The Escapists 2

The Escapists 2

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Guide To All Unique Escapes (DISCONTINUED)
By IllegalTaco and 1 collaborators
This guide will explain how to get all the escapes for the prisons in order.

DISCLAIMER: This guide contains many spoilers on how to escape and tells you the best or easiest ways to escape. The guide does not tell you the basics for escaping it goes in depth in many places. If you want hints at the escapes try to analyze the names of the escape, the map, and use the in game payphones as they often have hints as well.

This has been discontinued as I no longer have the time or effort to go through the escapes and document them. Feel free to use the content in your own though with credit.
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Center Perks 2.0
-The first escape and the most straight forward escape is the Perimeter Breakout escape. This escape is very simple and just requires you to leave off the edge of the map. It is not a unique escape so you cannot use any of the the other escapes in center perks to get this checked off. A simple way to do this is to put a bed dummy in your room and with cutters go outside right before afternoon rollcall is over and once lights out begins just cut the fence and leave. This escape can be done solo or with friends.

(Solo)

-The second escape and the easiest escape is the Meet The Crew. This requires you to retrieve the civilian uniform on the second floor, north side, and make a fake boom mic. To make the fake boom mic you need a broom, duct tape, and a radio reciever. All of these can be found in inmates desks and you can find the radio reciever in the desk along with the civilian uniform.

(Multiplayer)

-The third escape, Last Post is a medium escape it is not very hard but no very easy. To do this escape you need at least 2 people (including yourself) and you need a fully crafted shipping crate. To craft the shipping crate you must obtain the needed components (timber, nails, a hammer, and bolts) then craft the items in the crafting menu (it will be 3 different parts, the bottom, the crate base, and the top). Next you will need to obtain a shipping adress. So far the only way to find one seems to be to find it in a desk. After obtaining all the parts head to the east side of the map and you will find one of the multiplayer only doors (it will say ACCESS on it). Have one person hold the door open while the other one goes in, once the second person is in they can hold the button for the first person so you are both in the room. There will be a golden platform that you must place the parts of the shipping crate on then you may escape.
Cougar Creek Railroad
(Solo)

-The first escape My Little Phoney is (from what I know) only achievable playing single player. You will have to sneak around the train and obtain a green pen, an orange pen, and a hankerchief. None of these items are contraband so you can be caught as many times as you like and still have them. Once you have all 3 items go to the carriage with the horse running alongside it (towards the back) and craft the fake carrot in the crafting menu. You can then walk up to the opening in the carriage and escape.

-The second escape Hooked On You is (from what I know) only achievable playing single player. You have to obtain two crowbars, a piece of ductape, and a rope. All of these items are contraband but if you are caught holding one it should reapear in the contraband desk next to the control room. Once you have all these items you must craft a grapple head and then a grapple hook. From here go to the carriage with the ladder in it (towards the front) and climb on top. You can then escape on the east side of the carriage.

(Multiplayer)

-The third escape, Do The Locamotive is probaly the hardest escape possible. You have to obtain weapons from anywhere in the train, make your way all the way to the front, and take out all 3 guards present in the front. It is very straightforward however it can be challenging taking out all 3 guards as they all have good weapons. This escape can only be done in multiplayer.

-The fourth escape Loose Caboose is another challenging escape. You must get 3 crowbars (I am unsure if 3 crowbars will always spawn but I played 4 games in a row and every time I got 3 crowbars so I believe the chances are very high) and detatch the caboose at the end of the train. The crowbars can be obtained in any desk in the train and are contraband so they will be taken if you are caught but they should reapear in the contraband desk next to the control room. Once you have all 3 crowbars get everyone on the back of the train and detactch the caboose.
Rattlesnake Springs
-The first escape Perimeter Breakout is just like on center perks. You simply have to escape off the edge of the map not using a unique escape. You can do this by chipping through walls, cutting fences or digging. There is not a really easy way to escape the perimeter on this one but im sure walking around you can find a weak point you can easily break through. I am being told as well digging for the mine exit can be an easy way to escape if you do not wish to make the cutters or a pickaxe.

(Solo)

-The Zip It Up escape requires you to build a crossbow (the recipie is in the crafting menu) using timber, string, glue,bolts and a dowel (the dowel is very hard to find and from what I can gather the only way to get it is to buy it). After making the crossbow you have to make a plastic red key using puddy (talcum powder and toothpaste) and melted plastic. Next you will have to go to the north of the map and you will see stairs leading upwards. You must find a way to get to these stairs either by breaking down a wall, using the vents, or using a red key then continue to go up them. This should take you to the roof where you can use the crossbow to escape off the west side of the roof.

(Multiplayer)

-The Take Out The Trash escape requires you to obtain many different items making it a time consuming escape. I reccomend doing this escape with as few people as possible because the items required to escape can take awhile to come by (in my test it took about 12 days to get enough supplies for 3 people). You are first going to have to obtain a cyan keycard copy. You can do this by getting a circuit board and wire, finding the guard with the keycard, making the copy, then putting the keycard back. (Make sure you put the keycard back or else bad things can happen). I am unsure if it is possible but a friend said if you were to get the trash disposal job (south side of the map) you may be able to break through the wall instead of getting the keycard. Next you will need a hankerchief, tubing, 2 tape, and a garbage bag for each player. Once you have these items you will need to craft a breathing mask and a breathable garbage bag for each player. Give each player one breathable garbage bag and head to the south side of the map near the garbage disposal job to the left of the canteen. From here have one player hold the door open with the keycard, the other will go in and use the button to let the other player in. You must then equip your breathable garbage bag and press e on the garbage bin and escape.
K.A.P.O.W. Camp
Work In Progress

Tip - Get a guard uniform or move the desks to the room to the right to search them without fear of being caught by the camera.

(CURRENTLY TESTING A FAST WAY FOR PERIMITER BREAK OUT WITH 2-4 PEOPLE)

(Solo)

-Speed Mcqueen - Fairly simple actually, for this you will need a screwdriver, 3 paint cans and your fists. First beat up a guard and hope he has some mints on him. Next search the desks for a yellow energy drink, the screwdriver we need and some paint cans. Craft a makeshift ladder with the paint cans and an energy thruster with the mints and energy drink. Finally go to the shed bottom left of the cells and place the ladder under the vents. Climb up and unscrew the vents till you get to the bike and fix the thing.

(Multiplayer)

-Glide To Victory - This can be fast or slow depending on how lucky you are. The more players the faster this one can go. Have someone reach an intelligence of 60 and find a guard who has a CYAN KEY CARD for later. Next build 1 Glider skin and 2 Half Frame of Glider. Finally bring somethings to break down some walls. Good pickaxes, hammers or other tools may help (even plastic forks for 1% remaining walls) Once you have everything secured away, beat up a guard and make that copy of his key card and begin the escape attempt once your heat is low and the time is right.

Head to the castle to the right of the cells, circle round the north side to avoid the contraband detectors and head to the 2nd floor. Use the CYAN key card on the door and let your friends through, and have them push the button for you. Head up and follow the path till you reach a staging area. Use the plane parts your crafted and rebuild it. Finally, get your tools out and destroy the damaged walls blocking it's flight path. (Note: Do not walk out of the walls once they have been knocked down otherwise you will be stuck till you are arrested. Press F4 then F1 to speed this process up.) Once the walls are down, hop in the plane and escape.
H.M.S. Orca
(Solo)

-Scuba Doo - For this you need to make your way through the ship, collcting an oxygen tank, duct tape and tubing, and exit via the top floor of the ship, where there is a gap on the side where they would normally have a bridge for people to disembark from. You will dive into the water and escape.

-Wave Goodbye! - Simple really, at the bottom floor, to the right of the ship is a jet ski, use a bolt and some tubing to fix it and leave the ship.

(Multiplayer)

-Masters Of Illution - For this you need to make a fake gun. Find the items to make it through the ship including the co op area to the left of the cells. This will include Wax, Soap, A lighter, Meal tray and some ink. Once combined together one piece at a time from the Wax soap, to the model of the gun to a inked gun model, make your way to the top floor of the ship. Co op through the door towards to back (east) and GET TO THE CHOPPER!

-Taking Back Control - Simple but can be challenging, make your way to the top floor, to the west this time and defeat the guards in the control room till they all are unconscious, and then escape. It may help to knock out the first guy by the cells and take their uniform and baton and wait till your heat is below 80 to sneak past the rest of the guards relaatively easily. Taking the red key on this mission will NOT cause a lockdown.
H.M.P. Offshore
Work In Progress

(Solo)

-Trash Talk - This one will require a lot of time and effort so strap in. Get your intel up to 60 for this. You will need to first beat up a ton of guards and find ones who have the CYAN and RED keys. Next go and take the wood work job and use the lumber and money from that job to help make a decent pickaxe from buying the parts you need from inmates. We will use this for our final escape plan.

Next, craft a breathable trash bag, like in Rattlesnake. Once you have the keys made it is time to escape. Head towards your furniture workplace and destroy the wall to the bottom right of the room, just below the contraband detector. Once the wall is down, keep heading down through the Cyan and Red doors to the very bottom till you hit a dead end. You will use the trashbag to escape.

If you are struggling to find powder in this prison, try using a medical outfit and sneaking into the infirmary's desk every day and checking if they have any. It seems to have a lower apperance rate here.

(This was mostly done via rushing down to the bottom of the area for curiosities sake and finding out we needed the Breathable Trash Bag.)

-Swimming With Dolphins - This one is very complex but rewards you with a few achievements for your efforts. You will need to start off by getting your intelligence to 70. Start searching desks and punching guards to find who has what keys as per the norm. Get a Branch, string and a paper clip, along with a worm (usually found on guards). Next make a fake RED key from a guard who usually stays close to your cell and obtain a disguise.

Next, head towards the building north west of the cells lower floor, the one with the generator at the top n go all the way to the bottom. This will use up 20% of your red key. Next fish up a fish for Snooty and give him it as a gift. This will then unlock a Favour. Head up to collect the HOW TO SPEAK DOLPHIN book marked on your map, using another 20% of the key and then proceed to collect the ingredients needed to make a cake. (These will be marked too in inmate desks).

Once done, head back down using another 20% of the key, and give the cake to Snooty, who will thank you by being the most awesome getaway method available.
Fort Tundra
Work In Progress

-Rock-Hammer Hard Place - This isnt called Rock-hammer hard for no reason. For this you will need to find an inmate with the favour Rock-Hammer Hard. This is a string of favors that you have to complete 8 times. Finishing the 8th favor will reward you with the hammer. THE PROBLEM IS the sewer hatch near the statue takes 2 hits, just like your fraile body from the sniper towers (which i found out the hard way) and sets off an instant lockdown in daylight. If you are captured the hammer is taken to the contraband room which is behind a red door and 2 metal detectors so you're doomed at that point.

Your best bet is to escape at night, using a YELLOW key and a PURPLE key, along with a bed dummy so the guards think you are asleep along with a Guard Uniform so no one suspects anything. Leave your cell that night and make your way down to the hatch n rush in because once the hatch is found to be damaged, lockdown will commence and you wont have much time. Below in the sewers are also 3 Fences so bring some really strong cutters too and make your escape to the west. Check your map if you need to see which way to go before hand.

(Multiplayer)

-Fun With Jeeps - Try not to bring too many people for this one, it will lengthen an already hard objective. Punch and beat up guards till you find one that carries a RED key. Next you will need key moulds equal to the number of players playing. You will also need a good pick axe to break down one wall later on. (Top right of the map is a room with a cheap pickaxe, duct tape and a hammer).

Once you are all equipped, find the guard who has the red key and wait to strike, my advice would be to wait till he is near one of your cells and isolated so you can make the keys and give him back his key quickly and not have to worry about snipers or too many other guards.

Finally, to the bottom right above the building with the library, is a red door. Go through that with your false keys and keep heading down to a building. Co op through the door and dig a hole through the wall with the pickaxe to the jeep and escape.
Area 17
Work In Progress

(Solo)

-I'm Only Human - This one took me a while to find out. Don't be me next time, just buy hints, it saves you hours. For this you need an intell of 60. Start beating up guards and find the owners of the RED and CYAN keys. While you are at it, steal a fake security pass from them.

Search the desks for some ink and a feather and make a fake pass. Keep it safe, it's contraband. Next get some putty and beat up some guards near your desks for the two keys and take a uniform for now whilst you are at it.

Here is what took me so long to find how to do this one. The Civilian clothes needed for the escape are with the maintenance man in his desk on the surface level, not the one underground. Use the Cyan key and take them. Finally get your guard uniform on, fake pass and keys and head up to the surface and head to the south west corner of the map. There is a room with a ton of locked doors you cant pass through. Go near the security camera and change into the civilian clothes and have your pass in your active item slot. Press E on the door to leave and escape.

(There is a risky method to escaping which cuts down the keys you need by one. Get an infirmary outfit and sneak to the room to the left of the wardens office via the infirmary's unique doors, bypassing needing a red key entirely. Using a good pickaxe or two hammers will get through the wall and you can jump down to the ground, grab the clothes and make it to the exit.)

(Multiplayer)

-Alien Technology.... - This will take a few steps and a bit of luck but if i can beat it in 3 days with a buddy on our first try you should be fine. First you will need a RED KEY CARD mould, find one of the guards and beat them up till you find it. In this map they like to hang around your cells often. Once you have a copy, proceed west through some corrodors to some stairs that lead up to a Red key card door. Use co-op to get through and inspect the moon lander. Inside is an item needed for escaping so keep it safe.

Next you will need a circuit board, a radio reciever, an energy module, some good sheers to get through some fence and good team work. Head south of the Roll Coll area and find the really poorly guarded but has a controband detector power room. Switch off the power and head up the stairs to the right to a very underguarded area. Cut through the two chain link fences whilst the power is off. Now using the items, one by one start to repair the ship, this includes the item from the moonlander. Once the ship is repaired you are free to escape.
Air Force Con
Learning the movements of the guards makes this much easier.

Passport To Freedom (Solo) - Explore the airplane till you find a Circuit board, 2 batteries, a wire and a screwdriver. On the middle deck of the ship towards the very top is a control panel. Craft an energy module and tinker with the device using the items youve collected to escape.

Plane Crazy (Solo) - Grab your bed sheets. Youll need em. Next explore the airplane for 3 pieces of rope. Once you have that, craft a harness then a parachute and make your way back to your cells, and exit on the door to the right.

Regain Control (Co-op) - Bring a buddy because you need a Co-pilot. Head up to the top of the airplane and bring your fists or whatever weapons you prefer and knock out the 3 guards in the airplane control and take over the plane to escape to tropical paradise.

Plane Sailing (Co-op) - Search the airplane for the 3 tanks of oxygen, keeping in mind on the bottom deck there is a co-op door. Head to the cargo deck at the bottom of the plane once done and fill up the inflatable boat to escape.
U.S.S. Anomaly
Tips - Use a guard uniform to search other cells without fear of being found by the cameras. Wearing a guard uniform raises suspicion near guards but DOES NOT cause contraband detectors to go off if worn. Getting a job in the kitchen and making pies can help lead to easy money gain which can be used on the in mates who hate your guts to get them to sell you the parts you need to escape.

Work In Progress

-Perimiter Breakout - We discovered this by accident. Near the shower area is a flight of stairs. Up there is a chain link fence. We used 2 Leightweight cutters and a screwdriver to get this done. Cut your way through the fence to the vent near the desk on the same floor. Heading down the vent is 3 more fences. Cut those down and head to the end of the vent shaft and exit out of it, heading north to the escape ship. The challenge here is really not getting caught whilst you get the items you need.

(Solo)

-Race From Space - For this escape you might need to do a ton of fighting and an have an intelligence of 60. Beat up the guards till you find who has the RED Key. Take a uniform whilst you are at it and store it away for later. Once you have found your target, don on your new officer uniform and search desks till you get the materials needed to putty and molten plastic. Be sure to keep your uniform safe when taking the red key for copying and get that mould into your hidden compartment before you are captured.

Once your heat is at zero and you have your false red key, put on your officer uniform again, and head to the right of your cells, into the CCTV room, walking past the guards into the contraband area and stealing the Jetpack. The exit is in the warden's office to the left of the cells. Behind RED doors and Contraband detectors, protected by guard dogs, so drop your fake red key after walking through the red doors to get in there so you dont trigger any alarms and in the top left of the warden's office is your escape button.

(Multiplayer)

-Peas In A Pod - Not completed yet: There is an area with co-op doors on the station. To the right past the doors is a broken escape capsule. You need an oxygen tank to begin fixing it. WE CANT FIND THE OXYGEN TANK.
Comments and Replys
Thank you to people suggesting other ways to help inmates escape prisons in the comments and ways we have yet to add. We are improving the guide right now so some information may be subject to improvement and change but we appreciate your opinions and methods all the same and recommend if we have missed anything to check the comments currently.

- Roy
170 Comments
DeathDash Jun 12, 2024 @ 9:01am 
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AceShadowe Jun 7, 2024 @ 7:35pm 
@asymptotech

No.
asymptotech May 1, 2024 @ 12:53pm 
░░█▐▓▓░████▄▄▄█▀▄▓▓▓▌█ Help
░░░░░▄█▌▀▄▓▓▄▄▄▄▀▀▀▄▓▓▓▓▓▌█ Doge
░░░▄█▀▀▄▓█▓▓▓▓▓▓▓▓▓▓▓▓▀░▓▌█ Take
░░█▀▄▓▓▓███▓▓▓███▓▓▓▄░░▄▓▐█▌ Over
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█▐█▓▀░░▀▓▓▓▓▓▓▓▓▓██████▓▓▓▓▐█ Paste
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Master_Yoda Feb 1, 2023 @ 12:02pm 
thankss
Folaid Jan 11, 2022 @ 5:15am 
thanks
sophie May 31, 2021 @ 12:51pm 
:D
Lex Daemon Jan 8, 2020 @ 3:21pm 
hey commander doge, can you more in-depth explain that escape as it is what the speedrun uses, and I believe is the easiest single-player fort tundra escape
Lex Daemon Jan 8, 2020 @ 3:18pm 
for Rattlesnake springs perimeter breakout in 1/2 of a day you hunt in desks for an iron rod or hammer, go to the bottom middle of floor 2 (should be in the shape of an U), when not guards are looking (usually the case), break the wall below the u, go through and escape. This is the speedrun method, works for single player and multiplayer. Please correct this if I am wrong.
some dead meme Oct 15, 2019 @ 6:11pm 
in rattlesnake springs, i have seen the dowel in desks many times
Richard Jul 7, 2019 @ 5:35pm 
in fort tundra for perimeter breakout go to the lunch room and use the green key to get into the other area then go outside with a sturdy shovel at night to dig under a fence that is not hurt you with a bed dummy on your bed and start at the last roll call with a guard suit