all enemies on the lane for 10 sec
Brittle Hourglass
  • +10 Melee damage
  • On melee hit: Recharge all spells by 0.5 sec
Charcoal
  • 10% Faster spell recharge
  • 50% Chance to get fire spells from any spell vendor
Huge Potato
  • +1 Max stamina
  • 10% faster melee recharge
Mindflayer's Finger
  • Increases spell damage by 10%
  • On spell cast: Recharge all spells by 1 sec
Frail Hourglass
  • 10% Faster spell recharge
  • On melee hit: Recharge all spells by 0.5 sec
Strange Blob
  • 10% Faster spell recharge
  • When stamina falls to 0, 70% less damage taken for 30 sec
Telescopic Sight
  • 5% Increased critical hit chance
  • 4% Chance on hit: 300 Lightning damage to target
  • Immunity: Lightning
Vampire's Necklace
  • 10% Faster spell recharge
  • 1% chance on hit: Heal 1 stamina
Safety Goggles
  • 5% Increased critical hit chance
  • +1 Max stamina
Unholy Potion
  • 10% Faster spell recharge
  • Poison effects last 2x longer
Red Button
  • Immunity:Fire
  • 7% chance after melee combo: Instantly recharge melee cooldown
Spiky Suspenders
  • 10% Faster spell recharge
  • 10% Faster melee recharge
Throwing Knife
  • 5% Increased critical hit chance
  • After melee combo: Knife is thrown at random enemy for 20 toxic damage
Metal Carving
  • 10% Faster spell recharge
  • 50% Chance to get lightning spells from any spell vendor
Research Notes
  • 5% Increased critical hit chance
  • On kill: +2 hits on next melee combo
Fiery Skull
  • Flying skull follower shoots random enemy every 10 sec
  • Shot deals 10 fire damage and burns for 2 sec
Ace of Hearts
  • Increases spell damage by 10%
  • When stamina falls to 0, 100% more spell damage dealt for 30 sec
Hungry Beetle
  • 5% Increased critical hit chance
  • Every 35 sec, +2 hits gained to next melee combo, effect does not stack
Priest's Pants
  • 5% Increased critical hit chance
  • On spell damage: 20% Increased critical hit chance for next melee combo
66-98
Steel Balls
  • +10 Melee damage
  • Each enemy on the same lane increases melee damage by 5%
Ancient Fork
  • 5% Increased critical hit chance
  • 10% Chance after melee combo: 100% Increased critical hit chance for next melee combo
Coil Spring
  • +10 Melee damage
  • 7% chance after melee combo: Instantly recharge melee cooldown
Oiled Chain
  • On critical hit: +50% Damage on next melee hit
Unholy Insignia
  • +10 Melee damage
  • Poison effects last 2x longer
Cobra's Eye
  • 10% Faster melee recharge
  • +10% Spell Damage
Icy Veins
  • 5% Increased critical hit chance
  • After taking damage: Freeze all enemies on lane
Living Rock
  • 5% Increased critical hit chance
  • If enemy is hit on the way back after attack: Recharge all spells by 1.5 sec
Divine Match
  • 10% Faster spell recharge
  • 20% Chance after melee combo: 30 Fire damage to whole lane
Jar of Souls
  • +10 Melee damage
  • On kill: Next melee combo deals 50% more damage
Smartcap
  • 10% Faster spell recharge
  • 5% Increased critical hit chance
Bottled Lightning
  • 5% Increased critical hit chance
  • 10% chance after melee combo: Remove 20 stamina from target
Blue Scarf
  • 10% Faster spell recharge
  • After taking damage: Freeze all enemies on the Lane for 8 sec
Liquid Electricity
  • 5% Increased critical hit chance
  • 50% Chance to get Lightning spells from any spell vendor
Cotton Gauze
  • 5% Increased critical hit chance
  • After getting hit: Healing buff restores 1 stamina after 60 sec, effect does not stack from multiple hits.
Mosquito's Needle
  • 5% Increased critical hit chance
  • If enemy is hit on the way back after attack: +1 Hit to next melee combo
Zombie Foot
  • 10% Faster spell recharge
  • 10% Chance after melee combo: Next melee poisons target for 8 sec
Grandpa's Flask
  • +10 Melee damage
  • After melee combo: Recharge a random spell by 3 seconds
Toxic Blood
  • 10% Faster spell recharge
  • After taking damage: Poison all enemies on lane for 10 sec
Bandage Pack
  • +10 Melee damage
  • After getting hit: Gain a buff that heals 1 stamina after 60 sec. Time resets if you get hit again
Everburning Candle
  • 10% Faster spell recharge
  • Burn effects last 2x longer
Freezing Skull
  • Flying skull follower shoots random enemy every 10 sec
  • Shot deals 30 frost damage and freezes for 2 sec
Healing Soap
  • Regenerate 4 HP every 5 seconds
Leechroot
  • +50 Max health
  • On spell cast: Heal 3 HP
Snail of Wisdom
  • +50 Max health
  • 10% Faster spell recharge
Handshroom
  • Increases melee damage by 50%
  • 30% Slower melee recharge rate
Trueaim Gauntlets
  • 5% Increased critical hit chance
  • On critical hit: 30% increased critical hit chance for next melee
Roller Skates
  • 10% Faster melee recharge
  • +7% All damage dealt
Toxic Radar
  • +10 Melee damage
  • +50% Chance to get toxic spells from any spell vendor
Infected Mushroom
  • 15% Increased critical hit chance
  • -1 Max Stamina
Armored Shoes
  • +2 Max stamina
Sticky Bomb
  • 30% Chance after melee combo: Bomb is thrown at target. It explodes for 40 fire damage after 5 sec
Socks of Justice
  • 5% Increased critical hit chance
  • After getting hit: Fully recharge all
99-131
Black Card
  • +10 Melee damage
  • On kill: +2 Hits to next melee combo
Miner's Tools
  • +50 Max health
  • +10 Melee damage
Venomous Skull
  • Flying skulls follower shoots random enemy every 10 sec
  • Shot deals 20 toxic damage and poisons for 4 sec
Pants of the Battlemage
  • 10% Faster spell recharge
  • On spell damage: 20% Increased critical hit chance for next melee combo
Safety Helmet
  • +10 Melee damage
  • +1 Max stamina
Trained Monkey
  • 10% Faster spell recharge
  • On spell cast: +1 hit to next melee combo
Map: Camps
  • Reveals all camp locations on zone map
Monstrous Tooth
  • +10 Melee damage
  • If enemy is hit on the way back after attack: Recharge all spells by 1.5 sec
Mageshroom
  • 40% Faster spell recharge
  • -20 Melee damage
Snowball
  • 5% Increased critical hit chance
  • On Kill: Freeze all enemies around target for 3 sec
Red Dice
  • 10% Faster spell recharge
  • 5% chance on spell damage: Fully recharge a random spell
Thorny Belt
  • +1 Stamina
  • +7% All damage dealt
Virulent Tonic
  • 10% Faster spell recharge
  • On Critical hit: Poison target for 4 seconds
T-Bone
  • 10% Faster spell recharge
  • If enemy is hit on the way back after attack: +30% spell damage for next spell cast
Red Bandana
  • +10 melee damage
  • If enemy is hit on the way back after attack: +1 hit to next melee combo
Green Pill
  • +1 Max Stamina
  • -20% All damage taken
  • Immunity: Poison
Witch's Knife
  • 5% Increased critical hit chance
  • On melee hit: Recharge random spell by 1 sec
Zerkshroom
  • 30% Increased critical hit chance
  • Reduces melee damage by 20%
Broken Bobblehead
  • +1 Max Stamina
  • After taking damage: 50% damage and +2 hits for next melee combo
Blessed Spindle
  • 5% Increased critical hit chance
  • 25% chance after spell cast:+2 hits for next melee combo
Executioner's Hood
  • 10% Faster melee recharge
  • 5% Increased critical hit chance
Ace of Clubs
  • +10 Melee Damage
  • When stamina falls to 0, 100% more melee damage dealt for 30 sec
Blue Pill
  • 10% Faster spell recharge
  • -20% All damage taken
  • Immunity: Fire
Harvester's Handbook
  • +10 Melee Damage
  • On Kill: 40 Fire damage to nearby enemies
Plumpshroom
  • Doubles max health
  • 2x Slower health regeneration
Dynamo
  • 10% Faster spell recharge
  • After getting hit: Fully recharge all spells
Jester's Hat
  • Increases melee damage by 10%
  • If enemy is hit on the way back after attack: Recharge random spell by 4.5 sec
Black Scythe
  • 10% Faster spell recharge
  • 10% Chance on critical hit: 500 fire damage to target
Vampire's Tooth
  • +10 Melee damage
  • 1% Chance on hit: Heal 1 stamina
Vampire's Tooth
  • 7% All damage dealt
  • When stamina falls to 0, 50% More damage dealt for 30 sec
Broken Pickaxe
  • +10 Melee damage
  • If enemy is hit on the way back after attack: +30% Melee damage for next melee combo
Bouncy Rock
  • 5% Increased critical hit chance
  • After melee combo: +15% damage for next spell
Warning Light
  • 10% Faster spell recharge
  • 10% Chance after melee combo: Next melee attack will burn target for 3 sec
132-164
Thor's Helmet
  • 5% Increased critical hit chance
  • 50% Chance after melee combo: 20 Lightning damage to target
  • Immunity: Lightning
Weird Gizmo
  • +10 Melee damage
  • 15% Chance on kill: Fully recharge random spell
Galeful Bur
  • 5% Increased critical hit chance
  • After taking damage: Poison all enemies on the lane for 10 sec
Fireproof Plunger
  • +10 Melee damage
  • 50% Chance to get fire spells from any spell vendor
Alternator
  • +10 Melee damage
  • After getting hit: Fully recharge all spells
Warlock's Gloves
  • 10% Faster spell recharge
  • After melee combo: Recharge all spells by 1 sec
Floating Octahedron
  • 10% Faster spell recharge
  • On spell damage: +25 Melee damage for next melee combo
Capacitor
  • 30% Faster spell recharge
Titan Glove
  • +2 Max stamina
Airhead
  • Flying skull follower shoots random enemy every 10 sec
  • Shot deals 40 wind damage and knocks target back
Corrupted Bur
  • Immunity: Poison
  • On critical hit: Poison target for 4 seconds
Copper Scroll
  • Reveals the nature of all useful crossroads on zone map
White Pill
  • +7% All damage dealt
  • -20% All damage taken
  • Immunity: Fire
I-Win Button
  • -20% All damage taken
  • After taking damage: +50% Damage and +2 hits for next melee combo
Laser Scope
  • 6% Chance on hit: 300 Lightning damage to target
  • Immunity: Lightning
Chisel
  • +10 Melee damage
  • 10% Chance after melee combo: 100% Increased critical hit chance for next melee combo
Poison Vial
  • 5% Increased critical hit chance
  • On critical hit: Poison target for 4 sec
Unholy Sickle
  • +10 Melee damage
  • 10% Chance on critical hit: 500 Fire damage to target
Shroomhand
  • 40% Faster melee recharge
  • Reduces melee damage dealt by 40%
Leechgem
  • Regenerate 2 HP every 5 sec
  • On spell cast: Heal 2 HP
Viper's Tooth
  • 5% Increased critical hit chance
  • If enemy is hit on the way back after attack: +30% spell damage for next spell cast
Sorcerer's Dagger
  • 10% Faster melee recharge
  • On melee hit: Recharge random spell by 1 sec
Map: Chests
  • Reveals all chest locations on zone map
Wand of the Nameless
  • Increases spell damage by 25%
Master's Mirror
  • 5% Increased critical hit chance
  • +10 Melee damage
  • 10% Faster spell recharge
Map: Spell Vendors
  • Reveals all spell vendor locations on zone map
Pocket-Sized Monkey
  • +10 Melee damage
  • On spell cast: +1 hit to next melee combo
Metal Bellows
  • +10 Melee damage
  • 20% Chance after melee combo: 30 Wind damage to target
Mindflayer's Toenail
  • Immunity: Poison
  • On spell cast: Recharge all spells by 1 sec
Trained Bug
  • Regenerates 2 health ever 5 sec
  • After taking damage: +50% damage and +2 hits for next melee combo
Polished Cog
  • Regenerate 2 HP every 5 seconds
  • +10 Melee damage
Frozen Cookie Jar
  • 10% Faster spell recharge
  • 10% Chance after melee combo: Buff gained: Next melee target frozen for 5 sec
Iron Sight
  • 5% Increased critical hit chance
  • On critical hit: Recharge random spell by 3 sec
165-197
Silver Watch
  • 10% Faster melee recharge
  • Increases melee damage by 10%
Ace of Spades
  • Increases melee damage by 10%
  • When stamina falls to 0, 100% more melee damage dealt for 30 sec
Stormcatcher's Net
  • +10 Melee damage
  • 50% Chance to get wind spells from any spell vendor
Kitchen Knife
  • +10 Melee damage
  • After melee combo: Knife is thrown at random enemy 20 toxic damage
Imp's Claw
  • 15% Chance after melee combo: Next melee will burn target for 3 sec
Sulfur Sack
  • +10 Melee damage
  • 20% Chance on hit: 30 Fire damage to nearby enemies
Blue Dice
  • 8% Chance on dealing spell damage: Fully recharge a random spell
Purple Pill
  • Increases spell damage by 10%
  • -20% All damage taken
  • Immunity: Poison
Blank Paper
  • 10% Faster spell recharge
  • On spell cast: Recharge random spell by 4.5 sec
Frozen Bread
  • +10 Melee damage
  • 10% Chance after melee combo: Buff gained: Next melee target frozen for 5 sec
Thor's Boot
  • +10 Melee damage
  • 50% Chance after melee combo: 20 Lightning damage to target
  • Immunity: Lightning
Bronze Bar
  • 5% Increased critical chance
  • Every 15 sec, +1 hit to next melee combo, effect does not stack
Ankh
  • 10% Faster spell recharge
  • After getting hit: gain a buff that heals 1 stamina after 60 sec. Time resets if you get hit again
Trueaim Grips
  • +10 Melee damage
  • On critical hit: 30% Increased critical hit chance for next melee
Miniature Snowman
  • +10 Melee damage
  • 50% Chance to get frost spells from any spell vendor
Wooden Bellows
  • 10% Faster spell recharge
  • 20% Chance after melee combo: 30 Wind damage to target
Cureshroom
  • Regenerate 15 HP every 5 seconds
  • -1 Max stamina
Shining Toothpaste
  • +10 Melee damage
  • After melee combo: Recharge all spells by 1 sec
Spinning Tetrahedron
  • 5% Increased critical chance
  • On spell damage: +30 melee damage for next melee combo
Master Key
  • Open locked chests for free
Master's Statue
  • +1 Max stamina
  • 10% Faster melee recharge
  • Increases melee damage 10%
Gray Pill
  • +8% Chance to dodge attacks
  • -20% All damage taken
  • Immunity: Poison
Banana Bag
  • +100 Max health
Winner's Talisman
  • +10 Melee damage
  • 25% Chance after melee combo: +2 Hits for next melee combo
Empty Scroll
  • Increases spell damage by 10%
  • On spell cast: Recharge random spell by 4.5 sec
Condenser
  • Increases spell damage by 10%
  • 50% chance to get water spells from any spell vendor
Bag of Sulfur
  • 5% Increased critical hit chance
  • 20% Chance on hit: 30 Fire damage to nearby enemies
Crystal Ball
  • 5% Increased critical hit chance
  • 50% Chance to get frost spells from any spell vendor
Strength Potion
  • +20 Melee damage
Soul Shard
  • 10% Faster spell recharge
  • On kill: Next melee combo deals 50% more damage
Brown Pill
  • Increases melee damage by 10%
  • -20% All damage taken
  • Immunity: Fire
Godly Flint
  • +10 Melee damage
  • 20% Chance after melee combo: Deal 30 fire damage to whole lane
Stormherald
  • +10 Melee damage
  • 10% Chance after melee combo: Remove 20 stamina from target
198-219
Yellow Pill
  • 5% Increased critical hit chance
  • -20% All damage taken
  • Immunity: Poison
Time-Lost Amulet
  • 10% faster spell recharge
  • On critical hit: Recharge all spell cooldowns by 1 sec
Potion of Power
  • Immunity: Fire
  • On spell damage: +30 Melee damage for next melee combo
Electronic Fungus
  • 10% Faster spell recharge
  • 20% Chance after melee combo: Next melee attack deals 20 lightning damage
  • Immunity: Lightning
Ace of Diamonds
  • 10% Faster spell recharge
  • When stamina falls to 0, 100% more spell damage dealt for 30 sec
Whetstone
  • Increases melee damage by 20%
Flask of the Wise
  • 20% Faster spell recharge
Red Pill
  • +10 Melee damage
  • -20% All damage Taken
  • Immunity: Fire
Thor's Tonic
  • 10% Faster spell recharge
  • 50% Chance after melee combo: 20 Lightning damage to target
  • Immunity: Lightning
Imp's Tail
  • 5% Increase critical hit chance
  • 10% Chance after melee combo: Next melee attack will burn target for 3 sec
Reaper's Scythe
  • 5% Increase critical hit chance
  • 10% Chance on critical hit: 500 Fire damage to target
Winner's Amulet
  • 5% Increase critical hit chance
  • 25% chance after melee combo: +2 hits for next melee combo
Puzzle Cube
  • 10% faster spell recharge
  • 15% chance on kill: Fully recharge random spell
Monk's Pants
  • +10 Melee damage
  • On spell damage: 20% Increased critical hit chance for next melee combo
Rocket Boots
  • 5% Increased critical hit chance
  • If enemy is hit on the way back after attack: Recharge random spell by 4.5 sec
Grandpa's Shoehorn
  • 10% Faster spell recharge
  • After melee combo: Recharge a random spell by 3 seconds
Defibrillator
  • 10% Faster spell recharge
  • 20% Chance on hit: 15 Lightning damage to target
  • Immunity: Lightning
Mechanical Mushroom
  • +10 Melee damage
  • 20% Chance after melee combo: Next melee deals 20 lightning damage
  • Immunity: Lightning
Boomstick
  • 10% Spell damage
  • Burn effects last 2x longer
Hungry Head
  • 5% Increased critical hit chance
  • 50% chance to get toxic spells from any spell vendor
Rechargeable Toy
  • 25% chance on kill: Fully recharge a random spell
Enchanted Pipe
  • Regenerate 2 HP every 5 seconds
  • 10% Faster spell recharge
3 Comments
LeoTehJester Dec 4, 2019 @ 8:04am 
You sir, are a scholar and a gentleman!
george  [author] Oct 6, 2017 @ 10:32am 
You're welcome!
Lionshare Oct 5, 2017 @ 2:51pm 
Thanks :steamhappy: