KeeperRL

KeeperRL

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WIP List of Creatures
By evillee
A list of creatures in the game. Very WIP
   
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Allied Creatures
Imp-Your main workforce, they are extremely fast and make good scouts. They have infinite carrying space and their speed is based off of morality.
Attracted by gold, though when the player has less than 4, they are free.

Goblin-Excellent crafters with the added bonus of disabling enemy traps, I recommend always having 1. Attracted by workshops and beds.

Orc-Standard melee unit, can only train melee up to level 7. Personnally I dislike them. Can craft with an anvil and workshop.
Attracted by training rooms and beds.

Orc Shaman-Your go-to mage, can learn magic up to level 7 and is overall a decent unit, still can be replaced later though. Can craft with a laboratory.
Attracted by beds and libraries.

Ogre-A strong but slow melee unit, can reach very high attack and defence values, and can also train up to level 12. His drawbacks are that he's slow and weak to magic. He can also use a forge very effectively and also uses an anvil.
Attracted by iron training rooms and beds.

Harpies-Excellent archers and mediocre melee fighters with the added ability to fly and operate laboratories. Attracted by bows and beds.

All undead, burn in the sun, only take damage from cutting off body parts and fire, are resistant to ranged attacks, can survive without a head, and be poison resistant, making the player use planning to fight with them. All undead are also weak to silver.

Zombies-It can train up to 3. It has all of the normal undead traits except they are slow. They are replaced by skeletons later on.
Attracted by empty graves and spare bodies.

Skeletons-My personal favorite creature. They are essentially just upgraded zombies. It has the normal undead traits. They have the added bonus of being fire resistant, most likely due to lack of skin. They can learn archery up to level 4 and train up to 3.
Attracted by empty graves, bodies, and iron training rooms.

Vampires-Rare, but very usefull. The vampire trains both magic and damage up to 7. They have normal undead traits with the bonus of night vision.
Attracted by empty graves, bodies, and iron training rooms.

Ghost-Hang out and do rituals, they don't do anything else. In combat they can suicide bomb a target to make them go insane and attack their allies. Can also fly.
Attracted by Demon Shrines

Succubus-Like ghosts they just do rituals and fly. They have the ability to copulate with sleeping dungeon creatures and raising moral. They will get pregnant, if you have any mutation unlocked, you can have them give birth to a legendary creature, for 100 gold of course.

Doppelganger-They do rituals, while also being combat effective. They don't do any combat until you have them absorb a creature. After absorbing a humanoid, it becomes one. Whenever it absorbs it takes their skills and strengths+weaknesses. If the creature being absorbed has a higher stat than the doppelganger, it will take that stat. Can craft if it has the ability, so it can replace goblins. Attracted by demon shrines.

Raven-A bird, sleeps in a beast cage. It explores during the day and is very very bad at combat, but still makes a decent scout due to speed and flight.
Attracted by beast cages during the day

Bat-A bat, pretty simple. It sleeps in a beast cage and explores in the night. More combat effective than the raven, but still terrible and slower. It makes an alright scout due to its speed and night vision.
Attracted by beast cages during the night.

Wolf-A wolf, not very usefull unless you get a pack. It sleeps in a beast cage and joins in larger groups that can overwhelm a larger foe. Has night vision and explores at night.
Attracted by beast cages and joins at night.
8 Comments
Amaze Jul 11, 2018 @ 1:13pm 
This guide is outdated.
SoftMonster Feb 15, 2018 @ 1:18pm 
I updated the wiki from the source code for you:

http://keeperrl.com/wiki/index.php?title=Category:Creatures

Note that some of the creatures in the source code cannot yet be encountered.
Amaze Oct 13, 2017 @ 2:34pm 
Hey, can I help you create this guide?
evillee  [author] Aug 22, 2017 @ 8:14am 
Im adding them as I go along
FridayBiology Aug 22, 2017 @ 6:32am 
You seem to be missing legendary humanoids, werewolves, slimes and cave bears.
ThatGuyYouknow522 Aug 20, 2017 @ 4:54pm 
Ya, they fit great with the paragraphs.
evillee  [author] Aug 20, 2017 @ 3:43pm 
Thanks, I added some pictures, that was a good idea. Will be adding more creatures soon.
ThatGuyYouknow522 Aug 20, 2017 @ 2:49pm 
Some pictures would work nicely, and a list of all units instead of just a select few. So far so good though.