GET EVEN
Ocen: 177
100% Achievement Guide (by THN)
Autorstwa: The Horror Network
100% Guide by The Horror Network
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Introduction


Note: There have been look-a-like copycat guides popping up. If it's not labeled by THN (The Horror Network), it's NOT one of mine and therefore not up to the quality that I aim to provide.

Welcome to the Get Even achievement guide.

The achievements for this game are not terribly difficult, and thankfully there is a chapter select option at the end. Therefore, you should just utilize your initial playthrough to enjoy the game while picking up as much evidence (documents, photos) as you can.

That said, there is one missable achievement: Non omnis moriar.
Ctrl+F to find the aforementioned achievement and its detailed information. You may even want to make a second run through the game just for that one in particular, but the choice is yours.

This guide is considered COMPLETE
> If you have anything insightful to add, please leave it in the comments below.
> If you're looking for boosting/co-op partners, feel free to use the comment section.
> IF ANY DLC IS ADDED, PLEASE LEAVE A DETAILED COMMENT SO I CAN CHECK IT OUT.

Story Related
Beyond the veil
Escape the Asylum.
Story related, cannot be missed.

Painful memories
Recall the aftermath of the kidnapping.
Story related, cannot be missed.

Unreliable narrator
Discover the truth about Jasper’s murder.
Story related, cannot be missed.

Broken
Recall your loss.
Story related, cannot be missed.

Summary of doom
Discover the true mastermind behind the kidnapping.
Story related, cannot be missed.

Transcendence
Leave the world of memories.
Story related, cannot be missed.
Evidence Related
VITAL INFORMATION
The items that classify as "evidence" are documents and photographs. Documents are generally well placed and will be right in your path. Photographs must be attained by using your phone's camera mode. You will see green lights on the side of your phone, that will increase from 1 - 4, the closer you get to the object that you need to take a picture of.

ADDITIONALLY
After you've collected all of the evidence in a memory, you will need to visit the Evidence Board and examine it. Once you do, the specific achievement will pop.

Strong man saves helpless woman
Collect all evidence on Grace’s kidnapping.
This is related to obtaining all of the evidence from the chapter titled "The Kidnapping".

Note: I did not make, and I do not own, this video.



Diagnosis
Collect all evidence in Building B.
This is related to obtaining all of the evidence from the chapter titled "The Man From Lithurst Asylum (Building B)".

Note: I did not make, and I do not own, this video.



Intensive treatment
Collect all evidence in Building C.
This is related to obtaining all of the evidence from the chapter titled "The Man From Lithurst Asylum (Building C)".

Note: I did not make, and I do not own, this video.



I confess!
Collect all evidence on the ADS heist.
This is related to obtaining all of the evidence from the chapter titled "Job for Robert Ramsey".

Note: I did not make, and I do not own, this video.



Cleaning up the mess
Collect all evidence from the warehouse murder case.
This is related to obtaining all of the evidence from the chapter titled "The Victim".

Note: I did not make, and I do not own, this video.



In extremis
Collect all evidence from J’s dying minutes.
This is related to obtaining all of the evidence from the chapter titled "Jasper’s Dying Minutes".

Note: I did not make, and I do not own, this video.



Inside job
Collect all evidence in the kidnappers’ hideout.
This is related to obtaining all of the evidence from the chapter titled "Rose and Jasper".

Note: I did not make, and I do not own, this video.



Wolf in sheep's clothing
Collect all evidence on Rose Atkins.
This is related to obtaining all of the evidence from the chapter titled "Meeting With Rose".

Note: I did not make, and I do not own, this video.



In the lions den
Collect all evidence on the secret hideout of the criminal mastermind.
This is related to obtaining all of the evidence from the chapter titled "The Offer".

Note: I did not make, and I do not own, this video.


Cogito ergo sum
Unlock a hidden memory.
See Gnosis for further information.

Gnosis
Unlock all hidden memories.
Hidden Memories are unlocked once you gather all evidence for a chapter. A code will then be generated in the bottom left corner of the Evidence Board, which must be used on a metal keypad within the level. The codes are randomly generated, so there is no way to bypass getting around collecting all of the evidence. The video below will help you in locating all of the keypads.

Note: I did not make, and I do not own, this video.


Chapter Specific
Quick fix
Solve the electricity problem properly and let John Lyndon get his kick.
Chapter: Building B (First Picture)
Near the beginning of the level, after you meet the cult leader that wants to be set free, there will be some cells to your left. One of them contains John Lyndon, and you will notice a wire with a photo attached to it; there will also be a button outside his cell. Just press the button, and John will become electrocuted.

Die another day
Scan Albert Hall while he is alive.
Chapter: Building B (First + Second Picture)
First off, do not release the cult leader mentioned above. You will then find Albert Hall alive in his cell during your return visit to Building B. He is detected as evidence via your phone. If you released the cult leader, he will be dead. Albert is neigh impossible to miss.

Involuntary manslaughter
Scan Albert Hall’s dead body.
Chapter: Building B (First + Second Picture)
In opposition to the aforementioned achievement, release the cult leader. He will kill Albert Hall, who you will find at the very start of the memory in a room to your left.

Fuel to the fire
Let a pair of cultists roam free.
Chapter: Building B (Second Picture)
You will come across a console that has three buttons and a video monitor. You need to activate ALL three switches in order to trigger the event for the achievement, which will unlock after you see a dead patient on top of a stack of wheelchairs later on.

Where's my music?
Distract Walt Kaufmann.
Chapter: Building B (Second Picture) + Building C (First Picture)
This psycho can be found on your second adventure to Building B, and he is near the beginning of the level. You can hear a voice say "...just don't take away his music!", and Walt's back will be to you as he bangs on the wall. There's a boombox nearby, which you need to shoot.

It's 5 o'clock
Get John some water.
Chapter: Building B (Second Picture)
John will obviously need to be alive in order to obtain this achievement. To do that, do not release any cultists when you have to use the door console from Fuel to the fire; ONLY press the switch on the left. During your second visit to Building C, John will be there and he'll let you know there's no water. This triggers a pipe puzzle. Once you solve it, the achievement is yours.

Locked and loaded
Collect three ammo clips during one stay in the Asylum.
You can get this during the chapters with Building B or Building C. There are several pieces of ammo laying around, simply pick up three clips in one go.

Call the plumber
Sabotage the plumbing to distract ADS security.
Chapter: Job for Robert Ramsey
You will need to enter the ADS Building by completing the pipe puzzle rather than shooting the lock off of the gate. The achievement will not unlock right away, but only after you hear two ADS guards talking about the plumbing.

Overdose
Survive a bad trip in the Asylum garden.
Chapter: Building C
This is after you venture out into the garden and through another building. In order to trigger the "bad trip", once you head outside you will need to turn around. You will see a mannequin standing in the door way. If you look at it for a little while, Cole will state how it wasn't there before. All of the mannequins in the garden will be alive and ready to kill you. Whether you get spotted or not, once you reach the next building the achievement will be yours.

Tough love
I will always be with you…
After you encounter John for the water achievement OR turn the electricity back on, you'll encounter Grace in a hallway. Shoot her before she can send you into a memory flashback.

There is no cake
Let Kiddo survive to see the party.
Chapter: Building C (First + Second Picture)
It's as easy as ONLY flipping the switch on the left of the door console from Fuel to the fire.

Convert
Let John Keating survive till the Party and confront him about his new beliefs.
Chapter: Building C (First + Second Picture)
It's as easy as ONLY flipping the switch on the left of the door console from Fuel to the fire. He’ll then be at the very end of your second visit to Building C, where he will try to kill you. Just go up to him and the achievement will pop.

Eyes of a cat
Recognise the living dancer before he attacks.
Chapter: Building C (Second Picture)
You will come to an area with many mannequins that are spinning around, dancing with a partner. Check out your heat vision app, and you will see one that glows. Just shoot him before you go to the door, which will trigger the 'attack' sequence.

Action hero
Eliminate all criminals in the main room of their hideout in 30 seconds.
Chapter: Rose and Jasper
There are only four enemies that need to be dispatched. They're located on the top floor. The guy downstairs, and the ones on the main floor do not count. If you're going for the only missable trophy in the game, either wait until you attain it or shoot those enemies and then quickly reload your checkpoint.

Clean job
Break into the building where Jasper is held without raising an alarm.
Chapter: Jasper’s Dying Minutes
If you're going for the only missable trophy in the game, this will be automatic for you. Do not be detected when you must reach Jasper in the warehouse. If you do get detected, simply reload your checkpoint. Tip: At the start, use the cornergun to shoot the lock off the gate; the other entrance has two enemies guarding it.

Benefit of the doubt
Help Jared escape his captors.
Chapter: Jasper’s Dying Minutes
Jared is the informant behind the bulletproof glass that begs for you to help him escape. He's just before Jasper's room. You need to look through the broken door on your right, and aim left with the cornergun. It's there that you will see some door mechanic that you need to shoot to free Jared.

Ghost Warrior
Reach the meeting spot in the marshes without raising an alarm.
Chapter: The Offer
If you're going for the only missable achievement in the game, this will be automatic for you. Just stick to the far right for the first two sequences, and then go to the left for the last part. If you get caught, reload the checkpoint and try again.

Endings
Non omnis moriar
Make peace with Grace.
This achievement is given for gaining the "good" ending. Note that there IS room for error, such as getting spotted. It is imperitive, however, to not kill any unnecessary enemies. You CAN kill:
- The enemies in the basement area of the very first mission for both Black and Red.
- The guards that are upstairs during the ADS Heist escape, but do NOT shoot the ones downstairs.
- Any and all patients in the Asylum that you must kill to get around.
Generally, if you hear Red telling you that you've done something that he doesn't like, you should reload your checkpoint and try again.
- At the very end of the game when you can either pick up the headset or close the laptop, choose to pick up the headset. Otherwise, your work was for nothing.


Disowned
Say “Good-Bye”.
This achievement is given for gaining the "bad" ending. After you've gained the good ending, as mentioned above, replay a few of Black's chapters and kill a bunch of mercenaries and guards. Then, replay Red's ending in his story and close the laptop instead of picking up the headset.
Misc.
Untraceable
Infiltrate a memory without triggering defence mechanisms.
If you're going for the only missable achievement in the game, this will unlock naturally for you. However, it's only triggered in Red's story, and it's easiest to gain on the first level. If you are detected, just reload your checkpoint.

Assuming direct control
Assimilate an enemy.
This must be done during Red's campaign. You will be able to "assimilate" an enemy, kind of like how Black did his stealth takedowns; it's just way quicker.

Survivor syndrome
Let Mr. Boyce survive the ADS heist.
Refer to Chronic survivor for more information.

Chronic survivor
Help Boyce escape the Asylum.
To get these two achievements, you need to complete the ADS Heist memory without killing anyone. This step will unlock Survivor syndrome for letting Mr. Boyce survive. You will then need to wait until you reach Building C, where you will see him in his cell on the left very early into the chapter. When he asks for it, pass him the crowbar so he can break out. Finally, on your return trip to Building C, you need to look at the vent in the room after you open the cell door; the area that is just before the room with all of the mannequins that are kneeling down. Looking at the vent unlocks Chronic survivor.
Wrap Up
Good luck in your achievement hunting!
If this guide helped you, give it a thumbs up so others can find it easier.

Achievement Guide written by The Horror Network / Deathless Void.
Do not redistribute this guide without my express permission.

This guide is considered COMPLETE
> If you have anything insightful to add, please leave it in the comments below.
> If you're looking for boosting/co-op partners, feel free to use the comment section.
> IF ANY DLC IS ADDED, PLEASE LEAVE A DETAILED COMMENT SO I CAN CHECK IT OUT.

Note: There have been look-a-like copycat guides popping up. If it's not labeled by THN (The Horror Network), it's NOT one of mine and therefore not up to the quality that I aim to provide.


Komentarzy: 22
Swissski 14 września 2024 o 8:51 
Thank a lot ! :done:
Surobyk 13 grudnia 2021 o 5:51 
I would suggest replacing ads heist video other one. It misses 3/10 collectibles. Also building B is missing one
jOL 9 kwietnia 2021 o 5:51 
There is one scanned evidence missing in the ADS heist. Close to the start of the chapter where you enter a room with heatpipes you need to turn off. In the water is a scannable evidence not showed in the video.
There is also a missing newspaper-evidence on the second floor out of the three, in the securityroom directly to your right when you step out of the elevator.
Apart from that, a 100% collectible-guide. :steamthumbsup:
ƒЯĚĚЩΔŇ 2 czerwca 2020 o 5:46 
Thanks for the guide, it was very helpful!
★ Bartes ★ 11 lutego 2020 o 1:12 
Non omnis moriar: You can takedown minimum 2 guards on third one Red will tell that you are braking simulation.
S.T.A.R.S Leon S. K. 22 stycznia 2020 o 18:11 
Thank you
Sen 19 stycznia 2020 o 6:26 
I forgot to mention if somebody is willing to do like me, I did replay all the chapters in order to avoid problems obviously, I do not know if it work any other way but I suggest you to play them all in order as well.
Sen 19 stycznia 2020 o 6:25 
Some more informations if people are willing to do this game :

Non omnis moriar : I believe only the kills of black count for this achievement and you do not need to restart the game you can just play all the chapter one by one and play them correctly it work as well since I did it that way, one more thing, I didn't do any red level after ending black's level without killing I did go directly to the end cinematic of the game and unlocked it, even tho in my previous playthrough as Red I killed everything bothering me, so i believe it just count what black did and not red (to get to the ending cinematic if you have ended the game just pick red's story and start the same computer you used to do the mission it is putted on the ending anyway) I hope what I wrote is precise enough so nobody bother doing all of red's mission again for no reasons. So yes in the end there is no missable achievement.
Nobrega94 7 kwietnia 2019 o 14:54 
Vlw cara muito obrigado pelo guia.ainda nao terminei mais ja estou bem perto,....
CorvusCorax 27 stycznia 2019 o 9:53 
Quick Fix: for some reason it doesn't unlock for me but I do press the button and then take a photo of John.