Take On Mars

Take On Mars

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Print 2000 Items (Main Branch)
   
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Item Type: Modification
Dependencies: Standard
File Size
Posted
Updated
6.555 MB
Aug 13, 2017 @ 5:20am
Nov 29, 2017 @ 4:57am
2 Change Notes ( view )

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Print 2000 Items (Main Branch)

Description
Removes printer cap of 128/1024 item limit on both printer types and increases buildingblock slot cap of 64.

Modifies the following:

machine_3dprinter.h
const int PRINTER3D_FILTERSMAX = 128; (Now 2000)
const int PRINTER3D_CONFIGSMAX = 1024; (Now 2000)

machine_3dprintermodularbase.h
const int PRINTER3D_FILTERSMAX = 128; (Now 2000)
const int PRINTER3D_CONFIGSMAX = 1024; (Now 2000)

gameobjectsdecl.h
const int BUILDBLOCK_SLOTSMAX = 64; (Now 2000)

Prevents console error:
'BUILDINGBLOCKCONFIG: Failed to read additional slot for building block - slots full!'

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The amount can be changed further down the road just incase you should have more mods/addons active then items printable.

Test Branch Ver:
http://steamcommunity.com/sharedfiles/filedetails/?id=845968741


Built using the Main Branch running the dev exe on game version 1.0.0007:39535.


Tested on the following versions:

Used dev exe with Main Branch on version 1.0.0011:39544 - Main Branch Ver, Victoria Crater
7 Comments
Ringmasta Aug 15, 2019 @ 5:54am 
Hey, where are these files located and how do i change them, my printer only shows 600 items but the mod is active? Am i doing something wrong?
Synapt Nov 29, 2017 @ 3:01pm 
Console log showed the same for me I thought, I'll make sure to double check that one next time. Thanks!
Mr. Monochrome [Hood Certified]  [author] Nov 29, 2017 @ 5:10am 
@Synapt

Wrong log file. If the game crashes out you want to check the console.log not the error.log.
Mr. Monochrome [Hood Certified]  [author] Nov 29, 2017 @ 4:59am 
-Updated-

See Change Notes
Synapt Nov 29, 2017 @ 3:40am 
Causes a CTD on 1.0.0011. Strangely error.log is not actually logging anything outside of the usual itemTKOMOwner / ptcPlayedTime variable errors. I'll give the test branch a try (since your one other test branch mod actually seems to load in the main branch)
Harbingerman Sep 14, 2017 @ 1:18pm 
Nice !